rec.games.trading-cards.jyhad

Sabbat Card list wanted

2 messages from 2 participants · 02 July 1997 – 03 July 1997
original thread on Google Groups

Dustin Cote

If anyone could post or email a coyp of the Sabbat card listing, I'd be extremely grateful. I promised our card shop i could find one quickly (but didn't realize the traffic on the NG has slowed down) I know beggars can't be choosers, but the format easiest to read for us is basically, Vampires by clan, and the rest alphabetical, or even broken down by master/action/equip/ etc As long as the rarities are on there too! thanks dustin

L. Scott Johnson

[ quoted text not captured ] Here're the lists formatted by Shane Travis, based on the text file he retrieved from the WotC site. The first list is vampires by clan. The second is library cards alphabetically. From: ro...@duke.usask.ca (Nicole Roy) Newsgroups: rec.games.trading-cards.jyhad Subject: SABBAT SPOILERS: VAMPIRES Date: 1 Nov 1996 06:30:11 GMT Sabbat Vampires. 'Nuff said. Shane H.W. Travis | Unquestionably, there is progress. The average ro...@duke.usask.ca | American now pays out twice as much in taxes as Saskatoon, Saskatchewan | he formerly got in wages. -- H. L. Mencken =============================== Cut Here ================================== SABBAT - VAMPIRES ----------------- The following is a list of all vampires from the Sabbat expansion card set for Vampire: The Eternal Struggle (formerly Jyhad). Vampires are sorted alphabetically within their clans, and the clans themselves are also presented alphabetically. If you find any mistakes in this list, contact me at: ro...@duke.usask.ca and I shall correct them ASAP. Permission is given to re-post, reproduce or archive this list, so long as it is not for profit, and this preamble remains with the actual spoilers. Legal Stuff: All cards and card texts are Copyright 1996 Wizards of the Coast, Inc. Dark Sovereigns, Vampire: The Eternal Struggle, Jyhad, Ancient Hearts, and Sabbat are Trademarks of Wizards of the Coast, Inc. Format Notes ------------ All cards conform to the following format: Name Clan (and title if app.) Capacity Disciplines Additional Abilities/Notes Artist Disciplines are always presented alphabetically, and are represented by: ani ANI - Animalism aus AUS - Auspex cel CEL - Celerity chi CHI - Chimerstry dom DOM - Dominate for FOR - Fortitude nec NEC - Necromancy obf OBF - Obfuscate obt OBT - Obtenebration pot POT - Potence pre PRE - Presence pro PRO - Protean tha THA - Thaumaturgy vic VIC - Vicissitude (All CAPS indicate Superior level) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SABBAT VAMPIRES =============== BRUJAH ANTITRIBU ---------------- Bronwen Brujah Antitribu Priscus Capacity: 10 Disciplines: CEL dom obt POT PRE Sabbat Priscus: Once each combat, Bronwen may dodge as a strike. Artist: Ken Meyer, Jr. Dodd Brujah Antitribu Capacity: 5 Disciplines: CEL dom pre Brujah Antitribu Sabbat Artist: Tim Bradstreet & Grant Goleash Frederick the Weak Brujah Antitribu Capacity: 2 Disciplines: pre Sabbat Artist: Mike Dringenberg Hugo Brujah Antitribu Capacity: 4 Disciplines: POT pre vic Sabbat: Hugo gets -1 intercept against Lasombra and Tzimisces. Artist: Anson Maddocks Jacko Brujah Antitribu Capacity: 8 Disciplines: CEL obt POT PRE Sabbat: Jacko gets an optional additional strike during the first round of combat. This does not count against his additional strikes for that round. Artist: Tim Bradstreet & Grant Goleash Jacob Bragg Brujah Antitribu Capacity: 3 Disciplines: cel pot Sabbat Artist: Ash Arnett Richter, The Templar of Du Mont Brujah Antitribu Capacity: 7 Disciplines: CEL for POT pre Sabbat: +1 hand damage Artist: Max Shade Fellwalker Rigby, Crusade Vanguard Brujah Antitribu Capacity: 5 Disciplines: aus CEL pot PRE Sabbat: If Rigby attempts to block a Sabbat vampire and fails, and if any of your predator's Bishops are not at full capacity, move 1 blood from Rigby to one of those Bishops. Artist: Larry Snelly Salinger Brujah Antitribu Archbishop Capacity: 9 Disciplines: CEL POT PRE tha Sabbat Archbishop of Philadelphia: As a (D) action, Salinger may enter combat with any Lasombra or Tzimisce. +1 bleed Artist: Larry Snelly Sarah Brando Brujah Antitribu Capacity: 3 Disciplines: CEL Sabbat: Sarah gets -1 stealth on each (D) action she attempts against a Methuselah who controls a ready Bishop or Archbishop. Artist: Alan Rabinowitz Sela Brujah Antitribu Bishop Capacity: 6 Disciplines: cel obt POT PRE Sabbat Bishop: If Sela becomes an Archbishop, each ready Bishop controlled by your prey burns 1 blood. +1 bleed Artist: Sandra Everingham GANGREL ANTITRIBU ----------------- Blaise Gangrel Antitribu Capacity: 7 Disciplines: ANI CEL obf vic Sabbat: +1 hand damage Artist: Ken Meyer, Jr. Caitlin Gangrel Antitribu Bishop Capacity: 5 Disciplines: ANI aus dom PRO Sabbat Bishop Artist: Doug Alexander Genevieve Gangrel Antitribu Priscus Capacity: 10 Disciplines: ANI aus dom FOR PRO Sabbat Priscus: Genevieve gets one additional vote during each political action. Artist: Larry Snelly Leon Gangrel Antitribu Capacity: 3 Disciplines: ani for Sabbat: Gangrel antitribu get -1 intercept against Leon. Artist: John Bolton Luther Gangrel Antitribu Capacity: 6 Disciplines: ANI for obt pro Sabbat: Luther gets +1 bleed against any Methuselah who controls a Pander. Artist: Mike Dringenberg Monique Gangrel Antitribu Capacity: 5 Disciplines: ani aus for pro Sabbat Artist: Max Shade Fellwalker Pieter Gangrel Antitribu Capacity: 6 Disciplines: for OBF PRO tha Sabbat Artist: Peter Venters Sadie Gangrel Antitribu Capacity: 2 Disciplines: pro Sabbat Artist: Sandra Everingham Samantha Gangrel Antitribu Bishop Capacity: 10 Disciplines: ani CEL OBF PRO tha Sabbat Bishop: Samantha's hand damage is aggravated. She gets +1 intercept against Lasombra. Artist: Ken Meyer, Jr. Shane Grimald Gangrel Antitribu Capacity: 4 Disciplines: ani dom pot Sabbat Artist: Zina Saunders Zachary Gangrel Antitribu Capacity: 7 Disciplines: CEL for OBF pre PRO Sabbat Artist: Mark Tedin LASOMBRA -------- Aaron Duggan, Cameron's Toady Lasombra Capacity: 2 Disciplines: obt Sabbat Artist: Eric LaCombe Alvaro, The Scion of Angelica Lasombra Archbishop Capacity: 9 Disciplines: OBT POT dom pre Sabbat Archbishop of Pittsburgh: If Alvaro abstains during a political action, he gains 2 blood at the end of that action. +1 bleed Artist: Scott Fischer Angelica, The Canonicus Lasombra Cardinal Capacity: 10 Disciplines: OBT DOM POT cel obf Sabbat Cardinal: Once each time Angelica attempts to block, you may burn X master cards from your hand to give her +X intercept. Artist: John Bolton Antonio Delgado Lasombra Archbishop Capacity: 9 Disciplines: OBT DOM POT tha Sabbat Archbishop of Atlanta: If Antonio performs a successful political action, untap him at the end of the turn. Artist: Max Shade Fellwalker Aurora Van Brande, Paladin Lasombra Capacity: 6 Disciplines: OBT dom pot for Sabbat: Aurora may inflict 1R damage as a strike. Artist: Doug Alexander Cameron Lasombra Capacity: 3 Disciplines: dom pot Sabbat Artist: Scott Fischer Gratiano Lasombra Priscus Capacity: 8 Disciplines: DOM obf OBT pot Sabbat Priscus: Gratiano gets one additional vote during the Prisci vote. +1 bleed. Artist: Doug Alexander Guido Lucciano Lasombra Capacity: 5 Disciplines: dom obf OBT Sabbat Artist: Joe Ziolkowski Ignacio, The Black Priest Lasombra Capacity: 4 Disciplines: dom obt pot Sabbat Artist: Mike Dringenberg Lisette Vizquel Lasombra Bishop Capacity: 6 Disciplines: DOM POT pro Sabbat Bishop: Lisette gets +1 intercept against any vampire who attempts diablerie. Artist: Ken Meyer, Jr. Ramiro Lasombra Capacity: 4 Disciplines: dom obt vic Sabbat Artist: John Bolton MALKAVIAN ANTITRIBU ------------------- Artemis Malkavian Antitribu Capacity: 6 Disciplines: aus cel DEM for OBF Sabbat Artist: Ken Meyer, Jr. Boy Toy Malkavian Antitribu Capacity: 2 Disciplines: dem Sabbat Artist: Larry Snelly Claven Malkavian Antitribu Capacity: 4 Disciplines: aus dem obf Sabbat Artist: Alan Rabinowitz Hannibal Malkavian Antitribu Cardinal Capacity: 10 Disciplines: AUS cel DEM dom OBF Sabbat Cardinal: As a (D) action, Hannibal may steal up to 2 blood from another Sabbat vampire. Artist: Doug Alexander Imogen Malkavian Antitribu Archbishop Capacity: 9 Disciplines: AUS DEM obf pro vic Sabbat Archbishop of Miami: As a +1 stealth (D) action, Imogen may pick one card at random from the hand of her prey or predator and exchange it with any card in that Methuselah's ash heap. Artist: Thea Maia Korah Malkavian Antitribu Priscus Capacity: 7 Disciplines: ani AUS DEM OBF Sabbat Priscus Artist: Larry Snelly Muriel Foucade Malkavian Antitribu Capacity: 5 Disciplines: aus DEM Sabbat: +1 hand damage Artist: Max Shade Fellwalker Quira, The Bitch Queen Malkavian Antitribu Capacity: 6 Disciplines: AUS OBF obt tha Sabbat: +1 bleed Artist: Pete Venters Vasantasena Malkavian Antitribu Capacity: 9 Disciplines: AUS DEM dom OBF pot Sabbat: Vasantasena gets +1 stealth when bleeding a Methuselah who does not control a titled vampire. +1 bleed Artist: Alan Rabinowitz Virgil Malkavian Antitribu Bishop Capacity: 8 Disciplines: AUS cel DEM OBF Sabbat Bishop: As a (D) action, Virgil may gain control of a retainer; put that retainer on him. As a +1 stealth action, he may burn a retainer he controls to gain an amount of blood equal to that retainer's life from the blood bank. Artist: Drew Tucker Yorik Malkavian Antitribu Capacity: 3 Disciplines: obf dem Sabbat Artist: Doug Alexander NOSFERATU ANTITRIBU ------------------- Agatha Nosferatu Antitribu Capacity: 4 Disciplines: obf POT Sabbat Artist: John Bolton Beast, The Leatherface of Detroit Nosferatu Antitribu Capacity: 7 Disciplines: ani cel OBF POT Sabbat: As a (D) action, Beast may enter combat with any minion. Beast cannot equip, recruit allies, hire retainers, or play action cards. +1 hand damage. Artist: Pete Venters Cailean Nosferatu Antitribu Archbishop Capacity: 10 Disciplines: ANI dom OBF POT PRE Sabbat Archbishop of Detroit: At the beginning of each round of combat, Cailean can set the range for that round. If he does so, skip the Establish Range step for that round. Artist: Will Simpson Calebos Nosferatu Antitribu Capacity: 8 Disciplines: ANI cel OBF POT Sabbat Bishop: +1 hand damage Artist: Larry Snelly Dani Nosferatu Antitribu Capacity: 2 Disciplines: ani Sabbat Artist: Ted Naifeh Josef Nosferatu Antitribu Capacity: 4 Disciplines: ani obf obt Sabbat Artist: Drew Tucker Kendrick Nosferatu Antitribu Priscus Capacity: 7 Disciplines: ANI aus obf POT Sabbat Priscus: If Kendrick is ready during your master phase, you may look at a card at random from your prey's hand. If that card is a political action card, your prey discards it. Artist: Jeff Klimek Nigel the Shunned Nosferatu Antitribu Capacity: 5 Disciplines: ANI obf POT Sabbat Artist: Tim Bradstreet & Grant Goleash Olivia Nosferatu Antitribu Capacity: 5 Disciplines: OBF POT vic Sabbat Bishop Artist: Pete Venters Tommy Nosferatu Antitribu Capacity: 3 Disciplines: ani pot Sabbat Artist: Ash Arnett Yong-Sun, Harmonist Nosferatu Antitribu Capacity: 10 Disciplines: ANI aus OBF POT THA Sabbat Cardinal: As a (D) action, Yong-Sun may burn the top vampire of your prey's crypt. Artist: Kevin McCann PANDER ------ Angela Decker Pander Capacity: 1 Disciplines: pre If Angela is burned in combat, burn 2 pool. Artist: Max Shade Fellwalker Basil Pander Capacity: 1 Disciplines: obf Any older vampire gets +1 hand damage when in combat with Basil. Artist: John Bolton Christine Boscacci Pander Capacity: 2 Disciplines: dom vic Christine gets -1 intercept against any minion attempting to bleed. Artist: Ken Meyer, Jr. Gillian Krader Pander Capacity: 2 Disciplines: ani dem Gillian cannot attempt political actions. Artist: Larry Snelly Huang, Blood Cultist Pander Capacity: 1 Disciplines: pro Any Gangrel antitribu may enter combat with Huang as a (D) action. Artist: Zina Saunders Jimmy Dunn Pander Capacity: 4 Disciplines: CEL for POT Jimmy Dunn cannot be contested. If a second Jimmy comes into play, burn the first Jimmy in play instead of contesting him. Artist: Mike Dringenberg Lena Rowe Pander Capacity: 3 