rec.games.trading-cards.jyhad

Jyhad Tactics (long)

15 messages from 14 participants · 28 July 1995 – 31 July 1995
original thread on Google Groups

CurtAdams

This article discusses resources and combinations in Jyhad. It discusses the interplay of resources and combinations is so critical to operations in Jyhad. It then lists some of the most common resources, and some good ways to attack them. Finally, I close with some play tips based on my theories. In Jyhad you have a large and complex set of resources. I define a resource as something you want and can use to do things but have a limited supply of. The classic resources in Jyhad are pool, vampires, blood on vampires, permanent assets (equipment, locations, etc.),and cards in your hand. The complexity comes in that most of the resource categories must be subdivided into smaller subcategories of resources. For example, if you have a Malkavian/Ventrue vote deck, many of your Ventrue probably won't have Obfuscate and accordingly won't help do things that require vampires with Obfuscate. Likewise, blood on Thomas Thorne won't do you any good if Lydia is in combat. You accomplish things in Jyhad by stitching together the right particular resources in combination to achieve results (costing your prey pool, torporizing vampires, gaining pool, whatever). At the same time your opponents are trying to do the same thing. To win, you need to make your combinations keep working while your opponents' fail. Why are combinations important? In many games (Magic for example) most cards work OK alone, although they may be better in combination. Jyhad differs. With a few exceptions, any card in Jyhad is worthless without at least two or three companions. A + bleed card is junk if you don't have a way to get it through. A combat card is junk if you can't get into combat. A rush card is useless if you haven't any combat to back it up. And just about everything needs a vampire who can use it. The simplest basic combination in Jyhad is the Malkavian Stealthed bleed, which requires an untapped vampire with Dominate and Obfuscate, a + bleed card, and a stealth card. Often a second bleed card and several Obfuscate cards are necessary as well. Other combinations are generally more complex - Tremere intercept to 2nd round nuke will usually require at least an untapped vampire with intercept and Thaumaturgy, and intercept card, a press, and the 2nd round nuke. Often several additional combat cards, of various types, are needed as well. Now to make an action or a defense worthwhile, the whole combination must work. Your predator will be throwing offensive combinations at you, while your prey launches defenses. To survive (against your predator) or win (against your prey) you must make their combinations fail. To succeed, you need to find the link in their combination you can best attack and go for it. Why do you have to pick on one link? The reason is what I call the 2-for-1 rule. Two players (predator and prey) typically gun for your throat. Now let's suppose your main interaction with predator and prey is by combat (for simplicity). Every time you fight each side loses a couple of blood. If everybody spent 20 bringing out vampires, by the time you've lost 10 against your predator and 10 against your prey, you're down to 0 blood - and out of commission. Your opponents are still operational, at 10 each. Similar issues apply to other resources, like untapped vampires. Your allies (grandpredator and grandprey) may help mess up your opponent but they haven't much interest in your well-being per se. So you have to be EFFICIENT - frying 2 resources for every one of yours, or CLEVER - deactivating your opponent's entire tactic (thereby making all his resources useless) by taking out only a few key resources. Relative efficiency is hard to ensure - he may fight like a demon too - so cleverness is at a premium. Because Jyhad operations demand combinations, you can always be clever by picking on just one link of your opponent's combinations. Some of the classic resources, and ways to attack them. Vampires with a particular skill - Combat is the way to go. Clan hosers, Golconda and Hostile takeover can do nicely too. If he needs skill cards, use your Sudden Reversals for them. This is a particularly important resource for multi-clan decks, especially if the player relies on disciplines not available to all the clans. Untapped vampires - untap cards, combat-and-run-away, lots of vampires, directed actions. This is a particularly important resource for decks with large vampires. Stealth abilities - intercept or rush. Intercept is better for light stealth, rush for heavy stealth. Bleed abilities - bleed bounce. Don't forget you may be able to attack that which permits the bleed, like particular vampires, stealth, or combat resources. Equipment - intercept is the #1 method for this. Peace treaty is an alternative for weapons. Drawing Out the Beast, Canine Horde, Blood Rage/Fury, Fast Hands, and Shattering Blow work too. This tends to be more important for decks with small vampires. Intercept - stealth or combat abilities. Stealth is better for light intercept, combat is better for heavy intercept. This tends to be particularly important with newer players or with card limits (via fiat or league). Combat abilities - Dodge and maneuver are the first line of defense. Fortitude