rec.games.trading-cards.jyhad

Newbie Tremere Bruise n Bleed

9 messages from 7 participants · 07 March 2010 – 08 March 2010
original thread on Google Groups

nabs

Hey guys, I'm new to the game. Trying to come up with a Tremere Bruise and Bleed deck, would appreciate any advice on improving it. My concept was to rely entirely on steal blood effects for damage, and instead of burning enemy vampires, leaving them bloodless and in torpor for Dragonbound. This would be added offense against wheenie decks too. I think my crypt, and the ratio of cards in action/action modifier/combat could use some work, but I'm not really sure how else to improve it. Crypt [12 vampires] Capacity min: 4 max: 7 average: 5.25 ------------------------------------------------------------ 3x Muhsin Samir 6 DOM THA aus pot Tremere:4 3x Claus Wegener 5 DOM aus for tha Tremere:5 2x Valerius Maior, He 7 AUS DAI DOM THA nec pre Tremere:4 2x Frank Weisshadel 4 dom pot tha Tremere:4 2x Tarrence Moore 4 aus dom tha Tremere:5 Library [90 cards] ------------------------------------------------------------ Action [6] 6x Govern the Unaligned Action Modifier [10] 10x Conditioning Combat [49] 16x Apportation 12x Drain Essence 16x Theft of Vitae 5x Thoughts Betrayed Event [1] 1x Dragonbound Master [14] 1x Academic Hunting Ground 1x Barrens, The 3x Blood Doll 1x Chantry 1x Dreams of the Sphinx 2x Mob Connections 1x Specialization 3x Tremere Convocation 1x Wasserschloss Anif, Austria Reaction [10] 10x Deflection

TorranceCircle

[ quoted text not captured ] The thefts and drain essence will only steal blood. If the vamp has no blood it won't do 'damage'. You will need something that does ranged damage(since it looks like you are trying go to range) like walk of flame, which you could play at basic if you do not want to burn the opposing vamp, or soul burn to send them to torpor. -Andy

Salem

nabs wrote: > Hey guys, I'm new to the game. Trying to come up with a Tremere Bruise > and Bleed deck, would appreciate any advice on improving it. My > concept was to rely entirely on steal blood effects for damage, and > instead of burning enemy vampires, leaving them bloodless and in > torpor for Dragonbound. As stated elsewhere, you can't torpor a vampire by stealing all it's blood. you need to deal actual damage. Pressing for another round and hands for 1 will suffice though, if they have no blood left it'll often work. > This would be added offense against wheenie > decks too. You have no defense against weenie decks here. You have 10 deflections. You will _have_ to leave 1 guy untapped every turn to play them, as you have no wakes. and if you can't get in a fight (if they don't block you), you might not be able to play any combat cards, and thus you won't ever cycle to those deflections. > I think my crypt, and the ratio of cards in action/action > modifier/combat could use some work, but I'm not really sure how else > to improve it. > > Crypt [12 vampires] Capacity min: 4 max: 7 average: 5.25 > ------------------------------------------------------------ > > 3x Muhsin Samir 6 DOM THA aus pot Tremere:4 > 3x Claus Wegener 5 DOM aus for tha Tremere:5 > 2x Valerius Maior, He 7 AUS DAI DOM THA nec pre Tremere:4 He's infernal. and you're only using tha and dom. surely there's others you can swap in? > 2x Frank Weisshadel 4 dom pot tha Tremere:4 > 2x Tarrence Moore 4 aus dom tha Tremere:5 generally, try and bring in more variety, and keep them on the lower capacity side. > > Library [90 cards] > ------------------------------------------------------------ > > Action [6] > 6x Govern the Unaligned go up to 8. > Action Modifier [10] > 10x Conditioning a lot, but sure. > Combat [49] > 16x Apportation > 12x Drain Essence no. bad. Drain Essence just isn't worth playing over Theft in 99% of cases. Remove them all. Replace with 4x walk of flame, 6x Rego Motus, and leave yourself 2 free card slots (after the extra governs). > 16x Theft of Vitae > 5x Thoughts Betrayed I can live with this. > Event [1] > 1x Dragonbound > > Master [14] > 1x Academic Hunting Ground Leave it out. You theft enough. > 1x Barrens, The > 3x Blood Doll add in 3 Vessels as well for extra blood-pooling ability. You're hoping to play 16 Thefts, you want to turn that blood in to pool where you can. > 1x Chantry > 1x Dreams of the Sphinx > 2x Mob Connections Drop to 1, if any. > 1x Specialization > 3x Tremere Convocation unless you bring in a heap more smaller caps into your crypt, and some way to block +1 stealth actions, i'd leave them all out. maybe replace with tha and dom skill cards if you have room. > 1x Wasserschloss Anif, Austria Should be Arcane Library. > Reaction [10] > 10x Deflection drop to 8, add 5 Wake with Evening's Freshness and 1 On the Que Vive. You're still boned if your prey is playing deflections, though. Might want to think about squeezing some rush cards in there... -- salem