Disciplines: aus obf pre Lena cannot attempt actions that would give her one and cannot be chosen as the recipient of one. Artist: Ken Meyer, Jr. March Halcyon Pander Capacity: 1 Disciplines: for If March is diablerized, no one can call a Blood Hunt against the acting vampire. Artist: Ken Meyer, Jr. Mitchell, The Headhunter Pander Capacity: 2 Disciplines: obt pot Rescuing Mitchell from torpor costs an additional blood. Artist: John Bolton Rex, The Necronomist Pander Capacity: 3 Disciplines: pot pro vic Combat cards cost Rex an additional blood to play. Artist: Philip Tan Royce Pander Capacity: 1 Disciplines: dom Royce gets -1 stealth when attempting a bleed action. Artist: Darryl Elliott TOREADOR ANTITRIBU ------------------ Carter Toreador Antitribu Capacity: 2 Disciplines: cel Sabbat Artist: Max Shade Fellwalker Donatien Toreador Antitribu Cardinal Capacity: 9 Disciplines: AUS cel pot PRE Sabbat Cardinal: As a (D) action, Donatien may bleed any Methuselah who has attempted an unsuccessful bleeding action since your last minion phase. +1 bleed Artist: Rick Berry Ian Wallingford Toreador Antitribu Bishop Capacity: 6 Disciplines: aus CEL PRE Sabbat Bishop Artist: Drew Tucker Jessica Toreador Antitribu Bishop Capacity: 7 Disciplines: AUS CEL OBT PRE Sabbat Bishop Artist: Ken Meyer, Jr. Jost Werner Toreador Antitribu Capacity: 6 Disciplines: ani AUS PRE Sabbat: Jost gets +1 stealth on each of his actions. Artist: Pete Venters Lachlan, Noddist Toreador Antitribu Archbishop Capacity: 8 Disciplines: AUS CEL dom PRE Sabbat Archbishop of Chicago Artist: Michael Astrachan Lolita Toreador Antitribu Capacity: 3 Disciplines: for pre Sabbat Artist: Tim Bradstreet & Grant Goleash Matteus, Flesh Sculptor Toreador Antitribu Priscus Capacity: 10 Disciplines: AUS CEL PRE VIC Sabbat Priscus: Matteus may burn 1 additional blood to play an action card that requires a Cardinal or Archbishop. He may burn 1 blood to get +1 intercept against a Cardinal or Archbishop attempting a political action. Artist: Mark Tedin Remilliard, Devout Crusader Toreador Antitribu Capacity: 4 Disciplines: AUS pre Sabbat Artist: Mike Dringenberg Sheila Mezarin Toreador Antitribu Capacity: 6 Disciplines: AUS cel for PRE Sabbat: +1 bleed Artist: John Bolton Victor Revell, Loyalist Toreador Antitribu Capacity: 5 Disciplines: aus CEL dem pre Sabbat Artist: Karl Waller TREMERE ANTITRIBU ----------------- Ayelea, The Manipulator Tremere Antitribu Cardinal Capacity: 10 Disciplines: AUS DOM OBT pre THA Sabbat Cardinal: As a (D) action, Ayelea may allow you to take control of a Tremere antitribu until the end of your next turn. Artist: Arthur Roberg Brooke Tremere Antitribu Capacity: 3 Disciplines: dom tha Sabbat Artist: John Bolton Bryan Van Duesen Tremere Antitribu Capacity:7 Disciplines: aus DOM pre THA Sabbat: +1 bleed Artist: Jeff Miracola Ethan Locke Tremere Antitribu Archbishop Capacity: 9 Disciplines: aus cel DOM pot THA Sabbat Archbishop of Toronto: As a (D) action, Ethan may steal a Master Discipline card from another vampire if he does not already possess the superior version of that Discipline. Artist: Ken Meyer, Jr. Heinrick Schlempt Tremere Antitribu Capacity: 2 Disciplines: tha Sabbat Artist: Tim Bradstreet & Grant Goleash Ian Forestal Tremere Antitribu Capacity: 8 Disciplines: AUS DOM THA Sabbat: Ian can play cards of any Discipline as though he has the basic level of that Discipline. Master Discipline cards played on him grant the superior level. Artist: Drew Tucker Kij Dansky Tremere Antitribu Priscus Capacity: 8 Disciplines: AUS DOM obt THA Sabbat Priscus Artist: Rick Berry Kurt Strauss Tremere Antitribu Capacity: 5 Disciplines: aus DOM tha Sabbat Artist: Philip Tan Reverend Blackwood Tremere Antitribu Bishop Capacity: 6 Disciplines: DOM obf THA Sabbat Bishop: Reverend Blackwood inflicts +1 damage with any strike card that requires Thaumaturgy. Artist: John Bolton Richard Tauber, Ayelea's Puppet Tremere Antitribu Capacity: 4 Disciplines: AUS tha Sabbat: Richard gets -1 intercept against Lasombra and Tzimisces. Artist: Thea Maia Thelonius Tremere Antitribu Capacity: 4 Disciplines: aus dom tha Sabbat Artist: Alan Rabinowitz TZIMSCE ------- Anton Tzimisce Capacity: 8 Disciplines: ANI AUS cel obf vic Sabbat: +1 intercept Artist: Larry Snelly Corine Marcon Tzimisce Capacity: 6 Disciplines: ani AUS VIC Sabbat: +1 hand damage Artist: Chris Rush Devin Bisley Tzimisce Capacity: 5 Disciplines: ANI AUS vic Sabbat Artist: Karl Waller Dragos Tzimisce Capacity: 7 Disciplines: ANI AUS vic Sabbat: Dragos does not have to burn blood to play combat cards. Artist: Mark Tedin Horatio Tzimisce Capacity: 2 Disciplines: vic Sabbat Artist: Jeff Miracola Lambach Tzimisce Cardinal Capacity: 10 Disciplines: ANI AUS DOM pre VIC Sabbat Cardinal: During combat, Lambach may burn 1 blood to make his hand damage aggravated for the current round. +1 hand damage Artist: Tim Bradstreet & Grant Goleash Lolita Houston Tzimisce Capacity: 4 Disciplines: aus VIC Sabbat Artist: Ken Meyer, Jr. Meshenka Tzimisce Priscus Capacity: 8 Disciplines: ANI AUS VIC Sabbat Priscus: Meshenka burns one less blood for any card that requires Vicissitude. Artist: Doug Alexander Stravinsky Tzimisce Archbishop Capacity: 9 Disciplines: AUS ANI pot VIC Sabbat Archbishop of Mexico City: Stravinsky gets an additional +1 bleed against any Methuselah who controls a younger ready Tzimisce. +1 bleed Artist: Sandra Everingham Violet Tremain Tzimisce Bishop Capacity: 6 Disciplines: dom pre tha vic Sabbat Bishop: If Violet successfully inflicts at least 2 hand damage to an opposing vampire during combat, reduce that vampire's capacity by 1 at the end of combat. A vampire's capacity cannot be reduced below 0 in this way. Artist: Pete Venters Wendy Wade Tzimisce Capacity: 3 Disciplines: ani aus Sabbat Artist: Chris Rush VENTRUE ANTITRIBU ----------------- Billy Ventrue Antitribu Capacity: 5 Disciplines: AUS dom for Sabbat Artist: Max Shade Fellwalker Dominique Ventrue Antitribu Capacity: 7 Disciplines: ani AUS dom FOR vic Sabbat: As a (D) action, Dominique may put a vandal counter on a location. If a location has a number of vandal counters equal to its cost, burn it. Artist: Tim Bradstreet & Grant Goleash Dylan Ventrue Antitribu Capacity: 6 Disciplines: aus cel dom for pro Sabbat: +1 bleed Artist: Ken Meyer, Jr. Gerard Ventrue Antitribu Capacity: 5 Disciplines: aus dom for obt Sabbat Artist: Larry Snelly Ingrid Russo Ventrue Antitribu Capacity: 4 Disciplines: DOM for Sabbat Artist: Doug Alexander Juan Cali Ventrue Antitribu Capacity: 3 Disciplines: aus for Sabbat Artist: John Bolton Lazverinus, Thrall of Lambach Ventrue Antitribu Archbishop Capacity: 10 Disciplines: AUS DOM FOR POT pro Sabbat Archbishop of Houston: +2 hand damage Artist: Zina Saunders Marlene, The Infernalist Ventrue Antitribu Capacity: 6 Disciplines: AUS DOM dem for tha Sabbat Artist: Larry Snelly Quentin Ventrue Antitribu Bishop Capacity: 9 Disciplines: AUS cel DOM FOR obt Sabbat Bishop: Once during each political action, Quentin may burn 1 blood to cancel the votes of any vampire. Artist: Mike Dringenberg Samson Ventrue Antitribu Capacity: 2 Disciplines: dom Sabbat Artist: Karl Waller Vanessa Ventrue Antitribu Capacity: 6 Disciplines: aus DOM FOR pre Sabbat Artist: Max Shade Fellwalker From: ro...@duke.usask.ca (Nicole Roy) Newsgroups: rec.games.trading-cards.jyhad Subject: SABBAT SPOILERS: LIBRARY Date: 1 Nov 1996 06:30:11 GMT Yeah, I know, I know... WotC has this up on their web page and everyone's seen it already. Sigh. Sorta takes a lot of the fun out of it. On the other hand, it sure made getting card texts a whole lot easier... I am sure that some of the texts from the WotC spoiler site are incorrect (either that or the actual card-text is wrong and the person who typed everything in got it all correct.) If you find any of these in the list, please let me know ASAP; my cards won't come for a while yet. Anyway, here is the spoiler list. For those of you who have seen my previous lists, this one is in the same format. Shane H.W. Travis | Unquestionably, there is progress. The average ro...@duke.usask.ca | American now pays out twice as much in taxes as Saskatoon, Saskatchewan | he formerly got in wages. -- H. L. Mencken ============================ Cut Here =================================== SABBAT - LIBRARY CARDS ---------------------- The following is a list of all Library cards from the Sabbat expansion card set for Vampire: The Eternal Struggle (formerly Jyhad). It includes the rules-text found on the card as well as the name of the artist whose work appears on that card and the rarity. No flavour text is included. If you find any mistakes in this list, contact me at: ro...@duke.usask.ca and I shall correct them ASAP. Special thanks to Wizards of the Coast for publishing the card-text spoilers on their web site so promptly, so that this time around it was merely a matter of formatting things the way I liked, rather than trying to organize and coalesce spoilers from many different sources. With a 350+ card expansion, I was _not_ looking forward to it. :-) Legal Stuff: All cards and card texts are Copyright 1996 Wizards of the Coast, Inc. Dark Sovereigns, Vampire: The Eternal Struggle, Jyhad, Ancient Hearts, and Sabbat are Trademarks of Wizards of the Coast, Inc. Permission is given to re-post, reproduce or archive this list, or to distribute it in electronic or hard-copy form, so long as it is not for profit, and this preamble remains with the actual spoilers. Format Notes ------------ - All cards titled "The XYZ" are listed under "XYZ, The" or simply "XYZ" - (D) = Direct Action - All cards marked *** have been modified in this list from the original card text in order to comply with official errata/changes from the Rules Team. All such changes are marked {like this}. All cards conform to the following format: Name Type Discipline/Clan Cost Card Text Artist Rarity Under the heading 'Cost' - X blood means blood paid form the acting vampire - X pool means blood paid from the acting Methuselah ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SABBAT - LIBRARY ================ .44 Magnum Equipment 2 pool Weapon, Gun 2R each strike, with an optional maneuver each combat Artist: Greg Simanson Rarity: Common Ablative Skin Action Fortitude This is a +1 stealth action. Normal: Put 3 ablative counters on this card. If the vampire with this card is damaged in combat, you may remove any number of ablative counters from this card to prevent that amount of non-aggravated damage. Burn this card when the last ablative counter on it is removed. Superior: As above, but you may also prevent aggravated damage in this way. Artist: Richard Thomas Rarity: Uncommon Adaptability Combat Protean 1 blood Normal: Change all aggravated damage from one strike to normal damage. Superior: Prevent all aggravated damage from one strike. Artist: Hannibal King Rarity: Rare Aggressive Tactics Master Sabbat 2 pool Put this card in play and choose a Methuselah. The chosen Methuselah reduces his or her hand size by one card. This card may be burned by any vampire as an (D) action. Artist: John Matson Rarity: Rare Ambush Action (D) Enter combat with a tapped minion. The acting minion gets an optional maneuver during that combat. Artist: Mark Poole Rarity: Common Amusement Park Hunting Ground Master Bru. Anti UNIQUE LOCATION. During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn. Artist: Dave Seeley Rarity: Uncommon Anarchist Uprising Political Action Political Card - Worth 1 Vote Called by any vampire at +1 stealth Successful vote means each Methuselah burns 1 pool for each minion he or she controls. Artist: Scott Fischer Rarity: Common Animalism Master: Discipline Put this card on a vampire. This vampire has Animalism; if the vampire already had Animalism, he or she now has superior Animalism. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Animalism. Artist: Sandra Everingham Rarity: Common Apportation Combat Thaumaturgy Normal: Press, only usable to continue combat Superior: Maneuver Artist: Clint Langley Rarity: Common Arms of the Abyss Combat Obtenebration Normal: Strike: dodge Superior: Strike: dodge, with an additional strike Artist: Michael Astrachan Rarity: Common Arson Action Do not replace until after combat. (D) Burn a location. Artist: Dave Seeley Rarity: Common Art of Love, The Master Tor. Anti Take control of an ally controlled by another Methuselah until the end of your turn. Artist: Greg Simanson Rarity: Uncommon Art of Pain, The Master Tor. Anti UNIQUE MASTER. Put this card on a ready Toreador antitribu . The vampire with this card gets +2 hand damage each combat. Artist: Greg Simanson Rarity: Rare Art Scam Action Tor. Anti This is a +1 stealth action. Gain 2 pool. Artist: John Matson Rarity: Rare Ascendance Master Gain 1 pool. Artist: Max Shade Fellwalker Rarity: Common Auspex Master: Discipline Put this card on a vampire. This vampire has Auspex; if the vampire already had Auspex, he or she now has superior Auspex. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Auspex. Artist: Greg Simanson Rarity: Common Awe Action Mod. Presence Normal: Only usable during a political action. This vampire may burn X blood to get X+1 votes. Superior: As above, but this vampire gets 2X+1 votes. Artist: Gary Leach Rarity: Uncommon Barrens, The Master UNIQUE LOCATION. Tap to discard a card from your hand. Artist: Dave Seeley Rarity: Common Bauble Action Vicissitude 2 blood This is a +1 stealth action. Normal: Put this card on the acting vampire. Search through your library and put a non-unique, non-location equipment card on another minion you control. Do not pay the cost to equip. The vampire with this card cannot attempt actions, block, or vote. You may burn this card and the chosen equipment card when the vampire with the chosen equipment leaves the active region or during your untap phase. Superior: As above, but you may burn this card and the chose equipment at any time. Artist: Ron Spencer Rarity: Rare Bestial Visage Master Put this card on a Gangrel antitribu. The vampire with this card gets -1 stealth on each action. Artist: Greg Loudon Rarity: Uncommon Bewitching Oration Action Mod. Presence Normal: Only usable during a political action. The acting vampire gains 2 votes. Superior: As above, but the acting vampire gains 4 votes. Artist: Ash Arnett Rarity: Common Black Spiral Buddy Ally Gan. Anti 4 pool Ally with 3 life. 1 aggravated hand damage, 0 bleed. Once each combat, Black Spiral Buddy gets an additional strike. If Black Spiral Buddy has less than 3 life during your untap phase, he gains 1 life. Artist: Jeff Miracola Rarity: Uncommon Blessing of Chaos Action Dementation 1 blood This is a +1 stealth action. Normal: Put this card on the acting vampire. If the vampire with this card attempts to block another vampire, that vampire cannot play action modifiers requiring Dementation, Dominate, Presence, or Chimerstry. Vampires opposing this vampire in combat cannot play cards that require those Disciplines. Superior: As above, and actions requiring those Disciplines cannot be directed at this vampire. Artist: Hannibal King Rarity: Rare Blood Brother Ambush Act.Mod/Ally Bru. Anti 2 blood Put this card in play when an action is blocked. Combat does not occur. This card is then considered to be an ally with 3 life and 2R damage; this ally enters combat with the blocking minion. Blood Brothers may play cards requiring basic Potence as a vampire with a capacity of 3. Any cost in blood is paid with life. If a card would give them blood, give them life instead. Burn this card at the end of combat or if the combat is canceled. Artist: Ted Naifeh Rarity: Rare Blood Doll Master Put this card on a vampire you control. During his or her master phase, the Methuselah controlling the vampire with this card may move 1 blood from the vampire to his or her blood pool or from his or her blood pool to the vampire. Artist: Larry Snelly Rarity: Common Blood Feast Action 1 blood Requires a ready Priscus, Cardinal, or Archbishop. This is a +1 stealth action. Each ready Sabbat vampire you control gains 1 blood from the blood bank. Artist: Ken Meyer, Jr. Rarity: Uncommon Blood of Acid Combat Vicissitude 2 blood Normal: Only usable at close range before strikes are chosen. During strike resolution, the opposing minion takes an amount of damage equal to the damage he or she successfully inflicts. Superior: As above, but the damage is aggravated. Artist: Rick O'Brien Rarity: Uncommon Bloodbath Action 1 blood Requires a ready Priscus, Cardinal, or Archbishop. This is a +1 stealth action. Move 2 blood from the blood bank to a ready Sabbat vampire with capacity above 4. Put this card on that vampire. The vampire with this card gains 1 additional vote during each political action unless he or she already has a title. A vampire may have only one Bloodbath. Artist: John Matson Rarity: Uncommon Blur Combat Celerity 1 blood Normal: Additional strike Superior: Two additional strikes Artist: Ken Meyer, Jr. Rarity: Common Body Arsenal Combat Vicissitude 2 blood Normal: For the remainder of this round, this vampire's hand damage is aggravated. Superior: As above, and this vampire gets +1 hand damage for the remainder of this combat. Artist: Mark Tedin Rarity: Common Body Flare Combat Protean 2 blood Normal: Strike: 2 aggravated damage Superior: Strike: 2R aggravated damage Artist: Randy Gallegos Rarity: Rare Bonding Action Mod. Dominate After playing this card, you cannot play another action modifier to further increase the bleed for this action. Normal: +1 bleed Superior: +1 stealth and +1 bleed Artist: Harold Arthur McNeill Rarity: Common Bone Spur Combat Protean 1 blood Normal: For the remainder of this round, this vampire's hand damage is aggravated. Superior: As above, but for the remainder of this combat. Artist: Mike Dringenberg Rarity: Common Bonecraft Combat Vivissitude 1 blood Normal: Strike: 1 damage. Put this card on the opposing minion. The minion with this card has -1 hand damage. (This does not affect the Strike Resolution step this round.) He or she may burn this card by paying 2 blood as a +1 stealth action. Superior: As above, but the minion with this card has -2 hand damage. Artist: Ron Spencer Rarity: Common Boxed In Combat Do not replace until after combat. Press Artist: Matt Cavotta Rarity: Common Brass Knuckles Equipment Melee Weapon. The minion with this equipment can inflict +1 hand damage once each combat. Artist: Ron Spencer Rarity: Common Breath of the Dragon Combat Vicissitude 1 blood Normal: Strike: 1R, aggravated. If this strike is used at close range, this vampire also takes the damage. Superior: Strike: 2R, aggravated. If this strike is used at close range, this vampire also takes the damage. Artist: Pete Venters Rarity: Uncommon Bribes Action Mod. Only usable during a political action before votes are cast. Gain 1 pool. Any other Methuselah who votes in your favor and does not vote against you gains 1 pool when the results of the vote are tallied. Artist: Corey Macourek Rarity: Common Bruisers, The Ally Bru. Anti 3 pool UNIQUE ALLY with 2 life. 2 hand damage, 0 bleed. The Bruisers may take a (D) action to burn a location controlled by your prey. Artist: Matt Cavotta Rarity: Uncommon Call the Lamprey Combat Obtenebration Normal: Strike: steal 1 blood from the opposing ally. Only usable during combat with an ally. Superior: Strike: steal 1 blood from the opposing minion Artist: Alan Rabinowitz Rarity: Uncommon Camarilla Threat Political Action Political Card-Worth 1 Vote Called by any vampire at +1 stealth If this vote is successful, put this card in play. Each Methuselah discarding a card during his or her discard phase burns one pool. This card may be burned by a vote called by any vampire as an action. Artist: Jason Brubaker Rarity: Rare Camarilla Vitae Slave Retainer Lasombra 2 blood Retainer with 1 life. The vampire with this retainer increases his or her capacity by 1. During each of his or her controller's master phases, he or she may choose a basic level Discipline he or she possesses. He or she then has the chosen Discipline at the superior level until his or her controller's next master phase. Artist: Zina Saunders Rarity: Rare Campground Hunting Ground Master Gan. Anti 2 pool UNIQUE LOCATION. During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn. Artist: Ron Spencer Rarity: Uncommon Canine Horde Combat Animalism Normal: Strike: 1R Superior: Strike: destroy equipment with First Strike. Usable at long range. Artist: Dave Seeley Rarity: Common Cardinal Benediction Pol. Action Political Card-Worth 1 Vote Called by any Sabbat vampire at +1 stealth Choose a Sabbat vampire with a capacity over 6. Successful vote means that the vampire is given the title of Cardinal. Camarilla vampires cannot vote during this political action. Artist: Hannibal King Rarity: Rare Cardinal Sin: Failure of Mission Reaction 2 blood Requires a ready Cardinal or Archbishop. Only usable when a Sabbat vampire without a title has been blocked. Put this card on that vampire. Any Sabbat vampire may enter combat with the vampire with this card. This card can be burned by any Sabbat vampire as a (D) action. Artist: David Fooden Rarity: Uncommon Cardinal Sin: Insubordination Reaction Requires a ready Priscus, Cardinal, or Archbishop. Only usable after a combat involving a titled Sabbat vampire you control and a non-titled Sabbat vampire; only usable if the opposing vampire is ready. The opposing vampire goes into torpor. Artist: Michael Astrachan Rarity: Uncommon Carrion Coffin Action Protean Normal: Put this card on the acting vampire. This vampire with this card may burn 1 blood to untap at the end of any Methuselah's turn. Any vampire can burn this card as a (D) action. Superior: As above, but this action is at +1 stealth. Artist: Stuart Beel Rarity: Uncommon Carrion Crows Combat Animalism Normal: Only usable before range is chosen. Opposing minion takes 1R each round of combat during strike resolution. A vampire can only play one Carrion Crows each combat. Superior: As above, but with 2R damage. Artist: Michael Dixon Rarity: Common Catatonic Fear Combat Presence Normal: Strike: combat ends Superior: As above, and the opposing minion takes 1 damage during strike resolution. Artist: Clint Langley Rarity: Uncommon Cats' Guidance Reaction Animalism Normal: Only usable immediately after this vampire blocks. Untap this reacting vampire. Superior: This reacting vampire gets +1 intercept. Artist: Greg Simanson Rarity: Common Cauldron of Blood Combat Thaumaturgy 1 blood Normal: Strike: 3 damage. Not usable first round. Superior: Strike: 5 damage. Not usable first round. Artist: Drew Tucker Rarity: Common Celerity Master: Discipline Put this card on a vampire. This vampire has Celerity; if the vampire already had Celerity, he or she now has superior Celerity. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Celerity. Artist: Greg Simanson Rarity: Common Changeling Action Mod. Vicissitude Normal: +1 bleed; after playing this card, you cannot play another action modifier to further increase the bleed for this action. Superior: +1 stealth Artist: Jeff Miracola Rarity: Common Changeling Skin Mask Equipment 1 pool UNIQUE EQUIPMENT. The vampire with this equipment gains superior Obfuscate. The vampire with this equipment may burn it to get +2 intercept for the current action. Artist: Mark Tedin Rarity: Rare Channeling the Beast Combat 1 blood Strike: use your hand or melee weapon at +1 damage Artist: Michael Astrachan Rarity: Common City Gangrel Connections Master Gan. Anti UNIQUE MASTER LOCATION. Gain one vote during each political action. Artist: Fred Harper Rarity: Uncommon Cloak the Gathering Action Mod. Obfuscate Normal: +1 stealth Superior: Usable by a vampire other than the acting minion. The acting minion gets +1 stealth. Artist: Ted Naifeh Rarity: Common Code of Milan Suspended Political Action Political Card-Worth 1 Vote Called by any Sabbat vampire at +1 stealth If this vote is successful, the Methuselah with the Edge burns 1 pool. Artist: Drew Tucker Rarity: Rare Coma Combat Dementation 3 blood Normal: Strike: opposing vampire goes into torpor Superior: As above, and that vampire does not untap during his or her controller's next untap phase. Artist: Ash Arnett Rarity: Uncommon Combat Shotgun Equipment 3 pool Weapon, Gun. 3R each strike, only usable once each round Artist: Michael Dixon Rarity: Common Command of the Beast Action Mod. Dominate Normal: +1 bleed; after playing this card, you cannot play another action modifier to further increase the bleed for this action Superior: +1 bleed Artist: Lee Carter Rarity: Uncommon Communal Haven: Temple Master Sabbat 1 pool Master: location. Each Sabbat vampire you control gets +1 intercept when attempting to block (D) actions directed against other Sabbat vampires you control. A player may have only one Communal Haven in play. Artist: Drew Tucker Rarity: Uncommon Computer Hacking Action (D) Bleed with +1 bleed. Artist: Roger Raupp Rarity: Common Concoction of Vitality Equipment 1 pool UNIQUE EQUIPMENT. When the vampire with this card announces an action, he or she may burn this card to prevent vampires from blocking that action. If he or she does so, this vampire cannot play cards requiring Disciplines until the action is complete. Artist: Ash Arnett Rarity: Uncommon Confusion Action Mod. Dementation After playing this card, you cannot play another action modifier to further increase the bleed for this action. Normal: +1 bleed Superior: +1 stealth and +1 bleed Artist: Gary Leach Rarity: Common Consanguineous Boon Political Action Political Card-Worth 1 Vote Called by any vampire at +1 stealth Choose a clan. Successful vote means each Methuselah gains 1 pool for each member of that clan he or she controls. Artist: Randy Gallegos Rarity: Common Consecration Rites Action Requires a ready Priscus, Cardinal, or Archbishop. This is a +1 stealth action. Put this card on a location you control. You may burn this card to cause an action directed at the location to fail. Artist: Harold Arthur McNeill Rarity: Uncommon Corporate Hunting Ground Master Ven. Anti 2 pool UNIQUE LOCATION. During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn. Artist: John Scotello Rarity: Uncommon Creation Rites Action 1 blood Requires a ready Priscus, Cardinal, or Archbishop. This is a +1 stealth action. Put this card in play; it becomes a 1 capacity vampire. Go through your library, ash heap, or hand to find a Discipline card for this card. You may move a blood from the acting vampire to this card. This vampire is not considered unique, cannot act this turn, and is the same clan as the acting vampire. Reshuffle your library afterwards. Artist: Michael Astrachan Rarity: Uncommon Crimson Sentinel, The Equipment 2 pool UNIQUE MELEE WEAPON. The minion with this equipment inflicts +1 hand damage with each strike. If this weapon successfully inflicts damage on an opponent in combat, add a soul counter to it at the end of that round. The minion with this equipment inflicts one additional point of hand damage with each strike for each soul counter on this card. Remove all soul counters from this card if another minion gains control of it. Artist: Mike Weaver Rarity: Rare Crusade: Atlanta Political Action Political Card-Worth 1 Vote Called by any Sabbat vampire at +1 stealth Successful vote means the acting vampire is declared Archbishop of Atlanta. This could lead to a contested title. Artist: Richard Thomas Rarity: Rare Crusade: Chicago Political Action Political Card-Worth 1 Vote Called by any Sabbat vampire at +1 stealth Successful vote means the acting vampire is declared Archbishop of Chicago. This could lead to a contested title. Artist: James Allen Higgins Rarity: Rare Crusade: Detroit Political Action Political Card-Worth 1 Vote Called by any Sabbat vampire at +1 stealth Successful vote means the acting vampire is declared Archbishop of Detroit. This could lead to a contested title. Artist: Clint Langley Rarity: Rare Crusade: Houston Political Action Political Card-Worth 1 Vote Called by any Sabbat vampire at +1 stealth Successful vote means the acting vampire is declared Archbishop of Houston. This could lead to a contested title. Artist: Drew Tucker Rarity: Rare Crusade: Mexico City Political Action Political Card-Worth 1 Vote Called by any Sabbat vampire at +1 stealth Successful vote means the acting vampire is declared Archbishop of Mexico City. This could lead to a contested title. Artist: Heather J. McKinney Rarity: Rare Crusade: Miami Political Action Political Card-Worth 1 Vote Called by any Sabbat vampire at +1 stealth Successful vote means the acting vampire is declared Archbishop of Miami. This could lead to a contested title. Artist: Andrew Robinson Rarity: Rare Crusade: Philadelphia Political Action Political Card-Worth 1 Vote Called by any Sabbat vampire at +1 stealth Successful vote means the acting vampire is declared Archbishop of Philadelphia. This could lead to a contested title. Artist: Dave Seeley Rarity: Rare Crusade: Pittsburgh Political Action Political Card-Worth 1 Vote Called by any Sabbat vampire at +1 stealth Successful vote means the acting vampire is declared Archbishop of Pittsburgh. This could lead to a contested title. Artist: Clint Langley Rarity: Rare Crusade: Toronto Political Action Political Card-Worth 1 Vote Called by any Sabbat vampire at +1 stealth Successful vote means the acting vampire is declared Archbishop of Toronto. This could lead to a contested title. Artist: Clint Langley Rarity: Rare Cryptic Mission Action Thaumaturgy 1 blood This is a +1 stealth action. Normal: (D) Remove 1 blood from a vampire, or do 1 damage to any ally or retainer. This damage cannot be prevented. Superior: (D) As above, and the acting vampire gains 1 blood from the blood bank. Artist: Hannibal King Rarity: Common Cryptic Rider Action Mod. 1 blood Action modifier Requires a ready vampire. Only usable after a successful vote. The next vote you successfully call this turn passes automatically. Artist: Sue Ann Harkey Rarity: Uncommon Cull the Herd Action 1 blood Requires a ready vampire. This is a +1 stealth action. (D) Look at another Methuselah's hand. That Methuselah discards any ally or retainer cards in his or her hand. The acting vampire gains 1 blood from the blood bank for each card discarded in this way. Artist: Peter Kim Rarity: Rare Daring the Dawn Action Mod. Fortitude Normal: Vampires cannot block this action. This vampire takes 2 aggravated damage (not preventable) after the action is complete. Superior: As above, but this acting vampire takes 1 aggravated damage. Artist: Pete Venters Rarity: Rare Dauntain Black Magician (Changeling) Ally Malk. Anti 3 pool Ally with 4 life. 3 hand damage, 0 bleed. As a (D) action, Dauntain Black Magician can steal a Master Discipline card from a vampire and put it on a vampire you control that does not already have the superior version of that Discipline. As a (D) action, you may burn Black Magician to burn a Tremere antitribu controlled by your predator. Artist: Matt Cavotta Rarity: Rare Decapitate Combat Potence 2 blood Normal: Strike: use your hand or melee weapon at +2 damage Superior: Only usable when the opposing vampire goes into torpor; not usable by a vampire going into torpor. Burn the opposing vampire. Artist: Randy Gallegos Rarity: Uncommon Dementation Master:Discipline Put this card on a vampire. This vampire has Dementation; if the vampire already had Dementation, he or she now has superior Dementation. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Dementation. Artist: Alan Rabinowitz Rarity: Common Demonstration Master Ven. Anti 1 pool UNIQUE MASTER. Tap to cancel the votes of any vampire during a political action. Artist: Peter Kim Rarity: Uncommon Derange Action Dementation This is a +1 stealth action. Normal: (D) Put this card on a vampire who is not a Malkavian antitribu. The vampire with this card is now considered to be a Malkavian antitribu and is no longer a member of his or her original clan. The vampire with this card may move it to another vampire as a (D) action. Superior: As above, and the vampire with this card does not untap as normal. He or she may burn 1 blood to untap. Artist: Eric LaCombe Rarity: Uncommon Detection Master Put this card on a Lasombra. The vampire with this card does not untap during the untap phase, but may burn 1 blood to untap. The vampire cannot cast votes. He or she may burn this card as a (D) action. Artist: Greg Simanson Rarity: Uncommon Direct Intervention Master:OOT 1 pool Burn a minion card as it is played. Any blood or pool cost burned for that card is retrieved from the blood bank by the vampire or Methuselah who played it. If the burned card was an action card, the acting minion remains untapped. If the card was a strike card, the minion chooses another strike. Artist: Harold Arthur McNeill Rarity: Uncommon Dirty Little Secrets Action Mod. Nos. Anti Only usable when the acting vampire successfully bleeds a Methuselah. For each pool your vampire bleeds from that Methuselah, burn one card from the top of that Methuselah's library. Artist: Ron Spencer Rarity: Uncommon Disarm Combat Potence Normal: Only usable at the end of a round of combat in which this vampire successfully inflicted more damage at close range than the opposing vampire. Put this card on the opposing vampire and send that vampire into torpor. The vampire with this card has -1 hand damage; he or she may burn this card by burning 3 blood. Superior: As above, but the vampire with this card has -2 hand damage. Artist: L. A. Williams Rarity: Uncommon Disguised Weapon Combat Obfuscate Normal: Only usable before range is chosen if you have a weapon card in your hand. Equip this vampire with that weapon (and pay cost to equip as normal). Superior: As above, but usable when choosing a strike. Artist: Eric LaCombe Rarity: Common Disputed Territory Political Action Political Card-Worth 1 Vote Called by any vampire at +1 stealth Choose a location and a Methuselah. Successful vote means the chosen Methuselah takes control of the chosen location. Artist: Stuart Beel Rarity: Common Dissolution Combat Protean 1 blood Normal: Maneuver or press Superior: Maneuver, with an optional press Artist: Ron Spencer Rarity: Uncommon Dominate Master:Discipline Put this card on a vampire. This vampire has Dominate; if the vampire already had Dominate, he or she now has superior Dominate. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Dominate. Artist: Mike Dringenberg Rarity: Common Dread Gaze Reaction Presence Normal: Only usable during a political action. This reacting vampire gains 2 votes. Superior: As above, but this reacting vampire gains 4 votes. Artist: Hannibal King Rarity: Common Eldritch Glimmer Combat Tnaumaturgy 1 blood Normal: Strike: 2R damage, and this vampire can burn X blood to get +X damage. Not usable first round. Usable at long range. Superior: Strike: 4R damage, and this vampire can burn X blood to get +X damage. Not usable first round. Usable at long range. Artist: Richard Thomas Rarity: Uncommon Elysian Fields Master 2 pool UNIQUE LOCATION. Tap to give a Lasombra you control +1 stealth. Artist: Ken Meyer, Jr. Rarity: Uncommon Enchanted Marionette Equipment Malk. Anti 3 pool UNIQUE EQUIPMENT The Malkavian antitribu with this equipment gets +1 bleed and +1 stealth on each bleed action. Artist: Sandra Everingham Rarity: Rare Enhanced Senses Reaction Auspex Normal: This reacting vampire gets +1 intercept. Superior: This reacting vampire gets +2 intercept. Artist: Philip Tan Rarity: Common Entombment Combat Obtenebration 2 blood Normal: Strike: burn the opposing ally Superior: Strike: send the opposing vampire into torpor Artist: L. A. Williams Rarity: Rare Escaped Mental Patient Ally Malk. Anti 2 pool Ally with 1 life. 1 hand damage, 0 bleed. As a (D) action, Escaped Mental Patient can enter combat with any minion as a (D) action. He or she can strike for +1 aggravated hand damage. Burn him or her at the end of combat if he or she does so. Artist: Larry Snelly Rarity: Uncommon Excommunication Political Action Political Card-Worth 1 Vote Called by any Sabbat vampire at +1 stealth Choose a ready Archbishop. Successful vote means the chosen Archbishop loses his or her title. Artist: Richard Thomas Rarity: Uncommon Eyes of Chaos Action Mod. Dementation After