Maurice Pittet <mpi...@worldcom.ch> wrote:
>1) Can someone explain me to use Hidden Lurker efficiently?
Hidden lurker has been erratta'd to be an action modifier, so it can
not be blocked. Use a weenie, enter combat, dodge or S:ce or manuver
to range. Hidden Lurker in a Bruiser and make sure range is close
then pummel with Serious hand damage (torn signpost/Fist of
Death/undead strength) or agg claws/ivory bow him.
>2) How can I use Bum's Rush?
Declare an action to pick a fight with a vampire who is pissing you
off. Wither a predatorary vamp that is bleeding the shit out of you,
or a blocker of your prey that you want more fight with. Great as a
prelude to Hidden lurker. Also usable by the Muddled vampire hunter
or other allies to gain the manuver and to move against allies
themselves.
>3) What can I do against Theft of Vitae (what a nightmare!), I
> use a Brujah intercept deck?
> Does the vampire using it suffer any dammage?
Try pulled fangs. If you're using a punch deck and can stay at close
range, then you punch him (even for one) and he steals two.
Then you play pulled fangs since you have inflicted more damage than
he has at close range (1 versus 0).
>4) I need Brujah decks with explanations how to use it.
see
http://www.mindspring.com/~strom/jyhad.htm or other jyhad deck
archives online. Think Torn Signposts/Fists of Death/Undead
Strengths/Pulled Fangs/Tastes of Vitae/Bum's rushes/Haven Uncovered's.
That's the potence aspect. Then use celerity as you'd like for Blurs
and Acrobatics. Traps if you think it's neccessary. and Presence for
the occaisional bleeds and S:CE when needed.
>Thanks.
>Maurice