Haze#
catatonic fear vs fortitude cards have been asked about a hundred
times, but I couldn't find anyone ever asking about using other
abilities. so these first two questions are just to be absolutely sure
on the ruling...
(1) Can a Flak Jacket (or Omaya, etc.) prevent damage from Catatonic
Fear?
"The minion with this equipment may prevent 1 damage each combat."
"Omaya may prevent one damage each combat."
(2) Can Blood Shield (or Chaundice) prevent damage from Catatonic
Fear?
"The minion with this equipment may prevent 1 damage from an opposing
minion's strike each round."
"Twice each combat, Chaundice may prevent up to 2 non-aggravated
damage from the opposing minion's strikes that round."
(3) How does Blood Tempering interact with Flak Jacket - as in "when"
is it considered to be preventing damage? would the Blood Tempering
apply at "each combat" or at the exact moment the methuselah chooses
to prevent damage?
A. Flak Jacket must prevent 2 damage at the same time, like superior
Skin of Rock.
B. Flak Jacket can prevent up to 2 damage each combat, at different
times if needed.
therefore it would similarly apply to Kevlar Vest:
A. Kevlar Vest can prevent all damage from AK-47 by preventing 1 (plus
1 additional) and then next strike preventing 1 (plus 1 additional)?
Would this even work on Assault Rifle by preventing 1 (+1) damage
twice on the same strike?
B. Kevlar Vest can prevent a total of 3 damage from gun strikes each
combat, no more, at three different times if needed.
"Put this card on an equipment. This melee weapon inflicts an
additional damage each strike. When this equipment prevents damage in
combat, it can prevent an additional point. An equipment can have only
one Blood Tempering."
"Bearer may prevent 2 damage from gun strikes or 1 damage from any
other source each combat. A minion may have only one Kevlar Vest."
(4) Mouthpiece and Inspire Greatness are "Only usable by a ready
vampire other than the acting minion", but unlike Cloak the Gathering,
they lack the text "acting minion you control." Can these cards can be
played on an acting minion controlled by another methuselah?
(5) Finally, needing a clarification on effects in the pre-range step.
Oops I mean, the Only Usable Before Range Is Determined Pseudo-Step.
This happened in a game and we weren't sure what would happen.
Al-Muntaquim is blocked by Saulot and plays Dawn Operation, so all
damage in combat is aggravated. Al-Muntaquim plays Outside the
Hourglass (Pre-range: Inflict 2 damage). Saulot's controller doesn't
have damage prevention on hand, but plays Weather Control before
resolving the 2 agg effect which would send him to torpor. Is ordering
pre-range effects like this allowed?
Thanks in advance