rec.games.trading-cards.jyhad

[LSJ]Lazverinus + Torn Signpost

7 messages from 6 participants · 02 March 2002
original thread on Google Groups

Shaun McIsaac

If Lazverinus plays torn signpost, will he have 3 strength or 5?

Chris Berger

"Shaun McIsaac" <smci...@onesourcecorp.com> wrote in message news:8f507d2e.02030...@posting.google.com... > If Lazverinus plays torn signpost, will he have 3 strength or 5? 3 + 2 = 5.

Sacha

smci...@onesourcecorp.com (Shaun McIsaac) wrote in message news:<8f507d2e.02030...@posting.google.com>... > If Lazverinus plays torn signpost, will he have 3 strength or 5? The hand damage is set to three by the torn and card text from Lasvernous increases this to five. Pc.

Raille

[ quoted text not captured ] I believe that the TS Sets your hand damage. That is Lazverinus should have 3 after playing a TS. Raille

James Coupe

In message <8f507d2e.02030...@posting.google.com>, Shaun McIsaac <smci...@onesourcecorp.com> writes: >If Lazverinus plays torn signpost, will he have 3 strength or 5? 5. Torn Signpost sets his base strength (which on all vampires is a default of 1) to 3. His +2 strength then applies. -- James Coupe but I lust after the raw pow0r of c. PGP 0x5D623D5D together with the humping great EBD690ECD7A1FB457CA2 elephant arse of gnome. 13D7E668C3695D623D5D - Vashti

James Coupe

In message <3C80AA21...@spamcop.net>, Raille <rai...@spamcop.net> writes: >I believe that the TS Sets your hand damage. That is Lazverinus should >have 3 after playing a TS. He has a base of 3. His card text then adds 2 to this. [ quoted text not captured ]

LSJ

[ quoted text not captured ] Correct. Laz's strength modifier remains in effect. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/