rec.games.trading-cards.jyhad

At LSJ's request:

28 messages from 7 participants · 28 July 2009
original thread on Google Groups

Bill Ricardi

Hey, you wanted this in a separate thread. :) Soul Gem of Etrius - Unique equipment. If the vampire with this equipment is burned, draw the top vampire from your crypt. If that vampire is younger, put the Soul Gem on him or her and move him or her to your ready region with blood from the blood bank equal to his or her capacity; otherwise, move that vampire to your uncontrolled region (and burn the Soul Gem). If bearer is diablerized, the diablerizing vampire cannot take the Soul Gem. Tupdog - Sabbat. Tremere antitribu slave: Visceratika cards cost Tupdog 1 less blood to play. Tupdog may enter combat with any minion as a (D) action. Tupdogs are not unique. At the end of your minion phase, burn Tupdog and move the top card from your crypt to your uncontrolled region. Flight. This is an All Tupdog crypt: Tupdog gets a skill card during master phase, and a Soul Gem during minion. He survives until the end of the minion phase. A) What happens? B) Is the 'end of the minion phase' a one time event that only triggers one series of events or is it a period at the end of of the minion phase that can spawn multiple iterations of 'end of minion phase' triggers as they occur? Or something else? C) Is a timing breakdown that is this specific (how cleanup at end of phases work, spawning end of phase checks after the first sweep, etc) stated anywhere in the official rulebook?

Kevin M.

Bill Ricardi wrote: > C) Is a timing breakdown that is this specific (how cleanup at end of > phases work, spawning end of phase checks after the first sweep, etc) > stated anywhere in the official rulebook? Why would it need to be? If you are playing with cards which say "end of minion phase" then it happens at the end of your minion phase, i.e. when you, the player, are done with your minion phase. That's pretty self-explanitory, even to the new player. If you aren't using cards which say "end of minion phase" (or "end of X phase") then who cares? Although there may be an exception needed for "end of turn" effects, since those currently happen in the discard phase, since VTES has no "end of turn" phase as of yet. Kevin M., Prince of Las Vegas "Know your enemy and know yourself; in one-thousand battles you shall never be in peril." -- Sun Tzu, *The Art of War* "Contentment...Complacency...Catastrophe!" -- Joseph Chevalier Please visit VTESville daily! http://vtesville.myminicity.com/

John Flournoy

On Jul 27, 6:30 pm, "Kevin M." <youw...@imaspammer.org> wrote: > Bill Ricardi wrote: > > C) Is a timing breakdown that is this specific (how cleanup at end of > > phases work, spawning end of phase checks after the first sweep, etc) > > stated anywhere in the official rulebook? > > Why would it need to be? If you are playing with cards which say > "end of minion phase" then it happens at the end of your minion phase, > i.e. when you, the player, are done with your minion phase. That's > pretty self-explanitory, even to the new player. If you aren't using > cards which say "end of minion phase" (or "end of X phase") then > who cares? Well, he _is_ using "end of minion phase" cards, so he cares. The question is what happens when a card with an "end of minion phase" effect comes into play in the "end of minion phase" window. Specifically, Tupdog #1 burns at the end of your minion phase. The Soul Gem activates in response, bringing Tupdog #2 into play immediately. Does Tupdog #2 instantaneously burn? I.e., is it still your "end of minion phase" after the first Tupdog burns, and thus the new Tupdog sees "it's still the end of my minion phase, thus I burn from my own text"? -John Flournoy

