rec.games.trading-cards.jyhad

Rules Team Rulings 08-AUG-08

34 messages from 12 participants · 09 August 2008 – 24 September 2008
original thread on Google Groups

LSJ

As always, changes contained herein do not go into effect for santioned tournaments for 30 days. (So these become active on September 07, 2008.) Errata: ------- Lesser Boon is played when the block would succeed, and instead makes the action resolve as if unblocked. (And so effects that depend on the successful block don't see the block as successful -- Forced Awakening, Change of Target, Venenation, &c.) Errata: ------- If a unique weapon is retrieved by Horrid Reality, it won't contest any other copies of that equipment in play. Reversal: --------- Bauble cannot be burned if the target equipment isn't in play, by the general targeting rule [1.6.1.4]. Reversal: --------- An action that requires a Discipline (or clan or sect or capacity) will fizzle if the acting vampire no longer meets the requirements (just as it would fizzle if the acting minion ceased being ready, or if a required equipment was lost, like a Bomb). Ruling: ------- Influence phase has two parts: the main part and the end part. The main part is the "general" influence part, in which a Methuselah spends her influence and plays most other influence-phase effects (effects that don't specify the "end of the influence phase"). The end part is the "gain control" part, in which a Methuselah gains control of the sufficiently-influenced minions in the uncontrolled region. Effects that are applied "at the end of the influence phase" are played in this second part. Note that some effects can bring a vampire out at other times. The timing given in card text, not "does this effect bring a vampire out?", determines the timing. For example: -- Gather can bring out a vampire in the first part (the general part). -- Tomb of Rameses III can bring the vampire out in the second part (end part). -- Undue Influence can bring the vampire out in the minion phase. Some effects check to see if a minion entered play "during" an influence phase. These effects will notice a vampire coming into play in either part (so they'll notice a vampire coming out via the normal means, Tomb, or Gather, but not Undue Influence). For example: -- Hermana Hambrienta Mayor/Menor. -- Legendary Vampire -- Paulo de Castille -- Proxy Kissed -- Sonja Blue -- Static Virtue Ruling: ------- Some actions target more than one thing, some without the ability to individually control the selection, like Edged Illusion or Jaroslav Pascek's special ability. If one or more of the targets cannot be targeted (because of Trophy: Safe Passage, Sleep Unseen, or Reality, for example), the action can still be taken, and it will simply have no effect on the things it cannot target (and have the normal effect on the allowable targets). Each of the actual targets is considered a target, which means that effects like Hide's "the action fails" or Talley's "+1 intercept" can be used if any one (or more) of the targets would be enough to enable the effect. If one of the multiple targets becomes ineligible during the course of the action, then it's handled just as if it had always been ineligible. The action resolves on the remaining targets as above.

Salem

LSJ wrote: > Some actions target more than one thing, some without the ability to > individually control the selection, like Edged Illusion or Jaroslav > Pascek's special ability. If one or more of the targets cannot be > targeted (because of Trophy: Safe Passage, Sleep Unseen, or Reality, for > example), the action can still be taken, and it will simply have no > effect on the things it cannot target (and have the normal effect on the > allowable targets). Does this extend to things where one of the targets doesn't exist? I'm specifically thinking of Mehemet. Can he burn a blood off a vampire that doesn't have a discipline card? -- salem (replace 'hotmail' with 'gmail' to email)

LSJ

[ quoted text not captured ] No. Mehemet's targets are chosen, in contrast to the stated subject of the ruling above.

