"bingotclown" <john.b...@ntlworld.com> wrote in message news:<2_9X6.30875$9t5.2...@news6-win.server.ntlworld.com>...
[ quoted text not captured ]
Don't we all. Seriously though, why were the Paths of Blood and Typhon in
their respective starters, and Paradox and Bones ultra rare. Annoying.
Cameron
Cameron wrote:
> Seriously though, why were the Paths of Blood and Typhon in
> their respective starters, and Paradox and Bones ultra rare. Annoying.
Blood and Typhon were reprints. They could not be in the boosters, since
the boosters contain only new cards.
They are not on the common sheet because they are unique.
They are R2 (not R1) so they're no more rare than any other rare.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/
LSJ wrote:
>
> Cameron wrote:
> > Seriously though, why were the Paths of Blood and Typhon in
> > their respective starters, and Paradox and Bones ultra rare. Annoying.
>
> Blood and Typhon were reprints. They could not be in the boosters, since
> the boosters contain only new cards.
>
> They are not on the common sheet because they are unique.
> They are R2 (not R1) so they're no more rare than any other rare.
The second paragraph is referring to the Paths of Bones and Paradox.
Sorry for not being clear.
[ quoted text not captured ]
> Don't we all. Seriously though, why were the Paths of Blood and Typhon in
> their respective starters, and Paradox and Bones ultra rare. Annoying.
>
> Cameron
Well at least I'm not going to get a stack of 20 paths I'll never use ;)
LSJ <vte...@white-wolf.com> wrote in message news:<3B2E4DD1...@white-wolf.com>...
> Cameron wrote:
> > Seriously though, why were the Paths of Blood and Typhon in
> > their respective starters, and Paradox and Bones ultra rare. Annoying.
>
> Blood and Typhon were reprints. They could not be in the boosters, since
> the boosters contain only new cards.
>
> They are not on the common sheet because they are unique.
> They are R2 (not R1) so they're no more rare than any other rare.
And it's not like they are cards you want to stock your whole deck
with? Who cares if they are rare. People that don't play the clans
will have extras, and get rid of them. And if you have 1-2, you are
set. I'm actually glad to see that the good cards in this set are
common! Only the funky wierd cards, that either you aren't going to
use, or need alot of are rare.
(see ancient influence-if that card were rare, and freak drive were
common things would be alot more balanced in the basic set)
>> They are not on the common sheet because they are unique.
>> They are R2 (not R1) so they're no more rare than any other rare.>
>And it's not like they are cards you want to stock your whole deck
>with? Who cares if they are rare. People that don't play the clans
>will have extras, and get rid of them. And if you have 1-2, you are
>set. I'm actually glad to see that the good cards in this set are
>common! Only the funky wierd cards, that either you aren't going to
>use, or need alot of are rare.
>(see ancient influence-if that card were rare, and freak drive were
>common things would be alot more balanced in the basic set)
It's sort of interesting that Ancient Influence Influence is common, Political
Stranglehold is uncommon, and Festivo dello Estinto is now uncommon as well.
And these cards can only be played once per game (which IMO is much more
restrictive than just being "unique.").
To be honest, I was originally in the school of thought that unique and esp.
"once per game" cards should be generally rarer (and I mean "generally) since
otherwise you have an insanely large pile of cards you can't really use. In
fact, I was quite annoyed the Festivo was made into an uncommon in SW since it
would mean large piles of it. But since the precedence has already been set, I
don't see why the Bone and Paradox Paths couldn't at least have been uncommon?
Halcyan 2
Halcyan 2 wrote:
> don't see why the Bone and Paradox Paths couldn't at least have been uncommon?
The uncommons in FN are all vampires.
Which vampires do you suggest should have been made rare to accomodate the
two paths that you would like to transfer to the uncommon sheet?
[ quoted text not captured ]
LSJ <vte...@white-wolf.com> wrote in message news:<3B2E4DD1...@white-wolf.com>...
> Cameron wrote:
> > Seriously though, why were the Paths of Blood and Typhon in
> > their respective starters, and Paradox and Bones ultra rare. Annoying.
