rec.games.trading-cards.jyhad

[LSJ] Ruling on announcing actions and built-in abilities

18 messages from 9 participants · 22 August 2006
original thread on Google Groups

Dasein

Something came up at a tournament last night which I would definitely like a ruling on, as it would have a very strong and game-changing effect. Methuselah A has Lucita in play; she is a 7 cap that has a built-in ability that younger Sabbat vampires get -1 intercept when attempting to block her. Lucita bleeds Methuselah B (who was me) for 4 bleed; I play deflection and send the bleed to my prey, Methuselah C, who has three Tzimisce in play: Rose (5 cap), Corine (6 cap) and Meshenka (8 cap), Meshenka was untapped, the other two were tapped. Methuselah C declares that Corine will play Forced Awakening and attempt to block the bleed. We then realise that Corine is a younger Sabbat vampire compared to Lucita and will need to generate extra intercept to be able to block the bleed, or have to wake another vampire, and have Corine burn a blood for failing to block after playing Forced Awakening. At this point, the judge (watching the game) declares that Methuselah A should have specifically declared Lucita's built-in ability when announcing the bleed, i.e. instead of saying "Lucita is bleeding and playing Conditioning so it's four 4 bleed", should have said "Lucita is bleeding and playing conditioning so it's four bleed and also any younger Sabbat vampires attempting to block Lucita will have -1 intercept against this action if they attempt to block". The judge ruled that since we all should have been informed of this built-in ability of Lucita when the action was announced, Methuselah C can therefore "rewind" and take back the Forced Awakening into his hand and decide to block with someone else. We all thought this was complete and utter nonsense; Methuselah A announced Lucita's special when she came into play, and we all actually discussed it for a while when she hit the table, e.g. I was playing Sabbat and I mentioned that I was unhappy about this ability and that it might cause me problems. We were all experienced players who knew all the cards on the table (it was a tournament final). Anyway, when the judge made that ruling, we all agreed (even Methuselah C) that it is the responsibility of players to know the cards on the table, especially if they have been discussed during play and everyone is aware of them and what they do. Obviously if you are bleeding someone with Governing or Threats or whatever you have to tell them, you can't just say "I'm bleeding you" and hope they don't notice you put a Threats in your ash heap, but surely you don't have to announce every special and built-in ability that might affect blocking decisions? For example I had Lazverinus out; do I have to announce that he has +2 strength every time he takes an action, in case that changes people's blocking decisions and they need to be aware of it?? That strikes me as complete rubbish and would slow every single game down to a crawl; by that logic, would I also have to announce I have a Mob Connections in play that can provide me with a press if someone decides to block?? Or I can draw cards with a Dreams of the Sphinx if I get into combat and want to cycle into prevent?? We just decided to keep on playing; I think Methuselah C generated additional intercept and blocked the bounced bleed. I would like a clear statement of exactly what players must and must not declare when they are announcing an action. Thankyou.

pd...@lightlink.com

Dasein wrote: > We all thought this was complete and utter nonsense; Methuselah A > announced Lucita's special when she came into play, and we all > actually discussed it for a while when she hit the table, e.g. I was > playing Sabbat and I mentioned that I was unhappy about this ability > and that it might cause me problems. We were all experienced players > who knew all the cards on the table (it was a tournament final). On one hand, it is kind of wonky to rule that someone could retroactively change their actions based on forgetting what someone's special ability was. On the other hand, it is also wonky to be all like "Haha! My opponent forget that the vampire I played 45 minutes ago has a special ability that is written really small and impossible to read from across the table, and wouldn't even have to think about till the vampire got directed to him!" It seems likely that the thing to do is when Lucita gets Deflected, that someone somewhere at the table should point out that younger Sabbat vampires get -1 intercept when trying to block. And if no one does, when the new target of the bleed says "I'm going to force and try and block with this here younger Sabbat vampire", someone should again say "Probably not a good idea. Younger Sabbat vampires get -1 intercept when trying to block her. Force someone else awake." -Peter

Chris Berger

pd...@lightlink.com wrote: > > It seems likely that the thing to do is when Lucita gets Deflected, > that someone somewhere at the table should point out that younger > Sabbat vampires get -1 intercept when trying to block. And if no one > does, when the new target of the bleed says "I'm going to force and try > and block with this here younger Sabbat vampire", someone should again > say "Probably not a good idea. Younger Sabbat vampires get -1 intercept > when trying to block her. Force someone else awake." > Exactly. I suppose, by playing very strict rules, you can say, "well, it's not my fault you don't know Lucita's text by heart - you just wasted that Forced Awakening." But in friendly play, it's commonplace to say, "oh, crap, I didn't know she had that ability, obviously if I'd known that, I would have Awoken someone else. Is it okay if I do that?" and everyone else says, "sure, no problem." Granted, a tournament doesn't always follow the tenants of friendly play, but I would be inclined to allow my prey to take that one back if he wished. Afterall, it's pretty impossible to remember all of the fine print on every card, especially vampires. And there has to be some sort of line of good faith, even when playing to win, as in a tournament.