works great too. If things are really hairy, avoid combat with Combat Ends or with the Elysium. Presses - Counter with your own presses, or Dodge the strikes your opponent pressed to use. Again, Combat Ends is the trump. I could go on and on with particular resources. Sometimes resources are very specific, important to only a few decks, and the list would become very long. But you can improve your play substantially by watching your opponents and figuring out what their resources are. There's a lot of fun in discovering the clever ways people have assembled resources, and spotting the weak links for you to attack. There was a design decision make with Jyhad on how to counter resources, of almost any type. Generally a resource can be countered on a one-to-one basis with a cheap card or tactic, or completely hosed with a more difficult one. Bleed can be reduced with Telepathic Counter, or redirected to benefit the original bleedee with Telepathic Misdirection or Deflection. Maneuvers can be negated with Fake Out, or if there are too many, you can use a gun instead. This is a very clever system, as it maximizes defense flexibility. The flaw here is strike: combat ends, which although clearly superior to dodges, presses, and maneuvers as combat survival, costs no more and is not hard to get. Permanent cards are an important part of flexibility. I believe that it's a bad idea, generally, to rely on permanents as a basis of your strategy. (Disguised/Concealed Weapon is a notable exception). Permanents are slow to get out, and often vulnerable to intercept. However, permanents can provide a boost for the circumstances where you need it. If you're playing a Gangrel Claw deck against a mad maneuverer, a few guns are a big help. If you don't need them, you have only a few cards to dispose of. 20 Form of the Ghost could catch the maneuverer too, but if you fight somebody without maneuver, they'll jam your hand. Somewhat surprisingly, the best resource to exhaust is often one of particular cards. I call then the hand jam tactic. On the face of it, this seems odd - typically a deck has a more-or-less unlimited supply of any card it really needs. Hand jamming works because it doesn't matter what's in your deck; what matters is what's in your hand when you need it. In addition, normally you get more cards by playing the ones you have. If you can't use anything in your hand, you're stuck - you can't get rid of what's in your hand to get what you need from your library. You sit there until you can discard enough to get going - or until you trick somebody into exercising your hand. Exercising a hand is the opposite of jamming it. A Malk S&B with bleed bounce might have 1/4 Stealth, 1/4 Bleed, 1/4 bleed bounce, and 1/4 assorted Masters and Wakes. If you haven't got any intercept, attempting to block him won't stop him - he'll just stealth on past, drawing more bleed in the process. You've provided him "exercise" - the opportunity to use parts of his deck that might have gone unused - and, as with people, exercise makes decks healthier. If his predator bleeds, that's just providing exercise too, because of the bleed bounce. Deals with other players are an important part of attacking resources. To jam your predator' or prey's hand, you almost always need at least acquiescence, and usually the active assistance, of your grandpredator or grandprey, respectively. Combat deck alliances are also particularly lethal (provided there's some Rush involved), as non-combat decks usually have good but limited anti-combat resources. Once they run out, vampires go to go to torpor in a hurry. What makes the interplay of combinations particularly difficult is that the way you are attacking your opponents' combinations is generally- with combinations of your own! So THEY, in turn, are busily trying to gum up your ways to gum up their ways to gum up yours ways to ... well, you get the idea. In addition, every combination you launch carries a cost in resources - from slight (tapping a vampire or using some cards) to heavy (hurling a sacrificial lamb like Dollface into the hands of Don Cruez to prevent him from getting a Sports Bike). So everything you do has to be based on an evaluation of long-term costs and benefits, taking into account what the other players are doing. This interplay and constant requirement for long-term thinking is what makes Jyhad such an intense, involving, and interesting game. So I sum up with a few tips: Figure out your opponent's combinations, and plot out a strategy to attack those combinations as soon as possible. Figure out how your opponents will attack your combinations, and start laying defenses. Once you pick a target resource, stick to it. If you've been attacking a Malk deck's vampires, and switch to attacking his stealth, your previous work is largely wasted (unless, of course, you've been whaling on his stealthy vampires). But if you must change, change as soon as possible so you don't keep wasting effort. Keep your long-term strategy in mind at all times. Work in concert with your grandpredator and grandprey. But remember their goals differ from yours - your grandprey wants to inactivate your prey's offensive combinations while you want to get rid of your prey's defensive ones. Work to jam your opponent's hands and refrain from exercising them. Happy Hunting. Curt Adams (curt...@aol.com)

