Woody Carey (wca...@gladstone.uoregon.edu) wrote:
: anyone have much luck with Tremere decks? just wondering...
--
"Get busy living or get busy dying...that's goddamned right."
-Red "Shawshank Redemption"
"There's not a word yet for old friends who just met"
-Gonzo "I'm going back there somday"
"Pity he who spreads joy, for who shall spread joy unto him?"
-Ghoul
Woody Carey wrote:
>
> anyone have much luck with Tremere decks? just wondering...
Yes. using intercepts, traps, Cualdron Of Blood and Walk of
Flame. Not a good bleeding deck, but have had success against
bleed decks. They can dish out alot of damage during the second
round of combat, but you need the traps and presses to get
there. The intercepts help get you into combat, especially if
you predator is using stealth cards. I usually pack a couple of
Auspex skill cards in the deck.
Good hunting.
Kevin
Mikel L. Matthews Jr. (gh...@firefly.prairienet.org) wrote:
: Woody Carey (wca...@gladstone.uoregon.edu) wrote:
: : anyone have much luck with Tremere decks? just wondering...
Yes and No... The cards Cauldron of Blood and Theft of Vitae
can *really* mess up even Capacity-8+ vampires, so use Trap.
Unfortunately, I've never actually killed my Prey with this
deck, usually because I seldom get a good shuffle... But if you wanna
do damage, Thaumaturgy's a way to go... And with a few Conditioning
cards, you can (occassionally) get in a 4-point bleed...
--
Mike Miller
mum...@uxa.ecn.bgu.edu
http://www.ECNet.Net/users/mumjm02/home.html
On 23 May 1996, Lord Dispater wrote:
> Yes and No... The cards Cauldron of Blood and Theft of Vitae
> can *really* mess up even Capacity-8+ vampires, so use Trap.
> Unfortunately, I've never actually killed my Prey with this
> deck, usually because I seldom get a good shuffle... But if you wanna
> do damage, Thaumaturgy's a way to go... And with a few Conditioning
> cards, you can (occassionally) get in a 4-point bleed...
I have had some decent success with Tremere in VTES. I usually finish
second with it most times, rarely win. I find that Theft of Vitae
combined with Taste of Vitae to be one nasty combo, especially against
Brujah. The only Dominate card I include at this point is Thoughts
Betrayed.
Speaking of which I have had a Brujah player use TB on me while I was
playing Tremere, needless to say he whupped my butt in that combat. I am
wondering what to use to counter the TB card. The only thing I can think
of is another Dominate card, that being Obedience. Since they both take
effect before combat begins, it is the only counter I can think of.
Someone plays TB, you slap down Obedience and tell em to sit down and
shut up. Anybody else have any suggestions?....
Woody Carey <wca...@gladstone.uoregon.edu> wrote:
>anyone have much luck with Tremere decks? just wondering...
In my group we have a player who has a deck called "Good to the Last
Drop" It is thefts, drain essecnces, Movement of the minds eye,
traps, and Walk of Flames.
Heavy Blood Dolls and some bleed mods as well as good bleed defense
and some light intercept.
Very effective against most decks.
Rory
On Thu, 23 May 1996, Woody Carey wrote:
> I have had some decent success with Tremere in VTES. I usually finish
> second with it most times, rarely win. I find that Theft of Vitae
> combined with Taste of Vitae to be one nasty combo, especially against
> Brujah. The only Dominate card I include at this point is Thoughts
> Betrayed.
The combo is invalid. Taste of Vitae has been erratad to only cause the
playing vampire to gain the blood lost from _damage_. Theft does not damage.
> Speaking of which I have had a Brujah player use TB on me while I was
> playing Tremere, needless to say he whupped my butt in that combat. I am
> wondering what to use to counter the TB card. The only thing I can think
> of is another Dominate card, that being Obedience. Since they both take
> effect before combat begins, it is the only counter I can think of.
> Someone plays TB, you slap down Obedience and tell em to sit down and
> shut up. Anybody else have any suggestions?....
Unfortunately there aren't many, and they are relatively fragile:
permanents. They are fragile because many of them are unique (Elysium:
The Arboretum,e.g.) or worse, only marginally useful (Police
Department). Those that aren't are equipment for the most part, so any
surprise factor is lost. While its "brokenness" is debatable (and has
been), I personally feel this was a poorly done card.
"I can send and receive e-mail even over the Internet"-aol commercial
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# Adrian Sullivan sull...@cslab.uwlax.edu Spoutingly yours 8^) #
$ GAT/CS/O/WS R+++* tv&--- b++(+++)&+ t X++&-- 5->? e+*>++++ PS+&-+ @
# PE&++&- C(+++)$ UX+>+++$ N++(+) K+>++++ w---$>? M++$ r(+) z*+? 3.1#
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Woody Carey wrote:
>
> anyone have much luck with Tremere decks? just wondering...