Dasein

> Exactly. I suppose, by playing very strict rules, you can say, "well, > it's not my fault you don't know Lucita's text by heart - you just > wasted that Forced Awakening." But in friendly play, it's commonplace > to say, "oh, crap, I didn't know she had that ability, obviously if I'd > known that, I would have Awoken someone else. Is it okay if I do > that?" and everyone else says, "sure, no problem." Granted, a > tournament doesn't always follow the tenants of friendly play, but I > would be inclined to allow my prey to take that one back if he wished. > Afterall, it's pretty impossible to remember all of the fine print on > every card, especially vampires. And there has to be some sort of line > of good faith, even when playing to win, as in a tournament. oh in friendly / social games, absolutely, we'd all let someone take back the wake if they wanted to. But this is not a social game, this is a tournament final. I don't know about you, but if I'm in a tournament final (or any tournament game), I don't let people "take back" cards if they decide to change their mind about a blocking declaration. If you Force awake, you've played the card. You can block or react. You don't block, you burn a blood. That's it. If you're not sure what a vampire's abilities are, you can always ask. Anyway the discussion isn't really about "good faith", I'm trying to get a specific ruling for tournament games on what must and what must not be declared when announcing an action. Even the guy who played the wake didn't think he should take it back. Look at it this way; say it's my turn and I tap my Laz and say "I'm bleeding you!". Then I see a powerbase montreal across the table and go "oh no wait, I'm not bleeding, I'm going to go steal that powerbase!". Would you let someone do that in a friendly game? probably. A tournament final? No way! It's YOUR job to remember the cards on the table and what they do. If someone plays P:Montreal, they should tell the table (even if they are all experienced players) what the card does and that it can be stolen. I always announce that Lazverinus is an Archbishop and has +2 strength, even though everybody in a tournament final already knows who he is. But from that point on, surely the onus is on other players to be aware of what cards are out and what they do? Rather than the controller of the card to announce every single thing? If you forget Laz has +2 strength and super potence after you've said you'll block him, tough t1tties, you're getting hurt. Do I have to tell people all his disciplines as well? What if someone said "I forget he had potence and protean, I don't want to be punched for 5 agg, um, I want to let the bleed through after all!" Same thing. Fine print on a card, little squares and diamonds on a card, I don't see the difference. Learn the cards. If you're not sure, go over and look at someone's cards. You're allowed to do that. If someone's bleeding you, look at who they are if you're not sure. If you are sure, then go and block. If things go pear-shaped after you attempt to block, that's your problem. That's the way I see it. Again, in our friendly weekly thursday night 'get together play cards and have a couple of beers' games, of course we'd let someone wake with someone else. I personally know of some people who wouldn't.. my friends and I would. But in a tournament finals table, a played card is played, end of story.

Gregory Stuart Pettigrew

Dasein wrote: > Look at it this way; say it's my turn and I tap my Laz and say "I'm > bleeding you!". Then I see a powerbase montreal across the table and go > "oh no wait, I'm not bleeding, I'm going to go steal that powerbase!". > Would you let someone do that in a friendly game? probably. A > tournament final? Depending on the rapidity of those words, I'd let them do it in a tournament final. They're basically thinking out loud at that point. Until they play a card or give another player a chance to do so, they haven't really declared anything. That said, Lucita's ability is always on and is implicit whenever she takes an action. I don't get to rewind to action declaration if I Governbleed with Gratiano and you AI him, You don't get to rewind to Block Declaration if you Wake a Vampire with -1 Intercept against Lucita. -- - Gregory Stuart Pettigrew

Fred Scott

"Dasein" <dasei...@hotmail.com> wrote in message news:1156212051.9...@74g2000cwt.googlegroups.com... [ quoted text not captured ] What problems does it cause you? Surely not as much of a problem as it causes someone to remember every ability of every vampire in the game, even if it was announced at some point (which could 45 minutes ago or more, as Peter points out). It's very simple: Lucita bleeds; at any given point she's bleeding for a specific amount at a specific level of stealth. Certainly you agree that the owner of Lucita should announce that? If that amount or level of stealth is variable, then it makes sense to state the conditions as well. Frankly, I can't see where this is a problem. Does it merit the remedy the judge enforced? Not necessarily at any given time. But if people seem reluctant to announce pertinent information at critical moments, giving their oponents some leeway to remedy a brain fart not entirely of their own making is one way to give them incentive to remember in the future. Making the game state apparent is everybody's responsibility, not just the guy on the other side of the table who can't see the vampire and, for expediency's sake, is often just assuming that an announced bleed is a very straightforward thing. > Anyway, when the judge made that ruling, we all agreed (even Methuselah > C) that it is the responsibility of players to know the cards on the > table, To some extent, that's true. However, viewing it only that way is oversimplified and not entirely practicable. Again, memorizing the card text on all the vampires your cross table opponents are using is too much to expect. On the other hand, it's certainly not asking too much to expect the acting player to keep his activities apparent. In this case, I'd probably agree with what the judge did (as far as I can tell, without having been there or knowing the history of the tournament or players). > Obviously if you are bleeding > someone with Governing or Threats or whatever you have to tell them, > you can't just say "I'm bleeding you" and hope they don't > notice you put a Threats in your ash heap, but surely you don't have > to announce every special and built-in ability that might affect > blocking decisions? Absolutely!!! Why not? You are the acting player. You MUST announce the card you're using, any options or decisions you've made about it - including whether you're playing it at inferior or superior (many people forget this!), and yes: exactly what it does. Now, if it's something like Threats, you can probably be forgiven if you don't say, "It increases my bleed by two" every time you play it at superior. But, on the other hand, if someone can make a credible case that they were misled for lack of knowledge of what Threats does, you might be subject to something like this. When in doubt, you should be announcing. At the very least, I expect a bleeding methuselah to announce who's bleeding, how much the bleed is currently for, and what it's stealth currently is. And anything else out of the ordinary about it. > For example I had Lazverinus out; do I have to > announce that he has +2 strength every time he takes an action, No. But you have to announce he has +2 strength every time he makes a hand strike or any other kind of strength-dependent strike. And if it's Basilia, you have to announce that her hand strike is aggravated. > That strikes me as complete rubbish and would slow every single > game down to a crawl; There's a difference between pertinent information and minutia. You're trying to present minutia in order to advance a false dichotomy. Lucita's special is obviously pertinent to someone trying to decide whether to wake and block her with a younger vampire. > by that logic, would I also have to announce I > have a Mob Connections in play that can provide me with a press if > someone decides to block?? No. > Or I can draw cards with a Dreams of the > Sphinx if I get into combat and want to cycle into prevent?? No. > I would like a clear statement of exactly what players must and must > not declare when they are announcing an action. Thankyou. Whatever's directly pertinent to the activity you're undertaking at any given moment. Fred

