Do you have any ideas which crypt cards should recieve Advancement
cards? Whom would you like to see advanced?
It seems that the Advancement cards we've seen so far usually took a
solid to powerful vampire and made them slightly better by giving the
advancement option. It is generally fine if both cards are good for a
deck - including multiple copies can now give you a slight advantage.
Like instead of 2× Quentin King III, you can use 1× basic and 1×
advanced (if the title does not really matter for the deck).
I'm curious whom you would like to see advanced, and why, and how the
advancement card would look like.
Just for the kicks I did some brainstorming, and made up a few
advancement cards that would be more like a "beefing-up" of rarely
seen crypt cards - like Lazarus (included for reference). If you feel
like it, scroll down to "Appendix" for references of what I came up
with (I must confess, my list is more a toying with concepts than a
wishlist). You may comment on my crypt cards if you like, but what I'm
really interested in is what the title of the post says.
Whom would you like to see Advanced? ;)
Bye,
Daneel
------
Appendix: Sample Advancement cards
Appolonius, Advanced
Group 1
Brujah
Capacity 10
CEL PRE for pot
Advanced, Camarilla Primogen: +1 Strength. Appolonious gets an
optional Maneuver each combat. [MERGE]: Appolonious does not have to
burn blood to play combat cards.
Quinton McDonnel, Advanced
Group 1
Gangrel
Capacity 8
ani cel FOR pro
Advanced, Independent: Quinton burns 1 less blood when playing cards
that require Fortitude. Once each round of combat, he may burn a blood
to treat aggravated damage as normal for the remainder of the current
round. [MERGE]: Anarch Baron of Glasgow
Damaskenos, Herald of Leandro, Advanced
Group 2
Malkavian
Capacity 6
DEM DOM aus cel pot
Advanced, Camarilla: As long as he does not have a title, any Follower
of Set may enter combat with Damaskenos as a (D) action. [Merge]:
Prince of Cairo
Lucretia, Cess Queen, Advanced
Group 1
Nosferatu
Capacity 10
ANI OBF aus cel for pot
Advanced, Camarilla Primogen: When Lucretia is acting, your hand is 1
card larger. If she succesfully performs an action, you may draw a
card. [MERGE]: Cards that require Obfuscate cost Lucretia 1 less blood
to play.
Radeyah, Advanced
Group 2
Toreador
Capacity 6
CEL obf pot pre
Advanced, Camarilla. [MERGE]: Blood Hunts cannot be called on Radeyah.
Lazarus, Advanced
Group 1
Tremere
Capacity 9
AUS DOM THA cel pot
Advanced, Camarilla Primogen: Lazarus gets one optional maneuver each
combat. [MERGE]: Once each combat, Lazarus may burn 1 blood to get one
press, only usable to continue combat.
Democritus, Advanced
Group 1
Ventrue
Capacity 10
DOM FOR PRE aus cel obf
Advanced, Camarilla Ventrue Justicar: when Democritus, Advanced enters
play, you may search your hand, library or ash heap for a Location
card and put it into play. Pay the cost as normal. You must still meet
the requirements for bringing the location into play. [MERGE]:
Democritus gets an additional +1 bleed when bleeding a Methuselah who
controls a ready non-Camarilla vampire.
"Daneel" <dan...@eposta.hu> wrote in message
news:a23a105e.04021...@posting.google.com...
> Do you have any ideas which crypt cards should recieve Advancement
> cards? Whom would you like to see advanced?
Addendum :
Black Cat ADV
Clan: Brujah
Group: 1
Capacity: 6
Discipline: pot pre tha CEL
Independant
during your untap phase, you may move any equipment from black cat to
another vampire you control.
MERGED :
Anarch baron of London
(+Equipping Black Cat costs 1 less pool (but never less than 0 pool))
-
Name: Lupo ADV
Clan: Brujah
Group: 1
Capacity: 3
Discipline: POT
Camarilla
MERGED
Lupo can burn one blood for one maneuver once per combat
-
Name: Lydia Van Cuelen ADV
Clan: Tremere
Group: 1
Capacity: 7
Discipline: aus dom pre tha cel for
Independant
+1 bleed.
Infernal.
MERGE : If Lydia is ready and Anarch during your master phase, she gains a
blood.
(+ an additional 1 bleed)
-
Name: Jazz Wentworth ADV
Clan: Ventrue
Group: 1
Capacity: 5
Discipline: dom for PRE
Camarilla:
During your untap phase, you may burn the edge to gain 1 additional pool.
MERGE : Jazz get +1 Stealth on undirected actions.
(+ If the Edge is not controlled, Jazz may {give you control of} it as a +1
stealth action.)
-
Name: Ebanezer Roush ADV
Clan: Nosferatu
Group: 1
Capacity: 8
Discipline: pro ANI OBF POT
Camarilla:
During combat, Ebanezer may burn one blood to burn a vampire of capacity
below 4 instead of sending him into torpor.
MERGE : At the end of your turn, You may forfeit your discard phase and pay
a pool to untap Ebanezer.
(+Ebanezer may {enter combat with} a vampire of capacity below 4 controlled
by your predator or prey. This is a +2 stealth (D) action.)
-
Name: Agaitas, The Scholar of Antiquities ADV
Clan: Harbinger of Skulls
Group: 2
Capacity: 7
Discipline: for AUS NEC
Sabbat:
Once per turn, you may discard a card from your hand to reduce a bleed
against you by one.
MERGE ICON :
Sabbat Archbishop of Marseilles
(When you play a card, you may draw its replacement from your prey's library
instead of your own. Put the card drawn face-up in front of you. It is still
considered to be in your hand, to be played or discarded as normal.)
-
Name: Donatien ADV
Clan: Toreador antitribu
Group: 2
Capacity: 10
Discipline: CEL POT AUS PRE
+1 Intercept
MERGE : Donation does not tap when performing an action to create a vampire.
(+ Sabbat cardinal. As a (D) action, Donatien may bleed any Methuselah who
has attempted an unsuccessful bleeding action since your last turn. +1
bleed.)
-
Name: Gaspare Giovanni ADV
Clan: Giovanni
Group: 2
Capacity: 6
Discipline: cel nec POT
Independant.
Gaspare can enter combat with any minion as a (D) Action.
MERGE : Gaspare can burn one blood to give one press to one of your minions
in combat.
(+During your master phase, Gaspare may burn 2 blood to move a vampire from
your ash heap to the top of your crypt. +1 strength.)
-
Name: Kemintiri ADV
Clan: VENTRUE
Group: 2
Capacity: 10
Discipline: aus dom OBF PRE SER THA
Ventrue JUSTICAR
MERGE :
Independant, Kemintri has 2 votes.
(+ Independent: Kemintiri gets +1 bleed and +1 stealth when bleeding a
Methuselah who controls a Ventrue. Any Ventrue controlled by another
Methuselah can enter combat with Kemintiri as a (D) action; Kemintiri can
enter combat with any Ventrue controlled by another Methuselah as a +1
stealth (D) action.)
-
Name: Lena Rowe ADV
Clan: Pander
Group: 2
Capacity: 4
Discipline: aus obf pre
Sabbat. Lena cannot bear a title. Lena gets +1 Stealth on political actions.
MERGE : Lena can burn one blood for one vote once each turn.
Sabbat: Lena cannot attempt actions that would give her a title and cannot
be chosen as the recipient of a title.