Salem

[ quoted text not captured ] Fair enough. In that case, consider this a request for an updated reprint to Mehemet to make him good. :) [ quoted text not captured ]

echia...@yahoo.com

On Aug 8, 5:51 pm, LSJ <vtes...@white-wolf.com> wrote: > Ruling: > ------- > > Some actions target more than one thing, some without the ability to > individually control the selection, like Edged Illusion or Jaroslav Pascek's > special ability. If one or more of the targets cannot be targeted (because of > Trophy: Safe Passage, Sleep Unseen, or Reality, for example), the action can > still be taken, and it will simply have no effect on the things it cannot target > (and have the normal effect on the allowable targets). > > Each of the actual targets is considered a target, which means that effects like > Hide's "the action fails" or Talley's "+1 intercept" can be used if any one (or > more) of the targets would be enough to enable the effect. > > If one of the multiple targets becomes ineligible during the course of the > action, then it's handled just as if it had always been ineligible. The action > resolves on the remaining targets as above. So for cards like Condemn the Sins of the Father, Poison the Well of Life, Wave of Insanity, Celestial Harmony, and Shepherd's Innocence: Example Setup: A --> B --> C --> D --> E --> A Player A plays Wave of Insanity (or similar card). Players B, C, and D control allies. Player E does not. #1. From Player A's perspective, this is considered to be an undirected action (since it targets B, C, and D) for the purposes of Creepshow Casino, Mirror's Visage, and Soar. This also means that Tupdog (with no master !Tremere) and Rabbat can take the action but Pariah cannot. Right? #2. This is also an undirected action for determining blockers (only prey B and predator E have the opportunity). Sound good? #3. For Players B, C, and D, this is treated as a directed (D) action (based on the examples provided of Hide and Talley the Hound). Correct? #4. But Player E sees this as an undirected action since he controls no allies, right? #5. So during the Wave of Insanity action, Player B cannot use a Wall Street Night Newspaper to provide intercept (but if Player E controls Wall Street Night he can use it). And if Player E controls Allonzo/ Benedict/Phillipe that minion cannot block (since it is undirected) but if Player B controls that minion instead, the minion can block (since it is directed). Is that the correct interpretation? So some players see this as a (D) action and others see it as an undirected action? #6. Also, if multiple targets each have a Lock or Chanjelin Ward, then the cost of the action is increased by each of these effects? Thanks!

librarian

LSJ wrote: > > Note that some effects can bring a vampire out at other times. The > timing given in card text, not "does this effect bring a vampire out?", > determines the timing. For example: > -- Gather can bring out a vampire in the first part (the general part). > -- Tomb of Rameses III can bring the vampire out in the second part (end > part). > -- Undue Influence can bring the vampire out in the minion phase. > > Some effects check to see if a minion entered play "during" an influence > phase. These effects will notice a vampire coming into play in either > part (so they'll notice a vampire coming out via the normal means, Tomb, > or Gather, but not Undue Influence). For example: > -- Hermana Hambrienta Mayor/Menor. Hooray! Time to make my Hermana Qui Anarch deck! best - chris -- Super Fun Cards www.superfuncards.com *NEW Website!* auct...@superfuncards.com

LSJ

[ quoted text not captured ] Correct. > #2. This is also an undirected action for determining blockers (only > prey B and predator E have the opportunity). Sound good? Correct. > #3. For Players B, C, and D, this is treated as a directed (D) action > (based on the examples provided of Hide and Talley the Hound). > Correct? No. It isn't (D). The bit about Talley explains his "one". > #4. But Player E sees this as an undirected action since he controls > no allies, right? Every played sees it as undirected. It is undirected. > #5. So during the Wave of Insanity action, Player B cannot use a Wall > Street Night Newspaper to provide intercept (but if Player E controls > Wall Street Night he can use it). And if Player E controls Allonzo/ > Benedict/Phillipe that minion cannot block (since it is undirected) > but if Player B controls that minion instead, the minion can block > (since it is directed). Is that the correct interpretation? So some > players see this as a (D) action and others see it as an undirected > action? Any played can use a Wall Street Night she controls, since the action is undirected. > #6. Also, if multiple targets each have a Lock or Chanjelin Ward, then > the cost of the action is increased by each of these effects? No. The action is not directed.

