rec.games.trading-cards.jyhad

Q : Charming lobby

24 messages from 15 participants · 14 February 1995 – 07 March 1995
original thread on Google Groups

Erwan Cario

Just two questions : ***** When I play this card ( Charming lobby ), is it MY next vote wich passes without vote, or is it the next vote ( even if it's another Met. )??? ***** "As above but gain two votes": - The next three vote passe or - I gain two vote for the actual vote Merci. Erwan. Il vaut mieux savoir quelquechose de tout que tout savoir de quelquechose. Blaise PASCAL

Shane Hamish William Travis

Erwan Cario (eca...@irisa.fr) wrote: : ***** When I play this card ( Charming lobby ), is it MY next vote wich : passes without vote, or is it the next vote ( even if it's another Met.)??? I have asked this of Tom Wylie myself, and gotten an answer along the lines of the following; According to the wording of the card, it would seem that the next vote passes no matter who calls it. I will check this out with the Design Team for the next Rules Update. Lots of qualifiers there, but the current answer seems to be that the *very* *next* *vote* is the one that passes automatically, no matter who calls it. : ***** "As above but gain two votes": : - The next three vote passe or : - I gain two vote for the actual vote I like that thinking!! "gain two votes" indeed... I'd probably get my arms broken if I even suggested it though. What it means is that on the next vote you call, you gain two additional votes for your side. If it passes, then the vote after that (whoever calls it) is passed automatically. This card requires three untapped vampires to be truly effective... Shane Travis | Opportunity is missed by most people because sht...@duke.usask.ca | it is dressed in overalls and looks like work. Saskatoon, Saskatchewan | -- Thomas Edison

L. Scott Johnson

eca...@irisa.fr (Erwan Cario) writes: > Just two questions : >***** When I play this card ( Charming lobby ), is it MY next vote wich passes without vote, or is it the next vote ( even if it's another Met. )??? Officially: the next vote you call on the same turn. >***** "As above but gain two votes": > - The next three vote passe or > - I gain two vote for the actual vote Officially: you never gain these votes in a useful manner.

Shane Hamish William Travis

L. Scott Johnson (sjoh...@math.scarolina.edu) wrote: : Officially: the next vote you call on the same turn. : Officially: you never gain these votes in a useful manner. 'Officially' from who and in what rulings? The most recent ruling states that, "In order to be EFFECTIVE you must have three ready vampires..." (emphasis mine). I responded to this thread saying that I have asked Tom if it is MANDATORY and showed his reply (or a paraphrase of it). I have not heard anywhere that you can never gain the two additional votes - where does this come from? And what (if any) is the justification behind it? Even if you interpret the card in light of the recent (somewhat cracked IMHO) ruling, the card seems fairly clear that on the vote the card refers to ("Call a vote.") you should get these votes... [ quoted text not captured ]

L. Scott Johnson

sht...@duke.usask.ca (Shane Hamish William Travis) writes: >L. Scott Johnson (sjoh...@math.scarolina.edu) wrote: >: Officially: the next vote you call on the same turn. >: Officially: you never gain these votes in a useful manner. >'Officially' from who and in what rulings? The most recent ruling states >that, "In order to be EFFECTIVE you must have three ready vampires..." >(emphasis mine). I responded to this thread saying that I have asked Tom >if it is MANDATORY and showed his reply (or a paraphrase of it). >I have not heard anywhere that you can never gain the two additional >votes - where does this come from? And what (if any) is the >justification behind it? Even if you interpret the card in light of the >recent (somewhat cracked IMHO) ruling, the card seems fairly clear that >on the vote the card refers to ("Call a vote.") you should get these votes... Sorry for skipping too many lines. The official ruling is (item 5, DTR 11/9/95): Call a vote with a Political Action card or as allowed by a card in play. Have the vote pass. Second Minion plays Charming Lobby. If unblocked, the next vote is successful. Gain two Votes if superior. Third Minion calls a vote with a Political Action card or as allowed by a card in play. If unblocked, this vote passes automatically. When do you cast those two votes? You can't use them during the first vote, because you can't play the card then. You could use them during the second vote, but that's a waste of time (if even allowed) because the vote will pass automatically.