LSJ

Bill Ricardi wrote: > Hey, you wanted this in a separate thread. :) > > Soul Gem of Etrius - Unique equipment. If the vampire with this > equipment is burned, draw the top vampire from your crypt. If that > vampire is younger, put the Soul Gem on him or her and move him or her > to your ready region with blood from the blood bank equal to his or > her capacity; otherwise, move that vampire to your uncontrolled region > (and burn the Soul Gem). If bearer is diablerized, the diablerizing > vampire cannot take the Soul Gem. > > Tupdog - Sabbat. Tremere antitribu slave: Visceratika cards cost > Tupdog 1 less blood to play. Tupdog may enter combat with any minion > as a (D) action. Tupdogs are not unique. At the end of your minion > phase, burn Tupdog and move the top card from your crypt to your > uncontrolled region. Flight. > > This is an All Tupdog crypt: > > Tupdog gets a skill card during master phase, and a Soul Gem during > minion. He survives until the end of the minion phase. > > A) What happens? His card text burns him (since we're at the end of the minion phase). That causes Soul Gem's card text to draw the next Tupdog from the crypt. Being younger, it enters play with the Gem. His card text burns him (since we're at the end of the minion phase). That causes Soul Gem's card text to draw the next Tupdog from the crypt. Being otherwise (i.e., not younger), he is placed in the uncontrolled region and the Gem is burned. > B) Is the 'end of the minion phase' a one time event that only > triggers > one series of events or is it a period at the end of of the minion > phase that can spawn multiple iterations of 'end of minion phase' > triggers as they occur? Or something else? It is a description of the end of the minion phase (i.e., when you're trying to end the minion phase and move on to the influence phase, or, if the turn is ending by the active Methsuelah being ousted, on to the next player's untap phase). > C) Is a timing breakdown that is this specific (how cleanup at end of > phases work, spawning end of phase checks after the first sweep, etc) > stated anywhere in the official rulebook? No. The rulebook doesn't break down how each card's descriptive text works. There are no special terms like spawning or sweep or the like to define or handle in this case, just Tupdog's descriptive text.

Malone

[ quoted text not captured ] What about the two burned Tupdogs whose text brings two more cards from crypt to uncontrolled? Shouldn't it be: Tupdog I (with Gem and 2 capacity) burns, his text moves Tupdog II from crypt to uncontrolled. The Gem's text moves Tupdog III from crypt to ready, with Gem and 1 capacity. Tupdog III burns. His text moves Tupdog IV from crypt to uncontrolled. The Gem's text moves Tupdog V from crypt to uncontrolled and the Gem burns.

LSJ

[ quoted text not captured ] Sure. I was just answering the question about the cascading effect of the Soul Gem and the timing window.

Bill Ricardi

On Jul 28, 2:44 pm, LSJ <vtes...@white-wolf.com> wrote: > Sure. I was just answering the question about the cascading effect of the Soul > Gem and the timing window. Question: The first Tupdog burns, bringing out a second Tupdog with a soul gem on him. I then Heidelberg the Soul Gem and the blood to another minion as an optional effect (since this is not during an action). As I understand it, I have the option to hunt with my empty Tupdog before I am required to burn him, correct?

Jozxyqk

[ quoted text not captured ] > Question: [ quoted text not captured ] You _must_ hunt with the Tupdog before you are required to burn him. It's still your minion phase and you have a new mandatory unresolved action.

Bill Ricardi

On Jul 28, 5:55 pm, Jozxyqk <jfeue...@eecs.tufts.edu> wrote: > Bill Ricardi <billrica...@googlemail.com> wrote: > You _must_ hunt with the Tupdog before you are required to burn him. > It's still your minion phase and you have a new mandatory unresolved > action. So when you have a mandatory action (hunting) and a mandatory effect (burning Tupdog) due, the action always takes precedence? "If you have two or more minions with mandatory actions, they may be done in the order you choose." But this doesn't apply if one is an action and one is an effect? The "If a single minion has two or more different mandatory actions, then he is "stuck" and cannot take any action" clause doesn't apply, because one of the two mandatories is an effect (not an action)?

Jozxyqk

Bill Ricardi <billr...@googlemail.com> wrote: > > You _must_ hunt with the Tupdog before you are required to burn him. > > It's still your minion phase and you have a new mandatory unresolved > > action. > The "If a single minion has two or more different > mandatory actions, then he is "stuck" and cannot take any action" > clause doesn't apply, because one of the two mandatories is an effect > (not an action)? That sentence is only about actions, right. And you can't end your minion phase until you are finished with your mandatory actions. Maybe I shouldn't mention this, but there was a time (very recently) when you could be in a timing window that was "at the end of the minion phase" but "after I'm done with actions", so empty vampires weren't forced to hunt if they became ready and untapped after that point (i.e. untapping with a Rutor's Hand, or in your Tupdog example). At that time, your situation would have a different answer. But since Keepers of Tradition, when Madness Network Mechanics were cleaned up, this window no longer exists. The minion phase is the minion phase. Welcome to the International Obscure Loophole Question Club, by the way. Took you long enough to realize that this is what the newsgroup is for. If I was still actively updating monocleofclarity.com (and maybe I will someday), this line of questioning would probably go up there.