I had a reasonably succesfull Tremere deck. It consited of three
Chantries, three Talbot's Chainsaws and some blood refreshers (hunting
ground, Arcane Lib, Blood Doll, Rack, Palatial estate,...). I also used
some magic o/t smiths to get to my Chainsaw, and I had an extra Ivory
Bow, and some thaum combat cards for the extra sting (and blood!).
The great part is seeing your opponent laugh because of the Chainsaw
(aw, come on. Are you going to kill your own vamps?), and then see the
dread in their faces after putting a low Trem into torpor, and then using
the Chantry to get them out again. Hey, the Chainsaw now only costs two
blood and you need no actions to get Vamps out of torpor. Unfortunately,
Fame is banned in our group, because else...
--
|~~| "Sure I've got a brain, it's a multilayer Kohonen net"
|~~|
|oost Hage (ha...@cs.utwente.nl)
\_/ Oh yeah, this is my personal
opinion, and mine only
On Thu, 23 May 1996, Woody Carey wrote:
> Speaking of which I have had a Brujah player use TB on me while I was
> playing Tremere, needless to say he whupped my butt in that combat. I am
> wondering what to use to counter the TB card. The only thing I can think
> of is another Dominate card, that being Obedience. Since they both take
> effect before combat begins, it is the only counter I can think of.
> Someone plays TB, you slap down Obedience and tell em to sit down and
> shut up. Anybody else have any suggestions?....
Elysium: The Arboretum or Mariel, or any other permanent combat ends effect.
--
mal...@macatawa.org
Peter Lowe +=+=+ Edmonton, AB
VtES web page available soon!
Woody Carey (wca...@gladstone.uoregon.edu) wrote:
: On 23 May 1996, Lord Dispater wrote:: Speaking of which I have had a Brujah player use TB on me while I was
: playing Tremere, needless to say he whupped my butt in that combat. I am
: wondering what to use to counter the TB card. The only thing I can think
: of is another Dominate card, that being Obedience. Since they both take
: effect before combat begins, it is the only counter I can think of.
: Someone plays TB, you slap down Obedience and tell em to sit down and
: shut up. Anybody else have any suggestions?....
Weeelll.... according to the latest rulings...
First off, Obedience does in fact beat TB, BUT you have to be very careful
with it.
TB is a combat card which is played at the last possible instant before combat
begins, AFTER all modifiers and reactions have been played. Essentially,
a betrayer must give modifiers and reactioners a chance to play all of their
cards, and then he/she may play TB just as combat is entering.
In other words, Obedience works -- but you have to have played it BEFORE the
TB. If the TB player gave you sufficient time to play the Obedience and
you didn't, well, yer out of luck.
As far as TB counters... essentially, you need to have some permanent effects
available to you (equipment, locations, vampire special abilities) because you
can NOT play NEW cards from your hand. The Elysium that you have on the table
could come in handy...
-spongy
I've had luck with a couple styles of Tremere.
1) Dominate, Auspex, Thaum. Traditional Tremere disciplines.
Intercept, hose, and bleed, or bounce if you want.
2) Thaum, Celerity, and either Auspex or Dominate.
Auspex if you want to intercept, Dominate if you want to bleed and
bounce. Additional strikes with Thaum & Celerity are extremely fun. If
you can get the combo, Cauldron of Blood and Walk of Flame on 2nd round
are very happy.
3) My personal favorite. Death to the Gangrel! Hard to pull off, but
will waste most decks in combat. Fortitude, Thaumaturgy, and probably
Dominate. Bounce and combat. Use Cardano, Merril Molitor and anyone
else that's below 5 with Thaumaturgy or Fortitude. Play a Dawn
Operation and then hit 'em with Blood Fury or Rage and watch them land
in torpor as you prevent their damage.
Christian
jam...@gw.digibd.com (James Puzzo) wrote:
>As far as TB counters... essentially, you need to have some permanent effects
>available to you (equipment, locations, vampire special abilities) because you
>can NOT play NEW cards from your hand. The Elysium that you have on the table
>could come in handy...
Heidelberg Castle, of course, can make sure that the permanents get
to the right minion at the right time. :-)
TJH
>anyone have much luck with Tremere decks? just wondering...
Yes. I first decided to play the Tremere solo when my friend
showed me that some clans can hold their own (i.e. he played a
solo Gangrel deck and it kicked ass).
At first, the Tremere deck didn't work. I put in the Movements,
and the cauldrons, and the walks, and all the fun "I beat the hell
out of you" cards (including a few celerity cards for the big
Tremere), but it just didn't win. So I decided "speed bleed" was
the way to go. In otherwords, I put in 3 Information highways,
took out most of the celerity, added another Chantry and two
Fames, 3 Pentex Subversions (awesome card), and I tweeked my crypt
so that I had an average cost of about 5.6 or 6. And with these
changes I haven't lost yet!