mike bist

CurtAdams (curt...@aol.com) wrote: : This article discusses resources and combinations in Jyhad. It discusses : the interplay of resources and combinations is so critical to operations : in Jyhad. It then lists some of the most common resources, and some good : ways to attack them. Finally, I close with some play tips based on my : theories. Curt, no offense, but you really need to get a life. How long did it take you to write this very long article. What, in your Malkavian Mind, made you decide to analyze this game to such a extent? No offense, but I don't think many people are going to read such a long article on something that most people on this news base already know. You may be thinking that I took the time in my demented life to read this, but you are wrong!! I glanced at it and decided that I HAD to respond. Find something better to do, maybe even play Jyhad. BTW I had a really long day -- --------------------------------------------------------------------------- | <Ah, the CHAOTIC FURY of a distant voice, Michael Bist | "No Mr. Policeman, I didn't run over your sid...@umdsun2.umd.umich.edu | donut on purpose" :-p> ---------------------------------------------------------------------------

BilMurray

Mike Bist (sid...@umdsun2.umd.umich.edu) wrote: >Curt, no offense, but you really need to get a life. How long did it take >you to write this very long article. What, in your Malkavian Mind, made >you decide to analyze this game to such a extent? No offense, but I don't >think many people are going to read such a long article on something that >most people on this news base already know. You may be thinking that I >took the time in my demented life to read this, but you are wrong!! I >glanced at it and decided that I HAD to respond. Find something better >to do, maybe even play Jyhad. As a relatively new player of Jyhad, I found several of Curt Adams' articles ("Strategies and Clans," "Jyhad Strategies," and his latest article "Jyhad Tactics") all to be helpful. My wife and I do not yet have access to a large group of players, so some strategic and tactical aspects of the game have not yet become apparent to us. For example, I am currently struggling with how to defeat a Mighty Gangrel deck that my wife is playing against me. Curt's article has given me some ideas on how to look for weaknesses in her deck. The important thing about the article is not that it gave me mechanics (i.e., specific cards) on how to attack her deck. Rather, it has given me ideas on methods to attack her deck. I acknowledge that such articles may not be of use to everyone who reads this newsgroup, but these articles are useful to some of us. I am sure many of the concepts that Curt Adams discusses have already been covered in past newgroup ramblings. Nevertheless, the game (and this newsgroup) will only thrive if we can attract new players and help them through the somewhat confusing period of learning the game. Thank you Curt for your efforts. Keep the good ideas and information coming. BilM...@aol.com Bill Murray

Gary Schwartz

bilm...@aol.com (BilMurray) wrote: >For example, I am currently struggling with how to defeat a Mighty Gangrel >deck that my wife is playing against me. Curt's article has given me some >ideas on how to look for weaknesses in her deck. The important thing >about the article is not that it gave me mechanics (i.e., specific cards) >on how to attack her deck. Rather, it has given me ideas on methods to >attack her deck. I had a friend with a killer Gangrel deck that won many games (2 and more players). My solution was Malkavians with weapons. I used obfuscate to get past them for bleeding, dominate not only to bleed for lots, but also to steal nasty allies & retainers (raven spy, gypsies, renegade garou) and auspex to reduce bleeds and more importantly for Fast Reactions to get them into a combat without them being able to strike. Of course, a few Gangrel De-evolutions didn't hurt either. Gary