-
Name: Lisette Vizquel ADV
Clan: Lasombra
Group: 2
Capacity: 6
Discipline: pro DOM POT
Sabbat Bishop. +1 bleed
MERGE : During other methuselah's turns, you may pay one pool to untap
Lisette when a (D) action targetting one of your vampires is announced.
(+ Sabbat Bishop: Lisette gets +1 intercept against any vampire perfroming a
diablerie action.)
-
Name: Ilyana Ravidovich ADV
Clan: Ventrue
Group: 3
Capacity: 5
Discipline: aus dom for pre
Independant, Anarch. Once each action, Ilyana may burn 1 blood to get +1
intercept.
MERGE : Anarch Baron of Strasbourg
(+You get 2 extra votes in referendums to call blood hunts against Ilyana.)
-
Name: Thomas Steed, The Angry ADV
Clan: Salubri antitribu
Group: 2
Capacity: 4
Discipline: aus val (no ani here)
Sabbat:
Before range is determined in a round of combat, Thomas may equip with a
melee weapon from your hand.
MERGE : cards you discard during your minion phase are shuffled in your
library instead of goign to the ash heap.
(+ Thomas may search your library for a melee weapon and move it to your
hand as a +1 stealth action. Discard down to your hand size and shuffle your
library afterward)
I'd say that a few of your vamps are simply to good in their advanced
status, so that merging them is unnecessary (like anyone with a
Primogen title shouldn't have it on the Adv. version, merge if you
want it.)
That said and Partially for purely personal reasons:
Cameron, Adv
cap: 5
POT dom obt pro
Merged: Archbishop of Madison
-Cameron
I'd personally like to see the Advancing mechanic developed a bit to a more
"user friendly" direction, to make the Adv Vamps actually worth thinking
about.
Of course, nice Adv abilities wouldnt hurt either.
As for Advanced Vampires, Al-Ashrad would be a nice addition to the Advanced
vampires.
>I'd personally like to see the Advancing mechanic developed a bit to a more
>"user friendly" direction, to make the Adv Vamps actually worth thinking
>about.
? How would you suggest making the mechanic more user friendly? I don't see any
real problems with it the way it is.
My only suggestion would be to provide for future scenarios where you could
have Advanced x 2, and Advanced x 3 versions. Some games (like L5R for
instance) already have multiple versions of the same character. Might make
things even more interesting! =D
Halcyan 2
>I'd say that a few of your vamps are simply to good in their advanced
>status, so that merging them is unnecessary (like anyone with a
>Primogen title shouldn't have it on the Adv. version, merge if you
>want it.)
Agreed, though allowing one to pick and choose which version has the title
might be a little too much min/maxing for the Merged version. One good example
might be Jessica, where both versions have the Bishop title but the Advanced is
a capacity higher. Similarly, both versions of Lazarus have the Primogen title.
Halcyan 2
"Halcyan 2" <halc...@aol.com> wrote in message
news:20040214164536...@mb-m29.aol.com...
[ quoted text not captured ]
Which is bad stuff since the advanced version could have been a prince =)
he's still one of the crappiest tremere around ...
Purely for personal reasons I would like to see this.
Smudge the Ignored [ADV]
Clan: Caitiff
Group: 1
Capacity: 7
Discipline: AUS POT FOR PRO PRE DOM obh dai
<Camarilla:>
[MERGE] Smudge get's +2 hand damage
flavor text:
"Ignore me now you wankers"
Emile
"We are an ape with a symbiotic relationship to a mushroom"
Xaviar
Capacity 10
Disciplines: ANI aus cel FOR pot PRO
Anarch Baron of Seattle
Merged While Xaviar is ready Any other minion you control can take a
+1 stealth action to be come Anarch.
Theo Bell, Advance
Capacity: 7
Disciplines: cel dom POT pre
Anarch Theo gets +1 intercept when blocking older Vampires.
Merged Theo can take a +1 stealth action to search your library for a
gun. Pay equipment cost and equip it to Theo. Reshuffle your library
afterward
>Purely for personal reasons I would like to see this.
>
>Smudge the Ignored [ADV]
>Clan: Caitiff
>Group: 1
>Capacity: 7
>Discipline: AUS POT FOR PRO PRE DOM obh dai
><Camarilla:>
>[MERGE] Smudge get's +2 hand damage
>
I second the idea of Advanced Smudge. Though maybe he should be Baali or
something. We wouldn't want to make him vulnerable to Tradition Upheld!
Halcyan 2
k, this isn't really a direct reply to your question, but here's what i'd
like to see.
since L5R is pretty much the first game i know of that introduced advanced
versions of characters, and the merging aspect of that I'd like to see a
shift in the VtES advanced/merge dynamic. in L5R you play your dynasty
pretty fast, usually around 3 cards per turn, so to get your advanced
version to merge wasn't too difficult. you'd most likely run across it in
normal play.
whereas in VtES the crypt [normally] doesn't run through so fast. it's not
uncommon to see the first four cards drawn from the crypt the only cards
drawn from the crypt the entire game. i personally love the idea of advanced
vampires, but i wish there was a more reliable and faster way to play them.
if i remember there is a library card out there to do this, but a library
card in a deck of around 90 to pull some advanced vampire merging... dunno.
i still think there should be a cardless way just like they have for going
anarch.
i think isn't it pay 1 pool and 4 transfers to merge (can't remember because
it's so hard to actually pull off i rarely get to use the rule). so why
don't they have something like pay 1 or 2 extra pool to find said adv. vamp
and do the same thing? so pay 2 pool and 4 transfers to bust out the
corresponding Tusk to merge. i really don't think it'd be that game
breaking, most of the adv. vamps aren't gamebreaking as is, pretty well
made. and it isn't as taxing or expensive to make it an ignorable feature of
the game. just some thoughts
ps: i want an advance Dani [!nos] because his first picture of him smoking
looks so cool, i wanna see another. give him ANI and +1 stealth to recruit
retainers or something.
Tom, Advanced
Clan: Blood Brother
Group: 2
Capacity: 5
Discipline: FOR pot san thn
Sabbat
Chicago Circle. When Tom plays a card requiring Sanguinis, he gains 1 blood.
MERGED :
All Blood Brothers of the Chicago Circle become Black Hand.
"Azel" <opao...@comcast.net> wrote:
> i think isn't it pay 1 pool and 4 transfers to merge (can't remember because
> it's so hard to actually pull off i rarely get to use the rule). so why
> don't they have something like pay 1 or 2 extra pool to find said adv. vamp
> and do the same thing? so pay 2 pool and 4 transfers to bust out the
> corresponding Tusk to merge.
Masters can easily help to bring Advanced vampires into play.
Gift of Experience will go get the Advanced vampire from your crypt
and merge him as a MPA. He'll be tapped afterwards, but you don't
spend any transfers or pool to merge (and obviously there are ways to
untap vampires).
Effective Management will bring a vampire from your crypt to your
uncontrolled region without paying a pool or using any transfers.
Recruitment will bring a -specific- vampire into your uncontrolled
region at the cost of 1 pool. Both of these masters can still be
useful even if you don't use them to merge a vampire.
I believe that these are sufficient.
--
james o'rance
On 16 Feb 2004 18:03:09 -0800, jor...@sydcon.net (James O'Rance)
scrawled:
>Recruitment will bring a -specific- vampire into your uncontrolled
>region at the cost of 1 pool.
