rec.games.trading-cards.jyhad

Decks that do and don't work under 7/7

15 messages from 8 participants · 28 July 1998 – 04 August 1998
original thread on Google Groups

Legbiter

As far as i can tell, the only deck type that is specifically hosed by 7/7 is Gangrel Fame. Dominate-combat is still dam' good, but now you can defend against it with fortitude. Rush-Fame still works [actually, works a lot better] and anarch vote is a little weaker. A new deck-type has emerged, in the form of out-of-turn agg damage combat. Now i'm not asking people to give away their fiendish new combos here, but have i missed anything? The reason i ask is that people in my group are anxious to know what the gestalt effect of the changes is, rather than the specific rulings. Thanks for any help!

James Hamblin

Legbiter wrote: > > As far as i can tell, the only deck type that is specifically hosed by 7/7 > is Gangrel Fame. Dominate-combat is still dam' good, but now you can > defend against it with fortitude. Just a quick note: Potence can also now fight back against TB with Torn Signpost and Fists of Death. This is a Good Thing. James -- James Hamblin ham...@math.wisc.edu

Joshua Duffin

Legbiter (not.av...@your.security.clearance) wrote: : As far as i can tell, the only deck type that is specifically hosed by 7/7 : is Gangrel Fame. Dominate-combat is still dam' good, but now you can : defend against it with fortitude. Rush-Fame still works [actually, works a : lot better] and anarch vote is a little weaker. A new deck-type has : emerged, in the form of out-of-turn agg damage combat. : Now i'm not asking people to give away their fiendish new combos here, but : have i missed anything? The reason i ask is that people in my group are : anxious to know what the gestalt effect of the changes is, rather than the : specific rulings. Thanks for any help! Well, clearly any deck using the old Fame is probably weakened. (Gangrel fame being the most obvious perhaps because it was the most effective, what with the Force of Will/Movement of the Slow Body/Rapid Healing/Day Op loop.) I think "Meet the Inner Circle"-style decks are also substantially hurt by the loss of broken-Tomb. The new/old Rotschreck is allegedly fairly amazing in terms of making intercept-Gangrel and Tremere effective combat clans again (especially Tremere who have no good recourse against Immortal Grapple; note that they're also helped by the IG weakening). (credit for this line of thinking goes to Adrian Sullivan, who's a big fan of the Rotschreck change as well as the IG weakening. ;-) Tremere: block, go to long if you need to avoid IG, Burst of Sunlight, Rotschreck. Beautiful, no? (I think Amaranth is even playable after the Rotschreck, which makes it especially brutal when you're using Muaziz, and really, why wouldn't you be using Muaziz?) My take on the rulings as a whole is that they don't make that much difference to decks that weren't trying to abuse any of the individual altered cards. Josh wasting time

Jasper Phillips

In article <not.available-2...@sm1-132.hs.port.ac.uk>, Legbiter <not.av...@your.security.clearance> wrote: >As far as i can tell, the only deck type that is specifically hosed by 7/7 >is Gangrel Fame. Dominate-combat is still dam' good, but now you can >defend against it with fortitude. Rush-Fame still works [actually, works a >lot better] and anarch vote is a little weaker. A new deck-type has >emerged, in the form of out-of-turn agg damage combat. > >Now i'm not asking people to give away their fiendish new combos here, but >have i missed anything? The reason i ask is that people in my group are >anxious to know what the gestalt effect of the changes is, rather than the >specific rulings. Thanks for any help! This is pretty funny, since most of the people arguing for change have been playing with these "new" rules, or similar ones, as house rules for a long time. The only change that I can see is that there's more effective deck variety possible, since serious play no longer revolves around the power cards like RtI, or weenie vote push. Far more deck variety possible. The reversals on Fame and Rotschrek do create a little bit of obvious variety, but nothing really outstanding. Intercept combat decks using agg damage now have a way to avoid S:CE, which might combo in with Eagle Sight to potentially make Intercept effective (although you'd need to diablerize I think). You might also be able to reliably use Rotschrek as a combat defensive mixed with aggravated damage, since it wouldn't take much space away from the rest of your strategy. Actually, in retrospect this could be quite brutal since it effectively trumps any rush, although it might be hard to find vampires for it (Dominate, Obfuscate, and Protean is the best I can think of, although _perhaps_ weapons). Of course, it only works once between turns be default, and you have to worry about hand jam, but sending someone to torpor who would otherwise stomp you is nothing to sneeze at. Perhaps combined with Amaranth... I think I'm going to try to make this deck. I can't decide whether this would be better as a voting or bleeding deck. LSJ? I've got a question if you're listening. If a potence monger rushes me, gets to close range, and Immortally grapples me, can I still "attempt" to use my flamethrower so I can play Rotschreck? The new decks possible with Fame I don't think are particularily effective (as I've discussed elsewhere), but they do add a little bit of rather obvious variety. -- /\ Jasper Phillips /VVVVVVVVVVVVVV|~"~"~"~"~"~"----------........____ jaz j^^^^^^^^^^^^^\/"~"~"~"~-----------........._____ ~"~--. * http://www.engr.orst.edu/~philljas/ "~"~'--`

