rec.games.trading-cards.jyhad

Your Fave Decks: Tell Me

7 messages from 6 participants · 23 September 1995 – 29 September 1995
original thread on Google Groups

Jason Babbitt

Okay, here's my favorite deck. It's combat oriented, extremely so. It's mostly a Gangrel deck, and it's very difficult to put together. Vampires: 3 Camille Devereux 3 Badger 1 Wynn 1 Basilia 3 Zebulon 1 Ebanezer Roush Skill Cards: 9 Obfuscate 9 Protean Master Cards: 5 Minion Taps 1 Elder Library 1 Mob Connections 2 Information Highways 1 Barrens Equipment: 5 Shotgun 4 .44 1 Vast Wealth Action Cards: 24 Hidden Lurker 15 Bum's Rush Combat Cards: 24 Earth Meld 10 Gleam of Red Eyes Total: 110 Cards I feel the need to explain. Yes, this deck is incredibly card intensive, but here's the basic idea. You have 2 vampires. Vampire 1 Bum's Rushes your opponent, Earth Melds and untaps. Vampire 2 uses Hidden Lurker, strikes you opponent with a gun, your opponent cannot strike. Presses with superior Hidden Lurker, or Gleam of Red Eyes. Round 2, Earth Meld, untap. Vampire 1 plays Hidden Lurker. Hits opponent, presses, untaps. So on and so forth until he's in torpor. I haven't played with it yet, but I will in about four days.... Jason Babbitt jbab...@vt.edu

Alan Kwan

In article <4420cg$n...@solaris.cc.vt.edu> jbab...@vt.edu (Jason Babbitt) writes: > Okay, here's my favorite deck. It's combat oriented, extremely >so. It's mostly a Gangrel deck, and it's very difficult to put together. > Combat Cards: > 24 Earth Meld > 10 Gleam of Red Eyes I won't call such a deck `combat orientated'. It's an `untap orientated' deck. It doesn't matter what you do with untaps; such decks are always called `untap decks', and usually wins the game. Combat-untap decks do not fare as well as bleed-untap decks, IMO. -- "Live Life with Heart." Alan Kwan kw...@cs.cornell.edu

Jason Babbitt

In article <444iap$3...@gullveig.cs.cornell.edu>, kw...@cs.cornell.edu says... >I won't call such a deck `combat orientated'. It's an `untap orientated' >deck. It doesn't matter what you do with untaps; such decks are always >called `untap decks'. Admittedly so, but it was created with the intention of winning against most combat decks. This is why I called it a combat deck. In fact, it was made for the express purpse of beating my opponents' combat decks. Jason Babbitt jbab...@vt.edu "Sometimes, in life, situations develop that only the half-crazy can get out of."

James R. McClure Jr.

biom...@aol.com (Biomech8) wrote: >In a large game I'm >sure I wouldn't be able to intercept all the attempts to call a bloodhunt Peace be with you, FWIW, you can NEVER intercept a Blood Hunt vote as calling one in NOT an action (which is why action mods & reactions can't be played in response to one). Nil carborundum illigitimi, James R. McClure Jr. The OS/2 Apostle <insert disclaimer here>

Shane Travis

Biomech8 (biom...@aol.com) wrote: : In a large game I'm : sure I wouldn't be able to intercept all the attempts to call a bloodhunt There are two sorts of Bloodhunts: One is an action (card) that thereafter allows people to attack that vampire at any time. The other is called in response to a Diablerie. The action can be blocked, as all actions can, since it uses a card and is performed by a vampire. The Diablerie-response is called by a Methuselah, and thus cannot be blocked by vampires. Furthermore, as it is not an action, no action modifier (Bewithing Oration, Bribes, etc) or reaction (Surprise Influence, Dread Gaze, etc.) can be used. The only allowable votes are: - Titled vampires on the table - Vote cards thrown from the hand - Ventrue Headquarters. Methuselahs do _not_ automatically get one vote each, as some seem to think they do. If they have no way of casting votes (influenced vampires, political action cards) then they must remain silent on the issue. Hope this helps: Shane H.W. Travis | I try to take one day at a time, tra...@duke.usask.ca | but sometimes several days attack at once. Saskatoon, Saskatchewan | -- Ashleigh Brilliant

Biomech8

OUCH! I assumed that since a Blood Hunt was a political action it would be handled like any other action. This is not the case? So even if I was diablerized a Methuselah's last vampire they could still call a Blood Hunt and play political cards for votes? Luckily in the four games I've played with this deck only one Blood Hunt was attempted to be called (by Gilbert Duane), and I sent him to torpor and diablerized him the next turn. Instead of what should have happened was that my vampire would have been burned. I don't think my friend's are going to trust me much when it comes to the rules after I tell them I messed up again! Thanks for straightening things out for me. And since you can't use reaction cards you can't play reaction cards you can't play Delaying Tactics either? Looks like I've got some work to do on my deck.

Thomas R Wylie

Biomech8 <biom...@aol.com> wrote: >I assumed that since a Blood Hunt was a political action it would be >handled like any other action. This is not the case? Blood Hunt is the only vote (in existence, at least) that does not result from a political action (Section 20.2 of VTES). >So even if I was >diablerized a Methuselah's last vampire they could still call a Blood Hunt >and play political cards for votes? Sure. Removing a player's last vampire doesn't oust from the game, anyway; it just puts them in a very bad position :) >...And since you can't use reaction cards >you can't play reaction cards you can't play Delaying Tactics either? Correct. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.