Excuse me if this is a simple question.
Suppose a player says he is using a vote card. Do the other players have to
decide to block it before he plays it or would they get the advantage of seeing
what the vote was first?
In a RP sense, it seems that they would have to choose to block it without
knowing what this particular vote is, ie how could my minions know what the
vote was unless it had already been called?
Aaron
In article <36kfdp$2lc@charm.magnus.acs.ohio-state.edu>,
Scott A Koester <skoester@magnus.acs.ohio-state.edu> wrote:
>Excuse me if this is a simple question.
>
>Suppose a player says he is using a vote card. Do the other players have to
>decide to block it before he plays it or would they get the advantage of seeing
>what the vote was first?
>
>In a RP sense, it seems that they would have to choose to block it without
>knowing what this particular vote is, ie how could my minions know what the
>vote was unless it had already been called?
>
>Aaron
The way we've been playing, you see the card, but he doesn't have
to declare terms. Sometimes you don't need to know the terms,
like Consanguinous Boon in a single-clan deck... but say Disputed
Territory, when there's all sorts of locations in play... well.
Also, some cards like Reversal of Fortunes just don't have any
declarable terms, so you already know the whole thing. I'm pretty
sure this is the correct way to play it by the rules, but in role-playing
(or whatever you want to call it) terms, imagine that a Vampire is calling
a vote on a particular subject (say, Consanguinous Boon) ... well,
it's filtered through vampire gossip that that's what he's doing, but
nobody's sure which clan will benifit. Maybe a particular vote, like
First Tradition: Masquerade can only be held in a certain traditional
location, so when a Vampire heads there with a briefcase full of
political papers, people know what's going to be discussed. You have
to imagine a lot of stuff like this to make even ordinary action cards
make sense... How do you know when someone leaves their coffin in
the evening that they intend to seek out a Kindred Intelligence
and aren't going to commit Arson on the Police Station? There must be
a pretty extensive psychic/spy/rumor network that keeps the Methusalahs
informed of these things.
--Chris
--
SCUM Rises to the Top! Chris Lawrence Amshey
Science-Fiction Conventioneers of Umass SCUM Chair
Hosts of NotJustAnotherCon amshey@student.umass.edu
NotJustAnotherCon X: Oct 21-23 1994 or amshey@twain.ucs.umass.edu
The terms of a vote are not declared until after it's determined that
the action will not be blocked (section 17.1... last paragraph of page
39 in the rulebook). While you can say then what you plan on having the
terms be, any terms "set" before then are non-binding.
Tom Wylie rec.games.deckmaster Network Representative for
aahz@hal.com Wizards of the Coast, Inc.
In article <36th67$7f6@perv.hal.COM> aahz@hal.COM (Tom Wylie) writes:
>The terms of a vote are not declared until after it's determined that
>the action will not be blocked (section 17.1... last paragraph of page
>39 in the rulebook). While you can say then what you plan on having the
>terms be, any terms "set" before then are non-binding.
By "terms" I assume you mean things like "How the blood point are to be
distributed" or "which vampire is to become an Archon", but not the actual
card itself, the other players get to know which political action card you
are playing before they have to decide to block it, right?
--
Mark Biggar
mab@wdl.loral.com
Mark A Biggar <mab@dst17.wdl.loral.com> wrote:
>>The terms of a vote are not declared until after it's determined that
>>the action will not be blocked (section 17.1... last paragraph of page
>>39 in the rulebook). While you can say then what you plan on having the
>>terms be, any terms "set" before then are non-binding.>By "terms" I assume you mean things like "How the blood point are to be
>distributed" or "which vampire is to become an Archon", but not the actual
>card itself, the other players get to know which political action card you
>are playing before they have to decide to block it, right?
Right. They'll know which political card it is, but they won't know
exactly what the terms are until after deciding not to block (unless the
terms are a total no-brainer, as with Ancient Influence).
Tom Wylie rec.games.deckmaster Network Representative for
aahz@hal.com Wizards of the Coast, Inc.