>
> Blood and Typhon were reprints. They could not be in the boosters, since
> the boosters contain only new cards.
>
> They are not on the common sheet because they are unique.
> They are R2 (not R1) so they're no more rare than any other rare.
having seen in another post that there are no uncommon library cards in the
set, the placement of the card makes sense. Other than languishing in only
seeing one of the cards in 3 booster boxes (random chance, I know) is that,
IMHO Paradox and Bones should have filled an uncommon slot in the starters
of their respective clans, even if still a rare in the boosters. Then the
card wouldn't clog up the boosters and have been readily available to someone
playing the appropriate clan.
I recognize that this is just nitpicking, and I'm sorry to just vent, all in
all I'm really liking the Set (laughs at own pun). [note, cameron was immediatly
ejected from humanity for that] But hey, if you can't rant a little now and
then what good is the newsgroup.
Cameron
PS, having just watched the new Dune movie on SciFi, umm, Settite card:
Sand Worm
unique ally - FoS
5 life 0 strength 0 bleed
vampires in combat with Sand Worm are burned at the end of combat
sand worm only untaps if you burn one of the vampires you control in your
untap
Cost: no idea.
LSJ <vte...@white-wolf.com> wrote in message news:<3B2F3AE4...@white-wolf.com>...
> Halcyan 2 wrote:
> > don't see why the Bone and Paradox Paths couldn't at least have been uncommon?
>
> The uncommons in FN are all vampires.
> Which vampires do you suggest should have been made rare to accomodate the
> two paths that you would like to transfer to the uncommon sheet?
Well, how about that crappy gangrel chick? We could make her ultra
rare, and changed her out for one of the paths! Even better, drop her
all together and put in something worth playing. She could be a
promo, only released in Martha Stewert Magazine?
>
> Cameron
>
> PS, having just watched the new Dune movie on SciFi, umm, Settite card:
>
> Sand Worm
> unique ally - FoS
> 5 life 0 strength 0 bleed
> vampires in combat with Sand Worm are burned at the end of combat
> sand worm only untaps if you burn one of the vampires you control in your
> untap
> Cost: no idea.
Cameron, we discussed this last night... the Fremen in that movie
looked exactly what I thought the Assamites should look like. *They
even have that spitting thing* =) If anyone gets sandworms it's the
Assamites. Although I must admit that riding into combat on sandworms
really don't fit the theme of stealthly assassins...
PS. The actress that played Chani was Barbara Kodetova.
> The uncommons in FN are all vampires.
> Which vampires do you suggest should have been made rare to accomodate the
> two paths that you would like to transfer to the uncommon sheet?
>
> --
> LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
I think the biggest problem with uncommon vampires is that when you buy lots
of FN cards (more than one booster display), you get about 4 of each
uncommon vampires. But usually you only need 2 or 3 copies of same vampire.
With Sabbat set I opened booster and found another Horrid Form (uncommon)
and thought "Gee, this is my 15th Horrid Form but I can use them all.." :)
- Guzmo
"Marko Saari" <gu...@sci.fi> wrote in message news:<9goebu$5j2$1...@tron.sci.fi>...
> I think the biggest problem with uncommon vampires is that when you buy lots
> of FN cards (more than one booster display), you get about 4 of each
> uncommon vampires. But usually you only need 2 or 3 copies of same vampire.
Think of this as an opportunity to encourage new players by giving
away your surplus vamps. (Or to encourage me. I'd be happy to pay for
shipping . . . )
Alternately, trade the surplus for Fidai and Aabbt.
If you mean they suck simply because they're large, I'll leave you to your
opinion. But several large Assmites have fortitude, making them freakable
along with assorted other goodies, and (I think) five have
auspex. Combine that with the newly-amped quietus and I think they're
solid. I've been trying to make them go for a couple of weeks and, I'll
admit, ousting hasn't been easy, but I haven't bothered to do a focussed
rush deck with them, either, which is *probably* their best chance at
garnering VPs.