Fred Scott

"Dasein" <dasei...@hotmail.com> wrote in message news:1156217082.1...@m79g2000cwm.googlegroups.com... >> Exactly. I suppose, by playing very strict rules, you can say, "well, >> it's not my fault you don't know Lucita's text by heart - you just >> wasted that Forced Awakening." But in friendly play, it's commonplace >> to say, "oh, crap, I didn't know she had that ability, obviously if I'd >> known that, I would have Awoken someone else. Is it okay if I do >> that?" and everyone else says, "sure, no problem." Granted, a >> tournament doesn't always follow the tenants of friendly play, but I >> would be inclined to allow my prey to take that one back if he wished. ... > oh in friendly / social games, absolutely, we'd all let someone take > back the wake if they wanted to. But this is not a social game, this is > a tournament final. I don't know about you, but if I'm in a tournament > final (or any tournament game), I don't let people "take back" cards if > they decide to change their mind about a blocking declaration. Careful! There are also rules about maintaining a clear, well-known game state for all participants. That means that no players can deliberately occlude the game state from being known by other players. And while "taking back" an action or declared play of card or something of the like isn't legal, if the judge rules that players had a different understanding of the game state at the moment something was declared, he can and (depending on the situation perhaps) should rewind the game state to the moment it happened, make the true game state clear to all, and allow decisions to be made over. This is what happened in the example you gave at the start of the thread. > Look at it this way; say it's my turn and I tap my Laz and say "I'm > bleeding you!". Then I see a powerbase montreal across the table and go > "oh no wait, I'm not bleeding, I'm going to go steal that powerbase!". > Would you let someone do that in a friendly game? probably. A > tournament final? No way! Sure. That's not legal and you _couldn't_ allow it even if you wanted to. On the other hand, if the Powerbase: Montreal was sitting underneath its controllers box of pool counters, you could appeal to the judge that its controller was obscuring the game state from you and that the game should be rewound to the moment you made the decision about bleeding. The judge could respond to that in a lot of different ways, including by agreeing with your proposed remedy. > It's YOUR job to remember the cards on the table and what they do. It's everybody's job to see that the state of the game is clear to all players. If Powerbase: Montreal was clearly announced when played and sitting out in the open where it should be (and future movements of its control likewise clearly announced when they occurred), then players have little recourse. That's not always the case, however. In Los Angeles, I was playing a game where someone put a Millicent Smith into play. It was late at night and I'll admit, I forgot about her and acted during a turn when she was _supposed_ to be in my area. However, my prey, on his previous turn, had done a terrible job moving her and sort of half-heartedly moved her to a position arguably still nearer to his cards than to my own. If you want to look at it your way, I should have been responsible for knowing exactly what turns she'd be in my area and never mind where the card was actually sitting. That's assinine, though, because it gives other players an incentive to deliberately mishandle cards like Millicent Smith. In this case, I didn't believe my prey had done it deliberately; I suspect he was as tired as I was. Still, the location of Millicent is an important reminder of her presense and if she's not moved properly, in all practicality the acting player may suffer for that reason even though her placement wasn't his doing. That's wrong. The bottom line is, game state information needs to be consistently understood and agreed on by _all_ players. Therefore, all players have equal responsibility for the maintanence of that understanding and agreement. Fred