LSJ

[ quoted text not captured ] Well, actually, it explains his use of "directed at". >> #4. But Player E sees this as an undirected action since he controls >> no allies, right? > > Every played sees it as undirected. It is undirected. > >> #5. So during the Wave of Insanity action, Player B cannot use a Wall >> Street Night Newspaper to provide intercept (but if Player E controls >> Wall Street Night he can use it). And if Player E controls Allonzo/ >> Benedict/Phillipe that minion cannot block (since it is undirected) >> but if Player B controls that minion instead, the minion can block >> (since it is directed). Is that the correct interpretation? So some >> players see this as a (D) action and others see it as an undirected >> action? > > Any played can use a Wall Street Night she controls, since the action is > undirected. > >> #6. Also, if multiple targets each have a Lock or Chanjelin Ward, then >> the cost of the action is increased by each of these effects? > > No. The action is not directed. Sorry -- still waking up I guess. Yes, Changelin Ward and Lock operate like Talley -- looking to see who is targeted. So they'd work on the Wave action, just like Talley's intercept would.

sg3kmb6...@gmail.com

On Aug 9, 1:49 pm, LSJ <vtes...@white-wolf.com> wrote: > >> #6. Also, if multiple targets each have a Lock or Chanjelin Ward, then > >> the cost of the action is increased by each of these effects? > > > No. The action is not directed. > > Sorry -- still waking up I guess. Yes, Changelin Ward and Lock operate like > Talley -- looking to see who is targeted. So they'd work on the Wave action, > just like Talley's intercept would. I'm all in when it comes to Chanjelin Ward, but Talley and Lock specifically uses the term "(d) action". Does this mean that Wave of Insanity (and similar action) are considered to be (d) actions for certain effects/cards but not for others? Or is the text on Talley/Lock/Chanjelin Ward just some sort of mishap and they should all be treated the same way? Talley, the Hound Clan: Lasombra (group 2) Capacity: 6 Disciplines: OBT POT aus dom Sabbat: Talley gets +1 intercept when attempting to block any (D) action directed at one of your other minions. Lock Type: Action Requires: Defense This action is at +1 stealth if it is undirected. Put this card on any minion. (D) actions directed at this minion cost monsters an additional blood or life. If this minion is a monster, he or she burns a blood or life when he or she attempts an action or a block. This minion may burn this card as an action. A minion can have only one Lock. Chanjelin Ward Type: Master Requires: Kiasyd Master. Put this card on a vampire you control. Actions directed at this vampire cost an additional blood. This vampire can burn this card to cause an action directed at him or her to fail. A vampire may have only one Chanjelin Ward. Burn option.

LSJ

sg3kmb6...@gmail.com wrote: > On Aug 9, 1:49 pm, LSJ <vtes...@white-wolf.com> wrote: > >>>> #6. Also, if multiple targets each have a Lock or Chanjelin Ward, then >>>> the cost of the action is increased by each of these effects? >>> No. The action is not directed. >> Sorry -- still waking up I guess. Yes, Changelin Ward and Lock operate like >> Talley -- looking to see who is targeted. So they'd work on the Wave action, >> just like Talley's intercept would. > > I'm all in when it comes to Chanjelin Ward, but Talley and Lock > specifically uses the term "(d) action". > Does this mean that Wave of Insanity (and similar action) are > considered to be (d) actions for certain effects/cards but not for > others? > Or is the text on Talley/Lock/Chanjelin Ward just some sort of mishap > and they should all be treated the same way? The latter.

XZealot

> Hooray! Time to make my Hermana Qui Anarch deck! Too Late! :P Comments Welcome, Norman S. Brown, Jr XZealot Archon of the Swamp

