Does anybody have GOOD Assamite deck? I have played many times
with my assamites and they are all the time losing.
I only use good Quiteus cards like Silence of the dead, Blood Sweat,
Taste of Death and so on. I use mainly bum`s rush because it`s better
than contract. I have tons of manouvers in my deck but they don`t help.
My opinion is that Assamites suck..
[ quoted text not captured ]
I had some success using disguised weapon and guns for maneuver, then
blur and Quietus for effect (Deer Rifles were best, just in case). This
was very nasty when it worked, but not really so effective since it would
take a while for the combo to build up, and you were completely worthless
if you couldn't get to long range (Equipment destruction really sucked).
All in all I agree, the assamites blow. You'll burn a few vampires, but
you won't win. Other combat decks are just as brutal, more reliable, and
more flexible.
I didn't try a deck with all of the rarer closer range aggravated/firststrike
stuff though, so maybe that'll go somewhere. Really Rare intensive though.
-Jasper
>
>
>
--
/\ Jasper Phillips (Pit Fiend) ______,....----,
/VVVVVVVVVVVVVV|==================="""""""""""" ___,..-'
`^^^^^^^^^^^^^^|======================----------""""""
\/ http://www.cs.orst.edu/~philljas/
In article <4v7fgc$7...@news.interlog.com> ec...@interlog.com
(Dallas Card) writes:
>gu...@sci.fi (Marko Saari) wrote:>>
>>Does anybody have GOOD Assamite deck? I have played many times
>>with my assamites and they are all the time losing.
[snip]
>>My opinion is that Assamites suck..
Assamites seem natural for a Celerity/Guns rush deck
(like the Toreador Celerity/Guns deck, but with rush
instead of intercept). I haven't built it, but that's
what I'd play.
--
Tom Doehne
doe...@cse.ogi.edu
I'd have to disagree rather vehemently on this matter; I have had great
success with this clan. Equipping with IR Goggles allows the deck to
function smoothly, especially if you take advantage of their
stealth/combat combinations. One of my favourite tactics is to place a
Contract on a big opposing minion (a justicar or prince), then attack
them with a bum's rush from a relatively non-threatening weenie. Then
the Assamite who has contracted out the opponent plays Hiden Lurker and
proceeds to inflict aggravated damage with quietus or pulled fangs,
hopefully using khabar: honour to really reduce their health level. As
well, if you add enough bleed, (tasha morgan, laptops, etc.) and
alamut-a fabulous card for vote defense-the Assamites can do it all:
sneak, intercept, bleed, and fight: what else could one want in a clan?
Also, they work quite well when complemented by some Nossies who can
diablerize and sneak also.
Scott
I have been working on an Assamite deck which has been fairly successfull
thus far. The general deck concept is this: Use the Assamites ability to
deal quick agg. damage, and then use alternatives to diablerie in order to
burn the opposition.
1) I use Flash and Taste of Death quite a bit. This puts the poor
opposing sap into torpor real quick.
2) Then I use a card that I have rediscovered -- Sacrificial Lamb. Not
only does this destroy the minion but you get alot of blood and any
equipment they have as well.
3)I have several copies of Vulnerability just in case my minions can't get
in.
I played against a Brujah guns deck and won using this strategy. It was
especially rewarding to steal those nice weapons from the sleeping babies.
I don't have any of the rare combat cards or even Khabar:Honor. While
other clans may be able to deal more damage and diablerize, the Assamites
have an enjoyable flavor that is fun to play with.
On 18 Aug 1996, Marko Saari wrote:
>
> Does anybody have GOOD Assamite deck? I have played many times
> with my assamites and they are all the time losing.> I only use good Quiteus cards like Silence of the dead, Blood Sweat,
> Taste of Death and so on. I use mainly bum`s rush because it`s better
> than contract. I have tons of manouvers in my deck but they don`t help.> My opinion is that Assamites suck..
I would have to totally disagree. The only deficiency I have had with
Assamites is that I have yet to see a viable Assamite deck that isn't
100% focused on combat.