Shane Travis

(Defense of Curt - very little actual bearing on Jyhad) mike bist (sid...@umdsun2.umd.umich.edu) wrote: : Curt, no offense, but you really need to get a life. (Said the pot calling the kettle black) : How long did it take : you to write this very long article. Does it really matter? His life, his time to spend as he sees fit. Who are you to say that this was a waste of his time? : What, in your Malkavian Mind, made : you decide to analyze this game to such a extent? No offense, but I don't : think many people are going to read such a long article on something that : most people on this news base already know. Curt is carrying on a tradition of long postings analyzing the flow, strategy, tactics and gameplay of Jyhad started (TTBOMK) by Alan Kwan, and doing a fine job too. This is at least the third such article he has written, and they are all excellent pieces. Perhaps you _do_ know everything Curt points out in this article, but as in any newsgroup there is a high turnover of readers, and hopefully new people coming to the game all the time - some of which may _not_ be aware of the points he brings up. If you don't like it, move on; do not insult others in a public forum just because you don't personally need the information they freely offer. : You may be thinking that I : took the time in my demented life to read this, but you are wrong!! If you didn't read it, how can you know that you already knew everything he had to say? And if you did not read it, who are you to criticize its contents? : I glanced at it and decided that I HAD to respond. You decided wrongly. : Find something better to do, maybe even play Jyhad. Okay - let's tally here. Curt; how many games of jyhad have you played in the last year? And Michael - how many have you played? Anyone care to place a small wager on which of them has the higher figure? And once again - who are you to decide what is a better use of someone else's time? : BTW I had a really long day The you should have poured yourself a nice mug of hot cocoa and sat down to listen to your favourite music, and not spewed noxious bile over a helpful and informative piece of writing that didn't happen to meet your standards for 'productive use of time'. Shane Travis | A fanatic is someone who can't change his tra...@duke.usask.ca | mind and won't change the subject. Saskatoon, Saskatchewan | -- Winston Churchill

Errol T

Sounds to me like you took more offense to this that Curt did Shane. Relax, As a long time poster as you call him I'm sure Curt is used to these type of responses and ignores them. Mike has a right to say whatever he wants no matter how ignorant you might think it is after all this is a newsgroup. I did read Curts article and although I didn't get anything out of it I think it was a good article for newbies to read,get them thinking etc. My only problem with the article was the portion on "making deals" I feel if you don't have the intelligence to create a winning deck then you shouldn't be trying to get people to do it for you. I also not saying that this is what you were saying Curt but it could be interpreted that way. I don't feel that this is the the type of game play that should be promoted. The card Succubus Club allows for "card trading" & "blood trades" etc. A simple little ad on to this card is that if a player has this card he\she can make these deals Curt is talking about. Just my 2 Sense. Errol

The Pharaoh

> Curt, no offense, but you really need to get a life. How long did it take > you to write this very long article. What, in your Malkavian Mind, made > you decide to analyze this game to such a extent? No offense, but I don't > think many people are going to read such a long article on something that > most people on this news base already know. You may be thinking that I > took the time in my demented life to read this, but you are wrong!! I > glanced at it and decided that I HAD to respond. Find something better > to do, maybe even play Jyhad. > > BTW I had a really long day > -- > --------------------------------------------------------------------------- > | <Ah, the CHAOTIC FURY of a distant voice, > Michael Bist | "No Mr. Policeman, I didn't run over your > sid...@umdsun2.umd.umich.edu | donut on purpose" :-p> > --------------------------------------------------------------------------- > > Curt: I think you did a real good job summarizing some of the tactics for the newer players. Additionally, I've been playing the game since it's release at GenCon last year (I sold all of my Magic after I found out how good of a game this is), and I found your comments about exercising your hand while jamming your opponents to be a good reminder for a tactic that is often overlooked while playing. This is the type of information that should be in the pocker players guide since it's NOT simply a restatement of card text (as is the ST:TNG PPG) with some obvious use. By the way, you did something that no one else has been able to do since I started playing- convince me that while some cards might need to be restricted, general card limits aren't a good idea as they limit the types of decks available. I don't understand why this person has chosen to ride you so hard. I think it was uncalled for and certainly unfair. Cliff

