rec.games.trading-cards.jyhad

(LSJ)Agg damage and additional strikes

2 messages from 2 participants · 10 December 1997
original thread on Google Groups

Celt

LSJ, What happens if vampire A plays wolf claws and blur. Does the second strike even take place? What if vampire B plays fortitude cards? I wont to know how and when the agg damage works it's magic and what the timing is. Thanks -- Celt Remove the *'s to email

LSJ

Celt wrote: > What happens if vampire A plays wolf claws and blur. Does the second > strike even take place? What if vampire B plays fortitude cards? I wont > to know how and when the agg damage works it's magic and what the timing > is. agg damage works when it resolves. In the case of damage done by a strike, it works when the strike resolves. Which is before Blur can be played. If the target vampire doesn't prevent the damage, then he goes to torpor. This ends combat, since combat ends any time one (or both) of the combatants is no longer ready. So Blur cannot be played, since it is a combat card and there is no more combat. If the agg damage was prevented (with "fortitude cards" or whatever), and this prevention is enough to keep the target out of torpor (and keep him in the ready region), then combat doesn't end and vampire A can play Blur. -- L. Scott Johnson (vte...@wizards.com) Official VtES Net.Rep for Wizards of the Coast. (*) - Subject to review by Rules Team