Okay, here's my favorite deck. It's combat oriented, extremely
so. It's mostly a Gangrel deck, and it's very difficult to put together.
Vampires:
3 Camille Devereux
3 Badger
1 Wynn
1 Basilia
3 Zebulon
1 Ebanezer Roush
Skill Cards:
9 Obfuscate
9 Protean
Master Cards:
5 Minion Taps
1 Elder Library
1 Mob Connections
2 Information Highways
1 Barrens
Equipment:
5 Shotgun
4 .44
1 Vast Wealth
Action Cards:
24 Hidden Lurker
15 Bum's Rush
Combat Cards:
24 Earth Meld
10 Gleam of Red Eyes
Total:
110 Cards
I feel the need to explain. Yes, this deck is incredibly card
intensive, but here's the basic idea. You have 2 vampires. Vampire 1
Bum's Rushes your opponent, Earth Melds and untaps. Vampire 2 uses
Hidden Lurker, strikes you opponent with a gun, your opponent cannot
strike. Presses with superior Hidden Lurker, or Gleam of Red Eyes.
Round 2, Earth Meld, untap. Vampire 1 plays Hidden Lurker. Hits
opponent, presses, untaps. So on and so forth until he's in torpor. I
haven't played with it yet, but I will in about four days....
Jason Babbitt
jbab...@vt.edu
In article <4420cg$n...@solaris.cc.vt.edu> jbab...@vt.edu (Jason Babbitt) writes:
> Okay, here's my favorite deck. It's combat oriented, extremely
>so. It's mostly a Gangrel deck, and it's very difficult to put together.> Combat Cards:
> 24 Earth Meld
> 10 Gleam of Red Eyes
I won't call such a deck `combat orientated'. It's an `untap orientated'
deck. It doesn't matter what you do with untaps; such decks are always
called `untap decks', and usually wins the game.
Combat-untap decks do not fare as well as bleed-untap decks, IMO.
--
"Live Life with Heart."
Alan Kwan kw...@cs.cornell.edu
In article <444iap$3...@gullveig.cs.cornell.edu>, kw...@cs.cornell.edu
says...
>I won't call such a deck `combat orientated'. It's an `untap
orientated'
>deck. It doesn't matter what you do with untaps; such decks are always>called `untap decks'.
Admittedly so, but it was created with the intention of winning
against most combat decks. This is why I called it a combat deck. In
fact, it was made for the express purpse of beating my opponents' combat
decks.
Jason Babbitt
jbab...@vt.edu
"Sometimes, in life, situations develop that only the
half-crazy can get out of."
biom...@aol.com (Biomech8) wrote:
>In a large game I'm
>sure I wouldn't be able to intercept all the attempts to call a bloodhunt
Peace be with you,
FWIW, you can NEVER intercept a Blood Hunt vote as calling one in NOT an
action (which is why action mods & reactions can't be played in response to
one).
Nil carborundum illigitimi,
James R. McClure Jr.
The OS/2 Apostle
<insert disclaimer here>
Biomech8 (biom...@aol.com) wrote:
: In a large game I'm
: sure I wouldn't be able to intercept all the attempts to call a bloodhunt
There are two sorts of Bloodhunts: One is an action (card) that
thereafter allows people to attack that vampire at any time. The other
is called in response to a Diablerie.
The action can be blocked, as all actions can, since it uses a card and
is performed by a vampire.
The Diablerie-response is called by a Methuselah, and thus cannot be
blocked by vampires. Furthermore, as it is not an action, no action
modifier (Bewithing Oration, Bribes, etc) or reaction (Surprise
Influence, Dread Gaze, etc.) can be used. The only allowable votes are:
- Titled vampires on the table
- Vote cards thrown from the hand
- Ventrue Headquarters.
Methuselahs do _not_ automatically get one vote each, as some seem to
think they do. If they have no way of casting votes (influenced
vampires, political action cards) then they must remain silent on the issue.
Hope this helps:
Shane H.W. Travis | I try to take one day at a time,
tra...@duke.usask.ca | but sometimes several days attack at once.
Saskatoon, Saskatchewan | -- Ashleigh Brilliant
OUCH!
I assumed that since a Blood Hunt was a political action it would be
handled like any other action. This is not the case? So even if I was
diablerized a Methuselah's last vampire they could still call a Blood Hunt
and play political cards for votes? Luckily in the four games I've played
with this deck only one Blood Hunt was attempted to be called (by Gilbert
Duane), and I sent him to torpor and diablerized him the next turn.
Instead of what should have happened was that my vampire would have been
burned. I don't think my friend's are going to trust me much when it
comes to the rules after I tell them I messed up again! Thanks for
straightening things out for me. And since you can't use reaction cards
you can't play reaction cards you can't play Delaying Tactics either?
Looks like I've got some work to do on my deck.
Biomech8 <biom...@aol.com> wrote:
>I assumed that since a Blood Hunt was a political action it would be
>handled like any other action. This is not the case?
Blood Hunt is the only vote (in existence, at least) that does not result
from a political action (Section 20.2 of VTES).
>So even if I was
>diablerized a Methuselah's last vampire they could still call a Blood Hunt
>and play political cards for votes?
Sure. Removing a player's last vampire doesn't oust from the game,
anyway; it just puts them in a very bad position :)
>...And since you can't use reaction cards>you can't play reaction cards you can't play Delaying Tactics either?
Correct.
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@cats.ucsc.edu Wizards of the Coast, Inc.