Dasein

> What problems does it cause you? Surely not as much of a problem as > it causes someone to remember every ability of every vampire in the > game, even if it was announced at some point (which could 45 minutes > ago or more, as Peter points out). It's very simple: Lucita bleeds; > at any given point she's bleeding for a specific amount at a specific > level of stealth. Certainly you agree that the owner of Lucita should > announce that? Yes, and they did. > to give them incentive to remember in the future. Making the game > state apparent is everybody's responsibility, not just the guy on the > other side of the table who can't see the vampire and, for expediency's > sake, is often just assuming that an announced bleed is a very > straightforward thing. Why assume? Why not *read the card*? If someone is bleeding me with a vampire, and I'm not entirely confident I know what that vampire is and what it can do, I will look at the card. If I don't look at the card, I'm basically saying "I have in my opinion sufficient knowledge of the game state to make a blocking decision". If you don't have sufficient knowledge, look around at some cards until you do. Then block. If you choose not to read the cards on the table before making a blocking decision, that's YOUR problem. I don't see why you can ask a judge or players to give you a second chance because you couldn't be bothered seeing what a vampire could do before you decided to block it. > To some extent, that's true. However, viewing it only that way is > oversimplified and not entirely practicable. Again, memorizing the > card text on all the vampires your cross table opponents are using > is too much to expect. Sure. That's why you can..... *read the card*. Why is that so difficult? Player C doesn't need to know what all of Player A's vampires can do all of the time; he's probably busy worrying about Players A and D. But if one of A's vampires gets flicked his way, then he might want to brush up and remind himself of what Player A has out and what they are up to. > > Obviously if you are bleeding > > someone with Governing or Threats or whatever you have to tell them, > > you can't just say "I'm bleeding you" and hope they don't > > notice you put a Threats in your ash heap, but surely you don't have > > to announce every special and built-in ability that might affect > > blocking decisions? > > Absolutely!!! Why not? You are the acting player. You MUST announce > the card you're using, any options or decisions you've made about it - > including whether you're playing it at inferior or superior (many people > forget this!), and yes: exactly what it does. Ok say player A had bled with Amelia the blood red tears. Bleed gets flicked to player C. Player C and A get into combat, keep it pretty friendly, then player C realises he is going to burn a blood at end of combat as a result of Amelia's special. That is a built-in ability of Amelia that could influence blocking decisions, e.g. player C might have decided not to block as a result of burning that extra blood. Would you let him take back the blocking decision? I certainly wouldn't. Again, I'm not saying all players need to perfectly memorise every aspect of every card at every single stage of the game. I'm saying that if someone is bleeding you, then yes they have to announce the amount of bleed and stealth. But built-in abilities of vampires that may or may not affect blocking decisions... I think Laz's +2 strength is an ability that definitely affects blocking decisions (I've certainly seen people refuse to block him because of his combat potential). So why do I not have to announce that when I'm bleeding, but am apparently meant to remind people that younger sabbat vampires get -1 intercept? Both would affect people's blocking decisions. Now what about disciplines? "Oh I didn't know Laz had protean, I'm relying on Soak for my combat defense, um sorry, I wouldn't have blocked him, let's take all this back". Complete rubbish. If you don't know what a card does, READ IT. If you don't know what a vampire who's bleeding you can do, LOOK AT THE CARD. > No. But you have to announce he has +2 strength every time he makes a > hand strike or any other kind of strength-dependent strike. And if > it's Basilia, you have to announce that her hand strike is aggravated. I think Laz's +2 strength and disciplines are much scarier and much more likely to influence blocking decisions than Lucita's ability. Why don't I have to announce it? My prey didn't block Laz once all game, mainly because of his combat potentail (and ability to play Kiss of Ra at superior, as a result of his having superior fortitude). Why don't I have to announce these? What if Laz got flicked to my grandprey and he blocked and then started howling in protest when I shrugged and said "sorry I'm punching you for three"? > There's a difference between pertinent information and minutia. You're > trying to present minutia in order to advance a false dichotomy. Lucita's > special is obviously pertinent to someone trying to decide whether to wake > and block her with a younger vampire. Again, let's go back to Laz; his +2 strenght is not minutia at all, especially on a flicked bleed, since it makes it much harder for us cross-table buddies to keep it friendly and just slap each other for one. Tell someone on two blood who just got binned by blocking a flicked Laz that his +2 strength is "not pertinent". It's extremely pertinent. But you believe it doesn't have to be announced on a bleed action. Why not? > > by that logic, would I also have to announce I > > have a Mob Connections in play that can provide me with a press if > > someone decides to block?? > > No. Why not? I can see it definitely affecting blocking decisions (e.g. someone is relying on a skin of steel to get them out of combat trouble). Or have you decided it is "minutia" instead of "pertinent"? Who's the judge of that? The judge, I suppose... > > I would like a clear statement of exactly what players must and must > > not declare when they are announcing an action. Thankyou. > > Whatever's directly pertinent to the activity you're undertaking at any given moment. Look, it's in the interests of both players A and C to make the other aware of her special. If neither do it (i.e. if player A doesn't mention it and player C can't be bothered reading the card), I think it's a bit rich to be crying foul and demanding to change your mind at that stage.

Dasein

> Careful! There are also rules about maintaining a clear, well-known > game state for all participants. That means that no players can > deliberately occlude the game state from being known by other players. While I don't agree on the other point, I do agree on this point. (It wasn't relevant to the game I described, as nothing was occluded or obscured from anybody, all cards in play were visible and clearly arranged). Yes if someone buries their powerbase under their box of pool or whatever then obviously you can call a judge and ask for a rewind (possibly quite a big one, depending on the game). If I ever cannot see a player's pool, library or ash heap, I will inform them, along the lines of "excuse me, can you move that soft drink can, I can't see your pool counters at the moment". I did that once during the tournament. Simple. that example with the millicent smith is a bit trickier... but the example I was discussing didn't involve cards that were obscured or hidden or moved behind or under objects or where they were not clearly arranged such that people couldn't obviously tell which methuselah controlled them.