As an aside, my other post of an Assimite deck today was from memory and,
now that I'm home, I realize is a little off (has a few wakes, a few less
strikes), but mostly correct.
David Cherryholmes
Duke Radiology
P.E.T. Facility
(919) 684-7714
d...@petsparc.mc.duke.edu
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Nah, don't get me wrong..
As my playgroup will attest, I have a fondness for playing Assamites but
thought they could have been a bit better.
Tell me how great Tariq is, after he's been stolen by Puppeteers or Temptations
and starts to diablarize your minions..
Husamettin, his special is only good if you're doing something toolboxy. Has
solid disciplines. Would rather have had his special on a 5-cap with minor
qui,cel,obf.
Ur Shulgi? It's nice that he can put Tajdid into play I suppose, but would
have been better if he could put Contract counters on Vampires in play
(wouldn't that have been cool).
The big guys might not be so bad to play now that we have Zillah's Valley to
get them out quick.
Now that Origins is over, I need to get up to speed with Final Nights..
On 10 Jul 2001, BernieTime wrote:
> As my playgroup will attest, I have a fondness for playing Assamites but
> thought they could have been a bit better.
Gotcha. I got my first sweep with my AUS/FOR/CEL/QUI deck last night. It
wouldn't've mattered much where I sat that game, but it mattered a lot
that two decks were bruise-bleed and the other was weenie-potence. I
think the Assamites main strength lies in fighting other combat decks. I
don't think they necessarily cream non-combat decks the way POT/* does,
but their combat style defeats most others (not ALL, of course, but
most). Especially if you're using the FOR guys.
> Tell me how great Tariq is, after he's been stolen by Puppeteers or Temptations
> and starts to diablarize your minions..
Currently I *use* his AUS. Spirit's Touch goes nicely with all those
Quietus range-only strikes. And he can deflect, albeit not too often
unless you're putting blood back on him (which, of course, you are). And
he freaks, so rush, untap to block. Or rush, untap and, I dunno,
*diablerize*?
> Husamettin, his special is only good if you're doing something toolboxy. Has
> solid disciplines. Would rather have had his special on a 5-cap with minor
> qui,cel,obf.
He's one of five assassins with presence, though. I haven't built a deck
around this yet, but since my other favorite, Tegyrius (AUS CEL FOR QUI
pre), is in that club I may soon.
> Ur Shulgi? It's nice that he can put Tajdid into play I suppose, but would
> have been better if he could put Contract counters on Vampires in play
> (wouldn't that have been cool).
Not charmed by him, either.
> The big guys might not be so bad to play now that we have Zillah's Valley to
> get them out quick.
I play with lots. But the greatest flaw I've noticed in my assasin decks
is the horrendous rate at which they spend pool to get those guys out. I
think a very viable rush deck could be done with the smaller guys, which
would alleviate that problem.
> Now that Origins is over, I need to get up to speed with Final Nights..
I'm loving it. The two people in my playgroup who imagine themselves the
most competitive both agree that all the independent clans suck. One
can't play a game without twice as many minions as everyone else and the
other won't build a deck without his block of 5th/2nd/MT, so I can see how
the independents don't appeal to them. Statements like that just motivate
me all the more to work it, work it, work it BABY!
David Cherryholmes
On Tue, 10 Jul 2001 10:53:26 -0400, David Cherryholmes
<d...@petsparc.mc.duke.edu> wrote:
>On 10 Jul 2001, BernieTime wrote:
>>> As my playgroup will attest, I have a fondness for playing Assamites but
>> thought they could have been a bit better.>
>Gotcha. I got my first sweep with my AUS/FOR/CEL/QUI deck last night. It
>wouldn't've mattered much where I sat that game, but it mattered a lot
>that two decks were bruise-bleed and the other was weenie-potence. I
>think the Assamites main strength lies in fighting other combat decks. I
>don't think they necessarily cream non-combat decks the way POT/* does,
>but their combat style defeats most others (not ALL, of course, but
>most). Especially if you're using the FOR guys.
I'll agree there to a point... but I also think you have the best
chance against the Assamites if you decide to fight back.
