A few questions...
1. During combat my opponet plays fists of death on bianca and pays 1
blood and then plays blur and pays 1 blood. Assuming my minion prevented
going to torpor by playing skin of steel and preventing all damage from
all strikes, could it play taste of vitae collect in blood the amount of
damage it did and blood she payed for for the fists and blur?
2.When can I play skin of steel, after or before blur is played? Could I
wait for my opponet to play or not to play blur then do skin of steel (the
superior version)?
3.With prevent damage cards like skin of stone can I choose which
strike I prevent damage from. i.e. some Gangrel with a ton of wolf
companions plays claws of the dead...could I prevent the claws damage with
skin of stone because its a separate strike, or is skin of steel the only
card that lets you choose which strike to prevent damage from? I assume
that all the normal damage has to be prevented before any aggravated.
4.If someone has a wolf companion and his opponet plays blur,
does the wolf companion do damage during each of the strike resolutions
added by the blur card?
5.One last clarification, if a minion in torpor was playing rapid
healing, could it play cards like seduction, stealth cards, or even
day operation to prevent it from being blocked and diaberized?
Thanks,
Alex
<lanspeed@coyote.rain.org> wrote:
>1. During combat my opponet plays fists of death on bianca and pays 1
>blood and then plays blur and pays 1 blood. Assuming my minion prevented
>going to torpor by playing skin of steel and preventing all damage from
>all strikes, could it play taste of vitae collect in blood the amount of
>damage it did and blood she payed for for the fists and blur?
Taste of Vitae covers any blood spent on combat cards, not just damage
done to a minion, yes.
>2.When can I play skin of steel, after or before blur is played? Could I
>wait for my opponet to play or not to play blur then do skin of steel (the
>superior version)?
You can play Skin of Steel after any strike from which you took damage.
I believe this will not back up and undo any damage you've already taken,
but I'll check on that.
>3.With prevent damage cards like skin of stone can I choose which
>strike I prevent damage from. i.e. some Gangrel with a ton of wolf
>companions plays claws of the dead...could I prevent the claws damage with
>skin of stone because its a separate strike, or is skin of steel the only
>card that lets you choose which strike to prevent damage from? I assume
>that all the normal damage has to be prevented before any aggravated.
Skin of Stone... do you mean Skin of Rock? Skin of Rock simply prevents
damage; it doesn't matter how that damage to there. You can pick which damage
to prevent, so if your vamp is taking a mix of aggravated and regular damage,
you can prevent the aggravated damage with Skin of Rock, without having to
prevent the regular damage first.
With inferior Skin of Steel, you simply prevent the damage from a strike
(again, most likely the strike just used). Note that Wolf Companion damage
is not a strike, it's just something which happens, so is not covered by
Skin of Steel.
>4.If someone has a wolf companion and his opponet plays blur,
>does the wolf companion do damage during each of the strike resolutions
>added by the blur card?
Wolf Companion only does its damage once, during the normal strike steps.
Same goes for Murder of Crows.
>5.One last clarification, if a minion in torpor was playing rapid
>healing, could it play cards like seduction, stealth cards, or even
>day operation to prevent it from being blocked and diaberized?
I believe that, assuming a vampire in torpor can act in the first place,
it can use whatever action modifiers it wishes to. This would apply
even to rescuing itself. I will double check that. Note that Day Operation
wouldn't be all that useful in this case, except maybe if the vampire
had Fame on it ;)
Tom Wylie rec.games.deckmaster Network Representative for
aahz@hal.com Wizards of the Coast, Inc.