floppyzedolfin

LSJ a écrit : > As always, changes contained herein do not go into effect for santioned > tournaments for 30 days. (So these become active on September 07, 2008.) > > Ruling: > ------- > > Some actions target more than one thing, some without the ability to > individually control the selection, like Edged Illusion or Jaroslav Pascek's > special ability. If one or more of the targets cannot be targeted (because of > Trophy: Safe Passage, Sleep Unseen, or Reality, for example), the action can > still be taken, and it will simply have no effect on the things it cannot target > (and have the normal effect on the allowable targets). > > Each of the actual targets is considered a target, which means that effects like > Hide's "the action fails" or Talley's "+1 intercept" can be used if any one (or > more) of the targets would be enough to enable the effect. > > If one of the multiple targets becomes ineligible during the course of the > action, then it's handled just as if it had always been ineligible. The action > resolves on the remaining targets as above. Some questions regarding this ruling arose : 1 - As of 07/09/08, will it still be possible to play Taunt the Caged Beast sup' on a vampire with a Secure Haven / Safe Passage ? 2 - If my Jaroslav attempts his special action when my prey controls Ambrosio Luis Moncada with a Safe Passage, will the action cost 1 additional pool ? Thanks ! (next time, I'll post the questions directly over here)

LSJ

floppyzedolfin wrote: > > LSJ a écrit : >> As always, changes contained herein do not go into effect for santioned >> tournaments for 30 days. (So these become active on September 07, 2008.) >> >> Ruling: >> ------- >> >> Some actions target more than one thing, some without the ability to >> individually control the selection, like Edged Illusion or Jaroslav Pascek's >> special ability. If one or more of the targets cannot be targeted (because of >> Trophy: Safe Passage, Sleep Unseen, or Reality, for example), the action can >> still be taken, and it will simply have no effect on the things it cannot target >> (and have the normal effect on the allowable targets). >> >> Each of the actual targets is considered a target, which means that effects like >> Hide's "the action fails" or Talley's "+1 intercept" can be used if any one (or >> more) of the targets would be enough to enable the effect. >> >> If one of the multiple targets becomes ineligible during the course of the >> action, then it's handled just as if it had always been ineligible. The action >> resolves on the remaining targets as above. > > Some questions regarding this ruling arose : > > 1 - As of 07/09/08, will it still be possible to play Taunt the Caged > Beast sup' on a vampire with a Secure Haven / Safe Passage ? No. The vampire is protected against being chosen as the target of the action. > 2 - If my Jaroslav attempts his special action when my prey controls > Ambrosio Luis Moncada with a Safe Passage, will the action cost 1 > additional pool ? No. Monçada won't be targeted, thanks to the Secure Haven, so his special won't increase the cost.

mat...@gmail.com

An action that requires a Discipline (or clan or sect or capacity) will fizzle if the acting vampire no longer meets the requirements (just as it would fizzle if the acting minion ceased being ready, or if a required equipment was lost, like a Bomb). The acting vampire must still meet the requirements to play the card. Correct?

XZealot

[ quoted text not captured ] What happes if I attempt to play an Edged Illusion at superior and my prey controls all the following minions (after using Talley and Moncada to Graverob/Far Mastery all the other ones)? Etienne Fauberge Ambrosio Luis Moncada, Plenipotentiary Francois "Warden" Loehr Edward Vignes Hazimel Talley, the Hound Do each of their specials activate? [ quoted text not captured ]

LSJ

XZealot wrote: > What happes if I attempt to play an Edged Illusion at superior and my > prey controls all the following minions (after using Talley and > Moncada to Graverob/Far Mastery all the other ones)? > > Etienne Fauberge > Ambrosio Luis Moncada, Plenipotentiary > Francois "Warden" Loehr > Edward Vignes > Hazimel > Talley, the Hound > > Do each of their specials activate? Edward's is usable, but isn't automatically "activated" by the attempt. I doubt Hazimel's ability would be activated, given the requirements of Edged Illusion, but it's possible. And Talley, as has stated in the RTR itself, can use his special (although it, like Edward's, is not automatically activated, but will activate when and if Talley attempts to block).