Depends on your metagame and how you build the deck, I think. If you
build the Assamite deck to flash-fry other combat decks, and figure
that you're just going to be hosed by S:CE, then they really are
starting to be a combat trump.
If you build the Assamite deck to hose NON-fight back decks, then you
can do that too - but now you're vulnerable to other combat, and might
be rudely surprised. But at least now they have a good crypt to
manage this stuff with.
>> Tell me how great Tariq is, after he's been stolen by Puppeteers or Temptations
>> and starts to diablarize your minions..>
>Currently I *use* his AUS. Spirit's Touch goes nicely with all those
>Quietus range-only strikes. And he can deflect, albeit not too often
>unless you're putting blood back on him (which, of course, you are). And
>he freaks, so rush, untap to block. Or rush, untap and, I dunno,
>*diablerize*?
Tariq is a very bad man. It causes me severe physical pain to have to
sit next to him. =/ Oh, and as an idle note:
Card text on Puppeteer:
"Ally with 1 life, 1 strength, 0 bleed. [nec] The puppeteer can give
you control of an ally or a vampire with capacity less than 5 for the
remainder of your turn as a (D) action. [NEC] As above, with 2 life."
I don't see anything in there about untapping the ally or vampire, so
as long as you make sure Tariq is taking actions (tricky, I know), you
don't have to worry about THAT anymore.
>I'm loving it. The two people in my playgroup who imagine themselves the
>most competitive both agree that all the independent clans suck. One
>can't play a game without twice as many minions as everyone else and the
>other won't build a deck without his block of 5th/2nd/MT, so I can see how
>the independents don't appeal to them. Statements like that just motivate
>me all the more to work it, work it, work it BABY!
crosswise to the metagame will sweep unexpectedly. =) When you can't
get a 5th tradition through, suddenly your MT/2nd/5th deck looks a bit
fragile.
-- Derek
Maintenance: Keep the balls dry and clean and prevent them from violent collisions.
Disclaimer: We make no claim that use of these balls will improve health.
>I play with lots. But the greatest flaw I've noticed in my assasin decks
>is the horrendous rate at which they spend pool to get those guys out. I
>think a very viable rush deck could be done with the smaller guys, which
>would alleviate that problem.
The large Assamites probably benefit more from Tomb of Ramses than
Zillah's Valley. Reason being that it's not that hard to target some
Vampire with a contract, send it to torpor/burn then fill up with
Silsila. Minion Tap for half, then repeat..
>> Now that Origins is over, I need to get up to speed with Final Nights..>
>I'm loving it. The two people in my playgroup who imagine themselves the
>most competitive both agree that all the independent clans suck. One
>can't play a game without twice as many minions as everyone else and the
>other won't build a deck without his block of 5th/2nd/MT, so I can see how
>the independents don't appeal to them. Statements like that just motivate
>me all the more to work it, work it, work it BABY!
David, if you want to make a point with these guys have them
look at the tourney report for Origins when it gets posted.
I did pretty well, and none of my decks contained MT/5th/or
2nd Traditions.
Anyone that says the independent clans suck, is going to have
their arse handed to them at GenCon.
Setites: Obfuscate & Presence is nasty in and of itself. The new
Serpentis cards really give these guys an edge.
Assamites: Takes a lot of work, but ya won't see them coming
until all your vamps are contracted and torped.
Ravnos: Decks relying on stealth are in big trouble as the Ravnos
can easily reduce an acting minions stealth to Zero.
Not to mention thier solid disciplines, and cost fixes to
reprinted cards.
Giovanni: Probably the strongest clan emerging from Final Nights
with potential for huge bleed, Strong allies (Puppeteer, etc..),
Major Bruise, very-very versatile.
When deck design steps out of the box is when the potential
for greatness is maximized.
