Hey guys, I'm new to the game. Trying to come up with a Tremere Bruise
and Bleed deck, would appreciate any advice on improving it. My
concept was to rely entirely on steal blood effects for damage, and
instead of burning enemy vampires, leaving them bloodless and in
torpor for Dragonbound. This would be added offense against wheenie
decks too. I think my crypt, and the ratio of cards in action/action
modifier/combat could use some work, but I'm not really sure how else
to improve it.
Crypt [12 vampires] Capacity min: 4 max: 7 average: 5.25
------------------------------------------------------------
3x Muhsin Samir 6 DOM THA aus pot Tremere:4
3x Claus Wegener 5 DOM aus for tha Tremere:5
2x Valerius Maior, He 7 AUS DAI DOM THA nec pre Tremere:4
2x Frank Weisshadel 4 dom pot tha Tremere:4
2x Tarrence Moore 4 aus dom tha Tremere:5
Library [90 cards]
------------------------------------------------------------
Action [6]
6x Govern the Unaligned
Action Modifier [10]
10x Conditioning
Combat [49]
16x Apportation
12x Drain Essence
16x Theft of Vitae
5x Thoughts Betrayed
Event [1]
1x Dragonbound
Master [14]
1x Academic Hunting Ground
1x Barrens, The
3x Blood Doll
1x Chantry
1x Dreams of the Sphinx
2x Mob Connections
1x Specialization
3x Tremere Convocation
1x Wasserschloss Anif, Austria
Reaction [10]
10x Deflection
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The thefts and drain essence will only steal blood. If the vamp has no
blood it won't do 'damage'. You will need something that does ranged
damage(since it looks like you are trying go to range) like walk of
flame, which you could play at basic if you do not want to burn the
opposing vamp, or soul burn to send them to torpor.
-Andy
nabs wrote:
> Hey guys, I'm new to the game. Trying to come up with a Tremere Bruise
> and Bleed deck, would appreciate any advice on improving it. My
> concept was to rely entirely on steal blood effects for damage, and
> instead of burning enemy vampires, leaving them bloodless and in
> torpor for Dragonbound.
As stated elsewhere, you can't torpor a vampire by stealing all it's
blood. you need to deal actual damage. Pressing for another round and
hands for 1 will suffice though, if they have no blood left it'll often
work.
> This would be added offense against wheenie
> decks too.
You have no defense against weenie decks here. You have 10 deflections.
You will _have_ to leave 1 guy untapped every turn to play them, as you
have no wakes. and if you can't get in a fight (if they don't block
you), you might not be able to play any combat cards, and thus you won't
ever cycle to those deflections.
> I think my crypt, and the ratio of cards in action/action
> modifier/combat could use some work, but I'm not really sure how else
> to improve it.
>
> Crypt [12 vampires] Capacity min: 4 max: 7 average: 5.25
> ------------------------------------------------------------
>
> 3x Muhsin Samir 6 DOM THA aus pot Tremere:4
> 3x Claus Wegener 5 DOM aus for tha Tremere:5
> 2x Valerius Maior, He 7 AUS DAI DOM THA nec pre Tremere:4
He's infernal. and you're only using tha and dom. surely there's others
you can swap in?
> 2x Frank Weisshadel 4 dom pot tha Tremere:4
> 2x Tarrence Moore 4 aus dom tha Tremere:5
generally, try and bring in more variety, and keep them on the lower
capacity side.
>
> Library [90 cards]
> ------------------------------------------------------------
>
> Action [6]
> 6x Govern the Unaligned
go up to 8.
> Action Modifier [10]
> 10x Conditioning
a lot, but sure.
> Combat [49]
> 16x Apportation
> 12x Drain Essence
no. bad. Drain Essence just isn't worth playing over Theft in 99% of
cases. Remove them all. Replace with 4x walk of flame, 6x Rego Motus,
and leave yourself 2 free card slots (after the extra governs).
> 16x Theft of Vitae
> 5x Thoughts Betrayed
I can live with this.
> Event [1]
> 1x Dragonbound
>
> Master [14]
> 1x Academic Hunting Ground
Leave it out. You theft enough.
> 1x Barrens, The
> 3x Blood Doll
add in 3 Vessels as well for extra blood-pooling ability. You're hoping
to play 16 Thefts, you want to turn that blood in to pool where you can.
> 1x Chantry
> 1x Dreams of the Sphinx
> 2x Mob Connections
Drop to 1, if any.
> 1x Specialization
> 3x Tremere Convocation
unless you bring in a heap more smaller caps into your crypt, and some
way to block +1 stealth actions, i'd leave them all out. maybe replace
with tha and dom skill cards if you have room.
> 1x Wasserschloss Anif, Austria
Should be Arcane Library.