playing this card, you cannot play another action modifier to further increase the bleed for this action. Normal: +1 bleed Superior: +2 bleed Artist: Eric LaCombe Rarity: Common Eyes of the Night Reaction Obtenebration Normal: +1 intercept Superior: As above, with an optional maneuver or press if combat occurs. Artist: Harold Arthur McNeill Rarity: Common Fade from View Combat Obfuscate 1 blood Normal: Press Superior: Strike: dodge Artist: Jeff Klimek Rarity: Rare Fake Out Combat Do not replace until after combat. Maneuver Artist: Corey Macourek Rarity: Common Fast Hands Combat Celerity 1 blood Normal: Strike: steal weapon Superior: Strike: steal weapon with First Strike Artist: Karl Waller Rarity: Uncommon Femur of Toomler Equipment Tzimsce 2 pool UNIQUE MELEE WEAPON. The minion with this equipment inflicts +1 aggravated hand damage with each strike. Artist: Mark Tedin Rarity: Uncommon Festivo dello Estinto Master 1 pool Put this card in play. Each Sabbat vampire gets -1 stealth when attempting to hunt. Any Sabbat vampire who hunts successfully gains enough blood from the blood bank to reach full capacity. Burn this card during your next untap phase. Only one Festivo dello Estinto can be played during a game. Artist: Patrick Kochakji Rarity: Uncommon Fetish Club Hunting Ground Master Tor. Anti 2 pool UNIQUE LOCATION. During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn. Artist: Mike Dringenberg Rarity: Uncommon Fire Dance Action Requires a ready Priscus, Cardinal, or Archbishop. This is a +1 stealth action. Put this card on a Sabbat vampire. Once each combat, the vampire with this card may change one point of damage from aggravated to normal. A vampire may have only one Fire Dance. Artist: David Fooden Rarity: Uncommon Fire in the Blood Combat Potence 1 blood Normal: Only usable before range is chosen. This vampire gets +1 hand damage for the remainder of combat. Superior: As above, but increase the hand damage by 1 each round for the remainder of combat (e.g., this vampire will get +2 hand damage on the next round). Artist: Ted Naifeh Rarity: Rare Flamethrower Equipment 4 pool Weapon. 2R, aggravated, each strike Artist: Matt Wilson Rarity: Uncommon Flash Combat Celerity Normal: Maneuver or press Superior: Maneuver, with an optional press Artist: John McCrea Rarity: Common Fleshcraft Combat Vicissitude Normal: Strike: 1 damage. Put this card on the opposing minion. The minion with this card has -1 stealth. He or she may burn this card as a +1 stealth action. Superior: As above, but the minion with this card has -2 stealth. Artist: Pete Venters Rarity: Common Forced Awakening Reaction Only usable by a tapped vampire. This reacting vampire can attempt to block the acting minion and play reaction cards as though untapped. If he or she fails to block the acting minion, he or she burns an additional blood. Artist: Alan Rabinowitz Rarity: Common Forgotten Labyrinth Action Mod. Obfuscate 1 blood Normal: +2 stealth, only usable during a non-bleeding action Superior: +3 stealth, only usable during a non-bleeding action Artist: Drew Tucker Rarity: Uncommon Fortitude Master: Discipline Put this card on a vampire. This vampire has Fortitude; if the vampire already had Fortitude, he or she now has superior Fortitude. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Fortitude. Artist: Ron Spencer Rarity: Common Fractured Armament Combat Potence Normal: Strike: destroy equipment Superior: As above, with 1 damage. Artist: Dave Seeley Rarity: Common Gang Tactics Action Mod. Nosferatu Only usable as an action is announced. If the action is blocked the combat is at close range. Other effects cannot change this; skip the Establish Range step during that combat. Artist: Pete Venters Rarity: Rare Gang Territory Master Bru. Anti 2 pool UNIQUE LOCATION. During your influence phase, tap to move 1 blood from the blood bank to one of your uncontrolled Brujah antitribu. Artist: Fred Harper Rarity: Rare Gangrel Conspiracy Master:OOT Gan. Anti Cancel a Blood Hunt vote called on a Gangrel antitribu. You may play this card during your turn. Artist: Corey Macourek Rarity: Rare Gargoyle Slave Ally Tre. Anti 3 pool Ally with 3 life. 2 hand damage, 0 bleed. Gargoyle Slave cannot use ranged weapons. Gargoyle prevents one damage each combat. If Gargoyle has less than 3 life, he or she can gain one life as a +1 stealth action. Artist: Alan Rabinowitz Rarity: Uncommon Gas-Powered Chainsaw Equipment 1 blood Melee Weapon. The minion with this equipment can inflict 3 damage as a strike once each combat. Artist: Randy Gallegos Rarity: Common Ghouled Street Thug Ally Pander 2 pool Ally with 2 life. 1R, 0 bleed. Ghouled Street Thug may play cards requiring basic Potence as a vampire with a capacity of 2. Any cost in blood is paid with his life. If a card would give him blood, give him life instead. Artist: John Scotello Rarity: Rare Gleam of Red Eyes Combat Protean Normal: Press Superior: Maneuver Artist: Ron Spencer Rarity: Common Goth Band Ally Tor. Anti 2 pool UNIQUE ALLY with 2 life. 1 hand damage, 0 bleed. As a +1 stealth (D) action, the Goth Band may move one counter from any master card in play to a master card you control that uses counters. Artist: Matt Wilson Rarity: Uncommon Guard Dogs Reaction Animalism Normal: Only usable by a tapped vampire after a bleed has been declared against you. Untap this reacting vampire. Superior: As above, with an optional maneuver if this vampire successfully blocks this bleed and combat occurs. Artist: Michael Dixon Rarity: Common Guardian Ghoul Ally Tzimsce 1 pool Ally with 1 life. 1 hand damage, 0 bleed. If a card controlled by another Methuselah burns a location you control, you may burn Guardian Ghoul instead. Artist: Ted Naifeh Rarity: Rare Hand of Conrad Equipment 1 pool The vampire with this equipment has superior Potence. As an action, the vampire with this equipment may move a vampire from your ash heap to your inactive region. Artist: L. A. Williams Rarity: Rare Hidden Pathways Action Obfuscate 1 blood Normal: Put this card in play; your vampires cannot attempt this action if you already have a Hidden Pathways in play. Your minions get +1 stealth when attempting non-bleeding actions directed at your prey. Any minion may burn this card as a (D) action. Superior: As above, but playing this card is a +1 stealth action. Artist: Craig Maher Rarity: Rare Horrid Form Combat Vicissitude 1 blood Normal: Only usable before range is chosen. This vampire gets +1 hand damage for the remainder of combat. Superior: As above, and this vampire may prevent 1 damage each round for the remainder of combat. Artist: Craig Maher Rarity: Uncommon Hungry Coyote, The Master Sabbat 2 pool UNIQUE LOCATION. Whenever a Sabbat vampire you control hunts successfully, he or she gains an additional blood. Artist: Mike Dringenberg Rarity: Rare Immortal Grapple Combat Potence Normal: Only usable at close range before strikes are chosen. Only hand strikes may be used for the remainder of combat. Superior: As above, with an optional press. If another round of combat occurs, that round is at close range; skip the establish range step for that round. Artist: Clint Langley Rarity: Uncommon Infamous Warlock Master Put this card on a Tremere antitribu with a title. The vampire with this card cannot cast votes. Artist: James Allen Higgins Rarity: Uncommon Infernal Familiar Retainer Thaumaturgy 2 blood Retainer with 2 life. The vampire with this retainer can play a card that requires a Discipline he or she does not have as if he or she had the basic level of that Discipline; if he or she does so, place an investment counter on the Infernal Familiar. If the number of investment counters on the Familiar is greater than his controller's capacity, burn the controlling vampire. Artist: L. A. Williams Rarity: Rare Infernal Pact Master Tre. Anti 1 pool UNIQUE MASTER. Put this card on a Tremere antitribu you control. Choose a Discipline. The vampire with this card can play cards that require that Discipline as though he or she has the superior version of that Discipline. Artist: Ron Spencer Rarity: Rare Information Highway Master UNIQUE LOCATION. Gain two additional transfers during your influence phase. Artist: Sue Ann Harkey Rarity: Uncommon Innocent Bystander Action Mod. Ven. Anti Only usable when the acting vampire successfully bleeds a Methuselah. Remove the top vampire of that Methuselah's crypt from the game. Artist: Peter Kim Rarity: Rare Institution Hunting Ground Master Malk. Anti 2 pool UNIQUE LOCATION. During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn. Artist: Greg Loudon Rarity: Uncommon Intimidation Action Presence Normal: (D) Bleed with +1 bleed. Superior: (D) Bleed with +2 bleed. Artist: Karl Waller Rarity: Rare Investiture Political Action Political Card-Worth 1 Vote Called by any Cardinal as a +1 stealth action Choose a Sabbat vampire. If this vote is successful, the chosen vampire is given the title of Priscus. In this vote, each ready Cardinal gets one extra vote. Camarilla vampires cannot vote during this political action. Artist: Rick O'Brien Rarity: Rare Kindred Spirits Action Dementation Normal: (D) Bleed any Methuselah. Gain 1 pool if successful. Superior: As above, with +1 bleed. Artist: Greg Loudon Rarity: Common Laptop Computer Equipment 1 blood The minion with this equipment gets +1 bleed on each bleed action. A minion may have only one Laptop Computer. Artist: Darryl Elliott Rarity: Common Leather Jacket Equipment If a minion successfully equips with Leather Jacket, untap that minion at the end of the turn. Burn Leather Jacket to prevent the damage from any strike. A minion can have only one Leather Jacket. Artist: Tim Bradstreet & Grant GoleashRarity: Common Legacy of Caine Master Put this card on a vampire with a capacity above 6 controlled by another Methuselah. When the vampire with this card hunts, he or she steals 1 blood from another vampire as a (D) action instead of performing the usual hunting action. Artist: Harold Arthur McNeill Rarity: Rare Legacy of Pander Political Action Political Card-Worth 1 Vote Called by any Sabbat vampire at +1 stealth If this vote is successful, put this card in play. Each non-titled Pander has one vote. This card may be burned by a vote called by any Sabbat vampire as a (D) action. Artist: Dave Seeley Rarity: Rare Library Hunting Ground Master Tzimsce 2 Pool UNIQUE LOCATION. During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn. Artist: Mike Weaver Rarity: Uncommon Lightning Reflexes Combat Celerity 1 blood Normal: Additional strike Superior: This vampire may burn X blood to gain X additional strikes. Artist: Michael Astrachan Rarity: Rare Living Manse Equip/Loc. Tzimsce 1 blood This equipment card represents a location, but does not count as an equipment card while it is in play. The vampire with this location gets +1 bleed. He or she can burn this card during combat to end combat. A vampire may have only one Living Manse. Artist: Mark Tedin Rarity: Rare Lost in Crowds Action Mod. Obfuscate Normal: +1 stealth Superior: +2 stealth Artist: Drew Tucker Rarity: Common Lyndhurst Estate, New York Equip/Loc 3 blood This equipment card represents a unique location and does not count as equipment when in play. Once during each political action, the vampire with this location can burn X blood to gain X additional votes during a political action. Artist: Mike Dringenberg Rarity: Uncommon Machine Blitz Combat Thaumaturgy Choose a weapon possessed by the opposing minion. Normal: Strike: ranged; X damage, where X is the amount of damage inflicted by a weapon the opposing minion controls Superior: As above, with +1R damage. Artist: Clint Langley Rarity: Rare Malkavian Derangement: Paranoia Master Put this card on a Malkavian antitribu. The vampire with this card cannot attempt actions. This card can be burned by any vampire as a (D) action. Artist: Philip Tan Rarity: Uncommon Malkavian Game Master Malk. Anti Play Rock/Paper/Scissors with any other Methuselah. The winner gets 2 pool from the loser. Each time you tie, play again, but for an additional pool. Artist: Patrick Kochakji Rarity: Uncommon Manstopper Rounds Combat Only usable when damage from a gun is being resolved. The minion inflicts +1 damage each strike with that weapon for the remainder of this combat. This is an ammo card. No more than one ammo card can be used on a gun each combat. Artist: Mike Raabe Rarity: Uncommon Marked Path Action Mod. Obfuscate Normal: Only usable after a successful (D) action. Put this card on the acting vampire. If this vampire attempts a (D) action against the same Methuselah or his or her minions, this vampire may burn this card to get +1 stealth. Superior: As above, but this vampire may burn this card to get +2 stealth. Artist: Harold Arthur McNeill Rarity: Uncommon Masochism Action Fortitude This is a +1 stealth action. Normal: Put this card on the acting vampire. Whenever damage is successfully inflicted upon, put X rush counters on this card, where X is the amount of damage inflicted. Remove any rush counters in excess of the vampire's capacity. Whenever the vampire plays a card, you may remove Y rush counters from this card to reduce that card's blood cost by Y. Superior: As above, but put an additional rush counter on this card at the end of any round of combat in which this vampire takes damage. Artist: Will Simpson Rarity: Rare Meat Cleaver Equipment 1 pool Melee Weapon. The minion with this equipment inflicts +1 hand damage with each strike. Artist: Michael Astrachan Rarity: Uncommon Media Influence Action Presence 1 blood Normal: (D) Bleed with +2 bleed. Superior: Each of your untapped vampires gains 1 blood from the blood bank.