Bill Ricardi

On Jul 28, 6:13 pm, Jozxyqk <jfeue...@eecs.tufts.edu> wrote: > Bill Ricardi <billrica...@googlemail.com> wrote: > > > You _must_ hunt with the Tupdog before you are required to burn him. > > > It's still your minion phase and you have a new mandatory unresolved > > > action. > > The "If a single minion has two or more different > > mandatory actions, then he is "stuck" and cannot take any action" > > clause doesn't apply, because one of the two mandatories is an effect > > (not an action)? > > That sentence is only about actions, right. > And you can't end your minion phase until you are finished with your > mandatory actions. Sounds about right. > Maybe I shouldn't mention this, but there was a time (very recently) > when you could be in a timing window that was "at the end of the minion > phase" but "after I'm done with actions", so empty vampires weren't forced > to hunt if they became ready and untapped after that point (i.e. untapping > with a Rutor's Hand, or in your Tupdog example). At that time, your situation > would have a different answer. I know. > But since Keepers of Tradition, when Madness Network Mechanics were cleaned > up, this window no longer exists. The minion phase is the minion phase. Yup. > Welcome to the International Obscure Loophole Question Club, by the way. > Took you long enough to realize that this is what the newsgroup is for. No, I'm still abusing the newsgroup to make a point, but it DOES get funnier every day! > If I was still actively updating monocleofclarity.com (and maybe I will > someday), this line of questioning would probably go up there. Excellent.

witness1

[ quoted text not captured ] You're at the end of the minion phase. You've already had an all-pass on actions being taken, so you don't take any more actions. (Yes, this is actually a good example of something that could be better-clarified in the rulebook). -witness1

Bill Ricardi

[ quoted text not captured ] So you're of the opinion that the KoT cleanup of Madness Network Mechanics DOESN'T apply here?

witness1

[ quoted text not captured ] Apparently >.< -witness1

LSJ

witness1 wrote: > On Jul 28, 12:30 pm, Bill Ricardi <billrica...@googlemail.com> wrote: >> On Jul 28, 2:44 pm, LSJ <vtes...@white-wolf.com> wrote: >> >>> Sure. I was just answering the question about the cascading effect of the Soul >>> Gem and the timing window. >> Question: >> >> The first Tupdog burns, bringing out a second Tupdog with a soul gem >> on him. I then Heidelberg the Soul Gem and the blood to another minion >> as an optional effect (since this is not during an action). As I >> understand it, I have the option to hunt with my empty Tupdog before I >> am required to burn him, correct? > > You're at the end of the minion phase. You've already had an all-pass > on actions being taken, so you don't take any more actions. Correct.

Bill Ricardi

On Jul 28, 6:26 pm, witness1 <jwnewqu...@bellsouth.net> wrote: > Apparently >.< > > -witness1 Hmmmm, I'm guessing it's LSJ time.

LSJ

[ quoted text not captured ] Right. Madness Network and Enkil Cog work with actions. Once you're done with actions, you end the minion phase. Like doing end of round stuff after all-pass on pressing. Just because some end-of-round effect is applied doesn't mean you can go back and press.

Jozxyqk

[ quoted text not captured ] And some people (like myself) are often wrong with their "intuitive" analysis of obscure situations, which is why we have Scott here to set us straight. If this situation ever arises in a real game, you win $5.

Bill Ricardi

On Jul 28, 6:28 pm, LSJ <vtes...@white-wolf.com> wrote: > > You're at the end of the minion phase. You've already had an all-pass > > on actions being taken, so you don't take any more actions. > > Correct. Wow right on cue. o-o So, to sum up, once you've had an all pass on actions, you CANNOT take mandatory actions, correct? Would you agree that this is a contradiction in the rules, unless your definition of 'mandatory' is nonstandard (and it isn't in the list of defined terms, sadly)?

Bill Ricardi

On Jul 28, 6:39 pm, Jozxyqk <jfeue...@eecs.tufts.edu> wrote: > And some people (like myself) are often wrong with their "intuitive" analysis > of obscure situations, which is why we have Scott here to set us straight. > > If this situation ever arises in a real game, you win $5. Well if it worked the other way, there would be real reasons to MAKE it arise in a real game. And other, similar situations. Sadly, it apparently doesn't work. :)

witness1

[ quoted text not captured ] No. It's also not a contradiction that a vampire with a mandatory action may not take it during the Influence Phase, or another Methuselah's turn. -witness1