PDB6

NEW DECKS AND COMBOS Jasper wrote: "Intercept combat decks using agg damage now have a way to avoid S:CE, which might combo in with Eagle Sight to potentially make Intercept effective (although you'd need to diablerize I think)." I suspect that the Gangrel will be able to make the best use out of Rotschreck as interceptors, as the Tremere are still suceptible to getting Immortally Grappled, especially in an intercept deck (as the battle of deck space between reliable intercept and reliable manuvers will constantly be being waged, and I suspect the intercept will win out, as it is more vital). The Gangrel don't have to worry about IG. "You might also be able to reliably use Rotschrek as a combat defensive mixed with aggravated damage, since it wouldn't take much space away from the rest of your strategy." This seems viable, but you would pretty much have to be a Protean clan, although my pal Howard's deck that won Origins was a bizzare Pro/Obf/Dom S+B deck that packed a few Bone Spur just for surprise could have benefited from this angle pretty well. "LSJ? I've got a question if you're listening. If a potence monger rushes me, gets to close range, and Immortally grapples me, can I still "attempt" to use my flamethrower so I can play Rotschreck?" I would suspect not, as you can't use the Flame Thrower, as opposed to Basilia at long range, who isn't prevented from using her claws, they just aren't effective. "The new decks possible with Fame I don't think are particularily effective (as I've discussed elsewhere), but they do add a little bit of rather obvious variety." The new Fame allows combat decks to have a bit of extra variety, but as you pointed out (and I rambled on at length about at some point), it isn't going to be a particularly effective angle. The Fame cycling (Kill/Rescue/Kill/Rescue...) comes at the expense of being a good Rush deck, and if you aren't being a good Rush deck, you might as well be something that is more effective than a Fame cycling deck. A fame cycling deck will cause 3 pool loss every 2 actions. A bleed or vote deck will cause the loss of 3 pool every action. Sure, the Rush deck has the added benefit of killing someone, but having enough Fame to make this consistent will dilute the effectiveness of the Rush deck. It is kitchey and kinda funny, but hardly the game breaker feared by many folks initial reaction. Peter D Bakija PD...@aol.com "I'm a lucky guy to live in my building They all need buildings to help them along" -Talking Heads

Jasper Phillips

In article <199807290035...@ladder01.news.aol.com>, PDB6 <pd...@aol.com> wrote: There's something about your posts that stumps me Peter, whenever I reply to them they're always exactly 1 character over the line length. Do you use some sort of editor that lets your wrap around, and then inserts breaks? OK, enough gripe. ;-) My usual newsreader combined with the Microsoft telnet program just can't handle it. ;-) >NEW DECKS AND COMBOS >Jasper wrote: >"Intercept combat decks using agg damage now have a way to avoid S:CE, which >might combo in with Eagle Sight to potentially make Intercept effective >(although you'd need to diablerize I think)." > >I suspect that the Gangrel will be able to make the best use out of Rotschreck >as interceptors, as the Tremere are still suceptible to getting Immortally >Grappled, especially in an intercept deck (as the battle of deck space between >reliable intercept and reliable manuvers will constantly be being waged, and I >suspect the intercept will win out, as it is more vital). The Gangrel don't >have to worry about IG. True, but then you run into the general problem that intercept decks just suck -- since they can't do much to their prey. The only way I can think to get around this is Eagle's Sight, and so I'm guessing that the Tzimize are the best bet for this deck. >"You might also be able to reliably use Rotschrek as a combat defensive mixed >with aggravated damage,since it wouldn't take much space away from the rest of >your strategy." > >This seems viable, but you would pretty much have to be a Protean clan, >although my pal Howard's deck that won Origins was a bizzare Pro/Obf/Dom S+B >deck that packed a few Bone Spur just for surprise could have benefited from >this angle pretty well. Yah, that's basicly what I was thinking. There are more vampires with those disciplines that you'd expect. >"LSJ? I've got a question if you're listening. If a potence >monger rushes me, gets to close range, and Immortally grapples me, >can I still "attempt" to use my flamethrower so I can play >Rotschreck?" > >I would suspect not, as you can't use the Flame Thrower, as opposed to Basilia >at long range, who isn't prevented from using her claws, they just aren't >effective. I suspect as much too, then again I wouldn't think that Basilia at long range would work either. I always figured it was just a counter to S:CE, Dodge, and First strike. However attempt is a pretty ambigous term in Jyhad. [ quoted text not captured ]

