rec.games.trading-cards.jyhad

Official VEKN Newsletter: THE PICAYUNE PRESS: FEBRUARY 2002

5 messages from 4 participants · 14 February 2002
original thread on Google Groups

Bernie Bresnahan

THE PICAYUNE PRESS: FEBRUARY 2002 _________________________________________ CONTENTS: 1. Editorial: The Picayune Press 2. Talk of the Town: Storyline Baltimore 3. Fiction: A Tale of Igo 4. Create a Caitiff(tm): Now with Pander! 5. Deck of the Month: Pandering to the Masses 6. Deck Spotlight: Custody Battle by Ethan Burrow 7. Statistics & Strategies: Memories of Mortality 8. Finale 1. EDITORIAL As nobody else is stepping up to the plate, I've requested permission to incorporate the Caitiff and Pander newsletters into one publication. Inspired by that masked newsletter editor "The Googler", our newsletter shall now become: "The Picayune Press"! _____________________________ Definition of Picayune from Dictionary.Com pic·a·yune (pk-yn) adj. Of little value or importance; paltry. See Synonyms at trivial. Petty; mean. n. A Spanish-American half-real piece formerly used in parts of the southern United States. A five-cent piece. Something of very little value; a trifle: not worth a picayune. ____________________________ 2. TALK OF THE TOWN: STORYLINE: BALTIMORE So far, there's nothing but praise for the Storyline format from our local players. Being a non-sanctioned event & promoted as an event that impacts the White Wolf continuity, there were a number of odd and fun decks that showed up. Especially nice that none of the strong degenerate decks (Stealth Bleed w/ Impunity, Super Vote Pain) made appearances. For those that are unfamiliar with the Storyline format, it uses standard constructed rules. Exception being that your crypt must be constructed with 75% of a given clan. Fortunate are we that the Pander have 11 different Vampires to build from. Just off the heels of the Storyline: Baltimore event in Western Michigan, I put together a Pander deck (for just such an occasion), and took it out for a spin. Be sure to check it out in Deck of the Month. 3. FICTION: A Tale of Igo By Marcus Belvedere <marcus_b...@hotmail.com> Igo rolled his shoulders, less out of discomfort than nervousness. It wasn't often a lowly stooge like him got to meet with a guy like Samat. Glancing at the mirror on his left, he checks out his appearance to make sure he looks presentable. Aside from his impossibly gaunt look (derived from a series of eating disorders as a mortal), he looked good. Clean suit, nice shoes, hair slicked back…it was good enough. Still stretching nervously, he began to pace back and forth through the hotel room that Samat was currently occupying, 'definitely a class joint' he mumbled to himself, 'bet this guy never has to get the Prince's permission to do anythin"'. A voice spoke up from behind him, "No, I do not have to get the Prince's permission, though he does prefer I mind my own business". A faint touch of amusement entered the voice, "I assume you would be the esteemed Igo….the Hungry"? Defensively, and a touch petulantly, Igo responded as he turned to face the voices wielder, "yeah that's me, they call me that, cuz I'm so damn skinny…" He was rather surprised to see a dapper, slim male, possibly of arabic descent, or maybe Iberian? Igo wasn't sure. What he did know, was that this guy radiated calm and power. No way in hell he was going fuck with Samat. "Sir, one of your boys said you had some buisness for me?" A servile whine ept into his voice, and he found himself unable to even attempt eye contact with Samat. "Yes, strange as it may sound, it has come to my attention that you possess access to the haven of one `Elliot Sinclair`. Tell me, how is it you have access to a respected Elders haven?" Both the tone of the voice and the body language warned Igo that lying wouldn't be a good idea. "Yes, sir, I do. Mr. Sinclair pays me to help patrol the grounds of his mansion at night while he's away on business…" resentment touched his voice as he continued, "but I'm not allowed to feed anywhere near the haven, I have to go hunting downtown, in the slums." He sensed, more than saw Samat nodding, "Very good. Can you give me details of his security systems and guard patterns?" Igo nodded, "yeah, I could, but what's in it for me?" Greed, and a touch of defiance overpowered his usual air of servile cowardice. "A chance to hunt with ease. I can offer you the right to hunt in a good neighborhood, with limited access to my personal herd…assuming of course your information turns out to be accurate." Incredulity spread through Igo's brain like wildfire. "Access to your huntin' ground? You're fucking with me, right?" "No, I never lie, it's a waste of time, and an ineffective