rec.games.trading-cards.jyhad

JYHAD: (Tom) Reaction,Voting,suggestions???

7 messages from 6 participants · 29 August 1994 – 02 September 1994 · rec.games.deckmaster
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Rock Climbing Wolf

Two hopefully quick questions: <1> Can reaction cards ever be played in your turn? I am referring to 2 specific situations. The first is a reaction card that allows you votes. I know the rules specify that reaction cards cannot be played during your turn, but I wasn't sure if that was an error, or if that was a specific limitation of that card. Second, a friend tried to play a reaction card (I think it was called 'Delayed Tactics') to a vote called by another methuselah after he burned a vampire in torpor (oops, he diablarized it!) for a bloodhunt. In the spirit of the game, our group felt that instead, reaction cards could only be played in response to another methuselah's action, and not your own. <2> I've never suggested card possibilities before, and I was wondering who we would write to give suggestions, if anyone. For example, an action card which allows a minion to untap other minions controlled by the same methuselah, at a cost of the minions blood, or even a reaction card. Our group has played many games already, and we all have a subtle feeling like things are to restrictive. I know, that as expansions come out, that this will correct itself. Thanks for your time, Christian Stone

Jammer

I did not catch the restriction in the rules about the reaction cards not being able to be played during your turn. I feel that reaction cards should be only allowed to be played as a reaction to another methusela's actions. This means no reacting to your own minion's actions and other such things. As for the restriction that they not be played during your turn I think that is bogus. as long as you are directly reacting to another methusela's actions you should be able to play the card.

Doug DeJulio

In article <33thsd$hq5@vixen.cso.uiuc.edu>, Jammer <davebeed@superdec.uni.uiuc.edu> wrote: > I did not catch the restriction in the rules about the reaction cards > not being able to be played during your turn. I feel that reaction > cards should be only allowed to be played as a reaction to another > methusela's actions. This means no reacting to your own minion's > actions and other such things. As for the restriction that they not > be played during your turn I think that is bogus. as long as you are > directly reacting to another methusela's actions you should be able to > play the card. But how often does that come up? The only card I've seen that lets you take actions when it's not your turn is Malkavian Madness Network. Sure, that could be used to let you bleed at +stealth during your Prey's turn, and the limit that they couldn't play any +intercept Reaction cards at that time could really hurt, but then, MMN is supposed to be a pretty cool card, no? An insane Malkavian getting secret information from out of nowhere should be able to pull off some nasty stuff. -- Doug DeJulio ddj@zardoz.elbows.org

Tom Wylie

Rock Climbing Wolf <wolfgang@wam.umd.edu> wrote: > <1> Can reaction cards ever be played in your turn?... No. There are some vote cards which only modify your votes, and there are some vote cards which only modify other Methusaleh's votes. Just hope you have the right kind in your hand ;) >Second, a friend tried to play a reaction card (I think it was called >'Delayed Tactics') to a vote called by another methuselah after he burned a >vampire in torpor (oops, he diablarized it!) for a bloodhunt... You cannot play action modifier or reaction cards to modify a bloodhunt vote (section 17.1), as no action was taken to call the vote. > <2> I've never suggested card possibilities before, and I was wondering who >we would write to give suggestions, if anyone... I strongly suspect that Jyhad card ideas will follow the same policy as Magic card ideas, namely that we don't take individual card ideas but will look at ideas for expansion sets. Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.

Sir Geoffrey

In message <33tm8u$bbo@perv.hal.COM>, aahz@hal.COM (Tom Wylie) writes: +>>Ross Bellinger <bellinge@emr1.emr.ca> wrote: +>>Some cards specify they are only useable once per combat, does this imply +>>that even if a PRESS is used to start a new combat round the card may not +>>be used again? +>Right. +>> ie: My shotgun, which does 3 damage is useable once per combat. So if +>> I use it in the first round, I am not allowed to use it again in +>> rounds which follow due to a press? +>No, since it's the same combat. This I agree with... +>>The examples in section 15 of the rulebook get me confused on this subj. +>>I always figured I just couldn't use the weapon again for another +>>strike this combat round, but now it might be I acn't use them again +>>period until after all combat ends! +>Most weapons say you can use them each strike. The shotgun is an +}exception to that general design principle. The Grenade as well I would assume??? :) +>> Also, does range reset after a press?... +>Yes. Every round always starts at close range, no matter which range +>the previous round was at. EXCEPT under additional strikes.... (Page 33) "All additional strikes take place at the same range." +>Tom Wylie rec.games.deckmaster Network Representative for +>aahz@hal.com Wizards of the Coast, Inc. Or is that a typo? :) I SPEAK FOR ME!! To try and foist my opnions off as those of my employer or employer's employer (isn't contract work complicated?) would be ludicrous and probably result in the loss of my job, and my access... thusly, if I were to try and represent either of them, I'd be committing electronic suicide... NO WAY!! -- Sir Geoffrey news@tyr.scnet.rl.af.mil

Tom Wylie

Sir Geoffrey <NEWS@tyr.scnet.rl.af.mil> wrote: >+>Most weapons say you can use them each strike. The shotgun is an >+}exception to that general design principle. >The Grenade as well I would assume??? :) The Grenade is burned when used, so therefore is usable only once. >+>> Also, does range reset after a press?... >+>Yes. Every round always starts at close range, no matter which range >+>the previous round was at. >EXCEPT under additional strikes.... (Page 33) "All additional strikes take >place at the same range." All additional strikes would happen during that same round, so what I said does not apply :) Only if the combat presses to another round does the range reset. Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.

Mark A Biggar

In article <1994Sep1.175230.293@news.rlcn.rl.af.mil> NEWS@tyr.scnet.rl.af.mil writes: >+>> Also, does range reset after a press?... >+>Yes. Every round always starts at close range, no matter which range >+>the previous round was at. >EXCEPT under additional strikes.... (Page 33) "All additional strikes take >place at the same range." No that mean that additional strikes THIS round are done at the same range as the first strike THIS round. On the next combat round (if any) any additional strikes will be at the same range set of that round, and so on. -- Mark Biggar mab@wdl.lroal.com