James Coupe

In message <_pink.32940$co7....@nlpi066.nbdc.sbc.com>, LSJ <vte...@white-wolf.com> writes: >floppyzedolfin wrote: >> Some questions regarding this ruling arose : >> 1 - As of 07/09/08, will it still be possible to play Taunt the >>Caged >> Beast sup' on a vampire with a Secure Haven / Safe Passage ? > >No. The vampire is protected against being chosen as the target of the action. Why? Superior Taunt the Caged Beast isn't a directed action - it affects two different Methuselahs. Both Secure Haven and Trophy: Safe Passage prevent the vampire being the target of (D) actions. Secure Haven This minion cannot be affected by (D) actions. Trophy: Safe Passage While the vampire with this card is ready, he or she cannot be the target of (D) actions. Taunt the Caged Beast [ANI] Choose a {ready} vampire controlled by your predator and another controlled by your prey (not usable when only one other Methuselah is in the game). What's granting protection? Similarly, I would not expect Talley to get +1 intercept against a Taunt the Caged Beast (superior) that selected one of his controller's other minions, and some other minion on the table. He may be able to see the target, but his ability only looks at (D) actions. -- James Coupe PGP Key: 0x5D623D5D YOU ARE IN ERROR. EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING. 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

sg3kmb6...@gmail.com

On Aug 9, 10:48 pm, James Coupe <ja...@zephyr.org.uk> wrote: > In message <_pink.32940$co7.30...@nlpi066.nbdc.sbc.com>, LSJ [ quoted text not captured ] If I understood the answer to my question correctly the wording on Talley is just a bit flawed and should be read as "any action" rather than "any (d) action". I'd also suppose that this would go for all cards with that particular wording.

LSJ

sg3kmb6...@gmail.com wrote: > On Aug 9, 10:48 pm, James Coupe <ja...@zephyr.org.uk> wrote: >> In message <_pink.32940$co7.30...@nlpi066.nbdc.sbc.com>, LSJ >> What's granting protection? >> >> Similarly, I would not expect Talley to get +1 intercept against a Taunt >> the Caged Beast (superior) that selected one of his controller's other >> minions, and some other minion on the table. He may be able to see the >> target, but his ability only looks at (D) actions. > > > If I understood the answer to my question correctly the wording on > Talley is just a bit flawed and should be read as "any action" rather > than "any (d) action". > I'd also suppose that this would go for all cards with that particular > wording. Yes. The ruling is that things which assume that an action targeting a minion is (D) are making that assumption unnecessarily, and work (or "are usable") for both directed and undirected actions targeting the minion.

Jozxyqk

[ quoted text not captured ] Inferior Sonar, for example, is still not usable against undirected actions that target your minions, correct? Is Crocodile Temple usable after an action that "targets" your minions but is not a Directed Action?

LSJ

Jozxyqk wrote: > Inferior Sonar, for example, is still not usable against undirected > actions that target your minions, correct? Sure. It says nothing about targeting a minion. > Is Crocodile Temple usable after an action that "targets" your minions but is > not a Directed Action? It says nothing about targeting a minion.

Jozxyqk

LSJ <vte...@white-wolf.com> wrote: > > Is Crocodile Temple usable after an action that "targets" your minions but is > > not a Directed Action? > It says nothing about targeting a minion. You once stated that "directed at you or something you control" was identical to just "directed at you": http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/10a4ebe3206839f3 Under the 8/8/08 ruling, does this mean that Black Sunrise's (and similar) text is now *different* from Crocodile Temple's? Can I use Black Sunrise against one of those undirected actions that targets one of my minions, just because it says "or something you control"?

LSJ

[ quoted text not captured ] OK. Good point. You can use Crocodile Temple at the end of a another Methuselah's successful action targeting you (or something you control). Likewise Black Sunrise.

Jozxyqk

[ quoted text not captured ] > Likewise Black Sunrise. And after this answer, what about basic Sonar, and other effects "only usable during a D action"? The only difference between basic Sonar's text and the others is the phrase "against you [(or something you control)]". And, by extension, if Sonar is usable in this case, what about the general case of blocking? For example, Command the Legion. Currently, this is an undirected action. If I pay 3 blood for the action, and choose one minion controlled by my prey and one minion controlled by my grandprey, my grandprey can not block the action. Does this ruling allow him to block it? Thanks!