Fred Scott

"Dasein" <dasei...@hotmail.com> wrote in message news:1156225590....@74g2000cwt.googlegroups.com... >> What problems does it cause you? Surely not as much of a problem as >> it causes someone to remember every ability of every vampire in the >> game, even if it was announced at some point (which could 45 minutes >> ago or more, as Peter points out). It's very simple: Lucita bleeds; >> at any given point she's bleeding for a specific amount at a specific >> level of stealth. Certainly you agree that the owner of Lucita should >> announce that? > > Yes, and they did. Well, not fully, apparently. >> to give them incentive to remember in the future. Making the game >> state apparent is everybody's responsibility, not just the guy on the >> other side of the table who can't see the vampire and, for expediency's >> sake, is often just assuming that an announced bleed is a very >> straightforward thing. > > Why assume? Why not *read the card*? Why read the card? Why not *announce*? It's impractical to read every permanent on the table during every action and every combat and every play of a card. Why do you insist on making the play of the game much more difficult than it needs to be? > If someone is bleeding me with a > vampire, and I'm not entirely confident I know what that vampire is and > what it can do, I will look at the card. If I don't look at the card, > I'm basically saying "I have in my opinion sufficient knowledge of the > game state to make a blocking decision". I can see you're in love with that particular philosophy and it has a certain allure. But it's neither necessary nor a good way to play a game with thousands of different cards. Look, it's very simple: whoever is acting and initiating something needs to be forthcoming with all pertinent information. That way, you avoid situations where some crucial detail that's practically very difficult for one or more of the other players to stay abreast of becomes a turning point. >> To some extent, that's true. However, viewing it only that way is >> oversimplified and not entirely practicable. Again, memorizing the >> card text on all the vampires your cross table opponents are using >> is too much to expect. > > Sure. That's why you can..... *read the card*. On every single play? > Why is that so difficult? Because the details of card text on the thousands of cards in this game are endless and go in and out of relevance constantly. What I want to know is, why is it so difficult to expect the person playing a bleed to announce the relavant details of the bleed as he does it? >> > surely you don't have >> > to announce every special and built-in ability that might affect >> > blocking decisions? >> >> Absolutely!!! Why not? You are the acting player. You MUST announce >> the card you're using, any options or decisions you've made about it - >> including whether you're playing it at inferior or superior (many people >> forget this!), and yes: exactly what it does. > > Ok say player A had bled with Amelia the blood red tears. Bleed gets > flicked to player C. Player C and A get into combat, keep it pretty > friendly, then player C realises he is going to burn a blood at end of > combat as a result of Amelia's special. That is a built-in ability of > Amelia that could influence blocking decisions, e.g. player C might > have decided not to block as a result of burning that extra blood. > Would you let him take back the blocking decision? Nope. Amelia's card text doesn't have anything to do with the success of the block. >> No. But you have to announce he has +2 strength every time he makes a >> hand strike or any other kind of strength-dependent strike. And if >> it's Basilia, you have to announce that her hand strike is aggravated. > > I think Laz's +2 strength and disciplines are much scarier and much > more likely to influence blocking decisions than Lucita's ability. Why > don't I have to announce it? What you're engaging in is called a "slippery slope" argument: "If we let a little kid get away with shoplifting, the next thing you know he'll be murdering his parents in their beds!" Blocking leads to combat; it's reasonable to expect a player to have worked out whether he wants to get into combat or not before he tries to block. All I'm saying is that the acting player needs to announce the relevant information he knows is pertinent to an action as he acts. If it's a bleed, how much is size of the bleed at that point during the action and for how much stealth and a conditional on stealth is part of stealth. He doesn't have to announce every detail on the card, such as combat statistics, disciplines, and so forth. Just current size of bleed and current amount of stealth. > Look, it's in the interests of both players A and C to make the other > aware of her special. If neither do it (i.e. if player A doesn't > mention it and player C can't be bothered reading the card), I think > it's a bit rich to be crying foul and demanding to change your mind at > that stage. That's a philosophy of "gaming by mistake". If players make a mistake of their own accord, so be it. But the problem with your philosophy is that it rewards players who deliberately obfuscate information. (See my example about Millicent Smith elsewhere in the thread.) When you start rewarding that, players start engaging in it as much as/to the degree they can. It's a really poor philosophy. Fred

Fred Scott

"Dasein" <dasei...@hotmail.com> wrote in message news:1156228556.4...@m79g2000cwm.googlegroups.com... > Yes if someone buries their powerbase under their box of pool or > whatever then obviously you can call a judge and ask for a rewind > (possibly quite a big one, depending on the game). > If I ever cannot see a player's pool, library or ash heap, I will > inform them, along the lines of "excuse me, can you move that soft > drink can, I can't see your pool counters at the moment". I did that > once during the tournament. Simple. > > that example with the millicent smith is a bit trickier... > > but the example I was discussing didn't involve cards that were > obscured or hidden or moved behind or under objects or where they were > not clearly arranged such that people couldn't obviously tell which > methuselah controlled them. No. It was an incompletely announced bleed. To be sure, the person being bled should have asked for the relevant details (if he hadn't). My point is that it's the acting player's responsibility, as well as the blocking player's, to make sure that he has that information. If the judge believed the acting player had been rather sloppy in his announcements (or even "deliberately sloppy"), he might have been justified in rewinding the game. Fred