A player I see regularly called my Assamite deck, "The most aggressive
combat deck I have ever seen". I remember this with great pleasure, and
I have to say that he is likely right about Assamites in general. He was
referring to my ability to _enter_ combat. Assamites can attack vampires
in far more consistent ways than most decks (Haven Uncovered, Contract,
Bum's Rush (at stealth), Hidden Lurker, Covenant of Blood (!!!)), the
trick is to be able to consistently do damage in combat.
Most people I have seen have been doing Assamite guns (usually with
Disguised Weapon). My own feeling is that this is wasteful. I
personally prefer Bang Nakh and (if you have one) Kali's Fang. The trick
with the Assamites is to make your opponent fear your damage. With a
Bang Nakh equipped, an Assamite is a total threat. If they stay at
short, they are looking at blurred Bang Nakh (or Acrobatics for a
dodge). If they go to long, they might spit Aggravated death in your
face. If they even get into combat, you could Hidden Lurker...
Measuring them up against typical combat decks, the card that becomes a
great equalizer is Disease. Lower your opponents hand damage almost
totally nullifies the Gangrel, reducing them to damage prevention.
Brujah and Nosferatu find themselves with reduced damage that can be
overcome, but takes most of the bite out of their combat. Tremere have
to worry about early aggravated... and unlike fighting Gangrel, they
can't manuever away from it.
This is not to say that the Assamites are the Penultimate Combat engine,
but that they hardly "suck".
@ The Corrupter - Adrian Lee Sullivan @ GAT/CS/WS R+++* r(+)>++
# Gamer Coffee-Addict Scripter Author # C(+++)$ USX+$ N++ e+*
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gu...@sci.fi (Marko Saari) wrote:
>
>Does anybody have GOOD Assamite deck? I have played many times
>with my assamites and they are all the time losing.
>I only use good Quiteus cards like Silence of the dead, Blood Sweat,
>Taste of Death and so on. I use mainly bum`s rush because it`s better
>than contract. I have tons of manouvers in my deck but they don`t help.
>My opinion is that Assamites suck..
>
Assamites have one really good card working in their favor. Heartblood of the clan.
(Master for I think one pool, any assamite may take an action to move one blood
from the blood bank to this card. During you influence phase, tap to move all blood
on this card to an uncontrolled assamite. If you use stealth or some scary weapons
(Ivory bow) with a lot of assamites, this can be fairly powerful.
Also, enough of them have thaumaturgy that you could also try incorporating that.
the corrupter wrote
>I would have to totally disagree. The only deficiency I have had with
>Assamites is that I have yet to see a viable Assamite deck that isn't
>100% focused on combat.
I made one that only has celery dodge and escape cards, uses only erosion
for quietus. The whole deck is a big bluff, I even put contracts in to
sustain it. The deck completely relies on 1)chicken prey won't block you
(especially when you only bleen for one) 2)non combat decks will jam thier
hands with combat ends strikes. The combo is high steath/protected
resources/spying mission/return to innocence plus alot (and I mean alot)
of smack talk and flat out lying "I haven't had a combat card in my hand
for the whole game." Like the masika untap deck, it just can't work more
than once with the same gaming group. I played 8 games with the straight
assamites and they failed...the intimidation and reputation they created
was enough to make this deck viable...and fun if you like to talk smack!
___________________________________________________________
All of us are wathcers - of television, of time clocks, of traffic on the
freeway - but few are observers. Everyone is looking, not many are
seeing.
Peter M. Leschak
On 19 Aug 1996, Petri Wessman wrote:
> Scott> One of my favourite tactics is to place a
> Scott> Contract on a big opposing minion (a justicar or prince), then attack
> Scott> them with a bum's rush from a relatively non-threatening weenie. Then
> Scott> the Assamite who has contracted out the opponent plays Hiden Lurker and
> Scott> proceeds to inflict aggravated damage with quietus or pulled fangs,
> Scott> hopefully using khabar: honour to really reduce their health
> Scott> level.> Great, except that Hidden Lurker says "blocking minion". If you attack
> someone with Bum's Rush (or Contract), they aren't considered to be
> blocking, are they? I ran into this problem myself while trying the
> same trick...