Bill Ricardi

On Jul 28, 6:47 pm, witness1 <jwnewqu...@bellsouth.net> wrote: > No. It's also not a contradiction that a vampire with a mandatory > action may not take it during the Influence Phase, or another > Methuselah's turn. I think you've lost the thread. This is all taking place at 'the end of the minion phase', when Tupdog would burn, trigger the Soul Gem, produce a new Tupdog, Castle off his blood and Gem, Empty Tupdog who is not allowed to hunt and must burn with a whimper..

witness1

[ quoted text not captured ] At the end of the minion phase, correct. Not during the minion phase, when actions are performed. You can tell that you're past the part where actions are performed, because that's the only meaningful reading of "end of the minion phase". -witness1

Bill Ricardi

On Jul 28, 7:11 pm, witness1 <jwnewqu...@bellsouth.net> wrote: > At the end of the minion phase, correct. Not during the minion phase, > when actions are performed. You can tell that you're past the part > where actions are performed, because that's the only meaningful > reading of "end of the minion phase". Wonderful. And what exactly is your 'meaningful reading' of the word 'mandatory'? I've been reminded MANY times in the past couple of days that 'the end of your minion phase is still your minion phase'. Minion phase rules should still apply. If they do not, then this 'meaningful reading' should be included in the rules. By the way, this is one of over a hundred examples I can give of bizarre timing and card interaction in the game that could be cleared up by standardizing text and better defining terms in the rule book. Here's the issue: If it takes 3 days to convince people that there MIGHT be an issue, it would take a year to go through them all. And frankly, 3 days is already too much effort for me for 'might'. So yeah, best of luck to anyone who cares about these sorts of issues.

witness1

On Jul 28, 2:24 pm, Bill Ricardi <billrica...@googlemail.com> wrote: > On Jul 28, 7:11 pm, witness1 <jwnewqu...@bellsouth.net> wrote: > > > At the end of the minion phase, correct. Not during the minion phase, > > when actions are performed. You can tell that you're past the part > > where actions are performed, because that's the only meaningful > > reading of "end of the minion phase". > > Wonderful. And what exactly is your 'meaningful reading' of the word > 'mandatory'? The same as it ever was: You can't move past a timing step with a mandatory effect left unplayed in that step. In your example, you've already passed the step where you would take actions before giving yourself a mandatory action, so the result is the same as if you'd used Heidelburg in your Influence phase or on another player's turn to give yourself a mandatory action. You still can't take actions. > I've been reminded MANY times in the past couple of days > that 'the end of your minion phase is still your minion phase'. Minion > phase rules should still apply. If they do not, then this 'meaningful > reading' should be included in the rules. If you'd like to suggest a definition of "end of a phase" in which the phase isn't actually ending, but is instead continuing, go ahead. > By the way, this is one of over a hundred examples I can give of > bizarre timing and card interaction in the game that could be cleared > up by standardizing text and better defining terms in the rule book. > Here's the issue: If it takes 3 days to convince people that there > MIGHT be an issue, it would take a year to go through them all. And > frankly, 3 days is already too much effort for me for 'might'. > > So yeah, best of luck to anyone who cares about these sorts of issues. I've already acknowledged that they could stand to be clarified. Nonetheless, the specific issues you're bringing forth aren't hard to resolve if you read and apply the sequencing rules and card text. You'd have had more luck sticking with the "hunt, hunting, hunts, took a hunt action" standardization. Or talking about Orun versus Wormwood. Or any of the times LSJ's explanation of a ruling amounted to "I had to choose one, so I chose that one". Or if you'd acknowledged the great improvement in recent years of templating generally in VtES. Or if you'd taken the time to research how VTES traditionally handles errata (i.e., don't issue it unless there's a major immediate problem) and exhibited an understating its pros and cons (pro: players rarely have to play with a version of the card that doesn't do what it actually says without having the opportunity to acquire a version with the updated text, con: standardization takes significantly more time and may never be fully realized as some cards just don't get reprinted). -witness1

John Flournoy

[ quoted text not captured ] In a way, it does - Madness Network doesn't say 'you can take actions at the end of a minion phase'. It allows you to take them _in_ someone else's minion phase, i.e. during it, before they get to the end of the phase - in fact, they can't get to the 'end of minion phase' until you (and every other methuselah) have declined the option to take Madness Network/Cog-granted actions as well. -John Flournoy