Paul Schaaf

On 28 Jul 1995, mike bist wrote: > CurtAdams (curt...@aol.com) wrote: > : This article discusses resources and combinations in Jyhad. It discusses > : the interplay of resources and combinations is so critical to operations > : in Jyhad. It then lists some of the most common resources, and some good > : ways to attack them. Finally, I close with some play tips based on my > : theories. > > Curt, no offense, but you really need to get a life. How long did it take > you to write this very long article. What, in your Malkavian Mind, made > you decide to analyze this game to such a extent? No offense, but I don't > think many people are going to read such a long article on something that > most people on this news base already know. You may be thinking that I > took the time in my demented life to read this, but you are wrong!! I > glanced at it and decided that I HAD to respond. Find something better > to do, maybe even play Jyhad. In Curt's defense, I think the articles he writes are very well thought out and could be very helpful to someone trying to figure out how to play. I'm a fairly experienced player myself and I've found on several occasions that one of his articles gave me some new ideas for my decks. Keep it up Curt. --------- Paul Schaaf sch...@u.washington.edu

Algustas

On 28 Jul 1995, mike bist wrote: > CurtAdams (curt...@aol.com) wrote: > : This article discusses resources and combinations in Jyhad. It discusses > : the interplay of resources and combinations is so critical to operations > : in Jyhad. It then lists some of the most common resources, and some good > : ways to attack them. Finally, I close with some play tips based on my > : theories. > > Curt, no offense, but you really need to get a life. How long did it take > you to write this very long article. What, in your Malkavian Mind, made > you decide to analyze this game to such a extent? No offense, but I don't > > Hi Michael, Actually, I felt Curt was being quite responsible when he stated right at the start that it was a long article. I haven't checked this group for a few days and have 92 Msgs, so I appreciated his consideration, he gave me the choice of reading a long article or not, and made it clear right away what the article was about (unlike my own ramblings). Algustas *****Zed's dead, baby, Zed's dead.***** Butch, Pulp Fiction

L. Scott Johnson

Paul Schaaf <sch...@u.washington.edu> writes: >On 28 Jul 1995, mike bist wrote: >> CurtAdams (curt...@aol.com) wrote: >> : This article discusses resources and combinations in Jyhad. It discusses >> : the interplay of resources and combinations is so critical to operations >> : in Jyhad. It then lists some of the most common resources, and some good >> : ways to attack them. Finally, I close with some play tips based on my >> : theories. >> >> Curt, no offense, but you really need to get a life. [...] >> Find something better to do, maybe even play Jyhad. >In Curt's defense, I think the articles he writes are very well thought >out and could be very helpful to someone trying to figure out how to >play. I'm a fairly experienced player myself and I've found on several >occasions that one of his articles gave me some new ideas for my decks. >Keep it up Curt. Kudos to Curt. Level-headed, directed discussions are always appreciated. Thanks for taking the time. If more of the AOL community posted in the manner of Curt, the world would have to find a new scapegoat. -- L. Scott Johnson (sjoh...@math.sc.edu) | These opinions are mine and http://www.math.sc.edu/~sjohnson | are subject to card text. Graphics Specialist and Jyhad Rulemonger. |