I've looked at the text of the original, and found you are right.
Haven't they changed it in the new text? Anyone?
SHAWN:
Can you look into how hidden lurker is to now be read (Specific card
text)...?
[ quoted text not captured ]
On Sun, 18 Aug 1996 15:37:34 -0700, Scott Whittaker <whit...@unixg.ubc.ca> said:
Scott> I'd have to disagree rather vehemently on this matter; I have had great
Scott> success with this clan. Equipping with IR Goggles allows the deck to
Scott> function smoothly, especially if you take advantage of their
Scott> stealth/combat combinations.
I also disagree with the original poster (hi, Marko!). I have an
Assamite deck that does pretty well and is lots of fun to play
with. The key to using Assamites (IMHO) is to use long-range combat to
deal damage -- lots of IR goggles and Flashes, and use Taste of Death
and Blood Sweat to kick ass without suffering damage yourself. If
someone counter-maneuvers, you can throw in a Khabar (if you have a
contract, of course) or use Disease to render them harmless.
Scott> One of my favourite tactics is to place a
Scott> Contract on a big opposing minion (a justicar or prince), then attack
Scott> them with a bum's rush from a relatively non-threatening weenie. Then
Scott> the Assamite who has contracted out the opponent plays Hiden Lurker and
Scott> proceeds to inflict aggravated damage with quietus or pulled fangs,
Scott> hopefully using khabar: honour to really reduce their health
Scott> level.
Great, except that Hidden Lurker says "blocking minion". If you attack
someone with Bum's Rush (or Contract), they aren't considered to be
blocking, are they? I ran into this problem myself while trying the
same trick...
//Petri
The thing about the tactic I was referring to is that usually someone
who knows how Assamites like to be at long range will often block a
bum's rush, setting themselves up for a lurker...
Scott
I would also have to disagree with you. I have never won a game with an
Assimite deck, mainly because I run out of cards first (too poor to buy
enough). However, I have burned quite a few vamps and ousted 2 people in a
large game. With the celerity and acrobatics, they really have nothing to
fear from other combat decks.. Kind of hard to blur for additional strikes
when you are on your way to torpor. Throw in a couple computer hacking's and
people will stop blocking your bleed just to live. Then just bum rush whoever
you feel like.
On 19 Aug 1996, Petri Wessman wrote:
> Date: 19 AUG 1996 16:08:46 +0300
> From: Petri Wessman <Petri....@hut.fi>
> Newgroups: rec.games.trading-cards.jyhad
> Subject: Re: Assamites>
> On Sun, 18 Aug 1996 15:37:34 -0700, Scott Whittaker <whit...@unixg.ubc.ca> said:
>
> Scott> I'd have to disagree rather vehemently on this matter; I have had great
> Scott> success with this clan. Equipping with IR Goggles allows the deck to
> Scott> function smoothly, especially if you take advantage of their
> Scott> stealth/combat combinations.
>
No argument here. Indeed I have come upon a revelation of sorts: Assamite
Gun Deck. Guns, Additional strikes, Tastes of death, etc. Manuvers are
built in to the weapons, Diguised weapon prevents your opponents from
blocking equip actions and Additional strikes allow you to tack on a
taste of death at the end of a good strafing run. Finally and most
importantly, not ALL you Assamites need Quietus! Hallelujah!
[snip] more arguments about the neccecity of manuvers and cool quietus cards
>
>
> Scott> One of my favourite tactics is to place a
> Scott> Contract on a big opposing minion (a justicar or prince), then attack
> Scott> them with a bum's rush from a relatively non-threatening weenie. Then
> Scott> the Assamite who has contracted out the opponent plays Hiden Lurker and
> Scott> proceeds to inflict aggravated damage with quietus or pulled fangs,
> Scott> hopefully using khabar: honour to really reduce their health
> Scott> level.