John Flournoy

> By the way, this is one of over a hundred examples I can give of > bizarre timing and card interaction in the game that could be cleared > up by standardizing text and better defining terms in the rule book. > Here's the issue: If it takes 3 days to convince people that there > MIGHT be an issue, it would take a year to go through them all. And > frankly, 3 days is already too much effort for me for 'might'. > > So yeah, best of luck to anyone who cares about these sorts of issues. Perhaps if you think that standardizing text and better definiing terms in the rulebook would help, you could offer suggestions as to how to specifically standardize and better define it - in a way that doesn't end up changing the rules - instead of merely pointing out the places where it is needed. Cause it's a lot easier to debate if a specific new wording or inclusion would help make matters clearer than if some hypothetical inclusion would be worth the effort of adding it to the rulebook. -John Flournoy

John Flournoy

On Jul 28, 1:24 pm, Bill Ricardi <billrica...@googlemail.com> wrote: > On Jul 28, 7:11 pm, witness1 <jwnewqu...@bellsouth.net> wrote: > > > At the end of the minion phase, correct. Not during the minion phase, > > when actions are performed. You can tell that you're past the part > > where actions are performed, because that's the only meaningful > > reading of "end of the minion phase". > > Wonderful. And what exactly is your 'meaningful reading' of the word > 'mandatory'? I've been reminded MANY times in the past couple of days > that 'the end of your minion phase is still your minion phase'. Minion > phase rules should still apply. If they do not, then this 'meaningful > reading' should be included in the rules. "Mandatory" is not a word existing in a vaccuum. As has been noted several times over, the relevant phrase "Mandatory action" means "An action you must take when and only when you are able to act." Just as how an newly-empty, tapped vampire does not get to take his "mandatory action" of hunting in the middle of a minion phase - because he is not able to take any actions while tapped - the Tupdog of the initial example does not get to take his "mandatory action" of hunting because the 'end of phase' is past the point where actions can be taken (by anyone, for any reason.) Just as a Hermana Minor does not get to take the "mandatory" hunt when emptied by entering play during an influence phase or during your prey's immediately following untap phase. The end of the minion phase is still your minion phase, as people keep telling you. The rules that apply to the minion phase absolutely _do_ still apply, to wit: You, the acting player, take all the actions you want. At some point, you say "I am done taking actions; I won't take any more." At this point, sequencing rules still apply and the opportunity exists for other Methuselahs to play effects and/or cards during your minion phase (which includes "I take an action granted to me out-of-turn by this effect."). That opportunity exists whether or not they actually utilize it. And if they _don't_ utilize it, you don't get to say "well, I lied, I am going to take more actions now. Yet you can use effects during your minion phase in that 'after I have declined to take more actions' window, that clearly exists when you say "no more actions". Some of those effects might result in a minion having a pending mandatory action on their next opportunity to act, like Heidleburg, or Rutor's, or the Soul Gem. None of that allows you to say "I lied, I wasn't done with actions after all even though I said I was and nobody took the opportunity to act after me." None of that allows you to take _any_ more actions, mandatory or otherwise. This is parallel to the notion that you do not get to play pre-range cards in a combat, wait to see if your opponent wants to play any, and then play more - or say "i'm done modifying this bleed" and then go "you didn't bounce it? Okay now I play Conditioning" - the rules are clear about the sequencing of things and how you cannot undo a declared 'pass' unless specifically given a new chance to declare. Basically, it seems that a lot of your confusion revolves around the notion that "the minion phase" consists _only_ of minions taking actions, and that there cannot possibly be any portion of a minion phase where actions cannot be taken. As a counter example: My Frederick the Weak has Bum's Rushed your Tupdog. In the middle of combat, my untapped, ready, (Clan Impersonated to !Brujah) Rex spends his last blood on a Save Face for Frederick. It's clearly still "during my minion phase" - not at the end, but right in the middle of it. Rex is untapped, and empty, and thus has a mandatory hunt. Yet he cannot take it right now, because he cannot act until the combat is over and more actions can be taken. That does not make his action any less "mandatory", nor does it absolve him of having to take the action at the next opportunity that he can - but he has to wait until a point in this minion phase where actions can be declared. And if my Frederick dunks your Fame'd Tupdog in the next round, ousting you and triggering my Last Stand, i.e. ending my turn instantly, Rex doesn't hunt. Even though he had a "mandatory" action pending well before the 'end of phase' for my minion phase; even though he was untapped and empty and "must" hunt before I even said "I'm done taking actions." "Mandatory" is not in and of itself meaningful. "Mandatory action" has meaning, and that meaning includes "if you can" not "..breaking the rules about when you can or cannot act." -John Flournoy