2 pool. Coroner's Contact is 1 pool, you damn filthy necromancer. :)
> Both of these masters can still be
>useful even if you don't use them to merge a vampire.
>
>I believe that these are sufficient.
If Gift of Experience didn't tap the vampire, you could actually use
it on the larger capacity advanced vampires. as it is, you just lose
too much 'action investment' to merge, say, Lazarus or Lambach.
salem
domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm
i'll give it some time, but i really don't think they are sufficient.
hopefully time will bear out that i'm wrong, but to lock up a master phase
action (read: precious) and tap said vampire at the end, thus losing an
action, is not something i'm going out of my way to do. effective management
does cycle your crypt, but when i've used this for my crypts with advanced
vampires i felt it sorely lacking, once again ties up mpas and master slots,
just to desperately scrounge for a vampire.
and most importantly: all this is impinged on drawing said library card. it
just doesn't provide an enough incentive to play with advanced vampires;
nowhere near as usable as l5r did anyway (where i'm definitely thinking they
picked up the idea). either 1 of two things needs to occur, a drastic
increase of benefits in merging vampires, or a faster and more reliable way
to obtain them. i don't like increases to the power curve, many of these
vampires add interesting flavor, but generally aren't essential to deck
construction.
i do like the cardless effect because it gives recourse to a) people who
don't have access to Gift of Experience b) doesn't leave the player
dependent on "fishing." c) it creates no errata in printed cards d)while
upping several overlooked advanced vampires into playable status. the only
argument i read from all this is a) afraid it might unbalance the game b) it
renders certain cards wallpaper (which recruitment will never be wallpaper
in trick decks with non-advanced vampires, and Gift allows a different
costed version thus playable - just like galaric is playable in anarch
decks). i just don't feel this is enough to warrant letting such a cool
mechanic addition to the game just languish. i hope this doesn't become like
magic where cool ideas come and as the sets change they are forever
discarded and forgotten.
if you have seen an incredibly effective deck draw out several adv. vampires
for merging during the course of play post it up here. i wanna see what
module i should expect using to pull this off reliably - and then see if i
find it worth the cost in my metagame.
dan...@eposta.hu (Daneel) wrote in message news:<a23a105e.04021...@posting.google.com>...
> Do you have any ideas which crypt cards should recieve Advancement
> cards? Whom would you like to see advanced?
>
> It seems that the Advancement cards we've seen so far usually took a
> solid to powerful vampire and made them slightly better by giving the
> advancement option. It is generally fine if both cards are good for a
> deck - including multiple copies can now give you a slight advantage.> Like instead of 2x Quentin King III, you can use 1x basic and 1x> advanced (if the title does not really matter for the deck).
>
> I'm curious whom you would like to see advanced,
Appolonius
Crusher
Lucretia - Cess Queen
and why,
Because these cards rarely see play
and how the
> advancement card would look like.
>
All advanced cards for the above are identical to original.
Merged Appolonius has a built-in rush [eg is an Archon]
Merged Crusher has a built-in rush [eg is an Archon]
Merged Lucretia has +1 bleed
>
> if you have seen an incredibly effective deck draw out several adv.
vampires
> for merging during the course of play post it up here. i wanna see what
> module i should expect using to pull this off reliably - and then see if i
> find it worth the cost in my metagame.
>
Though I agree with some of your statements, I must say that if you intend
to build a deck around a specific ADV vampire, then you don't need too much
effort to do so. I've a Tegyrius the Justicar Upper-blocker deck. And the
deck works fine tooled with 3 basic tegyrius, 2 Adv tegyrius and 2 gift of
experience. Must say that the rest of the crypt becomes quite short, but
basically it's another one man army deck. In all games I played with it,
Tegyrius was merged quite earlier in the game. Initially, I planned to pack
Madame guil, too, but then the capacity of the crypt was too high.
A guy in barcelona have had nice performance for his Sebastian Goulet-Shadow
court satyr deck (2nd at a tournament in zaragoza, winner at a tournament
nearby barcelona) and played the same module: 3 basic, 2 adv and 2 GoE.
Should take into account that both decks doesn't specifically need their
star player merged, since they both use the basic abilities and ocassionally
the merged one. Ok, having the merged ability and both versions abilities is
great.
Had seen too a Lasombra with for deck that used both versions of lucita and
marcus vites (4 copies of each, 2 adv and 2 basics) and 2-4 GoE.
Smiling Tom
dan...@eposta.hu (Daneel) wrote in message news:<a23a105e.04021...@posting.google.com>...
> Do you have any ideas which crypt cards should recieve Advancement
> cards? Whom would you like to see advanced?
Ambrogino Giovanni
Group: 2
Capacity: 10
Disciplines: aus DOM NEC POT THA
Independent: Once each combat, Ambrogino can burn 1 blood to treat
aggravated damage as normal for the remainder of the round.
[MERGED] +1 vote.
(utterly powerful, but it's just a dream ;)
cheers,
Fabio, the_capuchin
perhaps i should be more specific. i'm not really interested in mono-vamp
trick decks and their adv. merge ability. that already works, even before
GoE was made. i just want to add them as a neat utilitarian tool with a
greater chance of pulling it off.
if you've played or seen l5r you may have seen several trick decks based on
merged adv. characters, which is very cool, but you also see plenty of
merged adv. characters just because they add something special, not
absolutely crucial, to the deck. i think people can do this due to the rate
of speed which people cycle through their dynasty deck. this unfortunately
does not happen in vtes crypts on average.
so splashing an adv. vampire is not really practical, whereas trick deck-ing
is still doable due to crypt focus (naturally) and emergency "fishing"
cards. i mean, there's some interesting vampires i'd like to play with just
for the added effect, but, as example, i'm not gonna make a Tusk the
Talebearer trick deck because that's the only reliable way to pull out his
adv. merge special. if it costed maybe an extra pool or 2 maybe, though i'd
still look for a GoE to add or two, but it adds a level of flexibility and
entertainment that right now i don't have.
maybe you've felt the same way too?
"salem" <salem_ch...@yahoo.com> kirjoitti viestissä
news:jpd330trrgn56997g...@4ax.com...
[ quoted text not captured ]
Recruitment, BTW, is 3 pool.
2 for the card, and one more for the merging.
Anyhow, I personally choose Recruitment over Gift of Experience, due to the
tapping.
Even so, Tegyrius merged is a good option for Gift, due to access to 2nd
tradition.
(Daneel) wrote:
> I'm curious whom you would like to see advanced, and why, and how the
> advancement card would look like.
I'd love to see my favorite vampire get an advanced version. Although
he is powerful enough already, here's the card I'd issue:
Uriah Winter [Advanced]
Caitiff
for pot
Vampires controlled by your predator may take a +1 stealth action to
change Uriah's clan.
That would make the Trojan Horse decks rock.
Regards,
Noal
halc...@aol.com (Halcyan 2) wrote in message news:<20040216040528...@mb-m21.aol.com>...
[ quoted text not captured ]
I agree, though the above is silly (and funny) and I'd prefer
something like:
Smudge the Ignored [ADV]
Clan: Caitiff
Group: 1
Capacity: 2
Discipline: None
<Independant>
Only vampires with AUS may vote in bloodhunts called against Smudge
[MERGED] Discipline cards on Smudge give him the superior version of
those Disciplines.