(Remove excess blood.) Artist: Darryl Elliott Rarity: Common Melange Reaction Auspex Normal: +1 intercept Superior: As above, and if you successfully block the acting minion, put this card on the acting minion; you still control this card. You may burn this card to get +1 bleed when this vampire bleeds the controller of the vampire with this card. Artist: Harold Arthur McNeill Rarity: Rare Mind of a Child Action Dementation 3 blood Normal: (D) Put this card on any vampire. The vampire with this card cannot play cards that require Disciplines. This card may be burned by any vampire as a +1 stealth action. Superior: As above, and the capacity of the vampire with this card is reduced by 1 (but not below 0). Remove excess blood. Artist: Michael Astrachan Rarity: Uncommon Mind Rape Action Dominate 2 blood Normal: (D) Bleed with +2 bleed. Superior: (D) Put this card on a younger vampire; you gain control of that vampire. Put two ego counters on this card. Each untap phase, burn one ego counter on this card. Burn this card when the last counter on it is removed. Artist: Scott M. Bakal Rarity: Rare Mind Tricks Action Mod. Dementation 1 blood Normal: +1 stealth Superior: As above, with an optional maneuver or press if combat occurs. Artist: Eric LaCombe Rarity: Common Mistaken Identity Reaction 1 blood Requires a ready vampire. Play during a hunting action attempted by a Ventrue antitribu. This action is considered blocked, and the acting vampire goes into torpor. Artist: Brian Horton Rarity: Uncommon Mob Connections Master UNIQUE MASTER. Tap to give a press, only usable to continue combat, to a vampire you control. Any minion may burn this card as a (D) action. Artist: Greg Simanson Rarity: Uncommon Monomancy Action Sabbat This is a +1 stealth action. (D) Enter combat with a Sabbat vampire. That vampire may end the combat before range is chosen during the first round of combat. If he or she does so, put this card on him or her; that vampire gets -1 bleed. Artist: Corey Macourek Rarity: Uncommon My Enemy's Enemy Reaction Auspex Normal: +1 intercept Superior: Only usable when a minion controlled by your predator attempts to bleed you. Tap this reacting vampire. The minion is now bleeding your predator's predator. Artist: Dave Seeley Rarity: Rare Nephandus (Mage) Ally Tre. Anti 2 Pool Ally with 2 life. 1R damage, 1 bleed. Nephandus gets an optional press each combat. Opposing minions inflict -1 damage to her during combat. As a (D) action, Nephandus may burn a vampire in torpor to gain an additional life. Artist: Larry Snelly Rarity: Rare Night Moves Action Obfuscate Normal: (D) Bleed your predator or prey at +3 stealth. If more than 1 pool is bled with this action, ignore the excess. Superior: (D) As above, but bleed at +6 stealth. Artist: Jason Alexander Behnke Rarity: Uncommon Nosferatu Kingdom Master Nos. Anti 2 pool UNIQUE LOCATION. During your influence phase, tap to move 1 blood from the blood bank to one of your uncontrolled Nosferatu antitribu. Artist: Richard Thomas Rarity: Rare Obedience Reaction Dominate Normal: Only usable when this reacting vampire is about to enter combat with an acting younger vampire. Untap the acting vampire. The acting vampire is blocked, and he or she cannot attempt the same action again this turn. Superior: As above, but do not untap the acting vampire. Artist: L. A. Williams Rarity: Uncommon Obfuscate Master: Discipline Put this card on a vampire. This vampire has Obfuscate; if the vampire already had Obfuscate, he or she now has superior Obfuscate. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Obfuscate. Artist: Larry Snelly Rarity: Common Obsession Master 2 pool Put this card on a ready Toreador antitribu. The vampire with this card does not untap as normal during his or her controller's untap phase; he or she burns 1 blood to untap or is burned. If the vampire cannot burn blood in this way, he or she is burned. If the vampire goes into torpor, this card is burned. Artist: Mark Tedin Rarity: Uncommon Obtenebration Master: Discipline Put this card on a vampire. This vampire has Obtenebration; if the vampire already had Obtenebration, he or she now has superior Obtenebration. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Obtenebration. Artist: Alan Rabinowitz Rarity: Common Orgy of Blood Combat Sabbat Only usable when a minion you control burns an ally controlled by another Methuselah. Each of your vampires gains X blood from the blood bank, where X is the recruitment cost of the ally. (Remove excess blood.) Artist: Harold Arthur McNeill Rarity: Rare Out of Control Master 2 pool Burn a Brujah antitribu with capacity below 6. Only one Out of Control can be played during a game. Artist: Greg Loudon Rarity: Uncommon Pack Tactics Reaction 1 blood Do not replace until after combat. Only usable after a bleed is declared against you. This reacting vampire gets +2 intercept. A vampire cannot play Pack Tactics and Elder Intervention during the same action. Artist: Patrick Kochakji Rarity: Common Palla Grande Master Tor. Anti UNIQUE MASTER. Put this card in play; put 3 debauchery counters on this card. Each Toreador antitribu gets +1 bleed when attempting a bleed action. Remove a debauchery counter from this card at the end of each of your turns. Burn this card when you remove the last debauchery counter. Artist: Diana Vick Rarity: Rare Passion Action Dementation Normal: (D) Tap a minion controlled by your prey. Superior: As above, with +1 stealth. Artist: Thea Maia Rarity: Common Peace Treaty Political Action Political Card-Worth 1 Vote Called by any vampire at +1 stealth Successful vote burns all weapons. A Methuselah may keep any of his or her minions' weapons by repaying their cost to equip. Artist: Michael Astrachan Rarity: Common Pentex(TM) Loves You! Master 2 pool UNIQUE LOCATION. Tap this card and choose a Sabbat vampire. Once during this turn, the chosen vampire may burn 1 blood for +1 bleed. Artist: Mike Weaver Rarity: Uncommon Plasmic Form Act.Mod/Combat Vicissitude 1 blood This card may be used as an action modifier or a combat card. Normal: +1 stealth Superior: Strike: dodge Artist: Pete Venters Rarity: Common Political Antagonist Ally Ven. Anti 2 pool Ally with 1 life. 1 hand damage, 1 bleed. Tap to give +1 intercept to a Ventrue antitribu who is attempting to block a political action. Artist: Brian Ashmore Rarity: Rare Political Hunting Ground Master Lasombra 2 Pool UNIQUE LOCATION. During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn. Artist: John Scotello Rarity: Uncommon Political Seizure Master Lasombra 2 pool Choose a location. This card contests that location as though it were the same card, even if the other location is not unique. When the last copy of that location is yielded, burn this card; the other card comes into play under your control untapped instead of being burned. Artist: Fred Harper Rarity: Uncommon Political Stranglehold Political Action Political Card-Worth 1 Vote Called by any vampire at +1 stealth Successful vote means each Methuselah gains 3 pool for each vampire he or she controls with capacity above 7. Only one Political Stranglehold can be played during a game. Artist: Brian Ashmore Rarity: Uncommon Political Struggle Action Lasombra This is a +1 stealth action. (D) Put this card on a ready vampire. The acting vampire may enter combat with the vampire with this card as a +1 stealth (D) action. If the vampire with this card is burned or sent into torpor, the acting vampire gains X votes, where X is the number of non-contested votes the vampire with this card has; burn this card afterwards. Artist: Patrick Kochakji Rarity: Rare Potence Master: Discipline Put this card on a vampire. This vampire has Potence; if the vampire already had Potence, he or she now has superior Potence. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Potence. Artist: Randy Gallegos Rarity: Common Power Structure Master UNIQUE MASTER. Tap to give each Lasombra you control one additional vote for the current political action. Artist: Patrick Kochackji Rarity: Rare Powerbase: Mexico City Master 2 pool UNIQUE LOCATION. Put 5 blood on this card when it is played. During each of your untap phases, move 1 blood from this card to your pool. Any Sabbat vampire may take a (D) action to move all the blood on the 'base to his or her controller's pool. Burn this card when the last blood counter on it is removed. Artist: Fred Harper Rarity: Uncommon Powerbase: New York Master 1 pool UNIQUE LOCATION. As a master phase action, you may burn 1 pool to move 3 blood counters from the blood bank to this card or move one blood counter from this card to your pool. Any Sabbat vampire controlled by another Methuselah can take a (D) action to move all the blood on the 'base to his or her controller's blood pool. Burn this card when the last blood counter on it is removed. Artist: Ted Naifeh Rarity: Uncommon Precognition Reaction Auspex Normal: +1 intercept Superior: As above, and if combat occurs, prevent 1 damage during the first round of combat. Artist: Eric LaCombe Rarity: Common Presence Master: Discipline Put this card on a vampire. This vampire has Presence; if the vampire already had Presence, he or she now has superior Presence. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Presence. Artist: Mike Dringenberg Rarity: Common Preternatural Evasion Combat Celerity Normal: Strike: dodge Superior: Strike: combat ends if this vampire burns 1 blood Artist: Jeff Miracola Rarity: Common Primal Instincts Combat Auspex 1 blood Normal: Strike: dodge Superior: Only usable by the acting vampire after the opposing minion has chosen his or her strike. Cancel this vampire's strike and choose a new one. Artist: Kevin McCann Rarity: Common Propaganda Combat Presence 2 blood Normal: (D) Bleed with +1 bleed. Vampires with titles cannot block this action. Superior: As above, and the Methuselah you are bleeding taps one of his or her ready minions. Artist: Ken Meyer, Jr. Rarity: Uncommon Protean Master: Discipline Put this card on a vampire. This vampire has Protean; if the vampire already had Protean, he or she now has superior Protean. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Protean. Artist: Joe Ziolkowski Rarity: Common Pulse of the Canaille Action Auspex 3 blood This is a +1 stealth action. Normal: For the remainder of this turn, you may look at any Methuselahs' hand. Superior: Put this card on the acting vampire. The vampire with this card gets +2 bleed on each bleed action. A vampire can have only one Pulse of the Canaille. Artist: Hannibal King Rarity: Uncommon Pursuit Combat Celerity Normal: Maneuver Superior: Additional strike Artist: Kevin McCann Rarity: Common Pushing the Limit Combat Potence 1 blood Normal: Strike: use your hand or melee weapon at +2 damage Superior: Strike: use your hand or melee weapon at +3 damage Artist: John McCrea Rarity: Common Quick Exit Combat Obfuscate Normal: Press, only usable to end combat Superior: Strike: dodge Artist: Jeff Miracola Rarity: Common Quick Meld Combat Protean Normal: Maneuver Superior: As above, and once this round, this vampire may burn 1 blood for an additional optional maneuver. Artist: Randy Gallegos Rarity: Common Quickness Combat Celerity 1 blood Normal: Additional strike Superior: As above, but this strike does not count against this vampire's additional strikes for this round. A vampire may only play one Quickness each round. Artist: Craig Maher Rarity: Uncommon Rapid Change Act.Mod/Combat Protean 1 blood This card can be played as an action modifier or a combat card. Normal: +1 stealth Superior: Strike: combat ends Artist: Craig Maher Rarity: Common Rapid Thought Combat Celerity Normal: Maneuver or press Superior: Only usable during the Choose Strike step, and only if this vampire would choose his or her strike first. Instead, the opposing minion chooses his or her strike before this vampire. Artist: Clint Langley Rarity: Uncommon Raptor Retainer Animalism 2 blood Retainer with 1 life. Normal: The minion with this retainer gets +1 intercept. Superior: As above, and when the minion controlling this retainer is in combat, the opposing minion's controller's hand size is reduced by one. Artist: Ron Spencer Rarity: Uncommon Recruiting Party Action Ven. Anti Each Ventrue antitribu in your inactive region gains 1 blood. Artist: Brian Ashmore Rarity: Rare Recruitment Master 2 pool Search your crypt for a vampire. Show it to all players and place it face down in your inactive region. Reshuffle your crypt afterwards. Artist: Diana Vick Rarity: Common Redirection Reaction Dominate Normal: Only usable when a younger vampire is attempting to bleed you. Tap this reacting vampire. Choose a Methuselah other than the acting vampire's controller. That acting vampire is now attempting to bleed the chosen Methuselah. Superior: As above, but the acting vampire can be the same age or older. Artist: Clint Langley Rarity: Common Reform Body Combat/Reaction Vicissitude Normal: Only usable when this reacting vampire is burned; he or she is sent into torpor instead. Superior: As above, but the vampire gains 2 blood from the blood bank. Artist: L. A. Williams Rarity: Rare Regaining the Upper Hand Political Action Political Card-Worth 1 Vote Called by any vampire at +1 stealth Choose a Methuselah. Successful vote means the chosen Methuselah gets the Edge. Artist: Will Simpson Rarity: Common Regeneration Action Fortitude This is a +1 stealth action. Normal: Only usable by a vampire in torpor. The acting vampire gains 4 blood from the blood bank. (Remove excess blood.) If this action is successfully blocked by a vampire, that vampire may diablerize the acting vampire. Superior: As above, but the acting vampire gains 5 blood from the blood bank. Artist: Max Shade Fellwalker Rarity: Common Resilience Combat Fortitude Normal: Prevent 1 damage. Superior: Prevent 3 non-aggravated damage. Artist: Karl Waller Rarity: Uncommon Restoration Action Fortitude This is a +1 stealth action. Normal: The acting vampire gains 2 blood from the blood bank.(Remove excess blood.) Superior: The acting vampire gains 3 blood from the blood bank.(Remove excess blood.) Artist: Ash Arnett Rarity: Common Revelations Action Auspex 1 blood This is a +1 stealth action. Normal: (D) Look at your prey's hand. He or she discards one card of your choice. Superior: Put this card in play. Your prey plays with an open hand. This card can be burned by any minion as a (D) action. Artist: Ash Arnett Rarity: Uncommon Revenant Retainer Tzimsce 1 blood Retainer with 2 life. The minion with this retainer gets +1 intercept. Artist: Pete Venters Rarity: Uncommon Rolling with the Punches Combat Fortitude Normal: Prevent 1 damage. Superior: This vampire burns 1 blood to prevent all damage from strikes inflicted by the opposing minion during this round of combat. Artist: Lee Carter Rarity: Common Rumor Mill, Tabloid Newspaper, The Master 1 pool UNIQUE LOCATION. Tap this card and choose a vampire. Once during the current action, the chosen vampire may burn 1 blood to get +1 intercept. Artist: Peter Kim Rarity: Uncommon Sabbat Inquisitor Political Action Political Card-Worth 1 Vote Called by any Archbishop or Cardinal at +1 stealth Choose any Sabbat vampire who is not an Inquisitor. Successful vote means that vampire is an Inquisitor; put this card on that vampire. He or she gets +1 bleed on each bleed action. As a (D) action, he or she may look at the top vampire of any Methuselah's crypt; if that vampire has Thaumaturgy, burn that card. This card can be burned with a successful vote called by any Sabbat vampire at +1 stealth. Artist: Ken Meyer, Jr. Rarity: Uncommon Sabbat Priest Political Action Political Card-Worth 1 Vote Called by any Sabbat vampire at +1 stealth Choose a ready Sabbat vampire. Successful vote means that for the remainder of the game, any vampire attempting to block the chosen vampire burns 1 blood. Artist: Larry Snelly Rarity: Common Sacrament of Carnage Combat Potence 1 blood Normal: Strike: 2R damage Superior Strike: 3R damage Artist: Clint Langley Rarity: Common Sacrifice Political Action Political Card-Worth 1 Vote Called by any Sabbat vampire with capacity above 7 at +1 stealth Choose a vampire with a capacity below 7 who belongs to the same clan as the acting vampire. Successful vote burns the chosen vampire. Artist: Clint Langley Rarity: Uncommon Scouting Mission Action Dominate Normal: maneuver or press with weapons. Superior: This action is at +1 stealth. A younger, uncontrolled vampire gains 2 blood from the blood bank. Artist: Scott Fischer Rarity: Common Screw the Masquerade! Political Action Political Action-Worth 1 Vote Called by any vampire at +1 stealth Choose a Methuselah. Successful vote means each Methuselah burns 1 pool and the chosen Methuselah burns an additional pool. Artist: Mark Poole Rarity: Common Scrying of Secrets Action Mod. Auspex 1 blood Normal: Only usable when this vampire successfully bleeds a Methuselah. Look at the next seven cards in that Methuselah's library. Superior: As above, and if any of those cards are action cards that can be used to bleed, that Methuselah discards one of those cards. Artist: Jeff Klimek Rarity: Uncommon Secret Horde Master X pool Move 2X blood from the blood bank to this card. You may use a master phase action to move 1 blood from this card to your blood pool. Burn this card when the last blood counter on it is removed. Artist: Michael Astrachan Rarity: Common Sermon of Caine Master Move any amount of blood from one of your ready vampires to any combination of your other ready vampires. Artist: Dave Seeley Rarity: Common Shade Retainer Obtenebration 1 blood Retainer with 2 life. When the minion with this retainer is in combat, the opposing minion takes 1 damage during strike resolution. Artist: Stuart Beel Rarity: Uncommon Shadow Body Combat Obtenebration 1 blood Normal: Strike: combat ends Superior: As above, and if this vampire was blocked while attempting an action other than a political action or bleeding, the action continues as if unblocked. Artist: Mike Dringenberg Rarity: Common Shadow Court Satyr (Changeling) Ally Gan. Anti 3 pool Ally with 3 life. 1 hand damage, 1 bleed. When Shadow Court Satyr comes into play, you may put a combat card from your hand on him. During combat, Satyr may use the ability of that card as if that card had been played from your hand. If the card has a cost, he pays its cost in life to use its ability. If the card requires a Discipline, he may only use the basic ability of that card. If the ability would give him blood, give him life instead. Artist: Ken Meyer, Jr. Rarity: Rare Shadow of the Beast Action Protean 1 blood Normal: Put this card on the acting vampire. The vampire with this card gets one optional maneuver each combat. A vampire may have only one Shadow of the Beast. Superior: As above, and this vampire gets an optional press each combat. Artist: Craig Maher Rarity: Uncommon Shadow Play Action Mod. Obtenebration 1 blood Normal: +1 stealth Superior: +2 stealth Artist: Stuart Beel Rarity: Common Shadow Step Combat Obtenebration Normal: Maneuver Superior: Only usable at the beginning of a round. This vampire burns 2 blood to set the range for that round. If he or she does so, skip the Establish Range step for this round. Artist: Richard Thomas Rarity: Uncommon Shanty Town Hunting Ground Master Nos. Anti 2 pool UNIQUE LOCATION. During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn. Artist: Mike Weaver Rarity: Uncommon Short-Term Investment Master 1 pool Move 3 blood from the blood bank to this card. You may use a master phase action to move 1 blood from this card to your blood pool. Burn this card when the last blood counter on it is removed. Artist: Drew Tucker Rarity: Common Shotgun Ritual Combat Thaumaturgy 2 blood Normal: Only usable at the beginning of combat. Any strike requiring Thaumaturgy that is not usable during the first round of combat can be played by this vampire during the first round. Superior: As above, with an optional press to continue. Artist: Hannibal King Rarity: Uncommon Shroud of Night Action Mod. Obtenebration Normal: +1 stealth, only usable for a non-bleeding action Superior: +1 stealth Artist: Jason Alexander Behnke Rarity: Common Side Strike Combat Celerity Normal: Strike: dodge Superior: Additional strike Artist: Dave Seeley Rarity: Common Skin of Rock Combat Fortitude Normal: Prevent 1 damage. Superior: Prevent 2 damage. Artist: Clint Langley Rarity: Common Slaughtering the Herd Action Dominate 2 blood Normal: (D) Bleed at +2 bleed. Allies cannot block this action. Superior: (D) Put this card on a vampire controlled by your predator. Each time that vampire attempts an action, he or she moves 1 blood to this acting vampire. That vampire may burn this card by burning 4 blood during his or her controller's minion phase. Burn this card if this acting vampire is sent to torpor or burned. Artist: Randy Gallegos Rarity: Uncommon Slave Auction Master 1 pool UNIQUE MASTER. Put this card in play. Move an amount of blood equal to the number of Methuselahs in the game from the blood bank to this card. As a master phase action, you may move a blood counter from this card to your pool. Burn this card when you remove the last blood counter. Artist: Fred Harper Rarity: Rare Sleeping Mind, The Action Mod. Dominate 1 blood Normal: Only usable when the acting vampire's action is announced. Choose a tapped vampire. The chosen vampire cannot attempt to block this action. Superior: Only usable when the acting vampire's action is announced. Minions cannot untap during this action, and tapped minions cannot block this action. Artist: Greg Simanson Rarity: Common Social Charm Action Presence Normal: (D) Bleed with +1 bleed. Superior: (D) As above, and gain 1 pool if the bleed is successful. Artist: Mike Dringenberg Rarity: Common Song in the Dark Combat Animalism 2 blood Normal: Strike: 2 damage Superior: Strike: 2 aggravated damage Artist: Stuart Beel Rarity: Rare Song of Serenity Combat Animalism Normal: Only usable before range is chosen. Opposing minion gets -1 hand damage for the first round of combat. A vampire can only play one Song of Serenity each combat. Superior: As above, but for the duration of combat. Artist: Michael Astrachan Rarity: Common Soul Burn Combat Thaumaturgy 1 blood Combat Thaumaturgy Normal: Strike: 1R damage. This damage cannot be prevented by cards that require Fortitude. For the remainder of this round, the opposing minion cannot inflict damage with weapons. Superior: As above, but for 2R damage. Artist: Craig Maher Rarity: Common Speed of Thought Action Celerity 1 blood Normal: (D) Bleed your prey for 1 pool. If more than 1 pool is bled with this