Jozxyqk

[ quoted text not captured ] Separately posting from my other branch of questioning, because I realize that the eventuality of my questions end up redefining what a Directed Action is, and leading to some very very messy scenarios (and don't worry, between me and floppyzedolfin, we could come up with some pretty crazy ones). Ultimately, my suggestion is to leave Talley out of the equation. It would be "smoother" if only the targeted minions' particular quirks kicked in (and even allowing the Secure Haven-like effects to protect them), but not to extend this ruling to apply to a whole other class of cards (Talley, Black Sunrise, Crocodile Temple, Underbridge Stray, Sonar, Abbot, Ryder, etc, etc, etc).

Jozxyqk

[ quoted text not captured ] Addendum: Talley's ability, etc, should, of course still be usable if it is still inherently a (D) action, even with multiple targets. That is: Talley's intercept should be usable after Jaroslav's (D) action, because it is still directed at one Methuselah. But Talley's intercept should *not* be usable against a superior Wave of Insanity, because it is still an Undirected action. (But Secure Haven _should_ still follow the ruling and protect against Wave of Insanity). Just my suggestions.

James Coupe

In message <NOydnd3Qk9s1gALV...@comcast.com>, Jozxyqk <jfeu...@eecs.tufts.edu> writes: >Jozxyqk <jfeu...@eecs.tufts.edu> wrote: >> Ultimately, my suggestion is to leave Talley out of the equation. >> It would be "smoother" if only the targeted minions' particular >>quirks kicked in >> (and even allowing the Secure Haven-like effects to protect them), >>but not to >> extend this ruling to apply to a whole other class of cards (Talley, >>Black Sunrise, >> Crocodile Temple, Underbridge Stray, Sonar, Abbot, Ryder, etc, etc, etc). > >Addendum: Talley's ability, etc, should, of course still be usable if it is >still inherently a (D) action, even with multiple targets. That is: >Talley's intercept >should be usable after Jaroslav's (D) action, because it is still >directed at one >Methuselah. But Talley's intercept should *not* be usable against a superior >Wave of Insanity, because it is still an Undirected action. >(But Secure Haven _should_ still follow the ruling and protect against >Wave of Insanity). I concur. Disclaimer: I haven't checked the specifics of every card Josh has just mentioned, but I agree with the general principle. If a card targets about being the target of a (D) action, it should apply when that card is a target during a (D) action, but not when it's a 'target' during a non-(D) action, because that's the simplest application of card text. Several reasons: - A seeming lack of necessity. The ruling appears to be about targets being immune not causing an 'indiscriminate' action to fail. That doesn't seem to require upgrading a bunch of a cards so that they make extra targets immune. - Card text / reprints. There seem to be quite a few cards that might need an updated MRP, which sucks. - Extensibility. What if you want to create an ability that only applies in against (D) actions, but *not* against any action that happens to select a target? Also, there seems to be a potential grey area with political actions. e.g. Secure Haven. "This minion cannot be affected by (D) actions." Okay, so we're now saying that this affects Taunt the Caged Beast, which is just an action (undirected). - Can a Secure Haven minion be "affected by" Auto-da-Fe? - Can it be affected by Consanguineous Condemnation? - Can it be affected by positive effects, such as being selected for Brujah Justicar (or any other title-granter)? Note that Secure Haven doesn't say "targeted by", if we're going to say that Taunt the Caged Beast targets a vampire and Auto-da-Fe doesn't have a target (just a vampire selected in the referendum - see Yoruba Shrine for that sort of wording because political actions didn't have targets). (Note also that Trophy: Safe Passage does use "target", but to draw a distinction between the two cards on that would seem slightly obscure.) If we follow this line of ruling: - Secure Haven preventing the vampire being a selected minion for hostile votes seems a massive and unwarranted upgrade for it (and similar cards). - Secure Haven *not* preventing the vampire being a selected vampire for hostile votes seems to go against the seeming new card text that means that the (D) restriction on Secure Haven has gone away. I'm only here talking about the hostile vote prevention, and not the beneficial vote restriction, since you would simply work around the beneficial vote issue (e.g. not include them in that deck, select other vampires intentionally and plan for that, and so on). Similarly, if Secure Haven now effectively says "cannot be affected by actions" (regardless of (D)-ness), can my Secure minion benefit from superior Media Influence taken by another vampire? Can my Secure minion be "affected by" a Rescue from Torpor action by one of my own minions? Can it be "affected by" actions it takes itself? Even hunting! [ quoted text not captured ]