(If he's ignored he should be able to get away with diablerie better
than he has been! I also considered making him Cap 3 and adding obf.)
ThunderFoot
On Tue, 17 Feb 2004 02:33:00 -0800, "Azel" <opao...@comcast.net>
wrote:
>and most importantly: all this is impinged on drawing said library card. it
>just doesn't provide an enough incentive to play with advanced vampires;
>nowhere near as usable as l5r did anyway (where i'm definitely thinking they
>picked up the idea).
See, and here I thought they got it from a *different* game...
-- pseudosoldier
Lazarus, Poke-volve into... er, Lazarus!
legb...@mailandnews.com (legbiter) wrote in message news:<22fea992.04021...@posting.google.com>...
> dan...@eposta.hu (Daneel) wrote in message news:<a23a105e.04021...@posting.google.com>...
> > Do you have any ideas which crypt cards should recieve Advancement
> > cards? Whom would you like to see advanced?
> >
> > It seems that the Advancement cards we've seen so far usually took a
> > solid to powerful vampire and made them slightly better by giving the
> > advancement option. It is generally fine if both cards are good for a
> > deck - including multiple copies can now give you a slight advantage.
> > Like instead of 2x Quentin King III, you can use 1x basic and 1x
> > advanced (if the title does not really matter for the deck).
> >
> > I'm curious whom you would like to see advanced,
>
> Appolonius
> Crusher
> Lucretia - Cess Queen
>
> and why,
>
> Because these cards rarely see play
>
> and how the
> > advancement card would look like.
> >
> All advanced cards for the above are identical to original.
Thinking about this some more:
Advanced Appolonius: is Independent [no votes]. While Appolonius is
ready, all Anarchs you control gain +1 bleed.
Advanced Crusher: is Independent [no votes]. While Crusher is ready,
all Anarchs you control gain +1 strength.
Advanced Lucretia: has an extra vote in all political actions.
Lucretia gains +1 stealth on all Undirected actions. [loses her +1
stealth on all actions]
>
Merged Appolonius may enter combat with any minion as a D action.
Merged Crusher may enter combat with any minion as a D action.
Merged Lucretia is Independent, Anarch Baron of Corte [for example]
legbiter wrote:
> Advanced Lucretia: has an extra vote in all political actions.
> Lucretia gains +1 stealth on all Undirected actions. [loses her +1
> stealth on all actions]
this would mean that merged Lucretia gets +2 stealth on undirected
actions.
maybe a bit strong.
> >
> Merged Appolonius may enter combat with any minion as a D action.
> Merged Crusher may enter combat with any minion as a D action.
just an idea: they can enter combat with any _non-anarch_ as a (D)
action.
kind of 'join us or die!' threat :-)
> Merged Lucretia is Independent, Anarch Baron of Corte [for example]
I definetly agree on that printing advanced vampires for old ones that
rarely see play would be an excellent idea. not much point in
improving vampires that are already good.
some others could be:
Quinton McDonnell
adv: same except ANI and PRO
Tiberius, The Scandalmonger
adv: may burn a blood to burn the top card of your prey's library.
Eliott Sinclair, Virtuoso Thespian
adv: erm... some serious power boost
Damaskenos, Herald of Leandro
adv: Damaskenos gets +1 stealth when attempting a (D) action against a
methuselah that controls a ready Follower of Set.
merged: Prince of Cairo
Elisabetta Romano
adv: dom pro qui THA aus
merged: Combat cards cost Elisabetta one less to play.
As much as I love this one...
> Democritus, Advanced
> Group 1
> Ventrue
> Capacity 10
> DOM FOR PRE aus cel obf
> Advanced, Camarilla Ventrue Justicar: when Democritus, Advanced enters
> play, you may search your hand, library or ash heap for a Location
> card and put it into play. Pay the cost as normal. You must still meet
> the requirements for bringing the location into play. [MERGE]:
> Democritus gets an additional +1 bleed when bleeding a Methuselah who
> controls a ready non-Camarilla vampire.
This is excellent. Have Arika call Banishment on him, again, and
again, and again. Or if he's contested, when he comes back in, boom,
another location. Other ideas.
Democritus, Advanced
Group 1
Ventrue Capacity 10
DOM FOR PRE AUS cel
Camarilla. Democritus can burn 1 blood to gain 2 votes per
referendum. His bleed gets +1 for each location you control {MERGE}
Democritus can take control of a location from another methusalah as a
(D) +1 stealth action.
Yes, it may seem alot, but it's not like he doesn't deserve it.
C'mon! He looks like Arnie!
Or...
DOM FOR PRE aus cel
Camarilla. Democritus can burn 1 blood to gain 2 votes per
referendum. He has a +1 bleed for each location you control (Merge)
Democritus can call a vote at +1 stealth. Declare a location
controlled by another methuselah. If it is succesful, you take
control of it.
He just needs to be better!
But of all cards I want to see with an Advancement:
ALL SETITES FROM PRE-FINAL NIGHTS! Make them actually worth their
friggin' cost! All 8 caps MUST have All superior in-clans at the very
least! And a few of them should have all their actions or certain
actions at +1 Stealth, like Serpentis actions, or Presence actions, or
at least Corruption actions.
Here's one
Kephamos, High Priest of Marrakech
Follower of Set, Group 2
8 Cap
SER OBF PRE DOM (or even just dom)
Untap Kephamos if he successfully plays Corruption. <MERGE> Kephamos
can burn a blood to get an additional +1 bleed when bleeding someone
who controls a vampire with a corruption counter.
Jamie
The Seppo
> perhaps i should be more specific. i'm not really interested in mono-vamp
> trick decks and their adv. merge ability. that already works, even before
> GoE was made. i just want to add them as a neat utilitarian tool with a
> greater chance of pulling it off.
Well, here is my experience. I'm currently playing a Ventrue Antitribu
deck (naturally!) which uses one copy of Dominique and one copy of
Dominique, Advanced. Out of the first four I seldom get both vamps (no
pun). Out of 5-6 there is a decent chance. Out of 5 games I had both
of her in the initial draw of 4 vampires twice, had one of her but not
the other once (but I needed another minion, so I spent two turns
fishing, and she was the second, so I merged her instead, figuring 3
pool and 12 transfers spent over three turns might as well give me 2
votes if nothing else). The rest of the games I didn't see her at all.
Without much consideration I'd say that there is probably around 10%
chance to draw any two specific vampires in the opening draw. If you
move down new crypt cards, your chances of gettin the needed vam(s)
increase.
I'm pretty cool with a mechanic that allows you to beef up a character
once every 10 games. Since all (most) clans have advanced vampires,
you can include one copy of each version in your clan decks and
overall get to see a merging in the opening draw without seriously
unbalancing your crypt.
Bye,
Daneel
> But of all cards I want to see with an Advancement:
> ALL SETITES FROM PRE-FINAL NIGHTS! Make them actually worth their
> friggin' cost! All 8 caps MUST have All superior in-clans at the very
> least!
