rec.games.trading-cards.jyhad

Design Team Rulings: 12/22/94

11 messages from 7 participants · 23 December 1994 – 29 December 1994
original thread on Google Groups

Thomas R Wylie

Jyhad Rulings 12/22/94 First an important overall ruling made. A card can be played, even if only part of its requirements are covered. For example Anarch Trouble can be played even if your prey only has one vampire in play. Please note that this is completely opposite how we rule on Magic cards. 1) Can you do something that is doomed to fail i.e. Play an Anarch Trouble maker when your prey has no vampires in play? No. 2) Rotschreck: This card effects the vampire doing the damage. 3) Dread Gaze vs. Pulling Strings Pulling Strings will cancel the Dread Gaze vote. 4) Dodge will cancel a first strike. 5) Charming Lobby: This card requires three vampires to be effective. one to call the first vote, another to play Charming Lobby, and the third to call the third vote. 6) Fast Hands: Can you attempt to steal equipment if your opponent has none? Yes 7) Barrens: Can you use it if you have no cards in your hand? Yes 8) Cultivated Blood Shortage is cumulative 9) Can you play Cryptic Mission on a vampire that has no blood? Yes 10) Deal with the Devil: Do I draw a new card and than discard my hand? No. You discard your remaining cards, than draw new hand. 11) If I have one blood left in my pool and I am blocked by a vampire with Aching Beauty, do I go into combat? No; you are ousted before combat. 12) If I have a vampire that has no blood on it can I skip the Minion phase to avoid hunting? No 13) Is the Ghoul retainer that same as the Wolf Companion. If I attack I have to use its ability? Yes 14) If I use the Mask of 1,000 Faces and the original vampire had a Laptop or a Bomb, can the new vampire use them? No. 15) If Pulse of the Canaille is played on a Vampire that has Gangrel De-Evolution played on it, what is the vampire's Bleed? Their bleed is 2. 16) Is the First Tradition Cumulative? Yes, They would happen at the Same time. So if you paid two blood you would still have to skip a turn unless you paid another two. But if you just skipped three turns it would satisfy both of them. 17) Is using the Chantry optional? Yes 18) Can Skin of Steel prevent previous damage in a round? No, it can only prevent current and future damage.

matt...@utdallas.edu

Breaking the law, Thomas R Wylie (aa...@cats.ucsc.edu) wrote: > 4) Dodge will cancel a first strike. Why? From the revised rules, page 8: "First Strike: The strike of a minion with first strike is resolved before the strike of the opposing minion. If both minions have first strike, then the strikes are resolved simultaneously." "Dodge: The Dodge strike card deals no damage, but it negates the effect of the opponent's strike that round." It seems to me that a dodge <shouldn't> negate a first strike because the damage has been _resolved_ before the vampire has a chance to even play it's strike "dodge". I guess you could be saying that the dodge operates with first strike ability... > 6) Fast Hands: Can you attempt to steal equipment if your opponent > has none? Yes How is this different that using the Anarch Troublemaker when your prey has no vamps? > 7) Barrens: Can you use it if you have no cards in your hand? Yes Same question. > 12) If I have a vampire that has no blood on it can I skip the Minion > phase to avoid hunting? No Is this a reversal of the rulebook? Page 5 of the revised rulebook: [in italics]: "Note that untapping is the only mandatory phase in a turn" -ben ps. Have a great x-mas everybody... -- "I've seen things you wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tann- hauser gate. All these moments will be lost in time, like tears in the rain."

Joe Cochran

In article <3de2i7$4...@darkstar.UCSC.EDU>, Thomas R Wylie <aa...@cats.ucsc.edu> wrote: >1) Can you do something that is doomed to fail i.e. Play an Anarch >Trouble maker when your prey has no vampires in play? > No. While I don't mind the ruling (although it kinda hoses political action card sloughing), I think that the example's invalid. The AT card seems to say that you don't have to do it the turn you play it ("If this is done..."). You guys may need to reconsider this one... >2) Rotschreck: This card effects the vampire doing the damage. Second verse, same as the first! >4) Dodge will cancel a first strike. Thank you!!! We've been waiting for word on this for far too long! >7) Barrens: Can you use it if you have no cards in your hand? Yes Why would you? I don't know -- Third base. >9) Can you play Cryptic Mission on a vampire that has no blood? Yes If you do, what happens? Torpor or nothing? | If you've got a hot lead on a new | *--Joe--* | PC game, call the announce line at | js...@vt.edu | ** csi...@discus.ise.vt.edu ** | +-------------------------------------+---------------------------------- "Carnivores, oy!" -- Timon, TLK