tool of negotiation. I assure you, if your information can get me into Mr. Sinclair's Mansion with ease then everything promised will be yours." Overwhelmed, Igo took a few seconds to catch up to reality..'at last, no more stalking whores through the slums, no more feeding off corpses or nearly dead winos…'. Without hesitation, Elliot Sinclair, Virtuoso Thespian and Toreador Primogen to the Prince had just been sold out. Sticking out his hand, Igo takes the step into a new masters grasp with one simple word. "Deal!" 4. CREATE A CAITIFF(tm) NOTE: With the incorporation of Pander into the Picayune Press, Pander submissions will now be accepted. If anyone has a better title for this section, let me know! - Bernie This months selection is sent to us by: Tobias op den Brouw Jan-Willem Rouwenhorst, Martyr Caitiff 2-cap Disciplines: for Card Text: When Jan-Willem Rouwenhost moves to your controlled region, you may search through your library to immediately put a True Faith card on him, pay 2 pool, shuffle your deck afterwards. Jan-Willem was a originally a priest in Amsterdam, who's belief in god diminished since his arrival in the city of sins. He was embraced in the early morning by a stranger who ran into his Parish from the street claiming sanctuary. Waking from behind the alter, and his "Sire" nowhere to be found; The dilemma of his new existence and growing hunger become both a blessing and curse for a man of the cloth. Paradoxically, being embraced enhanced his awareness of the supernatural nature of the world and rejuvenated his belief in entities such as God. P.S. Jan-Willem Rouwenhorst is an old character of mine from a more memorable campaign. He started as Ventrue, but in the end, he became founder of his own clan, but died before he could sire any new vampires. The storyteller never disclosed whether he actually had true fatih or not, but it often appeared so. 4A. CREATE A PANDER(tm) Rather than design a new Pander this month, I would like to reflect on our current Ally: GHOULED STREET THUG (GST) Pander Ally 2 Pool Ghoul with 2 life. 1 strength, 0 bleed. Ghouled Street Thug may strike for 1R damage. Ghouled Street Thug may play cards requiring basic Potence as a vampire with a capacity of 2. Any cost in blood is paid with his life. If a card would give him blood, give him life instead. === No matter how you size it, 2 pool for these mugs is rough even if they are non-unique. Pander are the only kindred up to recruiting these bums, which isn't a bad thing. Otherwise GST's would be rude, isn't that right Mr. Nosferatu? There are ways to offset the cost, but that takes time. Time is one thing you don't have when big Dominate is on your back. Having played with the GST's extensively the past week, I'd say thier cost is higher than their power. So what could you do if as a GST designer? Reduce the cost to 1 pool? Now it's undercosted Base Strength of Two? Ouch, one word: Disarm. Next.. Give it Bleed? Now it can punch/bleed. Too much a gain Built-in Maneuver? Nope, too strong with weapons How about a Press? Ya know, adding a Press is still strong but just about right. Would reduce the need for excessive Traps in a deck (or simply be redundant). So even with Torn Signpost, that's two rounds of punching for 2 hand (4 total if you live past round one). Sigh, if only my Ghouled Street Thugs had a built-in press.. 5. DECK OF THE MONTH: PANDERING TO THE MASSES Deck Name: Pandering to the Masses Creator: Bernie Bresnahan Type: Ally Rush / Memories of Mortality Format: Storyline Created: 02.07.2002 CRYPT 2x Jimmy Dunn (4) POT CEL for; cannot be contested, burns. 1x Lena Rowe (3) pre obf aus; cannot gain titles 2x Mitchell (2) pot obt; Rescuing M. from torpor costs +1 blood 1x Gillian Krader (2) dem ani; cannot attempt political actions 1x Christine Boscacci (2) dom vic; -1 intercept v. bleed 1x March Halcyon (1) for; If diablarized, no bloodhunt 1x Huang (1) pro; !-Gangrel can target H. as a (D) action 1x Royce (1) dom; -1 stealth when bleeding 1x Uriah Winter (1) pot for 1x Hasina Kesi (1) pot; Pay a pool each time she goes to Torpor LIBRARY: 90 Cards MASTERS: 17 Cards 10x Memories of Mortality 2x Sudden Reversal 2x Hungry Coyote 2x Fame 1x Charisma Allies: 10 Cards 9x Ghouled Street Thug (2 Pool) 1x Vagabond Mystic POTENCE:24 Cards 12x Torn Signpost 8x Immortal Grapple 4x Disarm BASIC:28 Cards 10x Trap 9x Bum's Rush 5x Ambush 4x Pulled Fangs BASIC: 11 Cards 4x Computer Hacking 3x Legacy of Pander 4x Autarkis Persecution CREATOR'S NOTES: This deck was put together for the Storyline:Baltimore (South Haven) event. It was also the first time this deck was played/tested (Doh!) Results were encouraging. My first table had a Lasombra deck as my Predator (Dominate