Nah, they'll never do it (all =>8 caps with in-clan superiors) and
I'm glad they won't. *All* high caps with three in-clan disciplines at
superior means
a. a smaller amount of available "design points" to spend on
out-of-clan disciplines, meaning less deck design options
b. a smaller amount of available "design points" to spend on
interesting
special abilities, meaning the same
c. a narrowed space for designing new vamps, meaning less new cards
and diversity in general
d. reinforcing the currently available "sure winning strategies",
reducing
actual enjoyment at tournaments ("oh yeah, Round Three and I got
another
Anneke Revolt deck as predator and/or Giovanni powerbleed as prey
*sigh*"...)
e. risk almost doubling minions ("oh, a new Ventrue with OBF, votes,
+1 bleed and a special... Has Arika changed her hair? is it Arika
advanced?")
> And a few of them should have all their actions or certain
> actions at +1 Stealth, like Serpentis actions, or Presence actions, or
> at least Corruption actions.
> Here's one
> Kephamos, High Priest of Marrakech
> Follower of Set, Group 2
> 8 Cap
> SER OBF PRE DOM (or even just dom)
> Untap Kephamos if he successfully plays Corruption. <MERGE> Kephamos
> can burn a blood to get an additional +1 bleed when bleeding someone
> who controls a vampire with a corruption counter.
I.E., Kephamos becomes a Corruption and bleed machine. You can build a
deck with 30 corruptions, 30 stealth cards and 30 Deflections out of
him.
I'm glad the design team won't take anything like that seriously.
cheers,
Fabio "Sooner", the_capuchin, NC for Brazil
(will respond to other post when I get time)
In message <a23a105e.04021...@posting.google.com>,
dan...@eposta.hu (Daneel) mumbled something about:
>> perhaps i should be more specific. i'm not really interested in mono-vamp
>> trick decks and their adv. merge ability. that already works, even before
>> GoE was made. i just want to add them as a neat utilitarian tool with a
>> greater chance of pulling it off.>
>Well, here is my experience. I'm currently playing a Ventrue Antitribu
>deck (naturally!) which uses one copy of Dominique and one copy of
>Dominique, Advanced. Out of the first four I seldom get both vamps (no
58% chance of getting at least one of them in your opening crypt.
8% chance of getting both in your opening crypt.
>pun). Out of 5-6 there is a decent chance. Out of 5 games I had both
Fishing takes time and costs pool, remember.
15% chance of getting both in your first 5 vamps.
23% chance of getting both in your first 6.
>of her in the initial draw of 4 vampires twice, had one of her but not
>the other once (but I needed another minion, so I spent two turns
>fishing, and she was the second, so I merged her instead, figuring 3
>pool and 12 transfers spent over three turns might as well give me 2
>votes if nothing else). The rest of the games I didn't see her at all.
Then you were more than a little bit lucky, as you hit an 8% chance at a
40% rate (the 2 out of 5 times you got both in your opening draw).
You also hit a 23% chance at a 20% rate (the time you got one but not
the other, but you fished and got both in your first 6), and a 42%
chance at a 40% rate (chance of getting neither in your opening crypt,
which happened twice). Both of these are nominal.
>Without much consideration I'd say that there is probably around 10%
>chance to draw any two specific vampires in the opening draw. If you
>move down new crypt cards, your chances of gettin the needed vam(s)
>increase.
But not by very much, and certainly not enough to make it reliable. See
below for an improved analysis of reliability.
>I'm pretty cool with a mechanic that allows you to beef up a character
>once every 10 games. Since all (most) clans have advanced vampires,
10 games is three tournaments, assuming you make one final. If you're
using only one copy of each, it's a waste of time to plan for it
happening.
It'll actually be slightly more than 1 in 10, because you'll go fishing
and hit successfully in some of those games, but not all games are going
to be appropriate for fishing, and there's no data extant that
corresponds to "how often people fish for a new vamp". Rather than
spout arbitrary numbers, it is reasonably safe to assume that the change
from 8% that fishing would provide is not likely to bring it above 12%,
which is still within the same deviation from 10%.
>you can include one copy of each version in your clan decks and
>overall get to see a merging in the opening draw without seriously
>unbalancing your crypt.
And this is a statement completely unsupported by the facts; even your
OWN words say that you'll only hit 1 in 10 times. 1 in 10 is NOT
"overall".
These are the figures if you use 2 copies of each instead of one:
28% chance of getting at least one copy of each in your opening crypt.
42% chance of getting at least one copy of each in your first 5 vamps.
56% chance of getting at least one copy of each in your first 6 vamps.
I like these numbers a lot better; and at the same time, you haven't
compromised your crypt at all. However, I still have to point out that
most of the time, you'll be fishing for a copy of the advanced, and
fishing is expensive and takes time. While it can be a useful thing to
do, it does cost 1 pool per fish, plus 1 to Advance the minion. So the
best solution would clearly be to use 2x of each, and a couple Gift of
Experience to reduce your odds of needing to fish in the first place.
Don't get me wrong, I like the Advanced mechanic, but it's not quite as
easy to use as just putting 1x normal, 1x advanced in a crypt. You do
need to do a little bit of planning.
-- Derek
Deafness never kept composers from hearing the music.
It only stopped them hearing the distractions.
> 58% chance of getting at least one of them in your opening crypt.
> 8% chance of getting both in your opening crypt.
Nice. I wasn't that wrong.
> >pun). Out of 5-6 there is a decent chance. Out of 5 games I had both
>
> Fishing takes time and costs pool, remember.
It does. Also, with two copies, you can have one in your opening draw
and the other at the bottom of your crypt... So it is iffy at best.
> 15% chance of getting both in your first 5 vamps.
> 23% chance of getting both in your first 6.
>
> >of her in the initial draw of 4 vampires twice, had one of her but not
> >the other once (but I needed another minion, so I spent two turns
> >fishing, and she was the second, so I merged her instead, figuring 3
> >pool and 12 transfers spent over three turns might as well give me 2
> >votes if nothing else). The rest of the games I didn't see her at all.
>
> Then you were more than a little bit lucky, as you hit an 8% chance at a
> 40% rate (the 2 out of 5 times you got both in your opening draw).
>
> You also hit a 23% chance at a 20% rate (the time you got one but not
> the other, but you fished and got both in your first 6), and a 42%
> chance at a 40% rate (chance of getting neither in your opening crypt,
> which happened twice). Both of these are nominal.
Well, I wouldn't use percentages on actual occurances. It just
happened; it did at the cost of drawing other vampires. ;) (Sometimes
I did not feel so lucky with both Dominiques.)
> >Without much consideration I'd say that there is probably around 10%
> >chance to draw any two specific vampires in the opening draw. If you
> >move down new crypt cards, your chances of gettin the needed vam(s)
> >increase.
>
> But not by very much, and certainly not enough to make it reliable. See
> below for an improved analysis of reliability.
>
> >I'm pretty cool with a mechanic that allows you to beef up a character
> >once every 10 games. Since all (most) clans have advanced vampires,
>
> 10 games is three tournaments, assuming you make one final. If you're
> using only one copy of each, it's a waste of time to plan for it
> happening.
Well, I wasn't talking of cases when you need or rely on a vampire. If
you want to do a Camarilla voting Assamite deck, You'll probably need
more than 1 copy of Tegírius and 1 copy of Tegyrius, Advanced.
I was referring to cases where the copies are similarly useful for
your deck. For example, instead of using Dominique ×2 I switched to
using one basic and one advanced, because I don't lose much (the
advanced has a special too, which is sometimes more useful than the
basic, though I generally prefer the basic), but gain the option of
forging an advantage of a disadvantage (drawing two copies of the same
vampire).