action, ignore the excess. Minions without Celerity cannot block this action. Superior: As above, but minions without superior Celerity cannot block this action. Artist: Will Simpson Rarity: Rare Spirit Summoning Chamber Master Tre. Anti 2 pool UNIQUE LOCATION. Tap this card and burn 1 blood from a ready Tremere antitribu you control to search your library for a minion card that requires Thaumaturgy. Reveal that card to all players and put it in your hand. Reshuffle your library afterwards and discard down to your maximum hand size. Artist: Mike Weaver Rarity: Uncommon Spirit's Touch Reaction Auspex Normal: This reacting vampire gets +1 intercept. Superior: As above, with an optional maneuver if combat occurs. Artist: Hannibal King Rarity: Common Sport Bike Equipment 1 pool Vehicle. The minion with this equipment gets +1 intercept. A minion may have only one vehicle. Artist: Ken Meyer, Jr. Rarity: Uncommon Staredown Combat Presence Normal: Strike: dodge Superior: Strike: combat ends Artist: Kevin McCann Rarity: Common Steam Tunnels Master Nos. Anti UNIQUE LOCATION. Tap this card during your master phase to look at the top three cards in your prey's library. Artist: Dave Seeley Rarity: Uncommon Submachine Gun Equipment 4 pool Weapon, Gun. 3R each strike, with an optional maneuver each combat Artist: Dave Seeley Rarity: Uncommon Succubus Ally Tre. Anti 4 pool Ally with 3 life. 1 aggravated damage, 0 bleed. As a +1 stealth (D) action, Succubus may steal 1 blood from a vampire or 1 life from an ally to gain 1 additional life. Once each turn, she may burn 1 life to get +1 bleed. Artist: Ken Meyer, Jr. Rarity: Rare Sudden Reversal Master:OOT Burn a master card played by another Methuselah as that card is played. That card has no effect, but any pool burned for that card is retrieved from the blood bank by that Methuselah. Artist: Harold Arthur McNeill Rarity: Uncommon Summon the Abyss Action Obtenebration 3 blood Normal: (D) Each ready vampire controlled by your prey burns 1 blood. Superior: As above, but this action is at +1 stealth. Artist: David Ho Rarity: Rare Sunrise Service Action Requires a ready Sabbat vampire. This is a +1 stealth action. Put this card on the acting vampire; he or she takes one point of aggravated damage (not preventable). You may burn this card when this vampire declares an action to make that action unblockable. Artist: Alan Rabinowitz Rarity: Rare Superior Mettle Combat Fortitude 1 blood Normal: Prevent all damage from one strike. Superior: As above, and each round of this combat, this vampire may burn 1 blood to prevent all damage from the opposing minion's first strike for that round. Artist: Tim Bradstreet & Grant GoleashRarity: Common Surprise Influence Reaction Requires a ready vampire. Only usable during a political action. This reacting vampire gains 2 votes. Artist: David Fooden Rarity: Common Survivalist Ally Bru. Anti 2 pool Ally with 1 life. 2R, 0 bleed. Tap to give a Brujah antitribu you control one maneuver. Artist: Drew Tucker Rarity: Uncommon Swallowed by the Night Act.Mod/Combat Obfuscate This card may be used as an action modifier card or a combat card. Normal: +1 stealth Superior: Maneuver Artist: Thea Maia Rarity: Common Sword of Judgment Equipment Bru. Anti 2 pool UNIQUE MELEE WEAPON. The Brujah antitribu with this equipment gets +1 hand damage with each strike; he or she gains an optional additional strike each round of combat. Artist: Richard Thomas Rarity: Rare Telepathic Counter Reaction Auspex Normal: Reduce a bleed against you by 1. Superior: As above, but reduce the bleed by 2. Artist: Darryl Elliott Rarity: Common Terror Frenzy Combat Animalism 1 blood Normal: Only usable before range is determined on the first round. During this combat, the opposing minion can only use maneuvers to set the combat at long range, can only use presses to end combat, and cannot use equipment. Superior: Only usable before range is determined. Opposing minion pays an additional blood when playing combat cards this combat. Artist: Jeff Klimek Rarity: Uncommon Thanks for the Donation Action Dominate This is a +1 stealth action. Put this card on a card you are contesting with another Methuselah; not usable on a card that bestows a title. Your cost to avoid yielding the contested card is now paid by your prey. (You still decide whether you will yield.) This card may be burned by any minion as a (D) action. Artist: Clint Langley Rarity: Rare Thaumaturgy Master: Discipline Put this card on a vampire. This vampire has Thaumaturgy; if the vampire already had Thaumaturgy, he or she now has superior Thaumaturgy. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Thaumaturgy. Artist: Ash Arnett Rarity: Common Theft of Vitae Combat Thaumaturgy Normal: Strike: steal 1 blood. Usable at long range. Superior: Strike: steal 2 blood. Usable at long range. Artist: Michael Astrachan Rarity: Common Threats Action Mod. Dominate After playing this card, you cannot play another action modifier to further increase the bleed for this action. Normal: +1 bleed Superior: +2 bleed Artist: Matt Wilson Rarity: Common Thrown Gate Combat Potence Normal: Strike: 1R, with an optional maneuver Superior: Strike: 2R, with an optional maneuver Artist: Ron Spencer Rarity: Common Tier of Souls Action Animalism Normal: (D) Move 1 blood from a minion controlled by your prey to this vampire. Superior: As above, and put this card on the acting vampire. This vampire gets +1 bleed when attempting to bleed your prey. A vampire may have only one Tier of Souls. Any minion may burn this card as a (D) action. Artist: Harold Arthur McNeill Rarity: Rare Tithings Political Action Political Card-Worth 1 Vote Called by any Sabbat vampire with a capacity above 6 at +1 stealth Successful vote means you gain 1 pool from each Methuselah who does not a control a vampire with a capacity above 6. Artist: James Allen Higgins Rarity: Rare Transfer of Power Political Action Political Card-Worth 1 Vote Called by any vampire at +1 stealth Successful vote means you gain 1 pool from each Methuselah who has more pool than you do. Artist: Matt Cavotta Rarity: Rare Trap Combat Only usable before range is determined on the first round of combat. Each round of combat has a press, only usable to continue combat. This continues until 3 rounds of combat pass with no cards played. Artist: Peter Kim Rarity: Common Tribute to the Master Master Move 1 blood from each of your ready vampires to your pool. Artist: Jeremy C. Bills Rarity: Common Twisted Forest Master Gan. Anti 2 pool UNIQUE LOCATION. Tap to give a Gangrel antitribu you control +1 stealth. Artist: Ken Meyer, Jr. Rarity: Rare Twisting the Knife Combat Potence 1 blood Normal: Only usable as damage from a hand or melee weapon is resolved; only usable if this vampire inflicts 3 or more hand damage. He or she inflicts an additional point of damage. Only one Twisting the Knife may be played by a vampire during a strike phase. Superior: As above, with an optional press. Artist: Scott Fischer Rarity: Rare Unacceptable Appearance Master Put this card on a Nosferatu antitribu. The vampire with this card is no longer considered to be a Nosferatu antitribu. He or she is now a Pander, and any Nosferatu antitribu may enter combat with him or her as a (D) action. The vampire with this card may burn it as a (D) action that costs 2 blood. Artist: Pete Venters Rarity: Uncommon Undead Persistence Combat Fortitude Normal: Prevent this vampire from going into torpor. This vampire gets an optional press. When combat ends, or if 3 rounds of combat pass with no cards played, this vampire is sent into torpor. Superior: Prevent 2 damage. Artist: Clint Langley Rarity: Uncommon Undead Strength Combat Potence Normal: Strike: use your hand or melee weapon at +1 damage Superior: Strike: use your hand or melee weapon at +2 damage Artist: Will Simpson Rarity: Common University Hunting Ground Master Tre. Anti 2 Pool UNIQUE LOCATION. During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn. Artist: Mike Raabe Rarity: Uncommon Unnatural Disaster Master 2 pool Burn a location. Artist: Ted Naifeh Rarity: Uncommon Up Yours! Combat 1 blood Only usable at close range. Choose a weapon possessed by the opposing minion.Strike: X damage, where X is the cost of the chosen weapon Artist: David Fooden Rarity: Rare Using the Advantage Master Nos. Anti 1 pool If you control the Edge at the beginning of your turn, you may tap this card to gain 1 pool. Artist: Matt Wilson Rarity: Rare Vaulderie Action Requires a ready Priscus, Cardinal, or Archbishop. This is a +1 stealth action. Put this card on the acting vampire. You may burn this card when a Sabbat vampire attempts to block the vampire with this card. That blocking attempt fails; continue with the action as normal. Artist: Philip Tan Rarity: Uncommon Ventrue Investment Master Ven. Anti Move one blood counter from the blood bank to this card for each Ventrue antitribu you control. You may use a master phase action to move 1 blood from this card to your pool. Burn this card when the last blood counter on it is removed. Artist: Greg Loudon Rarity: Uncommon Vicissitude Master: Discipline Put this card on a vampire. This vampire has Vicissitude; if the vampire already had Vicissitude, he or she now has superior Vicissitude. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Vicissitude. Artist: Alan Rabinowitz Rarity: Common Vicissitude Poisoning Master Put this card on a Tzimisce. Put a poison counter on this card each time this vampire plays a card that requires Vicissitude. If the number of poison counters on this card is greater than the capacity of the vampire, burn him or her at the end of the current action or combat. Artist: Ron Spencer Rarity: Uncommon Voter Captivation Action Mod. Presence Normal: Only usable after a successful vote. The acting vampire gains X blood from the blood bank, where X is the number of votes by which the motion passed. Superior: As above, but move up to 2 of those blood counters to your pool. Artist: Tom Gianni Rarity: Uncommon Walk of Flame Combat Thaumaturgy Normal: Strike: 1R, aggravated. Not usable first round. Superior: Strike: 2R, aggravated. Not usable first round. Artist: Scott Fischer Rarity: Uncommon Walk through Arcadia Action Mod. Malkavian 1 blood Flip a coin. If it comes up heads, this action is unblockable. If it comes up tails, the Malkavian takes one damage. This damage is not preventable. Artist: Brian Ashmore Rarity: Rare War Ghoul Ally Tzimsce 3 pool Ally with 5 life. 4 hand damage, 0 bleed. When War Ghoul enters play, burn an ally or retainer you control. She can attack any vampire as a (D) action. She may prevent 1 damage each round. Tap and burn War Ghoul to burn any location; you cannot use this ability during combat. Artist: Mark Tedin Rarity: Rare War Party Action Sabbat Requires an Archbishop or Cardinal. This is a +1 stealth action. (D) Put this card on a vampire who is not an Archbishop, Priscus, or Cardinal. Any vampire may enter combat with that vampire as a +1 stealth (D) action. Artist: Tom Gianni Rarity: Uncommon Wave of Insanity Action Dementation This is a +1 stealth action. Normal: (D) Tap an ally. Superior: Tap all allies. Artist: Drew Tucker Rarity: Rare White Phosphorus Grenade Equipment 1 pool Weapon 2R, aggravated, each strike; if White Phosphorus Grenade inflicts damage at close range, the minion with this equipment takes 1 aggravated damage. Burn after either use. Artist: Scott Fischer Rarity: Uncommon Wolf Claws Combat Protean 1 blood Normal: For the remainder of the round, this vampire's hand damage is aggravated. Superior: Press Artist: Ron Spencer Rarity: Common Wolf Companion Retainer Animalism 1 Blood Normal: Retainer with 2 life. When the minion with this retainer is in combat, the opposing minion takes 1 damage during strike resolution. Superior: As above, but Wolf Companion has 3 life. Artist: Zina Saunders Rarity: Uncommon -- L. Scott Johnson (sjoh...@math.sc.edu) | Politician: n. [<Gk. polus, many http://www.math.sc.edu/cgi-bin/sjohnson/home | + Amer. tick, blood-sucker tek Graphics Specialist and V:tES Rulemonger. | + OFr. ian, one of]