rec.games.trading-cards.jyhad

Reverend Blackwood and Stealing Blood?

12 messages from 7 participants · 27 July 2001 – 31 July 2001
original thread on Google Groups

Totengräber

Quick question, to which I think I know the answer: Reverend Balckwood strikes with Theft of Vitae, what happens? 1) 3 blood is stolen 2) 2 blood is stolen and 1 normal damage is taken 3) 2 blood is stolen Relavent card texts: Reverend Blackwood [Sabbat] Cardtype: Vampire Clan: Tremere antitribu Capacity: 6 Discipline: THA DOM obf Sabbat Bishop: Reverend Blackwood inflicts +1 damage with any strike card that requires Thaumaturgy. Theft of Vitae [Jyhad, V:TES, Sabbat] Cardtype: Combat Discipline: Thaumaturgy [tha] Strike: steal 1 blood. Usable at long range. [THA] Strike: steal 2 blood. Usable at long range. Relavant rules references: [6.4.5] Steal Blood: ... This does not count as damage ... I think the answer is #3, but I just need confirmation. Later, Todd Dunn V:EKN Prince of Noblesville, IN

Reyda

"Totengräber" <totengr...@yahoo.com> > Relavant rules references: > [6.4.5] Steal Blood: ... This does not count as damage ... > > > I think the answer is #3, but I just need confirmation. confirmed =)

LSJ

Totengräber wrote: > Reverend Balckwood strikes with Theft of Vitae, what happens? > > 1) 3 blood is stolen > 2) 2 blood is stolen and 1 normal damage is taken > 3) 2 blood is stolen > I think the answer is #3, but I just need confirmation. Confirmed. Adding damage to a non-damage-dealing strike has no effect. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/

Garou

I don't think so: #2 correct ------> card text: inflicts +1 damage with ANY strike card that requires Thaumaturgy. ok, steal is not a damage card, but it is not nessesary to be damage. But LOOK : the damage inflicted isn't Ranged. >Adding damage to a non-damage-dealing strike has no effect. Why?? 0+1 = 1 ..... -- --------------------------------------------------------------- Rpst asap thx ;-) "LSJ" <vte...@white-wolf.com> escribió en el mensaje news:3B6187E7...@white-wolf.com... [ quoted text not captured ]

LSJ

[ quoted text not captured ] FYI: Responses go below quotes - it makes it easier to follow a thread. Because adding damage to a non-damage-dealing strike has no effect. [RTR 21-FEB-1996]. See the online rulings. [ quoted text not captured ]

James Coupe

In message <9jttou$go4$1...@news.wanadoo.es>, Garou <ga...@wanadoo.es> writes >Why?? 0+1 = 1 ..... It's not "zero" damage. There is no damage there at all to modify. -- James Coupe PGP Key: 0x5D623D5D EBD690ECD7A1F HEY, MOM! I FOUND SOME OF THOSE PEOPLE ON THE INTERNET B457CA213D7E6 YOU WERE TELLING ME TO NOT TALK TO! 68C3695D623D5D

ZombieCreep

<< In message <9jttou$go4$1...@news.wanadoo.es>, Garou <ga...@wanadoo.es> writes >Why?? 0+1 = 1 ..... It's not "zero" damage. There is no damage there at all to modify. >> then why does his card say "any strike"... should it then say "any strike that requires thaumaturgy that inflict damage"

James Coupe

In message <20010731033824...@ng-fz1.aol.com>, ZombieCreep <zombi...@aol.com> writes ><< In message <9jttou$go4$1...@news.wanadoo.es>, Garou <ga...@wanadoo.es> >writes >>Why?? 0+1 = 1 ..... > >It's not "zero" damage. There is no damage there at all to modify. >> > >then why does his card say "any strike" Sloppiness of card text is one possibility. They could be following the standard notion that you cannot modify something that isn't there, also. (e.g. you cannot, as some players have tried, play Bonding on a political action at superior for the stealth - since there is no bleed there to modify). [ quoted text not captured ]

ZombieCreep

<< In message <20010731033824...@ng-fz1.aol.com>, ZombieCreep <zombi...@aol.com> writes ><< In message <9jttou$go4$1...@news.wanadoo.es>, Garou <ga...@wanadoo.es> >writes >>Why?? 0+1 = 1 ..... > >It's not "zero" damage. There is no damage there at all to modify. >> > >then why does his card say "any strike" Sloppiness of card text is one possibility. They could be following the standard notion that you cannot modify something that isn't there, also. (e.g. you cannot, as some players have tried, play Bonding on a political action at superior for the stealth - since there is no bleed there to modify). >> but why cant you add damage to a non damage strike?.... i dont want to hear "cuz its in the rules" i want a reason

James Coupe

In message <20010731041132...@ng-fz1.aol.com>, ZombieCreep <zombi...@aol.com> writes >but why cant you add damage to a non damage strike?.... i dont want to hear >"cuz its in the rules" i want a reason Because it's in the rules. The standard template is that you cannot add to something that isn't there. "Adding damage to strikes which are not damage dealing strikes will not deal damage (e.g., using Lucky Blow and choosing your Rowan Ring melee weapon won't deal damage) [RTR 19960221] " The standard template affects Theft just as much as Rowan Ring. [ quoted text not captured ]

Raille

ZombieCreep wrote: > but why cant you add damage to a non damage strike?.... i dont want to hear > "cuz its in the rules" i want a reason Well how about You can't add damage to your chocalate pie strike, cause the attack only makes you look the fool. It does no damage and just plain can't. If you throw it harder, it just breaks up into pieces Raille

James Coupe

In message <3B667AA3...@mich.com>, Raille <rai...@mich.com> writes [ quoted text not captured ] Taking a slightly more relevant (*grin*) version, try this as a potential strike: Levitation Thaumaturgy 1 blood Combat tha: Strike: Dodge THA: Strike: Dodge, with an optional maneuver How could you add +1 damage to that? That's (part of) why damage dealing modifiers only affect damage dealing strikes. [ quoted text not captured ]