Dasein

> > Why assume? Why not *read the card*? > > Why read the card? Why not *announce*? It's impractical to read > every permanent on the table during every action and every combat > and every play of a card. Why do you insist on making the play of > the game much more difficult than it needs to be? I'm not insisting on making anything difficult. I'm asserting that it is reasonable to expect players to either know what a card does if they are specifically interacting with it (e.g. blocking it). If they are not confident in their game knowledge, they can read the card. I don't think that's difficult at all. I do it a lot. - "Hey sorry man I'm being flicked to you". - "Bummer. What's this guy do?" [peers over at card] "oh ok, he's got no +1 strength or anything... and just a bleed for 1 right? ok I'll block". > I can see you're in love with that particular philosophy and it has > a certain allure. But it's neither necessary nor a good way to play > a game with thousands of different cards. it's not something I'm "in love with", it seems to me to be a sensible way of playing the game. And I certainly don't think your philosophy, which rewards lazy play and making mistakes, is a good way of playing the game. > Look, it's very simple: whoever is acting and initiating something > needs to be forthcoming with all pertinent information. Again, we're back at "pertinent information", which you are defining as "amount of bleed and amount of stealth on that bleed and/or amount of positive or negative intercept that may or may not be applied if a block attempt on that bleed is made". I would say that many other things are pertinent information when making block decisions. > Because the details of card text on the thousands of cards in this game are endless Not at all. > and go in and out of relevance constantly. Not at all. Some cards get errata'ed, and that's a pain. But in terms of within a given game, cards become relevant when they are directed at you. As long as player A is bleeding player B, those vampire's disciplines and specials are largely irrelevant to player C (he might start paying more attention if player B is down to three pool of course). But if a bleed gets flicked to him, then that vampire's abilities and disciplines are relevant. As I've said before and you seem to be ignoring, you don't need to know every detail of every card at every stage of every action taken in the game. Whether your crosstable buddy has one or two counters on his fatuus mastery and what he can use them for is not really relevant. I couldn't remember exactly what that card did and I didn't care because it didn't affect me in any way shape or form at all. But when he becomes your prey and is blocking, that's when you might want to start paying some more attention to the cards on a table. > What I want to know is, why is it so difficult to expect the person > playing a bleed to announce the relavant details of the bleed as he does it? He announced the amount of bleed. Does he have to announce the amount of stealth, e.g. zero? Surely not. I think he announced the immediately relevant information about the action. > Nope. Amelia's card text doesn't have anything to do with the success of the block. It has everything to do with the result of the block. Are you telling me your blocking decisions are never made with any consideration to what would happen to you if you are blocked? So blocking Lazverinus with a Sabbat Priest and Depravity is the same to you as blocking Smudge the Ignored who's been disarmed? Surely not, that's utterly preposterous. Results of blocking (i.e. combat, or also post-blocking-but-pre-combat nastiness like Croc Tongue / Kiss of Ra) are of very high importance in making blocking decisions. This is self-evident. > What you're engaging in is called a "slippery slope" argument: No sh1t sherlock. > he'll be murdering his parents in their beds!" Blocking leads to > combat; it's reasonable to expect a player to have worked out whether > he wants to get into combat or not before he tries to block. But it's not reasonable to expect a player to have worked out whether he is or is not capable of blocking the action? Why? Where is the difference? Blocking decisions are made on these main considerations: Am I able to block? What happens if I don't block? And thirdly, what happens to my blocking minion once I *do* block? You seem to think that players have to provide all details about the first two, but none at all about the last. Why? And yes it is a slippery slope argument; I don't want to be in a tournament and be halfway through a combat and have some person cry foul when he finds out that my guy can burn a blood for a press when in combat against a younger titled camarilla vampire or whatever, and immediately demand we rewind combat because he doesn't want to be binned. If you don't know what my cards do, read them. I read my opponents cards. If I don't and/or I forget or fail to care what they do, that's my problem. > saying is that the acting player needs to announce the relevant information > he knows is pertinent to an action as he acts. If it's a bleed, how > much is size of the bleed at that point during the action and for how > much stealth and a conditional on stealth is part of stealth. He doesn't > have to announce every detail on the card, such as combat statistics, > disciplines, and so forth. What about things that happen as a result of block attempts, such as Camarilla Exemplerary, Sabbat Priest or Aching Beuaty? How slippery is this slope going to be then eh? Or what about the fact that someone cross-table has a Watch Commander? > That's a philosophy of "gaming by mistake". So is yours, but the other way around. > If players make a mistake > of their own accord, so be it. But the problem with your philosophy > is that it rewards players who deliberately obfuscate information. The problem with your philosophy is that it rewards players who don't pay attention to what's going on and make poor decisions. For example, earlier in the tournament, my predator (who had the edge) attempted to call a KRC. I wasn't really paying attention and did my vote calculations not including the fact that he could burn the edge (as in, I didn't notice he had the edge). I decided not to attempt to block the vote, as I was confident I could vote it down, and wanted to save my Misdirection for another less rainy day. He burnt the edge for the vote and I lost pool to the KRC. I failed to pay sufficient attention to the game state and lost pool as a result. Do you think I should have been able to say "hey I didn't notice he had the edge, this sucks, I want to block the vote! Let's rewind!". Of course not. That would reward people not paying attention to the game. But then doesn't THIS philosophy also reward people obfuscating game objects such as pool counters or edges? Maybe, no more so than mine. The edge wasn't obscured, I just wasn't paying enough attention; that's a deficit in skill and I was punished for it. I think the same applies to this situation. Postscript: Interestingly enough, ALL players on the table (including the one getting bled by Lucita) agreed that he should not be able to take back the wake... for what that's worth. Also, this vampire's had been specifically discussed by players for a minute or two when she came out, which was not very long at all before the bleed action happened. But I'm guessing you'd see that as "not pertinent"?

Hardy Range

Dasein wrote: > > I would like a clear statement of exactly what players must and must > not declare when they are announcing an action. Thankyou. >From the rulebook: 6.2.1. Announce the Action Announce the action and tap the acting minion (only ready untapped minions can take actions). Any card required for the action is played (face up) at this time. All details of the action are declared when the action is announced, including the target(s), the cost, the effects, etc. EXCEPTION: Any decisions to be made for a referendum are not declared until the action succeeds (see The Political Action, sec. 6.3.1). The example given in the rulebook is this: During Sarah's minion phase, she decides that one of her untapped minions, Krid, will take an action to bleed her prey, Alexis. Sarah taps Krid and says, "Krid attempts to bleed Alexis for 1 pool." After resolving that action (successful or not), Sarah decides that another of her untapped minions, Pug, will recruit an ally, the Loyal Street Gang, from her hand. She taps Pug and plays the Loyal Street Gang, declaring "Pug attempts to recruit the Loyal Street Gang at +1 stealth, costing me one pool." (The pool isn't paid until the action succeeds.) Regards, Hardy Range

x5m...@gmx.de

Hardy Range wrote: All details of the action are declared when the > action is announced, including the target(s), the cost, the effects, > etc. > I know Hardy wants to be short and myterious with his answers like LSJ. ;-) But the point of the rules is, you have to declare everything that is relevant for the action (including specials that are relevant for blocking), so the ruling of the judge was correct. And about the argument, the game will be slowed. What will happen if someone has to ask every time, what are the specials, what stealth does he have, are there any restriction to block. The game is more fast, if everyone declares all his cards at the moment of play (or relevance). Frank