Joseph Laszlo

: 4) Dodge will cancel a first strike. I don't have any problem with most of these rulings, but I've got to question this one. Dodging works just like a regular strike, and the rules seem pretty clear that all First Strike strikes get resolved before any regular ones. Strike: Combat Ends is another story, of course (I'd say that WOULD cancel First Strikes), and since those exist, it makes sense that dodges should be less powerful. Hopefully, like the initial ruling on Rotschreck, we haven't heard the final word on this one. Happy holidays! JOE Prince of Medford

Dale Hurtt

In article <3df9l8$j...@emerald.tufts.edu>, jla...@emerald.tufts.edu (Joseph Laszlo) wrote: > > : 4) Dodge will cancel a first strike. > > I don't have any problem with most of these rulings, but I've got to > question this one. Dodging works just like a regular strike, and the rules > seem pretty clear that all First Strike strikes get resolved before > any regular ones. > Ever see a "Strike: Dodge with First Strike" or a "Strike: Combat Ends with First Strike" card? Neither have I. That is probably why "Combat Ends" and "Dodge" trump First Strikes... > JOE > Prince of Medford -- Dale Hurtt dhu...@harris.com

Josh Hsu

In article <dhurtt-23...@m15t.ess.harris.com>, [ quoted text not captured ] Not that I favor either side in this arguement, but I believe that according to the rule book(don't have mine available, so I'm kind of paraphrasing) strike :combat ends takes effect before and strike resolution. Therefore, there is no need for combat ends with first strike, because they would both do the same thing.

Dale Hurtt

In article <3dgkpv$2...@news.acns.nwu.edu>, jo...@merle.acns.nwu.edu (Josh Hsu) wrote: [ quoted text not captured ] I think that was my point, but thanks for restating it. ;) -- Dale Hurtt dhu...@harris.com

Jack Vinson

>>>>> "TRW" == Thomas R Wylie <aa...@cats.ucsc.edu> writes: TRW> Jyhad Rulings 12/22/94 TRW> 5) Charming Lobby: This card requires three vampires to be TRW> effective. one to call the first vote, another to play Charming Lobby, TRW> and the third to call the third vote. What?!?!? Charming Lobby is an ACTION card which, from the wording, tell the acting vampire to call a vote. If that vote then passes, the next vote passes automatically. The next vote can be ANYONE's next vote. I don't understand why I would need "one to call the first vote" and then "another to play Charming Lobby." Has someone seriously misread this card? Or are you thinking of the card (something Rider?) that gives you an automatic successful vote just after another successful vote. Confusedly yours, -- Jonathan "Jack" Vinson vin...@unagi.cis.upenn.edu Philadelphia, PA http://www.cis.upenn.edu/~vinson/home.html "Churchill was a shopping bag" - Fatima Mansions

Thomas R Wylie

Joe Cochran <js...@megavolt.cc.vt.edu> wrote: >>1) Can you do something that is doomed to fail i.e. Play an Anarch >>Trouble maker when your prey has no vampires in play? >> No. >While I don't mind the ruling (although it kinda hoses political >action card sloughing), I think that the example's invalid. The >AT card seems to say that you don't have to do it the turn you >play it ("If this is done..."). You guys may need to reconsider this one... You're right, the wording of the example is confusing. It should say "... i.e. use an anarch ..." >>9) Can you play Cryptic Mission on a vampire that has no blood? Yes >If you do, what happens? Torpor or nothing? I believe inferior Cryptic Mission should be unusable on a vampire with no blood, but this is being checked on. Superior Cryptic Mission would give the acting vampire a blood with no ill effect on its minion. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.

Thomas R Wylie

By the way, the lack of a "dodge with first strike" card is not evidence that dodge will override first strike. That happens to be true, but the lack of such a card is irrelevant. [ quoted text not captured ]

Thomas R Wylie

<matt...@utdallas.edu> wrote: >> 4) Dodge will cancel a first strike. >Why? Because it negates the opposing strike. It's like combat ends in that it ignores first strike precedence. >It seems to me that a dodge <shouldn't> negate a first strike because the >damage has been _resolved_ before the vampire has a chance to even play >it's strike "dodge"... A first strike is resolved before the other strike is *resolved*; it isn't resolved before the other strike can be played. A Dodge has its effect as the strike is played, much like combat ends. >> 6) Fast Hands: Can you attempt to steal equipment if your opponent >> has none? Yes >How is this different that using the Anarch Troublemaker when your prey >has no vamps? You're simply setting vampire's strike to something. You did accomplish something, namely set the vampire's strike; the rule doesn't look ahead to see whether the strike will do anything useful. >> 7) Barrens: Can you use it if you have no cards in your hand? Yes >Same question. I believe that you would still draw a card, hence using the Barrens is useful. >> 12) If I have a vampire that has no blood on it can I skip the Minion >> phase to avoid hunting? No >Is this a reversal of the rulebook? It's how the game should be played. Whether this is clarifies or overrides the rulebook is unclear (to me, anyway). [ quoted text not captured ]