is bad news), so I immediately had to start working backwards to keep pressure off of me. Memories worked VERY well with the Ghouled Street Thugs (GST) as I managed to put all of my Predator's Vamps in/near Torpor, then I started going forward. Sadly, my predator got off a bleed for 6 which was exactly what he needed to take me down. Much of the tournament went the same way; I beat up a LOT of vampires, my prey down to <5 Pool, then got ousted by Big Bleed or Stealth Bleed. FINAL THOUGHTS: The deck is really fun to play, but very hard to win with. Changes to the deck would be to change Autarkis Persecutions to Consanguinous Boon. Increase Legacy of Panders (I only own the 3 listed though) and drop Computer Hacks. 6. DECK SPOTLIGHT: CUSTODY BATTLE Deck Name: Custody Battle Created By: Ethan Burrow Description: Weenie vote deck, that uses two possible strategies to gain lots of votes. Bastille for Daughters, and Legacy of Pander for Pander. Reveal the Caitiff to the clan that wins the legal battle. Crypt: (14 cards, Min: 4, Max: 18, Avg: 2.29) 1 Gael Pilet chi FOR MEL pre 6, Daughters of Cacophony 1 Angela Preston for MEL PRE 5, Daughters of Cacophony 1 Delilah Monroe for MEL pre 4, Daughters of Cacophony 1 Muse ani for mel 3, Daughters of Cacophony 1 Lena Rowe aus obf pre 3, Pander 1 Celeste mel pre 3, Daughters of Cacophony 1 Uriah Winter for pot 1, Caitiff 1 Smudge the Ignored none 1, Caitiff 1 Nik cel 1, Caitiff 1 March Halcyon for 1, Pander 1 Igo the Hungry pre pro 1, Caitiff 1 Basil obf 1, Pander 1 Antoinette DuChamp cel pre 1, Caitiff 1 Angela Decker pre 1, Pander Library: (88 cards) Master (11 cards) 1 Bastille Opera House 4 Blood Doll 6 Obfuscate Action (23 cards) 10 Enchant Kindred 1 Entrancement 2 Legal Manipulations 4 Propaganda 6 Revelation of the Sire Action Modifier (26 cards) 8 Bribes 6 Cloak the Gathering 2 Cryptic Rider 6 Lost in Crowds 4 Missing Voice, The Political Action (21 cards) 1 Crusade: Houston 18 Kine Resources Contested 2 Legacy of Pander Combat (3 cards) 3 Toreador's Bane Combo (4 cards) 4 Madrigal 7. STATISTICS & STRATEGIES: Memories of Mortality Memories of Mortality (MoM) MASTER 1 Pool Put this card on a vampire; that vampire cannot attempt to block allies. Any damage the vampire inflicts on allies is reduced to 0. The vampire may burn 1 blood during his or her controller's influence phase to burn this card; he or she then goes into torpor. == SO! What make MoM a good card? MoM gives an ally w/strength the ability to beat the tar out of ANY Vampire. I experienced this firsthand two years ago when my Ellen Fence got whacked into torpor, thanks to a MoM and Haven Uncovered. Nothing like watching a wall of allies jump in and hit you for 1+ until you're torped. Ouch. Alternately, you could choose to play with Allies that have inherent bleed. These now become unblockable bleeds if your prey is all MoM'd up. Of course, relying on this strategy is pretty fragile. Decks packing intercept will prevent your recruiting activities. Carrion Crows or Weather Control will wreck your day, as MoM has no effect against environmental damage. What basic (non-discipline) cards work well with MoM you ask? ALLIES: (of course) with hand strength 1+ OR Bleed 1+ TRAP: Essential. As you need the presses to send your target for a dirt nap. LUCKY BLOW: In conjunction with Trap to keep the presses rolling PULLED FANGS: Superior to Lucky blow in that Vamps in Torpor are less likely to come back CHANGE OF TARGET: Used as a Wake Check BUM's RUSH / AMBUSH: Essential for Rush / Trap / Dirt Nap COMPUTER HACKING / LAPTOPS: Great for the Unblockable Bleeds AUTARKIS PERSECUTION: Another way to make your Allies pay off. INTERCEPT (Any): If you can block a guy with MoM, it's all good THE GRANDEST TRICK: Kyasid turn into allies & can do the ally nasty TRUE FAITH: Keep your allies from getting stolen LEFT FOR DEAD: Out of Turn, so only good if you block. Keeps HighTop alive ORGY OF BLOOD: Usable by ANY minion (errata), keeps your Vampires in blood (conditional) CHARISMA: Reduces the cost of allies coming into play There are a number of cards available via disciplines that enhance these strategies, but will leave it to you (for now) to discover the nifty ways to make Allies and Memories work for you. You may be asking, well why is this important to the Caitiff or Pander? Well, there are more allies out there than Ghouled Street Thugs. Rafastio Ghouls can pop out REALLY fast using a bunch of 1-cap vampires. Think about it. I know I will.. 8. FINALE This wraps up our first issue of the Picayune Press, and be sure to keep them submissions rolling in. Tchuss, Bernie Bresnahan (bern...@yahoo.com) Editor of most things Caitiff Prince of Lansing, Michigan. USA