FC

>>There's a difference between pertinent information and minutia. You're >>trying to present minutia in order to advance a false dichotomy. Lucita's >>special is obviously pertinent to someone trying to decide whether to wake >>and block her with a younger vampire. > > > Again, let's go back to Laz; his +2 strenght is not minutia at all, > especially on a flicked bleed, since it makes it much harder for us > cross-table buddies to keep it friendly and just slap each other for > one. Tell someone on two blood who just got binned by blocking a > flicked Laz that his +2 strength is "not pertinent". It's > extremely pertinent. But you believe it doesn't have to be announced > on a bleed action. Why not? > Well. normally this is not really a problem. If i bleed with Laz and it gets deflected i always annouce that he has +2 strength. The health of my allys minions can be as important to me as it is to him. Same goes for the pool - i.e. if i get deflected with Lucita it makes sense to share information with my ally. Wether it be "let the bleed pass and i get the edge and you prey gets a little love from the vote that it will allow me to pass" or (if he is low on pool) "you may want to block with an older vampire that doesn't have -1 intercept". However, on those rare occassions where you want to kill your "ally" (for whatever reason) i agree with Dasein that it really is HIS decision to block and anything he is not confident about knowing, he can ask of course and shame to the guy who doesn't let Lucita's OR Laz' specials be known if asked "what can that guy do?" Frede

LSJ

Dasein wrote: > I would like a clear statement of exactly what players must and must > not declare when they are announcing an action. The player must announce everything that needs to be announced. What exactly needs to be announced is primarily a function of the environment --- the players. If one of the players doesn't realize that Lucita's ability affects younger vampire's intercept, then that ability needs to be announced. If someone doesn't know that Faceless Night will leave them tapped if they fail to block, then that fact needs to be announced. When in doubt, announce. If there's an oversight, rewind and/or correct as appropriate. I've brought this up before, with the result that some players felt inclined to teach me that this is a Bad Idea (tm) by announcing everything (the minion's strength, even though it was the default; the lack of a title, &c.). Killing the game with tedium, as it were. But, of course, that's not how things are to be done, either. If one has to get silly to avoid doing one's part to ensure that the game flows smoothly, one should probably seek another game.

pd...@lightlink.com

Dasein wrote: > I'm not insisting on making anything difficult. I'm asserting that it > is reasonable to expect players to either know what a card does if they > are specifically interacting with it (e.g. blocking it). If they are > not confident in their game knowledge, they can read the card. Sure. But at a certain level, having everyone at the table be responsible to make sure everyone has all the pertinent information makes everything work better. Yeah, the new target of Lucita's bleed could pick up Lucita's card from across the table to read the tiny little print, or someone involved in the game could just say "younger sabbat vampires get -1 intercept blocking her", as it is pertinent. In the situation presented, why didn't the person who controlled Lucita point this out, as it was probably in his best interest to do so (ya know, to avoid bleeding his grand prey)? Assuming he forgot, someone probably remembered, and probably should have said something, in the name of "the game works better when everyone has all the pertinent information, and it is stupid to gain an advantage from someone forgetting something incredibly obvious". I mean, like, yeah, as the person Deflecting Lucita to your prey, it is in your best interest to not point this out (so as to make it more likely that your prey gets bled). But it is also something that is obvious--everyone should know that Lucita has this ability (as there is no legal mechanism to conceal it), and the only reasons that someone might not realize that she does have this ability is that: A) Lucita entered play 45 minutes ago and no one has mentioned it since. B) Someone never mentioned it in the first place. C) Lucita's card is far enough across the table that picking her up to read is impractical and kind of a pain in the ass, that could be circumvented simply by having someone point it out when necessary. So that your prey forgot this was not the result of clever play on anyone's part--it is result of just the realities of playing a game with lots of little text on little cards spread around a table where the game state changes often over a long period of time. As a result, I suspect that most folks expectation is that (even in the finals of a tournament) everyone will share responsibility for making sure everyone is aware of all the pertinent portions of the state of the game. Whenever Lucita bleeds, she bleeds and younger Sabbat vampires get -1 intercept when trying to block. That is implicit in her action, just like going to equip with a gun is automatically at +1 stealth. And you might not announce the +1 stealth part every time you equip, but it is always an implicit part of the action (just like Lucita giving younger sabbat vampires -1 intercept). Technically, you should announce the +1 stealth on the equip, but usually that doesn't happen, with the assumption being that either everyone already knows it is at +1 stealth, or that if someone doesn't automatically know that, it will get pointed out if it becomes important (i.e. someone tries to block with no intercept available). So I guess I'd assume that, in terms of what is specifically required to announce during an action, it is incumbent upon the acting player to make sure everyone at the table knows all pertinent information (like that younger sabbat vampires have -1 intercept when trying to block Lucita), and if someone takes an action based on the lack of this information, they probably should be able to adjust their action based on having the pertinent information. > And I certainly don't think your philosophy, which rewards lazy play > and making mistakes, is a good way of playing the game. It isn't really a situation of "rewarding lazy play and making mistakes". When Lucita goes to bleed, there are multiple people who are responsible for making sure that everyone has all the pertinent information, and if all of them fail to make sure all the pertinent information is known, not all the pertinent information is known, which leads to decisisons being made based on a lack of information that should be obvious to everyone. > Again, we're back at "pertinent information", which you are defining as > "amount of bleed and amount of stealth on that bleed and/or amount of > positive or negative intercept that may or may not be applied if a > block attempt on that bleed is made". I would say that many other > things are pertinent information when making block decisions. You are correct. And that should be pointed out too. If someone decides to block my Amelia The Blood Red Tears, I'll point out that she burns a point of blood at the end of combat too. 'Cause Amelia's special ability is obvious, public information that everyone at the table should know is there, so they could all pick up her card and read her every 2 minutes, or I could make sure to point it out whenever it becomes important, like whenever anyone is deciding to get into combat with her. > He announced the amount of bleed. Does he have to announce the amount > of stealth, e.g. zero? Surely not. I think he announced the immediately > relevant information about the action. You do have to announce the amount of stealth. If I go to bleed you with Dominate Kine, I don't just say "I'm bleeding you for 2." and when someone tries to block, then pull out "Oh! It is also at +1 stealth!", as that is obvious information that everyone knows when I play Dominate Kine. Everyone at the table *should* know what Lucita's special ability is, as again, it is obvious public information, and everyone could read her every two minutes to avoid forgetting, or make a chart with notes, just in case, or just assume that everyone at the table will be responsible for pointing out pertinent information when it becomes pertinent. > If you don't know what my cards do, read them. I read my > opponents cards. If I don't and/or I forget or fail to care what they > do, that's my problem. Well, no, it isn't your problem. It is *everyone's* problem. Everyone is responsible for making sure everyone knows all the obvious pertinent information. VTES is a game that has very little secret information (basically, only face down cards on the table ot in your hand) and *a lot* of obvious, public information, and while I don't think it is necessary to start every turn to point out everything in play and what it does, it is kind of a necessity to point out pertinent information when it becomes pertinent. And I could avoid this by picking every card that everyone else at the table plays as soon as it hits the table and then every few minutes afterwords, but that is insane. So getting a good sense of what is on the table, and then figuring that folks will point out all pertinent information when it becomes pertinent makes the game work much better for everyone. > Postscript: Interestingly enough, ALL players on the table (including > the one getting bled by Lucita) agreed that he should not be able to > take back the wake... for what that's worth. Also, this vampire's > had been specifically discussed by players for a minute or two when she > came out, which was not very long at all before the bleed action > happened. But I'm guessing you'd see that as "not pertinent"? See, but the person playing the wake and trying to block was clearly doing so due to a lack of pertinent information (i.e. Lucita's special). That it was discussed 2 minutes earlier is irrelevant, as he still clearly did not, at that particular moment, have all the pertinent information needed to make the decision to attempt to block. Why? Who knows. Why didn't Lucita's controller point this out? Why didn't someone else at the table point this out? Everyone is responsible to make sure everyone has all the pertinent information. The guy trying to block clearly did not. -Peter