Bernie Bresnahan
On Tue, 10 Jul 2001, Derek Ray wrote:
> On Tue, 10 Jul 2001 10:53:26 -0400, David Cherryholmes
> <d...@petsparc.mc.duke.edu> wrote:> >Gotcha. I got my first sweep with my AUS/FOR/CEL/QUI deck last night. It
> >wouldn't've mattered much where I sat that game, but it mattered a lot
> >that two decks were bruise-bleed and the other was weenie-potence. I
> >think the Assamites main strength lies in fighting other combat decks. I
> >don't think they necessarily cream non-combat decks the way POT/* does,
> >but their combat style defeats most others (not ALL, of course, but
> >most). Especially if you're using the FOR guys.
>
> I'll agree there to a point... but I also think you have the best
> chance against the Assamites if you decide to fight back.
True, but true of most combat decks. The particular deck I'm playing now
*really* wants to be at long. You obviously know combat well enough to
know what that does and does not shut down. I'll trade shots with other
long guys if I have to and count on 3 unpreventable or 2 agg plus
additionals to come out on top. Up close it's not quite as good, but
it has seemed pretty consistent that, after running through a couple of
combats at long I've got a few of the 10 or so cards that are for the up
close guys, probably Thin Blood, Disease, and Skin of Steel or Superior
Mettle. Not where I really want to be, but I've got a good shot at
popping for four and taking nothing. Maybe pull a Pursuit after range has
been set, and there's the Bow and the Bang floating around in there, too.
Lastly, most of my damage can't be prevented, which is a huge edge to have.
Anyway, I'm in NO WAY saying that this is the "bestest combat deck
ever!(TM)." For one, there's not enough fortitude to stand up to a
serious sewer lid or gun deck. But, hey, we all gots our soft spots.
> Depends on your metagame and how you build the deck, I think. If you
> build the Assamite deck to flash-fry other combat decks, and figure
> that you're just going to be hosed by S:CE, then they really are
> starting to be a combat trump.
Well, I knew for a fact that the S:CE guys were just going to laugh at
this one; my goal was to screw with the fortitude that's become
ubiquitous lately. Hosing other combat decks really well is an unforseen
benny.
> Tariq is a very bad man. It causes me severe physical pain to have to
> sit next to him. =/ Oh, and as an idle note:
I like him, too. I almost wish he didn't have superior everything except
cel. He might then have a shot at diablerizing his way back up to a
decent capacity.
David
On Tue, 10 Jul 2001 11:54:42 -0400, David Cherryholmes
<d...@petsparc.mc.duke.edu> wrote:
>On Tue, 10 Jul 2001, Derek Ray wrote:>> I'll agree there to a point... but I also think you have the best
>> chance against the Assamites if you decide to fight back.>
>True, but true of most combat decks. The particular deck I'm playing now
>*really* wants to be at long. You obviously know combat well enough to
>know what that does and does not shut down. I'll trade shots with other
>long guys if I have to and count on 3 unpreventable or 2 agg plus
>additionals to come out on top. Up close it's not quite as good, but
Yep. Sort of requires you to use a lot better blood management (you
have to be able to soak a probable 2-3 at range and still have enough
to Blur), but you can still MANAGE to come out on top. Whereas an
awful lot of combat decks just dissolve if you start hitting back at
long range (Carrion Crows/Aid from Bats doesn't really want to be hit
at all, for example).
>it has seemed pretty consistent that, after running through a couple of
>combats at long I've got a few of the 10 or so cards that are for the up
>close guys, probably Thin Blood, Disease, and Skin of Steel or Superior
>Mettle. Not where I really want to be, but I've got a good shot at
>popping for four and taking nothing. Maybe pull a Pursuit after range has
That's about what ends up happening if you mix things up well; you
burn through a bunch of stuff and say "hey, I get to not maneuver this
combat as a surprise."
>> Depends on your metagame and how you build the deck, I think. If you
>> build the Assamite deck to flash-fry other combat decks, and figure
>> that you're just going to be hosed by S:CE, then they really are
>> starting to be a combat trump.>
>Well, I knew for a fact that the S:CE guys were just going to laugh at
>this one; my goal was to screw with the fortitude that's become
>ubiquitous lately. Hosing other combat decks really well is an unforseen
>benny.