Jozxyqk

LSJ <vte...@white-wolf.com> wrote: > Ruling: > ------- > Some actions target more than one thing, some without the ability to > individually control the selection, like Edged Illusion or Jaroslav Pascek's > special ability. If one or more of the targets cannot be targeted (because of > Trophy: Safe Passage, Sleep Unseen, or Reality, for example), the action can > still be taken, and it will simply have no effect on the things it cannot target > (and have the normal effect on the allowable targets). > Each of the actual targets is considered a target, which means that effects like > Hide's "the action fails" or Talley's "+1 intercept" can be used if any one (or > more) of the targets would be enough to enable the effect. > If one of the multiple targets becomes ineligible during the course of the > action, then it's handled just as if it had always been ineligible. The action > resolves on the remaining targets as above. Does this carry over to actions you perform yourself? If Julia Prima has a Secure Haven, is she unaffected by my own Song of Pan?

LSJ

Jozxyqk wrote: > If Julia Prima has a Secure Haven, is she unaffected by my own Song of Pan? Song of Pan, the action, has no targets, other than the acting Kiasyd, who is untapped by the action. Song of Pan, the card in play, affects Kiasyd. Even Kiasyd with Secured Havens.

librarian

LSJ wrote: > As always, changes contained herein do not go into effect for santioned > tournaments for 30 days. (So these become active on September 07, 2008.) > I'm sort of disappointed Scott that you didn't post this at 8:08... [ quoted text not captured ]

LSJ

librarian wrote: > LSJ wrote: >> As always, changes contained herein do not go into effect for santioned >> tournaments for 30 days. (So these become active on September 07, 2008.) >> > > > I'm sort of disappointed Scott that you didn't post this at 8:08... Look on the bright side. At least I'm using the Gregorian calendar. Which gives me an idea...

Blooded Sand

[ quoted text not captured ] DUN dun duuuuuuuuuuuuuuuun... ;)

Cantila

> Note that some effects can bring a vampire out at other times. The timing given > in card text, not "does this effect bring a vampire out?", determines the > timing. For example: > -- Gather can bring out a vampire in the first part (the general part). > -- Tomb of Rameses III can bring the vampire out in the second part (end part). > -- Undue Influence can bring the vampire out in the minion phase. So does this mean that a Govern the Unaligned at superior can bring out a 3 cap vampire (or a 6 cap if a dual GtU) in the minion phase (who can then take an action)? GtU really didn't need that :/

Blooded Sand

[ quoted text not captured ] Undue Influence Type: Action Requires: anarch Chimerstry/Presence/Quietus +1 stealth action. Requires a ready anarch. Choose a vampire in your uncontrolled region. [chi] (D) Move 1 blood from an uncontrolled minion in any uncontrolled region to the chosen vampire. [pre] (D) Bleed. If the bleed is successful, put 1 blood counter on the chosen vampire. [qui] Put 1 blood counter on the chosen vampire.* If the number of counters equals or exceeds his or her capacity, move that vampire to your ready region*. Govern the Unaligned Type: Action Requires: Dominate Cost: 1 blood [dom] (D) Bleed with +2 bleed. [DOM] +1 stealth action. Move 3 blood from the blood bank to a younger vampire in your uncontrolled region. The bit in between asterisks for UI is the important bit you seem to be missing. Undue specifically calls a check for amount of blood on vampire vs capacity, unlink GtU, which leaves the check for the normal time for it, ie influence phase end