vte...@my-dejanews.com

phil...@tx.ENGR.ORST.EDU (Jasper Phillips) wrote: > LSJ? I've got a question if you're listening. If a potence > monger rushes me, gets to close range, and Immortally grapples me, > can I still "attempt" to use my flamethrower so I can play > Rotschreck? No. You cannot choose any strike except a hand strike. Even if your Flame Thrower came with a maneuver that you used during the "Choose Range" step (and your opponent moved back to close), you still would not get to threaten him with the Flame Thrower once he grapples you. -- L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. Searchable database of official card text, errata, and rulings: http://deckserver.net/cgi-deckserver/rulemonger.cgi/powersearch -----== Posted via Deja News, The Leader in Internet Discussion ==----- http://www.dejanews.com/rg_mkgrp.xp Create Your Own Free Member Forum

vte...@my-dejanews.com

du...@newton.ruph.cornell.edu (Joshua Duffin) wrote: > (I think Amaranth is even playable after the Rotschreck, which > makes it especially brutal when you're using Muaziz, and really, why > wouldn't you be using Muaziz?) Rotschreck ends combat first, and then sends the vampire to torpor. Amaranth (and other combat cards) cannot be played. [ quoted text not captured ]

Joshua Duffin

vte...@my-dejanews.com wrote: : du...@newton.ruph.cornell.edu (Joshua Duffin) wrote: : > (I think Amaranth is even playable after the Rotschreck, which : > makes it especially brutal when you're using Muaziz, and really, why : > wouldn't you be using Muaziz?) : Rotschreck ends combat first, and then sends the vampire to torpor. : Amaranth (and other combat cards) cannot be played. Doh, my bad. Uh... it seemed like a good idea at the time? (Couldn't you even play Pulled Fangs, if for example the Rotz was played on an additional strike?) Josh always causing trouble

PDB6

Jasper wrote: "There's something about your posts that stumps me Peter, whenever I reply to them they're always exactly 1 character over the line length. Do you use some sort of editor that lets your wrap around, and then inserts breaks?" I couldn't tell you why that is. I use newswatcher to read the group and copy the stuff I respond to, but I actually post through AOL (cause my wife doesn't want me to post through her ISP, and I get AOL for 5 bucks a month), so this may have something to do with it. "True, but then you run into the general problem that intercept decks just suck -- since they can't do much to their prey. The only way I can think to get around this is Eagle's Sight, and so I'm guessing that the Tzimize are the best bet for this deck." Always true (Intercept decks sucking and all), but perhaps with the Rotschreck angle, they might actually be scary enough to be worth playing. The Tzimisce are real good for this sort of thing. "Yah, that's basicly what I was thinking. There are more vampires with those disciplines that you'd expect." Certainly enough to make a good deck out of. Peter D Bakija PD...@aol.com "My eyes! The goggles do nothing!" -Radioactive Man

LSJ

[ quoted text not captured ] Pulled Fangs (and other combat cards) cannot be played after Rotschreck. -- L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. -----== Posted via Deja News, The Leader in Internet Discussion ==----- [ quoted text not captured ]

Joshua Duffin

LSJ (vte...@wizards.com) wrote: : du...@newton.ruph.cornell.edu (Joshua Duffin) wrote: : > vte...@my-dejanews.com wrote: : > : du...@newton.ruph.cornell.edu (Joshua Duffin) wrote: : > : > (I think Amaranth is even playable after the Rotschreck, which : > : > makes it especially brutal when you're using Muaziz, and really, why : > : > wouldn't you be using Muaziz?) : > : > : Rotschreck ends combat first, and then sends the vampire to torpor. : > : Amaranth (and other combat cards) cannot be played. : > : > Doh, my bad. Uh... it seemed like a good idea at the time? (Couldn't : > you even play Pulled Fangs, if for example the Rotz was played on an : > additional strike?) : Pulled Fangs (and other combat cards) cannot be played after Rotschreck. This confuses me. I was under the impression that Pulled Fangs can be played whenever a round is ending, even if it's ending prematurely, as long as its conditions are fulfilled. If you can play Pulled Fangs when a vamp is going to torpor due to unhealed agg damage (which as far as I know you can), why can't you play it if combat is ending due to Rotschreck? You can (I think) also play it if combat is ending due to a Strike: Combat Ends, which is (as far as I can see) directly analogous to playing it if Rotschreck is ending combat. I can see that there's a difficulty in that, if you play PF after Rotschreck is played, combat seems to have already ended, which implies that combat cards should no longer be playable. But why doesn't that apply to someone playing Majesty? When the PF becomes playable (because the round is ending), the Majesty has already resolved, so combat should have already ended. Am I missing something? (Presumably yes. ;-) Josh can never just let it go