Owen Reynolds

>My only problem with the article was the portion on "making deals" I feel >if you don't have the intelligence to create a winning deck then you >shouldn't be trying to get people to do it for you. >...I don't feel that this is the the type of game play that should be >promoted. That is one aspect of the game which is largely ignored and can change the character of it immensely. Way back when, my friends and I played multi-player Magic with the "no table-talk" rule. You aren't allowed to make any explicit deals or discuss anything at all about the contents of your hand. This makes games go a lot faster, if anything else. Other groups play all sort of multi-player games where you freely discuss who you think is winning and what should be done about it, make large deals, etc... . When you combine this with threats about what you'll do if someone does what it looks like they might do, you get a lot of talking between plays. Jyhad politics, at least, encourages this sort of thing, almost demands it. If I'm playing Parity Shift and can see votes on the table, I've got to make a deal ahead of time before I say who gets how much blood, so that the voters I need are happy. KRCG pretty much says that you should stop and work out some kind of deal before you spend a blood to give someone else's minion +1 intercept. The bizzare victory conditions seem to encourage discussing who's really winning, as well. It's odd such a huge factor on game-play (some people practically turn every game into Diplomacy) is almost completely ignored.

CurtAdams

sid...@umdsun2.umd.umich.edu (mike bist) writes: >CurtAdams (curt...@aol.com) wrote: >: This article discusses resources and combinations in Jyhad. It discusses >: the interplay of resources and combinations is so critical to operations >: in Jyhad. It then lists some of the most common resources, and some good >: ways to attack them. Finally, I close with some play tips based on my >: theories. >Curt, no offense, but you really need to get a life. How long did it take >you to write this very long article. What, in your Malkavian Mind, made >you decide to analyze this game to such a extent? I don't really know what drives my writing. When I get these ideas, it's almost like THEY make me write them down. There's another one trying to bang its way out of my head now (and writing this response is encouraging it. Grrrr.) I have lots of fun doing it though, and the thought I put into these things seems to help my play. I don't THINK I'm very Malkavian - but maybe that just proves I am :-) >No offense, but I don't >think many people are going to read such a long article on something that >most people on this news base already know. I figure if it's useful to them they'll read it and if it's not they won't. I admit to enjoying compliments on what I write and to feeling disappointed with myself when people find what i write a waste of time. But that's just human nature; what people do with what I post is their business. >You may be thinking that I >took the time in my demented life to read this, but you are wrong!! I >glanced at it and decided that I HAD to respond. Hmmm. Sounds like you had as much choice responding as I had writing. Welcome to the club of the meme-infected :-) >Find something better to do, maybe even play Jyhad. Sometimes I wish I didn't play so much (1-3 nights a week, every week). Fortunately/unfortunately I enjoy it immensely and it has become one of my favorite recreational activities. I do have something of an ulterior motive. I enjoy Jyhad immensely because I find it really has something to sink your mental teeth (fangs?) into. Yet not a lot of people play it, at least around here (there's only 2 substantial groups around here, to my knowledge). I often hear people complain that they found certain styles to be winning styles, that they're bored with the game, that the game is too slow and draggy. Yet the Jyhad I know is very resistant to "superdecks", has incredible depth and variety, and is better set up to satisfyingly develop and end than any other multiplayer CCG I know. I hope that if somebody can put down in writing what makes Jyhad such a great game, and how to have a great time playing it, that will provide a tool to show people what a great game it is and perhaps bring in more people. The more people play, the more fun I will have. I know there is a lot more the Jyhad than I understand and am (sometimes painfully) aware of the deficiencies in my articles. If you see my pieces as weak or only for beginners, write stronger ones, or ones better suited to more advanced players. Even if nobody else would appreciate that, I would - I love seeing well-thought-out pieces on Jyhad. IMO, if that's fun (and believe me it is) and it helps other people, and it improves your own play, it's well worth doing. Curt Adams (curt...@aol.com)