Also, tournament play only takes up about 20% of my total gaming. I
play once a week, and I attend tournaments about once every 1-2
months. I might play a deck 10 times and still not attend a tourney
with it. ;)
> It'll actually be slightly more than 1 in 10, because you'll go fishing
> and hit successfully in some of those games, but not all games are going
> to be appropriate for fishing, and there's no data extant that
> corresponds to "how often people fish for a new vamp". Rather than
> spout arbitrary numbers, it is reasonably safe to assume that the change
> from 8% that fishing would provide is not likely to bring it above 12%,
> which is still within the same deviation from 10%.
>
> >you can include one copy of each version in your clan decks and
> >overall get to see a merging in the opening draw without seriously
> >unbalancing your crypt.
>
> And this is a statement completely unsupported by the facts; even your
> OWN words say that you'll only hit 1 in 10 times. 1 in 10 is NOT
> "overall".
Overall...
Probably should have been more restrictive, like "Once in a while".
I used it in the "considering everything it is possible" type of
sense. ;)
> These are the figures if you use 2 copies of each instead of one:
>
> 28% chance of getting at least one copy of each in your opening crypt.
> 42% chance of getting at least one copy of each in your first 5 vamps.
> 56% chance of getting at least one copy of each in your first 6 vamps.
>
> I like these numbers a lot better; and at the same time, you haven't
> compromised your crypt at all. However, I still have to point out that
> most of the time, you'll be fishing for a copy of the advanced, and
> fishing is expensive and takes time. While it can be a useful thing to
> do, it does cost 1 pool per fish, plus 1 to Advance the minion. So the
> best solution would clearly be to use 2x of each, and a couple Gift of
> Experience to reduce your odds of needing to fish in the first place.
It all depends the role you want the vampires to play in your play. If
the vampire is good, but there are other similarly good vampires, you
can include one copy of each (a rather good option, but only useful if
you don't want to rely on the guy(s).
If you want to put emphasis on them, you could do 2× / 2×, giving you
a total of four copies of the vmapire (best if both versions are
central to your deck based on discipline spread, etc).
If you absolutely need the guy you may do somewhat more. I'd advise
againt much more though. My Tegyrius deck had 3 Old and 2 New, plus 3
Gifts. I usually merged him before Turn 5.
> Don't get me wrong, I like the Advanced mechanic, but it's not quite as
> easy to use as just putting 1x normal, 1x advanced in a crypt. You do
> need to do a little bit of planning.
If you really want to use the vampire as Merged. If, however, you have
a general crypt, and you could well use two copies of the same
vampire, you might as well use one basic and one advanced instead.
Also, if you use one copy, adding the other might be a good idea "just
in case". Not always though.
Bye,
Daneel
(Noal McDonald) wrote:
> (Daneel) wrote:
> > I'm curious whom you would like to see advanced, and why, and how the
> > advancement card would look like.
>
> I'd love to see my favorite vampire get an advanced version. Although
> he is powerful enough already, here's the card I'd issue:
oops. forgot the merged ability.
Uriah Winter [Advanced]
Caitiff
for pot
Vampires controlled by your predator may take a +1 stealth action to
change Uriah's clan.
[MERGE] Vampires controlled by your predator bleed at +1.
*ponders*
LSJ, would that those two lines count as "abilities" for the purpose
of Seeds of Corruption? I wouldn't think so, since it's not Uriah that
gets to use them.
If they do get cancelled by Seeds, I'd go with this Merged ability
instead:
[MERGE] Vampires controlled by your predator may take a +1 stealth
action to place a Loyalty counter on Uriah. You may burn the Edge
during your untap phase to remove a Loyalty counter from Uriah. If
Uriah has any Loyalty counters, he does not change control during
untap due to pool totals.
Regards,
Noal
>Uriah Winter [Advanced]
>Caitiff
>for pot
>Vampires controlled by your predator may take a +1 stealth action to
>change Uriah's clan.
>[MERGE] Vampires controlled by your predator bleed at +1.
>
>*ponders*
>
>LSJ, would that those two lines count as "abilities" for the purpose
>of Seeds of Corruption? I wouldn't think so, since it's not Uriah that
>gets to use them.
They would. Any non-trait, non-restriction would count as an ability that would
be turned off by Seeds.
Halcyan 2
Noal McDonald wrote:
[For those just joining this thread, this is a discussion of a fictional
card - there is no advanced Uriah Winter]
> Uriah Winter [Advanced]
> Caitiff
> for pot
> Vampires controlled by your predator may take a +1 stealth action to
> change Uriah's clan.
> [MERGE] Vampires controlled by your predator bleed at +1.
>
> *ponders*
>
> LSJ, would that those two lines count as "abilities" for the purpose
> of Seeds of Corruption? I wouldn't think so, since it's not Uriah that
> gets to use them.
That's a very good point.
Seeds of Corruption only prevents "the vampire with this card" from using
his or her special. It doesn't prevent other vampires (or allies or
Methuselahs) from using any special ability that his or her card text
grants them.
That is a REVERSAL of some previous Seeds rulings. And it will probably
lead to a few more unintuitive results as well.
Having Seeds on:
Agaitas doesn't affect your ability to draw cards from your prey.
Aisling won't allow younger Tremere to block her.
Alan Sovereign doesn't affect your ability to place additional counters.
Alexandra won't prevent you from tapping or untapping other Toreadors.
Alonzo Guillen doesn't prevent you from burning the Edge to look.
etc.
and, notably for you, Noal:
Uriah (the original, not the fictional card above) won't prevent your prey
from taking control.
And thus an overly-complicated situation becomes even more complicated.
I'll put this on the RT list for review to see if simplifying errata
is in order.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
> That's a very good point.
>
> Seeds of Corruption only prevents "the vampire with this card" from using
> his or her special. It doesn't prevent other vampires (or allies or
> Methuselahs) from using any special ability that his or her card text
> grants them.
>
> That is a REVERSAL of some previous Seeds rulings. And it will probably
> lead to a few more unintuitive results as well.
>
> Having Seeds on:
> Agaitas doesn't affect your ability to draw cards from your prey.
> Aisling won't allow younger Tremere to block her.
> Alan Sovereign doesn't affect your ability to place additional counters.
> Alexandra won't prevent you from tapping or untapping other Toreadors.
> Alonzo Guillen doesn't prevent you from burning the Edge to look.
>
> etc.
>
> and, notably for you, Noal:
> Uriah (the original, not the fictional card above) won't prevent your prey
> from taking control.
>
> And thus an overly-complicated situation becomes even more complicated.
>
> I'll put this on the RT list for review to see if simplifying errata
> is in order.
HOLY!!!
*cough*
Talk about complication.
Couldn't have you just banned PTO or something? ;)
Seriously, I'm not sure this is the best idea. Not that I would want
to question a ruling (okay, I would, but not this one), but Seeds has
always been more of a theoretical debate, because of the high cost of
the card and other factors. Keeping it simple might avoid an avalanche
of related questions (like, can my vampire take 5 damage from a Canine
Horded Eye of Hazimel under the influence of dr... *cough* Drawing out
the Beast).