L. Scott Johnson

Oops, that reference should be DTR 12/22/94, not 11/9/94. Still item 5), though. L. Scott

Marko Puumalainen

sjoh...@math.scarolina.edu (L. Scott Johnson) writes: >The official ruling is (item 5, DTR 11/9/95): >Call a vote with a Political Action card or as allowed by a card in play. >Have the vote pass. >Second Minion plays Charming Lobby. If unblocked, the next vote is >successful. Gain two Votes if superior. >Third Minion calls a vote with a Political Action card or as allowed >by a card in play. If unblocked, this vote passes automatically. This is weird. The card is an action card and says "Call a vote...". This means that you call a vote, doesn't it? I don't see why you should have an additional card that allows you to call an additional vote, or an additional vampire. CL says that you can call a vote, why should you need an extra card? And if you have superior presence, you gain 2 votes during THIS vote. So basically you vote whether the next vote passes automatically. CL vote is not a political vote, so you can't use cards that say "Only usable during political actions". And if you only have one vamp left, then the next vote that somebody calls (with a card or some other way) passes automatically. -- Never try to be amusing and order something like a "pint of dishwater". Judging by the state of some of our larger brewers' beers, you just might get it. The Surrey Pub Guide

L. Scott Johnson

curt...@aol.com (CurtAdams) writes: >sjoh...@math.scarolina.edu (L. Scott Johnson) writes: >>The official ruling is (item 5, DTR 11/9/95): >>Call a vote with a Political Action card or as allowed by a card in play. >>Have the vote pass. >>Second Minion plays Charming Lobby. If unblocked, the next vote is >>successful. Gain two Votes if superior. >>Third Minion calls a vote with a Political Action card or as allowed >>by a card in play. If unblocked, this vote passes automatically. >Did they really make such a hash of this card? "Calling a vote" means a >vote happens. Playing a vote card to call a vote is a political action. >The first is not an action and cannot be blocked (a diablerie vote is an >example). The second is an action and can be blocked. True. And yes, they really did a bad hack job on this card. >Charming lobby is an action. If it succeed, its effects should take place >(that IS how actions work, isn't it?) The result says "Call a vote", so >you pick a subject and terms (I presume by playing the appropriate card) >and the vampire Congress is in session. It doesn't say "Attempt to call a >vote" or "Take a political action". Note the difference from Cryptic >Rider, which says "The next vote you call this turn passes automatically." > That doesn't call the vote for you. That's the best way to play. However, a strict reading of the card is that you are calling a vote, the terms of which are that the next vote will pass. 1. Vampire A performs a Charming Lobby. (no one blocks). 2. Vote. (A gets two votes if he has superior presence). 3. If the vote succeeds, the only effect is that the next vote called will succeed. >If calling a vote requires a vampire take an action, that would have to >apply to bloodhunts too, which is obviously not the case. If you mean that the Lobby allows you to call a vote (rather than having to rely on PA cards), then I agree wholeheartedly. >The 2 extra votes are real simple to interpret this way - there's a vote >going on due to the Charming Lobby. Yes, but it's still up to interpretation whether the vote is simply to pass the next vote, or whether an additional PA can be used. L. Scott

CurtAdams

L. Scott Johnson writes: >a strict reading of the card is that you are calling a vote, > the terms of which are that the next vote will pass. Perfectly logical. Much better than my interpretation. Has this already been gone over, or is there still a point to bringing this up with WotC? Curt Adams (curt...@aol.com)

Garrett Ramon Love

> sjoh...@math.scarolina.edu (L. Scott Johnson) writes: > > >The official ruling is (item 5, DTR 11/9/95): > >Call a vote with a Political Action card or as allowed by a card in play. > >Have the vote pass. > >Second Minion plays Charming Lobby. If unblocked, the next vote is > >successful. Gain two Votes if superior. > >Third Minion calls a vote with a Political Action card or as allowed > >by a card in play. If unblocked, this vote passes automatically. > > Did they really make such a hash of this card? "Calling a vote" means a > vote happens. Playing a vote card to call a vote is a political action. > The first is not an action and cannot be blocked (a diablerie vote is an > example). The second is an action and can be blocked. > > Charming lobby is an action. If it succeed, its effects should take place > (that IS how actions work, isn't it?) The result says "Call a vote", so > you pick a subject and terms (I presume by playing the appropriate card) > and the vampire Congress is in session. It doesn't say "Attempt to call a > vote" or "Take a political action". Note the difference from Cryptic > Rider, which says "The next vote you call this turn passes automatically." > That doesn't call the vote for you. > This may sound completely ignorant, but my general opinion on "Charming Lobby" was that you "Call a Vote" without naming the subject. i.e. everybody votes blindly, essentially "All in favor of the next vote passing automatically say aye..."('cause that's what will happen). Why is this any good? - People may be less likely to burn vote cards against a vote they know nothing about... - Others may vote for in an effort to gain the "auto vote" for themselves by blocking, etc... I guess I just don't see any reason why this card requires a previous vote... or maybe this was a previous interpretation that I missed on the net... -G.Love