>
> Great, except that Hidden Lurker says "blocking minion". If you attack
> someone with Bum's Rush (or Contract), they aren't considered to be
> blocking, are they? I ran into this problem myself while trying the
> same trick...
>
AHA! I have seen that you haven't seen the light! Think: Mask of 1000
faces! Though it doesn't always work with contracts it is an amazing
tactic with bum's rush cause no one expects it. I hardly EVER see this
card used. And it's SO useful with Assamites.
> //Petri
>
>
**********************************************************************
"...I'm just a hard-working girl trying to make it in a man's world."
-Catwoman (Issue #30)
***************************************
Dharia McGrew
damc...@mhc.mtholyoke.edu
and of course.....(in other words, LOOK AT IT!!!!)
http://www.mtholyoke.edu/~damcgrew
**********************************************************************
Red Ned wrote:
>
> I made one that only has celery dodge and escape cards, uses only erosion
> for quietus. The whole deck is a big bluff, I even put contracts in to
> sustain it. The deck completely relies on 1)chicken prey won't block you
> (especially when you only bleen for one) 2)non combat decks will jam thier
> hands with combat ends strikes. The combo is high steath/protected
> resources/spying mission/return to innocence plus alot (and I mean alot)
> of smack talk and flat out lying "I haven't had a combat card in my hand
> for the whole game." Like the masika untap deck, it just can't work more
> than once with the same gaming group. I played 8 games with the straight
> assamites and they failed...the intimidation and reputation they created
> was enough to make this deck viable...and fun if you like to talk smack!
Red Ned, you are my kind of player! If I didn't have people from my
playgroup lurking here I'd use this myself.
Robert
......................................................................
:The opinions expressed here are strictly my own delusional ramblings:
:and do not reflect the opinions of The Walt Disney Company. :
: :
:Robert Goudie robert...@studio.disney.com:
:....................................................................:
:cigars * v:tes * car rallies * scotch * sega rally champion * spoon :
:....................................................................:
The Corrupter wrote:
> SHAWN:
> Can you look into how hidden lurker is to now be read (Specific card
> text)...?
You betcha. I'll bring it before the RT tomorrow.
--
--Shawn F. Carnes
Game Designer and Developer, Wizards of the Coast, Inc
WotC NetRep for rec.games.trading-cards.jyhad
*************************************************************
"We cannot rest, knowing that The Captain and Tennille are in
good health!" --Milk and Cheese
On 20 Aug 1996, apdi1 wrote:
> >Also, they work quite well when complemented by some Nossies who can
> >diablerize and sneak also.> I'm new to the game, so pardon me if this seems like a stupid question, but
> why is it that Assamites cannot diablerize?
Based on the Role-playing game.
Assamites were cursed by clan Tremere so that the blood of vampires is
poisonous to them without special rituals. Diablerie becomes impossible.
[ quoted text not captured ]
Scott Whittaker wrote:
[clip]
> stealth/combat combinations. One of my favourite tactics is to place a> Contract on a big opposing minion (a justicar or prince), then attack> them with a bum's rush from a relatively non-threatening weenie. Then> the Assamite who has contracted out the opponent plays Hiden Lurker and> proceeds to inflict aggravated damage with quietus or pulled fangs,> hopefully using khabar: honour to really reduce their health level. As
Hidden Lurker can only be played after a block and the ensuing combat. Bum's
Rush doesn't cause a block so you can't HL.
I tried to do a Change of Traget/Hidden Lurker deck till someone noticed that
HL is played after a block AND combat. Change of Target CANCELS the combat so
I was hosed!
[ quoted text not captured ]
apdi1 wrote:
>
> >Also, they work quite well when complemented by some Nossies who can
> >diablerize and sneak also.
>
> I'm new to the game, so pardon me if this seems like a stupid question, but
> why is it that Assamites cannot diablerize?
>> SorrowThere are two answers; one which only applies to V:tES, and one which deals
with game-world continuity.
1) It says so on all their cards. No diablerie. No exceptions.