But yeah, Seeds does say "this vampire". Question is, how can a
Methuselah use a vampire's ability if that vampire cannot use it (it
feels kind of "right" that the vampire must be used as an intermediary
for the ability to work, even if card text does seem to indicate
otherwise).
Bye,
Daneel
>Do you have any ideas which crypt cards should recieve Advancement
>cards? Whom would you like to see advanced?
First thought was any useless vampire, but there are problems with that.
Advanced version may be so much better that you'd still never play with the
basic version. Merged may be so weak that you'd never play with either.
Better would have been to design the vampires not to suck in the first place.
I sort of see no reason to have advanced vampires.
However, here's an idea for something that would overcome some obstacles I've
run into:
Dragos (Advanced)
Tzimisce
Cap = 7
Sabbat
ANI, AUS, for, pot, pro, vic
[merge]Disciplineless combat cards cost your vampires one less blood to play.
The merged ability may make no sense, but it's funny.
> Nah, they'll never do it (all =>8 caps with in-clan superiors) and
> I'm glad they won't. *All* high caps with three in-clan disciplines at
> superior means
> a. a smaller amount of available "design points" to spend on
> out-of-clan disciplines, meaning less deck design options
> b. a smaller amount of available "design points" to spend on
> interesting
> special abilities, meaning the same
> c. a narrowed space for designing new vamps, meaning less new cards
> and diversity in general
> d. reinforcing the currently available "sure winning strategies",
> reducing
> actual enjoyment at tournaments
But most of the new 8 caps from Anarchs, Cam, BH, and even up til
Black hand have had it. It's the vamps from DS and AH (AH especially)
that got shafted on the point spread. All the things you've mentioned
above are already in effect.
> I.E., Kephamos becomes a Corruption and bleed machine. You can build a
> deck with 30 corruptions, 30 stealth cards and 30 Deflections out of
> him.
Not really. First, you have to get him merged. Second, he can only
corrupt one vamp a turn. Sure, that would be enough to get him that
+1, but that leaves out room for combat defence, vote defence, action
defence. Also, no room for wakes so he can't bloody use the
deflections... etcetcetc.
Sure, he'd still be a corruption and bleed machine, but there are
plenty enough combat machines out there now (the new Giovanni,
Juggler, merged Lazarus).
He sucks as is. The reason why the design team made him so is because
they saw a danger in him with stealth/bleed. Yet now there are even
worse ones out there. And Setites are still renowned for their
inability to come up with intercept, a major weakness of Setite decks.
> I'm glad the design team won't take anything like that seriously.
Maybe it could do with a mellowing out. He has to pay a blood to
untap or burn a blood to get that +1 stealth, or even more conditional
(+1 bleed if your prey has a Ventrue with a corruption counter). But
the AH Setites are still the worst of the entire lot of vamps to come
out for point spread.
Compare him to Emerson Bridges pot PRE FOR DOM Prince
Keph, dom pre obf SER 2 votes, +1 bleed. Sure he has the same amount
of votes, but not a title. Only one card, Free States Rant is what
that's good for (oh yeah, Reinforcments and National Guard
Support...). He can't use traditions. But let's just say they're
equal when they're not. Is +1 bleed REALLY worth dropping 2
disciplines from Superior to base?
Now let's go to something recent:
Victorine Lafourcade, tha PRE FOR DOM, Prince Atlanta, burn edge to
cancel a bleed from a <5 vamp, optional press each combat.
Hot damn! Now there is a point spread! Why? Because the design has
changed. She's got two awesome specials over Emerson. An optional
press for a vamp with tha is just a wonderful thang. But it
completely overshadows Kephamos.
Now, I'm not saying every vamp has to be equal, but some changes to
equate the change in design to previous vampires would be at least a
wee bit more positive to the game.
> cheers,
>
> Fabio "Sooner", the_capuchin, NC for Brazil
Jamie
The Seppo Prince of Gawler
On 22 Feb 2004 23:02:54 GMT, cur...@aol.commetal (Curevei) scrawled:
[ quoted text not captured ]
here comes a channeling the beast/pulled fangs/tortured confession
deck!
oh wait, even for free, tortured confession would suck.
[ quoted text not captured ]
cur...@aol.commetal (Curevei) wrote in message news:<20040222180254...@mb-m03.aol.com>...
[ quoted text not captured ]
Well, I can see where that came from... ;)
Even though yuo do not need really a MERGE ability. Maybe something
minor. Like +1 strength... ;-)
Bye,
Daneel
<snipped>
> That's a very good point.
>
> Seeds of Corruption only prevents "the vampire with this card" from using
> his or her special. It doesn't prevent other vampires (or allies or
> Methuselahs) from using any special ability that his or her card text
> grants them.
>
> That is a REVERSAL of some previous Seeds rulings. And it will probably
> lead to a few more unintuitive results as well.
>
> Having Seeds on:
> Agaitas doesn't affect your ability to draw cards from your prey.
> Aisling won't allow younger Tremere to block her.
> Alan Sovereign doesn't affect your ability to place additional counters.
> Alexandra won't prevent you from tapping or untapping other Toreadors.
> Alonzo Guillen doesn't prevent you from burning the Edge to look.
>
> etc.
>
> and, notably for you, Noal:
> Uriah (the original, not the fictional card above) won't prevent your prey
> from taking control.
>
> And thus an overly-complicated situation becomes even more complicated.
>
> I'll put this on the RT list for review to see if simplifying errata
> is in order.
>
Does it mean that a seeds on arika or leandro only shuts dow the +2 bleed?
As both specials are not active abilities, and targets your prey /other
players (just like agaitas) ? And some might even argue that the +2 bleed
only affects the player you are bleeding. Same for bonuses to strenght.
This really reduces drastically the effect of this card, which otoh didn't
see much use. So seeds now only nullifies active abilities, such as theo's
rush or villon's steal 2 blood. Another deck to the scrap box.
Tom
LSJ wrote:
> Seeds of Corruption only prevents "the vampire with this card" from using
> his or her special. It doesn't prevent other vampires (or allies or
> Methuselahs) from using any special ability that his or her card text
> grants them.
another vampire to add to the list in the previous post is Arika:
'If Arika is ready during your prey's untap phase, your prey chooses
which locations he or she keeps in play. For each location he or she
controls, your prey burns 1 pool or burns the location.'
presumably this will still be in effect under SoC.
When I first started to play Jyhad I though Aggripina was a very good
vampire as she was the smallest that could do cloak the gathering on
my Ventrue princes. So for old times sake here goes... :=)
Aggripina, Advanced
Group 1
Nosferatu
Capacity 5
Advanced, Camarilla, POT OBF, may pay 1 blood to dodge as a strike
once per combat
[MERGE]: +1 stealth
"Daneel" <dan...@eposta.hu> wrote in message
news:a23a105e.04021...@posting.google.com...
> Do you have any ideas which crypt cards should recieve Advancement
> cards? Whom would you like to see advanced?
>> It seems that the Advancement cards we've seen so far usually took a
> solid to powerful vampire and made them slightly better by giving the
> advancement option. It is generally fine if both cards are good for a
> deck - including multiple copies can now give you a slight advantage.> Like instead of 2× Quentin King III, you can use 1× basic and 1×> advanced (if the title does not really matter for the deck).
>> I'm curious whom you would like to see advanced, and why, and how the
> advancement card would look like.