Chris Berger

" > GHOULED STREET THUG (GST) > Pander Ally > 2 Pool > > Ghoul with 2 life. 1 strength, 0 bleed. Ghouled Street Thug may strike > for 1R damage. Ghouled Street Thug may play cards requiring basic Potence > as a vampire with a capacity of 2. Any cost in blood is paid with his life. > If a card would give him blood, give him life instead. > Reduce the cost to 1 pool? Now it's undercosted > Not really. A 0 bleed ally with no built in actions is hard to undercost. His 2 life and ability to play Potence still don't make up for the fact that he isn't a vampire. 1 pool would be about right. > Base Strength of Two? Ouch, one word: Disarm. Next.. > Give it Bleed? Now it can punch/bleed. Too much a gain > Giving it 1 bleed is not at all too much. Without his 1R damage (which is kind of at odds with his potence ability), he's basically just an Embrace that costs pool instead of blood, and comes with 2 blood instead of coming empty and having to hunt. This is almost balanced. Still a little weaker than The Embrace, but if you build your deck around using them (Memories of Mortality, mainly), they're a bit better. > CRYPT > 2x Jimmy Dunn (4) POT CEL for; cannot be contested, burns. > 1x Lena Rowe (3) pre obf aus; cannot gain titles > 2x Mitchell (2) pot obt; Rescuing M. from torpor costs +1 blood > 1x Gillian Krader (2) dem ani; cannot attempt political actions > 1x Christine Boscacci (2) dom vic; -1 intercept v. bleed > 1x March Halcyon (1) for; If diablarized, no bloodhunt > 1x Huang (1) pro; !-Gangrel can target H. as a (D) action > 1x Royce (1) dom; -1 stealth when bleeding > 1x Uriah Winter (1) pot for > 1x Hasina Kesi (1) pot; Pay a pool each time she goes to Torpor > It looks like you've got room to drop one more Pander (even for storyline). I'd ditch Royce in favor of Paul DiCarlo or Lupo.

James Coupe

In message <geUa8.59608$Pz4.307148@rwcrnsc53>, Chris Berger <ark...@ugcs.caltech.edu> writes: >Giving it 1 bleed is not at all too much. Without his 1R damage (which is >kind of at odds with his potence ability) How so? Cf: Thrown Gate, Sacrament of Carnage, Thrown Sewer Lid, Well Aimed Car, Earth Swords. -- James Coupe but I lust after the raw pow0r of c. PGP 0x5D623D5D together with the humping great EBD690ECD7A1FB457CA2 elephant arse of gnome. 13D7E668C3695D623D5D - Vashti

LSJ

James Coupe wrote: > > In message <geUa8.59608$Pz4.307148@rwcrnsc53>, Chris Berger > <ark...@ugcs.caltech.edu> writes: > >Giving it 1 bleed is not at all too much. Without his 1R damage (which is > >kind of at odds with his potence ability) > > How so? > > Cf: Thrown Gate, Sacrament of Carnage, Thrown Sewer Lid, Well Aimed Car, > Earth Swords. I think he means that it is difficult to use both potence and the 1R inherent strike at the same time. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/

Chris Berger

"James Coupe" <ja...@zephyr.org.uk> wrote in message news:HzYFHkex...@gratiano.zephyr.org.uk... > In message <geUa8.59608$Pz4.307148@rwcrnsc53>, Chris Berger > <ark...@ugcs.caltech.edu> writes: > >Giving it 1 bleed is not at all too much. Without his 1R damage (which is > >kind of at odds with his potence ability) > > How so? > > Cf: Thrown Gate, Sacrament of Carnage, Thrown Sewer Lid, Well Aimed Car, > Earth Swords. > Exactly. He can play Thrown Gate, which provides the maneuver to go to long, as well as providing its *own* 1R, or he can Fake Out and play the other long range potence strikes (which I still don't really like, as they don't have their own maneuver and potence is better at close range). If he doesn't do that, his Potence can allow him to strike for about 3-5 damage, making his 1R fairly useless. His 1R isn't a bad ability, certainly. It often helps him to deal damage without being killed, since he is a fragile ally. However, you will never be using Potence *and* his 1R at the same time. If he had Celerity instead of Potence, there would be some synergy between abilities. Similarly, if he had a free maneuver instead of 1R (and still had Potence). If the deck is *based* on long range potence (which the above deck isn't), then having plenty of Fake Outs and/or IR Goggles means you will sometimes have a maneuver but no strike, in which case his 1R will come in handy. In these cases, the 1R isn't exactly at odds with the Potence, but it still doesn't have as strong a synergy as one might hope for.