James C. Clover

> Jyhad politics, at least, encourages this sort of thing, almost >demands it. If I'm playing Parity Shift and can see votes on the table, >I've got to make a deal ahead of time before I say who gets how much >blood, so that the voters I need are happy. > KRCG pretty much says that you should stop and work out some kind of >deal before you spend a blood to give someone else's minion +1 intercept. I have to disagree with you here. When I play, I insist on a no-kabitzing rule, ESPECIALLY when vote decks are afoot. If you pay close attention to the text of these cards, you will notice that many, if not most, of the vote cards create alliances simply by the nature of the vote. Let's take your example of Parity Shift. You distribute blood as you see fit BEFORE the vote is called. If you have clear political superiority, no problem, you give it all to yourself. If not, you have to distribute some blood to other players who have votes on the table. The trick is trying to figure out how little blood you can give away and still gain enough support to win the vote. You also have to figure out who to try to win support from. All these subtleties go away when you make verbal deals. Here's another example. Let's say somebody is kicking butt with a location (maybe a combat deck with KRCG News Radio). You don't have the votes to steal it with Disputed Territory. Disputed Territory says you select a Methuselah to receive the location -- it's not automatically you. So you select a player who won't benefit from it. You should win the vote because only one player gets hurt, and nobody benefits. I think this is a far more stimulating scenario than haggling for supporters. Faster, too. Then there are votes like Peace Treaty, Kindred Segregation, Consanguineous Boon, Autarkis Persecution, and Kindred Restructure, which probably benefit several players right off. And then there's Cryptic Rider.... -- Simeon ---------------------------- simeo...@bbs.fullcoll.edu

Chris Rhodes

bilm...@aol.com (BilMurray) writes: Mike Bist (sid...@umdsun2.umd.umich.edu) wrote: >Curt, no offense, but you really need to get a life. How long did it >take >you to write this very long article. What, in your Malkavian Mind, made >you decide to analyze this game to such a extent? No offense, but I >don't >think many people are going to read such a long article on something that >most people on this news base already know. You may be thinking that I >took the time in my demented life to read this, but you are wrong!! I >glanced at it and decided that I HAD to respond. Find something better >to do, maybe even play Jyhad. Well, I for one, really like it when Curt, L. Scott Johnson, James McClure and anyone else for that matter, take the time to do something like this. What I don't like is when someone can't just skip the things they don't like. (That would be you Mr. Bist). It takes alot of time and work to come up with something like this. I really enjoyed reading it. Now, I don't always agree with everything Curt says, in fact, for the most part we generally disagree. It's always entertaining and usually informative. Having someone take the time to do this greatly helps the new players (which show up everyday saying HELP!!! I don't understand!!!). So from now on, if you're not interested in reading something, skip it. I really don't care to hear your negative commentary... Chris rho...@medicine.wustl.edu

SULLIVAN, ADRIAN L - F94

> Curt, no offense, but you really need to get a life. How long did it take > you to write this very long article. What, in your Malkavian Mind, made > you decide to analyze this game to such a extent? No offense, but I don't > think many people are going to read such a long article on something that > most people on this news base already know. You may be thinking that I > took the time in my demented life to read this, but you are wrong!! I > glanced at it and decided that I HAD to respond. Find something better > to do, maybe even play Jyhad. > > BTW I had a really long day > -- > --------------------------------------------------------------------------- > | <Ah, the CHAOTIC FURY of a distant voice, > Michael Bist | "No Mr. Policeman, I didn't run over your > sid...@umdsun2.umd.umich.edu | donut on purpose" :-p> > --------------------------------------------------------------------------- > Ah, Michael: No offense, but I appreciated his article. What makes one analyze a game? Playing it. Though Curt can no doubt defend himself, I would like to ask two questions: Was this a joke? Use smileys. Was it an insult? Keep it to yourself. Did it bother you? Private e-mail. "...get a life..." is far too easy to (mis?)construe as an insult. Spoutingly yours :), "I can send and recieve e-mail even over the Internet"-aol commercial @#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$ Adrian Sullivan "<insert favorite quote here>" sull...@cslab.uwlax.edu -<insert name of those quoted here> @#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$ GAT/CS/M/P/O d-(---) h++ s g+ p+ au-(0) a-- w+(+++) v+++(-)* c(+++) UX+$ P L 3 E- N+++>++ K+>++++ !W M++ V-->! -po+ Y+ t 5->! j R+++>+++ G++++'' tv b++(+++) D+ B-(---)>? e+* u+(++)@-*/** h!*>+ f* r@++ n+(---) y*+? // from <hay...@krypton.mankato.msus.edu> v2.1 @#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$