The Mighty Davethulhu

Pulled fangs requires you to do more damage at close range than your opponent. Since Rotschreck ends combat before any damage is dealt, you wouldn't be eligible to play it. The Mighty Davethulhu [ quoted text not captured ]

LSJ

du...@newton.ruph.cornell.edu (Joshua Duffin) wrote: > LSJ (vte...@wizards.com) wrote: > : du...@newton.ruph.cornell.edu (Joshua Duffin) wrote: > : > vte...@my-dejanews.com wrote: > : > : du...@newton.ruph.cornell.edu (Joshua Duffin) wrote: > : > : > (I think Amaranth is even playable after the Rotschreck, which > : > : > makes it especially brutal when you're using Muaziz, and really, why > : > : > wouldn't you be using Muaziz?) > : > > : > : Rotschreck ends combat first, and then sends the vampire to torpor. > : > : Amaranth (and other combat cards) cannot be played. > : > > : > Doh, my bad. Uh... it seemed like a good idea at the time? (Couldn't > : > you even play Pulled Fangs, if for example the Rotz was played on an > : > additional strike?) > > : Pulled Fangs (and other combat cards) cannot be played after Rotschreck. > > This confuses me. I was under the impression that Pulled Fangs can > be played whenever a round is ending, even if it's ending prematurely, > as long as its conditions are fulfilled. If you can play Pulled Fangs > when a vamp is going to torpor due to unhealed agg damage (which as > far as I know you can), why can't you play it if combat is ending > due to Rotschreck? Because combat "has ended" with Rotschreck - there is no space for you to play any effects during the "is ending" part of combat. Similar to the reason that you cannot play action modifiers or reaction cards after a Brujah Frenzy is played - Brujah Frenzy moves straight past the "about to go to combat" part and into combat - so Change of Target, Obedience, etc. cannot be played. > You can (I think) also play it if combat is ending > due to a Strike: Combat Ends, which is (as far as I can see) directly > analogous to playing it if Rotschreck is ending combat. > > I can see that there's a difficulty in that, if you play PF after > Rotschreck is played, combat seems to have already ended, which implies > that combat cards should no longer be playable. But why doesn't that > apply to someone playing Majesty? When the PF becomes playable (because > the round is ending), the Majesty has already resolved, so combat > should have already ended. OK, I can see that. I'll put that on the list for the next RT review. But, currently, Strike: Combat Ends can still be followed by "as combat/round is ending" effects. > Am I missing something? (Presumably yes. ;-) No. Nice analysis, in fact. -- L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. Searchable database of official card text, errata, and rulings: http://deckserver.net/cgi-deckserver/rulemonger.cgi/powersearch -----== Posted via Deja News, The Leader in Internet Discussion ==----- [ quoted text not captured ]

Joshua Duffin

LSJ (vte...@wizards.com) wrote: [why not Pulled Fangs when Rotschreck ends combat] : Because combat "has ended" with Rotschreck - there is no space for you : to play any effects during the "is ending" part of combat. : Similar to the reason that you cannot play action modifiers or reaction : cards after a Brujah Frenzy is played - Brujah Frenzy moves straight : past the "about to go to combat" part and into combat - so Change of : Target, Obedience, etc. cannot be played. Well, that sort of makes sense. It's just odd that you get to do things during 'is ending' when combat is ended in certain ways, but not in others. : > I can see that there's a difficulty in that, if you play PF after : > Rotschreck is played, combat seems to have already ended, which implies : > that combat cards should no longer be playable. But why doesn't that : > apply to someone playing Majesty? When the PF becomes playable (because : > the round is ending), the Majesty has already resolved, so combat : > should have already ended. : OK, I can see that. I'll put that on the list for the next RT review. : But, currently, Strike: Combat Ends can still be followed by "as : combat/round is ending" effects. That's fine, but I want to also point out that Rotschreck's text of 'Combat ends before damage is resolved' is (I think) exactly the same as the definition of what happens when a Strike: Combat Ends is played. (At least, I think that was what it said in the Jyhad rulebook; it looks a little different in the online VTES rulebook.) : > Am I missing something? (Presumably yes. ;-) : No. Nice analysis, in fact. Why, thank you. I'm trying to fill the void you left of pesky players giving the net-rep a hard time. ;-) Josh hmm, better get some of those insole pad things, these are some big shoes