Bob Ellison

> > Well, as WotC no longer supports this group, I've given up on doing > > anything through them. I have a list of house rules and that's good enough > > for me. > > (They also don't reply to e-mail re: Jyhad) > Since when doesn't WotC support Jyhad? [I'm being serious here] This isn't what Scott claimed. Scott claimed that they don't support this newsgroup (reg.games.trading-cards.jyhad) and don't respond to email, so it's hard to get on-line support. I haven't seen Tom in a while (in a "whiley"? ;-), even on some contentions that I would really have liked to see his input on. I hope he's still around, but taking a few days off or something. papillo the bearded

harpua J howard

In article <3im0nf$g...@tadpole.fc.hp.com>, pap...@fc.hp.com (Bob Ellison) wrote: [ quoted text not captured ] i don't know much about WOTC and their support, but i know Tom is still around, i personally e-mailed him and got a reply. Tom, if you're reading, thanx...but you should help the newsgroup out some more so i don't have to bother you. Harpua ps. you guys were right about range resetting to close every round. i still don't agree with it, but hey, it's the rules. i believed you all, i just wanted an official response- the rule book is ambiguous about it, and it didn't make sense to me.

Chris Carter

In article <3iiuse$2...@hermes.louisville.edu>, "James R. McClure Jr." <jrmc...@ulkyvm.louisville.edu> says: >Protracted Investment: it is more effective than Shortterm Investment, gain >of 3 (net) [PI] vs. gain of 2 (net) [SI]. If you have several PIs in your >library, you can afford to use fewer Master cards, so you can concentrate on >whatever else you deck is supposed to be good at (more skill/vote/weapon cards). Good argument I agree with all of your points except the above one. A [PI] gets me a net of 3 in 7 turns. 2 [SI]'s played on consecutive turns will get you a net of 4 blood in 5 turns. Or look at it this way: A [PI] gets you 6 for 3 or a 100% return on investment (RoI) in 7 turns. A [SI] gets you 3 for 1 or a 200% (RoI) in 4 turns. As you can see you get more bang for your buck from [SI]'s and you do not have to tie up as much of your very precious blood resources to use [SI]'s I freely admit that [PI]'s have a very definite use when you are really tight on deck space and need every card slot you can squeeze out. But in general I have to say that [SI]'s are way more useful and _effective_ than [PI]'s Do you think it would be fair to lower the cost of [PI] to 2 blood or leave the cost at 3 blood and raise the return to 8 or 9 total ( 5 or 6 profit)? Or maybe leave [PI] like it is and allow you take 2 blood per turn off of it? Chris

Joseph Cochran

In article <3isstp$g...@stargate.promus.com>, Chris Carter <cca...@promus.com> wrote: >Good argument I agree with all of your points except the above one. >A [PI] gets me a net of 3 in 7 turns. 2 [SI]'s played on consecutive turns >will get you a net of 4 blood in 5 turns. Or look at it this way: How do you get this? Unless you have Anson or Rumors in play, it takes 8 turns to cycle through two SI's. You are aware that WotC has ruled that you can only take 1 blood per master 'action' that you give up, I hope. | If you've got a hot lead on a new | *--Joe--* | PC game, call the announce line at | js...@vt.edu | ** csi...@discus.ise.vt.edu ** | +-------------------------------------+---------------------------------- "Carnivores, oy!" -- Timon, TLK

Daniel G. Edelman

James R. McClure Jr. (jrmc...@ulkyvm.louisville.edu) wrote: : Enchant Kindred: yes, this is the Govern the Unaligned's poor relative. So, : it doesn't have a plus to stealth! Think of it as a Computer Hacking with : an optional use. : is just me or does EK cost no blood to play vs. one for GTU dan edelman

James R. McClure Jr.