(chuckle) Always gotta screw with Fortitude. I don't know that any
of us down here EVER play the same deck twice in a row; it's almost
ASKING for someone to go through their deckpile quickly and grab the
most obvious counter to it. Not to mention the variety aspect, but
really, it's more out of self-defense. =)
>> Tariq is a very bad man. It causes me severe physical pain to have to
>> sit next to him. =/ Oh, and as an idle note:>
>I like him, too. I almost wish he didn't have superior everything except
>cel. He might then have a shot at diablerizing his way back up to a
>decent capacity.
well, he doesn't have Dominate. My first Tariq deck -was- an Amaranth
diablerie-machine, tariq-does-it-all thing, and after I had the
improved Celerity on him, I started slapping Dominate cards on too.
After all your minions have inferior Dominate, they can bleed-for-1
and Condition it, or beat hell out of someone if they block. =) If
you get excess Dominate skill cards early, just toss 'em in the ash
heap, as Tariq can go back and get them later while he's munching
things.
And you COULD include Ur-Sluggy in it if you wanted... Bun-Bun would
be proud.
[ quoted text not captured ]
On Tue, 10 Jul 2001, Derek Ray wrote:
> On Tue, 10 Jul 2001 11:54:42 -0400, David Cherryholmes
> <d...@petsparc.mc.duke.edu> wrote:> (chuckle) Always gotta screw with Fortitude. I don't know that any
> of us down here EVER play the same deck twice in a row; it's almost
> ASKING for someone to go through their deckpile quickly and grab the
> most obvious counter to it. Not to mention the variety aspect, but
> really, it's more out of self-defense. =)
Hhhmm. Not true up here, for a variety of reasons. Some are just hung on
one particular game mechanic. Some are casual players who don't spend
every idle moment pastiching cards in their heads (fools, the lot of
'em). Some don't own enough cards to maintain as many simultaneous decks
as they like (that'd be me).
<snip Tariq groovyness>
> well, he doesn't have Dominate. My first Tariq deck -was- an Amaranth
> diablerie-machine, tariq-does-it-all thing, and after I had the
> improved Celerity on him, I started slapping Dominate cards on too.
> After all your minions have inferior Dominate, they can bleed-for-1
> and Condition it, or beat hell out of someone if they block. =) If
> you get excess Dominate skill cards early, just toss 'em in the ash
> heap, as Tariq can go back and get them later while he's munching
> things.
Neat idea. Might use that angle for the Assimite PRE bleed-bruise.
> And you COULD include Ur-Sluggy in it if you wanted... Bun-Bun would
> be proud.
Put down the crack pipe, back away slowly, slooowwly....
> -- Derek
David
"David Cherryholmes" <d...@petsparc.mc.duke.edu> wrote
> Derek Ray wrote:> > (chuckle) Always gotta screw with Fortitude. I don't know that any
> > of us down here EVER play the same deck twice in a row; it's almost
> > ASKING for someone to go through their deckpile quickly and grab the
> > most obvious counter to it. Not to mention the variety aspect, but
> > really, it's more out of self-defense. =)
>
> Hhhmm. Not true up here, for a variety of reasons.
Dave, what are you saying? Everyone in our group
(except the 2nd/5th/MT guy and one other guy who only
bums decks off friends) madly switches decks between
games in hopes of fixing what went horribly wrong last
game. One of our buddies sometimes looks at the clock
to decide whether his Malk S/B is required if he is short
on time.
> Some are just hung on
> one particular game mechanic. Some are casual players who don't spend
> every idle moment pastiching cards in their heads (fools, the lot of
> 'em). Some don't own enough cards to maintain as many simultaneous decks
> as they like (that'd be me).
Just about all of us seem to have at least 3 that are all but good
to go at any time (I hear Garrett madly moving his PBase Montreal
between decks). I have 9, pondering my 10th, with several of them
being ugly stepchildren that don't get the best toys (Direct
Intervention, Ivory Bow, Dreams, and Giant's Blood start to get
really scarce after deck 3 or 4).
- Jason Bell