>> Just for the kicks I did some brainstorming, and made up a few
> advancement cards that would be more like a "beefing-up" of rarely
> seen crypt cards - like Lazarus (included for reference). If you feel
> like it, scroll down to "Appendix" for references of what I came up
> with (I must confess, my list is more a toying with concepts than a
> wishlist). You may comment on my crypt cards if you like, but what I'm
> really interested in is what the title of the post says.
>
> Whom would you like to see Advanced? ;)
>
> Bye,
>
> Daneel
>
> ------
>
> Appendix: Sample Advancement cards
>
> Appolonius, Advanced
> Group 1
> Brujah
> Capacity 10
> CEL PRE for pot
> Advanced, Camarilla Primogen: +1 Strength. Appolonious gets an
> optional Maneuver each combat. [MERGE]: Appolonious does not have to
> burn blood to play combat cards.
>
> Quinton McDonnel, Advanced
> Group 1
> Gangrel
> Capacity 8
> ani cel FOR pro
> Advanced, Independent: Quinton burns 1 less blood when playing cards
> that require Fortitude. Once each round of combat, he may burn a blood
> to treat aggravated damage as normal for the remainder of the current
> round. [MERGE]: Anarch Baron of Glasgow
>
> Damaskenos, Herald of Leandro, Advanced
> Group 2
> Malkavian
> Capacity 6
> DEM DOM aus cel pot
> Advanced, Camarilla: As long as he does not have a title, any Follower
> of Set may enter combat with Damaskenos as a (D) action. [Merge]:
> Prince of Cairo
>
> Lucretia, Cess Queen, Advanced
> Group 1
> Nosferatu
> Capacity 10
> ANI OBF aus cel for pot
> Advanced, Camarilla Primogen: When Lucretia is acting, your hand is 1
> card larger. If she succesfully performs an action, you may draw a
> card. [MERGE]: Cards that require Obfuscate cost Lucretia 1 less blood
> to play.
>
> Radeyah, Advanced
> Group 2
> Toreador
> Capacity 6
> CEL obf pot pre
> Advanced, Camarilla. [MERGE]: Blood Hunts cannot be called on Radeyah.
>
> Lazarus, Advanced
> Group 1
> Tremere
> Capacity 9
> AUS DOM THA cel pot
> Advanced, Camarilla Primogen: Lazarus gets one optional maneuver each
> combat. [MERGE]: Once each combat, Lazarus may burn 1 blood to get one
> press, only usable to continue combat.[ quoted text not captured ]
>
> Whom would you like to see Advanced? ;)
Pug, Advanced
Group 3
Brujah
Capicity 8
POT CEL FOR pre
Anarch, Baron of San Diego (or another suitable city)
Advanced, +1 Strength
Richter, Advanced
Group 2
Brujah Anti
Capicity 8
POT CEL FOR pre
Anarch, Richter gets an optional press each combat
Advanced, Baron of Del Mar (or another suitable city)
Maxwell, Advanced
Group 3
Brujah
Capicity 9
POT CEL FOR PRE PRO
Anarch, 3 votes
Advanced, Maxwell may pay one blood to enter combat with any vampire as a D action.
What do you think?
Can you tell what kind of deck I want to make? ;o)
Cheers,
Howard
LSJ wrote:
> Noal McDonald wrote:
> [For those just joining this thread, this is a discussion of a fictional
> card - there is no advanced Uriah Winter]
> > Uriah Winter [Advanced]
> > Caitiff
> > for pot
> > Vampires controlled by your predator may take a +1 stealth action to
> > change Uriah's clan.
> > [MERGE] Vampires controlled by your predator bleed at +1.
> >
> > *ponders*
> >
> > LSJ, would that those two lines count as "abilities" for the purpose
> > of Seeds of Corruption? I wouldn't think so, since it's not Uriah that
> > gets to use them.
>
> That's a very good point.
...feeling proud.
> and, notably for you, Noal:
> Uriah (the original, not the fictional card above) won't prevent your prey
> from taking control.
...feeling stupid. D'oh!!!
Me and my big mouth. :-) To be honest, I'm not sure if I even have a
Uriah Winter deck assembled any more.
> And thus an overly-complicated situation becomes even more complicated.
>
> I'll put this on the RT list for review to see if simplifying errata
> is in order.
Glad to do my part! :-) If I may suggest a simpler method would be to
suggest that Seeds cancel any text beyond Sect & Titles. It would help
some vampires, and hurt others. But it should make the issue more
simple as well as give Seeds more flexibility. (And, notably, bring
back the viability of Uriah Winter decks.)
Btw, if you return sanity to Seeds, how much would I have to bribe you
to get you to release a Set 3 vampire with the same ability?
Regards,
Noal
(Daneel) wrote:
> Seriously, I'm not sure this is the best idea. Not that I would want
> to question a ruling (okay, I would, but not this one), but Seeds has
> always been more of a theoretical debate, because of the high cost of
> the card and other factors.
You're new. Google for "Noal Uriah Seeds." Seeds has never been just a
theoretical debate. I've built several decks around pushing Uriah
Winter to my prey and using Seeds to nail him in place. See "Trojan
Horse."
> But yeah, Seeds does say "this vampire". Question is, how can a
> Methuselah use a vampire's ability if that vampire cannot use it (it
> feels kind of "right" that the vampire must be used as an intermediary
> for the ability to work, even if card text does seem to indicate
> otherwise).
Feelings have nothing to do with rulings. Card text is the final
arbiter in all things. If card text is not exact enough to produce the
desirable result, then it is the card text that should be changed, not
the result.
Regards,
Noal
Been mulling this over a bit... The best wording I came up with for
Seeds that seems to have the original intent in mind (if I'm
interpreting that intent correctly) is something like "while SoC is on
this vampire, treat their text box blank (except sect/title/trait
text)". Obviously needs to be cleaned up a bit, but that'd certainly
put Uriah firmly in the "stuck on prey" section.
--
-Snapcase
Daneel expounded:
> Do you have any ideas which crypt cards should recieve Advancement> cards? Whom would you like to see advanced?
Donal O'Connor (8, maybe CEL POT dom)
ADV: Prince can rush an anarch.
OR ADV: Prince can take an action to search your library for a leather
Jacket and equip it at +1 Stealth.
Merged: During combat Donal may take a strike to search your library for
a Molotov Cocktail and equip it.
Now when can we expect to see Leather Coat? (jackets just aren't long
enough to conceal my deer rifles ;)
I forgot one...
Miguel Santo Domingo
Group 3
Brujah Anti
Capicity 8
POT FOR PRE cel
Advanced: Miguel can burn 1 for an addition strike during each round.
Merged: +1 Strength
Any comments??
Cheers,
Howard
cowf...@hotmail.com (cowfields) wrote in message news:<1a6c91db.04022...@posting.google.com>...
> Didnt read many of the abbove posts but i want advanced Muaziz ! She
> my all time favorite vamp :P
>
> Or a advanced Blythe , another all time favorite
You could use the origal printing of Blythe and say that is the advanced version ;)
dan...@eposta.hu (Daneel) wrote in message news:<a23a105e.04021...@posting.google.com>...
> Do you have any ideas which crypt cards should recieve Advancement
> cards? Whom would you like to see advanced?
I'm not sure someone hasn't mentioned them already: Advanced Aabbt.
(Or Fida'i, for the Assamite lovers).
--
Tobias
Deventer