2) The Assamites could originally diablerize, and were in fact the most feared
and hated clan of diabolists for exactly that reason and the fact that they
believed that it was their sacred duty to slaughter all other vampires of all
other clans to 'purify' the rule. After the original Anarch uprising which led
to the creation of the Sabbat, the Assamites who did not join the Sabbat
submitted to a Tremere ritual which prevented them from drinking vampire vitae
and from diablerizing other vampires without taking multiple aggravated wounds,
as the alternative to a war of annihilation against the fledgeling camarilla,
which although somewhat weaker in it's members, would likely have overwhelmed the
Assamites eventually.
Happy now?
Alec Chang
Robert,
I justified putting this up because I will never be able to play it
again...and yet there are those in my group who will look sideways and
slightly worried whenever they see an assamite on the table.
[ quoted text not captured ]
Greetings,
I had an assamite deck posted here a couple of months ago and got a lot of
good feedback. It was a rush and intercept combat deck. I have modified
it by removing all of the intercept and tightening the focus to pure rush
combat. Here it is. As always, your comments are appreciated.
CRYPT:
Al-Ashrad
2 Melek
2 Parnassus
2 Abd al-Rashid
2 Harika Guljan
Angel
Nik
Smudge
Total Cost: 57 Avg.:4.75
MASTERS:
Elder Library
5 Contract
2 Underworld Hunting Ground
3 Haven Uncovered
2 Celerity
Total: 13
COMBAT:
3 Blood Sweat
4 Disease
6 Taste of Death
3 Taste of Vitae
2 Pulled Fangs
2 Fake Out
4 The Khabar: Honor
3 Psyche
5 Blur
4 Acrobatics
4 Sideslip
8 Flash
Total: 48
OTHER:
3 Arson
4 Bum's Rush
3 Hidden Lurker
2 Kali's Fang
3 Bang Nakh
Total: 15
LIBRARY TOTAL: 63 cards
I realize that 63 cards is very low for a combat deck. I expect that I
will want to add in another 6 or 7 combat cards and another 10 cards. I
may try to put a bit of intercept back in so I can protect my Haven
Uncovereds and play The Path of Blood and Covenant of Blood. There will
certainly need to be intercept if I am going to use either of those cards.
I want to keep the focus on rush though.
Any ideas appreciated. Thanks in advance.
Doug Dunaway
DOUGDWISE wrote:
>
> Greetings,
> I had an assamite deck posted here a couple of months ago and got a lot of
> good feedback. It was a rush and intercept combat deck. I have modified
> it by removing all of the intercept and tightening the focus to pure rush
> combat. Here it is. As always, your comments are appreciated.
>
>> MASTERS:
> Elder Library
> 5 Contract
> 2 Underworld Hunting Ground
> 3 Haven Uncovered
> 2 Celerity
> Total: 13> ....> Any ideas appreciated. Thanks in advance.
>
> Doug Dunaway
Blood management is needed. You have no way to add to your pool. Add some
Blood Dolls, Short Term Investments, Dreams of the Sphinx, Tomb of Ramses III,
Heartblood of the Clan, etc.
>Greetings,
>I had an assamite deck posted here a couple of months ago and got a lot of
>good feedback. It was a rush and intercept combat deck. I have modified
>it by removing all of the intercept and tightening the focus to pure rush
>combat. Here it is. As always, your comments are appreciated.
-[ deck snipped cause my forth cominglamo comment is not relevant]-
>I realize that 63 cards is very low for a combat deck. I expect that I
>will want to add in another 6 or 7 combat cards and another 10 cards. I
>may try to put a bit of intercept back in so I can protect my Haven
>Uncovereds and play The Path of Blood and Covenant of Blood. There will
>certainly need to be intercept if I am going to use either of those cards.
> I want to keep the focus on rush though.>Any ideas appreciated. Thanks in advance.>Doug Dunaway>> Here's an idea....go back to like the 6th grade. :) Your addition sucks.
You forgot to add the 13 matercards so its a 76 card deck....schmeel!
"ghost"