Fred Scott

"Dasein" <dasei...@hotmail.com> wrote in message news:1156233456.6...@p79g2000cwp.googlegroups.com... >> > Why assume? Why not *read the card*? >> >> Why read the card? Why not *announce*? It's impractical to read >> every permanent on the table during every action and every combat >> and every play of a card. Why do you insist on making the play of >> the game much more difficult than it needs to be? > > I'm not insisting on making anything difficult. I'm asserting that it > is reasonable to expect players to either know what a card does if they > are specifically interacting with it (e.g. blocking it). And I'm asserting 1) it does make it difficult; and 2) it is not a reasonable expectation. >> Look, it's very simple: whoever is acting and initiating something >> needs to be forthcoming with all pertinent information. > Again, we're back at "pertinent information", which you are defining as > "amount of bleed and amount of stealth on that bleed and/or amount of > positive or negative intercept that may or may not be applied if a > block attempt on that bleed is made". It's a bleed. The point of such information is self-apparent. > I would say that many other > things are pertinent information when making block decisions. Perhaps. But it's a bleed. Size of bleed and amount of current stealth are automatically pertinent and this is known to the actor. It is his duty to give them. >> Because the details of card text on the thousands of cards in >> this game are endless > > Not at all. I have nowhere to go with this. It's as if I've just pointed out that, "The sky is blue." And someone replied, "Not at all." Failure to agree on fundamental principals makes debate about this imposible. If you're in a game I'm judging and your announcements seem to lack pertinent information as it did for the situation you began the thread with, then you might get the same ruling from me for reasons I've given. Or you might get a caution, warning, or eventually worse. I really think you could live with that if you tried. I understand where you're going with the arguments you've given; I just think they're wrong. They place too much burden on players to remember what card text is on every card on the table at all times. Sometimes, you're right - players just have to look at the card in question or ask. But when announcing an action or playing a card or an effect or something, the acting or playing meth is responsible for giving several fundamental details about what he's doing in order that all players are in agreement about the game state. >> If players make a mistake >> of their own accord, so be it. But the problem with your philosophy >> is that it rewards players who deliberately obfuscate information. > > The problem with your philosophy is that it rewards players who don't > pay attention to what's going on and make poor decisions. No, it doesn't. I think you're construing it that way for convenience in an argument but it's wrong. It is true that a game might get rewound and allow a player to rethink a decision that he otherwise might not have but, unless there's new information he shouldn't have had when he orginally made the decision, that's not actually a reward. In your original example, I can't see where the guy who made the block attempt got rewarded other than with the "new" information that he should have had in the first place. In some cases, players will get information they shouldn't have had (e.g. a third player attempted to play a D.I. or something he wouldn't have known about) and that's bad. And the judge has to take stuff like that into account when he's considering what to do. But if the acting player doesn't like it, then he should announce his bleed correctly. > For example, > earlier in the tournament, my predator (who had the edge) attempted to > call a KRC. I wasn't really paying attention and did my vote > calculations not including the fact that he could burn the edge (as in, > I didn't notice he had the edge). I decided not to attempt to block > the vote, as I was confident I could vote it down, and wanted to save > my Misdirection for another less rainy day. He burnt the edge for the > vote and I lost pool to the KRC. I failed to pay sufficient attention > to the game state and lost pool as a result. Do you think I should have > been able to say "hey I didn't notice he had the edge, this sucks, > I want to block the vote! Let's rewind!". Well, no. No one withheld information from you as in the original example. > Postscript: Interestingly enough, ALL players on the table (including > the one getting bled by Lucita) agreed that he should not be able to > take back the wake... for what that's worth. Not much. They're not judging the game. > Also, this vampire's > had been specifically discussed by players for a minute or two when she > came out, which was not very long at all before the bleed action > happened. But I'm guessing you'd see that as "not pertinent"? Not really. I'm assuming Lucita came out in normal fashion the previous influence phase or prior; unless people are passing their turns due to a First Tradition or something, a lot of game had to have been played in the meantime. Fred