Xian

On Mar 6, 9:44 pm, nabs <swirl.por...@gmail.com> wrote: > Hey guys, I'm new to the game. Trying to come up with a Tremere Bruise > and Bleed deck, would appreciate any advice on improving it. My > concept was to rely entirely on steal blood effects for damage, and > instead of burning enemy vampires, leaving them bloodless and in > torpor for Dragonbound. This would be added offense against wheenie > decks too. I think my crypt, and the ratio of cards in action/action > modifier/combat could use some work, but I'm not really sure how else > to improve it. > > Crypt [12 vampires] Capacity min: 4 max: 7 average: 5.25 > ------------------------------------------------------------ > > 3x Muhsin Samir 6 DOM THA aus pot Tremere:4 > 3x Claus Wegener 5 DOM aus for tha Tremere:5 > 2x Valerius Maior, He 7 AUS DAI DOM THA nec pre Tremere:4 > 2x Frank Weisshadel 4 dom pot tha Tremere:4 > 2x Tarrence Moore 4 aus dom tha Tremere:5 Suggested additions: Zane Carmen, Frondator, Mosfair, and Janine wouldn't be terrible either, though they are !Tremere, if you're going for a strict Tremere theme > Library [90 cards] > ------------------------------------------------------------ > > Action [6] > 6x Govern the Unaligned I'd put in 2 or 3 Nose of the Hound. Sometimes you just need a rush. And maybe a couple of Magic of the Smith. > Action Modifier [10] > 10x Conditioning Seems good. > Combat [49] Far too many unless you are guaranteed to see 2 combat decks at every table. 30-35 is a lot more realistic. > 16x Apportation > 12x Drain Essence > 16x Theft of Vitae > 5x Thoughts Betrayed I'd go with something like this: 14x Apportation 12x Theft of Vitae 4x Thoughts Betrayed 2x Walk of Flame > Event [1] > 1x Dragonbound As others have mentioned, if you're just stealing blood, this isn't going to work out well. See below for suggestions. > Master [14] > 1x Academic Hunting Ground > 1x Barrens, The > 3x Blood Doll Potentially a couple more Blood Dolls. > 1x Chantry > 1x Dreams of the Sphinx > 2x Mob Connections Not really necessary. 1 at most. > 1x Specialization Really? I guess, if you really like it. I've never found much use for it. You might find an intercept location, while making the deck a little more toolbox-y would provide more use. > 3x Tremere Convocation Wow. I have never used this. Why not just 2 Thaumaturgy master cards instead? It's not like you're playing a Cryptic Mission deck. > 1x Wasserschloss Anif, Austria No. Maybe in an intercept deck, but you're just not going to be able to defend this. Use Arcane Library instead. > Reaction [10] > 10x Deflection Add about 6 Wakes. Equipment: 2x .44 Magnum 1x Ivory Bow 1x Ankara Citadel Add in some equipment to allow you to actually torporize people. The above works pretty well with 2 Magic of the Smith as a basic MotS/ equipment module. Xian

Salem

Xian wrote: >> 3x Tremere Convocation > > Wow. I have never used this. Why not just 2 Thaumaturgy master cards > instead? It's not like you're playing a Cryptic Mission deck. > >> 1x Wasserschloss Anif, Austria > > No. Maybe in an intercept deck, but you're just not going to be able > to defend this. Use Arcane Library instead. Speaking of jank from DS, does anyone have a list of the stuff that got errata'd/MRP'd to be playable? I'm thinking now I have the 9_proxies.html from ARDB working I might print up the lower half of the cards* and using post-it strength glue stick them on my old DS versions so I don't get mixed up. cheers. * well, print the whole card. just cutit in half as appropriate. -- salem

James Coupe

Salem <kell...@hotmail.com> wrote: >Speaking of jank from DS, does anyone have a list of the stuff that got >errata'd/MRP'd to be playable? http://www.white-wolf.com/vtes/migration.html -- James Coupe PGP Key: 0x5D623D5D YOU ARE IN ERROR. EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING. 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

stanles

On Mar 8, 2:37 am, James Coupe <ja...@zephyr.org.uk> wrote: [ quoted text not captured ] Since when did Bauble retrieve only weapons? None of the three versions seem to mention weapons, and neither does the card list http://www.white-wolf.com/vtes/index.php?line=Cardlist_B#Bauble

LSJ

[ quoted text not captured ] Since never. The entry should be saying something about not being able to Bauble locations.

stanles

[ quoted text not captured ] > locations.- Hide quoted text - > > - Show quoted text - cheers Scott, I didn't think so, but with over 4500 cards I thought I might have missed something