[ quoted text not captured ] Peace Dan, Yes, Enchant Kindred costs ZERO. Nil carborundum illigitimi, James R. McClure Jr. The OS/2 Apostle <insert disclaimer here>

Shane Hamish William Travis

Chris Carter (cca...@promus.com) wrote: : Does Anson give you 2 master phases or just let you play 2 master cards : each master phase? Anson (and Rumors of Gehenna) give you the ability to play 2 master cards in yur master phase. Official ruling is, however, that if either of these two cards is in effect, you may take one blood from an investment for _each_ master card you do not play. Shane Travis | There are two kinds of men who never amount to sht...@duke.usask.ca | very much: those who cannot do what they are told, Saskatoon, Saskatchewan | and those who can do nothing else. | -- Cyrus H.K. Curtis

Thomas R Wylie

I am still representing WotC here, but have been almost completey incommunicado for the last week or so, and have to admit that if I find myself with very little time to read the groups, the magic groups tend to get first priority. I don't see why we wouldn't be answering Jyhad questoins via email, so will check into that. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.

Chris Carter

In article <3itj7i$3...@solaris.cc.vt.edu>, js...@discus.ise.vt.edu (Joseph Cochran) says: > >In article <3isstp$g...@stargate.promus.com>, >Chris Carter <cca...@promus.com> wrote: >>Good argument I agree with all of your points except the above one. >>A [PI] gets me a net of 3 in 7 turns. 2 [SI]'s played on consecutive turns >>will get you a net of 4 blood in 5 turns. Or look at it this way: > > How do you get this? Unless you have Anson or Rumors in play, >it takes 8 turns to cycle through two SI's. You are aware that WotC has >ruled that you can only take 1 blood per master 'action' that you give >up, I hope. I was not aware of WoTC's ruling. This certainly negates the premise of my argument but I still maintain, primarily because of lower blood/resource requirements of SI's, that they are better and more versitle plays than PI's are. It takes you 3 master phases to break even on a PI. It only takes one on turn a SI so if you get in a bind you can essentially abandon an SI after one master phase and be no worse off than you were when you played it. Does Anson give you 2 master phases or just let you play 2 master cards each master phase? Chris

Bob Ellison

> Does Anson give you 2 master phases or just let you play 2 master cards > each master phase? Anson (or Rumors of Gehenna) gives you two master "actions". A master "action" is the equivalent of playing one master card. With Anson out, you can play two master cards, or play a master card and take a blood off an investment, or take two blood off an investment (or one blood each off of two investments). You cannot (for example) use a Blood Doll to move two blood to a vampire. And if you play an Out-of-turn Master, you lose your entire next Master Phase. If you have Anson out, that means that you sacrifice *both* master actions. papillo the succinct

Thomas R Wylie

Chris Carter <cca...@promus.com> wrote: >...I still maintain, primarily because of lower blood/resource >requirements of SI's, that they are better and more versitle plays than >PI's are. It takes you 3 master phases to break even on a PI. It only >takes one on turn a SI so if you get in a bind you can essentially abandon >an SI after one master phase and be no worse off than you were when you >played it. Well, yes. The Protacted Investment gives you more blood per card, whereas the Short Terms are safer to use. I'm not sure what the problem is supposed to be here. >Does Anson give you 2 master phases or just let you play 2 master cards >each master phase? One master phase, two master cards. So he'll let you burn up investments twice as quickly (which makes Protacted Investments a bit more palatable, IMHO). Same goes for Rumors of Gehenna. [ quoted text not captured ]