> Reaction [10]
> 10x Deflection
drop to 8, add 5 Wake with Evening's Freshness and 1 On the Que Vive.
You're still boned if your prey is playing deflections, though.
Might want to think about squeezing some rush cards in there...
--
salem
On Mar 6, 9:44 pm, nabs <swirl.por...@gmail.com> wrote:
> Hey guys, I'm new to the game. Trying to come up with a Tremere Bruise
> and Bleed deck, would appreciate any advice on improving it. My
> concept was to rely entirely on steal blood effects for damage, and
> instead of burning enemy vampires, leaving them bloodless and in
> torpor for Dragonbound. This would be added offense against wheenie
> decks too. I think my crypt, and the ratio of cards in action/action
> modifier/combat could use some work, but I'm not really sure how else
> to improve it.
>
> Crypt [12 vampires] Capacity min: 4 max: 7 average: 5.25
> ------------------------------------------------------------
>
> 3x Muhsin Samir 6 DOM THA aus pot Tremere:4
> 3x Claus Wegener 5 DOM aus for tha Tremere:5
> 2x Valerius Maior, He 7 AUS DAI DOM THA nec pre Tremere:4
> 2x Frank Weisshadel 4 dom pot tha Tremere:4
> 2x Tarrence Moore 4 aus dom tha Tremere:5
Suggested additions:
Zane
Carmen, Frondator, Mosfair, and Janine wouldn't be terrible either,
though they are !Tremere, if you're going for a strict Tremere theme
> Library [90 cards]
> ------------------------------------------------------------
>
> Action [6]
> 6x Govern the Unaligned
I'd put in 2 or 3 Nose of the Hound. Sometimes you just need a rush.
And maybe a couple of Magic of the Smith.
> Action Modifier [10]
> 10x Conditioning
Seems good.
> Combat [49]
Far too many unless you are guaranteed to see 2 combat decks at every
table. 30-35 is a lot more realistic.
> 16x Apportation
> 12x Drain Essence
> 16x Theft of Vitae
> 5x Thoughts Betrayed
I'd go with something like this:
14x Apportation
12x Theft of Vitae
4x Thoughts Betrayed
2x Walk of Flame
> Event [1]
> 1x Dragonbound
As others have mentioned, if you're just stealing blood, this isn't
going to work out well. See below for suggestions.
> Master [14]
> 1x Academic Hunting Ground
> 1x Barrens, The
> 3x Blood Doll
Potentially a couple more Blood Dolls.
> 1x Chantry
> 1x Dreams of the Sphinx
> 2x Mob Connections
Not really necessary. 1 at most.
> 1x Specialization
Really? I guess, if you really like it. I've never found much use
for it. You might find an intercept location, while making the deck a
little more toolbox-y would provide more use.
> 3x Tremere Convocation
Wow. I have never used this. Why not just 2 Thaumaturgy master cards
instead? It's not like you're playing a Cryptic Mission deck.
> 1x Wasserschloss Anif, Austria
No. Maybe in an intercept deck, but you're just not going to be able
to defend this. Use Arcane Library instead.
> Reaction [10]
> 10x Deflection
Add about 6 Wakes.
Equipment:
2x .44 Magnum
1x Ivory Bow
1x Ankara Citadel
Add in some equipment to allow you to actually torporize people. The
above works pretty well with 2 Magic of the Smith as a basic MotS/
equipment module.
Xian
Xian wrote:
>> 3x Tremere Convocation>
> Wow. I have never used this. Why not just 2 Thaumaturgy master cards
> instead? It's not like you're playing a Cryptic Mission deck.
>>> 1x Wasserschloss Anif, Austria>
> No. Maybe in an intercept deck, but you're just not going to be able
> to defend this. Use Arcane Library instead.
Speaking of jank from DS, does anyone have a list of the stuff that got
errata'd/MRP'd to be playable? I'm thinking now I have the
9_proxies.html from ARDB working I might print up the lower half of the
cards* and using post-it strength glue stick them on my old DS versions
so I don't get mixed up.
cheers.
* well, print the whole card. just cutit in half as appropriate.
--
salem
Salem <kell...@hotmail.com> wrote:
>Speaking of jank from DS, does anyone have a list of the stuff that got
>errata'd/MRP'd to be playable?http://www.white-wolf.com/vtes/migration.html
--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.
On Mar 8, 2:37 am, James Coupe <ja...@zephyr.org.uk> wrote:
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Since when did Bauble retrieve only weapons? None of the three
versions seem to mention weapons, and neither does the card list
http://www.white-wolf.com/vtes/index.php?line=Cardlist_B#Bauble
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>
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cheers Scott, I didn't think so, but with over 4500 cards I thought I
might have missed something