CurtAdams

740926...@v9001.ntu.ac.sg writes: :In article <1995Feb23.1...@cs.cornell.edu>, kw...@cs.cornell.edu (Alan Kwan) writes: :> Take it, man. A trading-card game /need/ unbalancing :> cards such as Fame, and game-under-priced & cash-highly- :> priced cards such as Ivory Bow to get players to :> buy box after box of cards ... :> :> :> Alan. :> >Are you quite sure you know enough about Jyhad to make that statement? Are you >sure Fame is really that unbalancing? Think about it. A guy rushing to go off >to torpor can be stopped in two ways. 1) Burn him in combat with aggravated >damage. 2 Much easier, Minor Boon him to prevent him from going to torpor and >he'll never bleed you again (almost). ANNOUNCEMENT! ANNOUNCEMENT!! FAME COUNTER >STATED HERE!!! The only thing left to combo Fame with would be throwing Day Ops >for mundane actions. Note: no bleeding allowed. Have fun! Aggravated damage would normally be used to burn a vampire whenever possible, so it's not really a counter. It's tough to burn a vampire with aggro under any circumstances, even if he's a wimp. Yes, everybody can dream up "carefully reduce him to 0 blood and then flamethrower" scenarios but if your opponent is a good player he will interfere with your necessarily elaborate plans. Minor boon is a very inadequate counter. First, it costs more (an entire master phase) than the card it counters does (a master card play). This is particularly disadvantageous in a multiplayer game (all other players gain). Second, the Fame is still around and there are other good ways to get to torpor (ever seen a Talbot's Chainsaw Fame deck? How about intercept with Dawn Op or Burst of Sunlight or Trap?) Third, Minor Boon is not a generally useful card so you can't afford to stick it in your deck just in case you're prey for a Fame deck. Curt Adams (curt...@aol.com)

740926...@v9001.ntu.ac.sg

:In article <1995Feb23.1...@cs.cornell.edu>, kw...@cs.cornell.edu (Alan Kwan) writes: :> In article <3ii4ut$l...@hermes.louisville.edu> "James R. McClure Jr." <jrmc...@ulkyvm.louisville.edu> writes: :> :>> [...] :>>I truely believe :>>that Jyhad is incredibly balanced and much better than Magic. I am wholy :>>against WotC's "new" version of Jyhad: "It needs to be faster and more like :>>Magic." Yeah! Right! if I wanted to play Magic the-every-card-in-my-deck-is- :>>a-fifty-dollar-or-more-out-of-print-rare-an-I-can-kill-my-opponent-in-one- :>>turn-sixty-percent-of-the-time, I'd bloody well play Magic, now wouldn't I! :> :> Jyhad is incredibly balanced ... relative to Magic. Talk about Fame. :> Talk about Wakes. Talk about Malk. Dementia. Talk about :> Giant's Blood, Hospitality, Minion Tap, and Golondia. :> The counters I've heard against them are mostly Magic-style :> (Sudden Reversal, etc.). Talk about expensive wallpaper, :> such as Chainsaw, Powerbase: Washington D.C., :> Protracted Investment, Enchant Kindred (undirected :> action at +0 stealth!)... :> :> Compare it to a good non-trading card game, and you'll :> see Jyhad as incredibly broken. :> :> Take it, man. A trading-card game /need/ unbalancing :> cards such as Fame, and game-under-priced & cash-highly- :> priced cards such as Ivory Bow to get players to :> buy box after box of cards ... :> :> :> Alan. :> Are you quite sure you know enough about Jyhad to make that statement? Are you sure Fame is really that unbalancing? Think about it. A guy rushing to go off to torpor can be stopped in two ways. 1) Burn him in combat with aggravated damage. 2 Much easier, Minor Boon him to prevent him from going to torpor and he'll never bleed you again (almost). ANNOUNCEMENT! ANNOUNCEMENT!! FAME COUNTER STATED HERE!!! The only thing left to combo Fame with would be throwing Day Ops for mundane actions. Note: no bleeding allowed. Have fun! > > Alan Kwan kw...@cs.cornell.edu

f

In article <3jf9li$4...@newsbf02.news.aol.com>, curt...@aol.com (CurtAdams) wrote: > > Aggravated damage would normally be used to burn a vampire whenever > possible, so it's not really a counter. It's tough to burn a vampire with > aggro under any circumstances, even if he's a wimp. Yes, everybody can > dream up "carefully reduce him to 0 blood and then flamethrower" scenarios > but if your opponent is a good player he will interfere with your > necessarily elaborate plans. > Actually, I have done this many times. Normally my opponent plays fame on a catiff, In combat, I simply play Theft of Vitae, press, Walk of Fame.