The main idea behind it is that on turn one you have at least one,
possibly even two, vampires out - one of them should have dominate
(Jing Wei, Sarah Cobbler, etc.). Turn two, you play your master
card (hopefully Pentex Subversion), and bleed them with a nice big
Conditioning. Turn three, your opponent will most likely still
have the Pentex, so you bleed him again with dominate and so on.
An example of the power of this is that I had a total of ten
vampires in my active region to my prey's 3 or 4 near the end of
the game. My prey ousted my Predator, and then I bled my prey for
thirteen, killing him (even after gaining the six for killing his
prey).
E-mail me and I'll give you a list of what's in the deck.
Cheers,
Jim
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
An apology for the Devil - it must be remembered that
we have only heard one side of the case. God has written
all the books. -Samuel Butler
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Jim & Andrew Davis
da...@spectra.net
A trick I use with Trem decks is to combine relatively low level
vampires with Auspex and Thaum. Get into combat and do the best
you can. After combat, play fast reaction and you now have a free
strike.
When in combat, I prefer the Blood Fury and Blood Rage cards over
the other types of cards because the damage cannot be prevented
effectively.
An Offensive trick is to use dawn operations and Weather Control.
I usually play with an extra Molitors and Several Flak Jackets in
this case and the damage is quick, aggravated, and unpreventable.
Last deck idea combines Giovanni and Trem. Use Cryptic missions
and Jar the Souls to Reduce opposing vamps to a minimal amount.
Play with allies (Outcast and Thadius), and use necromancy to keep
the ally in play.
XCDC...@aol.com
On Fri, 24 May 1996, The Corrupter wrote:
> On Thu, 23 May 1996, Woody Carey wrote:
>> > I have had some decent success with Tremere in VTES. I usually finish
> > second with it most times, rarely win. I find that Theft of Vitae
> > combined with Taste of Vitae to be one nasty combo, especially against
> > Brujah. The only Dominate card I include at this point is Thoughts
> > Betrayed.
>
> The combo is invalid. Taste of Vitae has been erratad to only cause the
> playing vampire to gain the blood lost from _damage_. Theft does not damage.
O-o-o-o-hhh... RREALLLLY?!?! Hmmm... I know that saracasm does not
translate well on the net, but geez, I'd have to say that you can't use
Taste with Theft of Vitae kinda SPANKS, and rather hard at that.
Hmmmm... Well, let's whip out the ol' cards in question. Taste of Vitae
states:
"This vampire gains all the blood lost during the current round of combat
by the opposing vampire. Play after the strike resolution. Not usuable
by a vampire going into torpor."
No where in that does it say, "blood lost during the current combat due
to damage." It merely says, "...lost during..." Theft of Vitae
certainly makes you lose blood, so it would seem to me that playing Taste
of Vitae along with Theft is perfectly valid.
I have never seen on errata stating otherwise, nor was I previously aware
of such a statement being made. Has the text of the VTES Taste of Vitae
been changed to effect this so called ruling? It shall be interesting to
find out nonetheless....
On 25 May 1996 XCDC...@aol.com wrote:
> A trick I use with Trem decks is to combine relatively low level
> vampires with Auspex and Thaum. Get into combat and do the best
> you can. After combat, play fast reaction and you now have a free
> strike.
Quite true, and I found it to be most effective with Aura Reading as well.
> When in combat, I prefer the Blood Fury and Blood Rage cards over
> the other types of cards because the damage cannot be prevented
> effectively.
I don't like Blood Fury simply because it costs you a blood. What's the
one thing you are gauranteed to lose in a combat deck? Blood. So why not
minimize that loss by taking wads of Blood Rages and Theft of Vitae
cards.... That's what I do anyway...
> Last deck idea combines Giovanni and Trem. Use Cryptic missions
> and Jar the Souls to Reduce opposing vamps to a minimal amount.
> Play with allies (Outcast and Thadius), and use necromancy to keep
> the ally in play.
To messy to really be effective. Do the math on the Outcast Mage and you
find that he is not really worth his cost. It takes and action to
recruit as well, that would be better spent bleeding someone or
beatin' the snot out of someone. (Do vampires have snot since they're
undead?... interesting...)
see ya!
O-o-o-o-hhh... RREALLLLY?!?! Hmmm... I know that saracasm does not
translate well on the net, but geez, I'd have to say that you can't use
Taste with Theft of Vitae kinda SPANKS, and rather hard at that.
Hmmmm... Well, let's whip out the ol' cards in question. Taste of Vitae
states:
"This vampire gains all the blood lost during the current round of combat
by the opposing vampire. Play after the strike resolution. Not usuable
by a vampire going into torpor."
No where in that does it say, "blood lost during the current combat due
to damage." It merely says, "...lost during..." Theft of Vitae
certainly makes you lose blood, so it would seem to me that playing Taste
of Vitae along with Theft is perfectly valid.
I have never seen on errata stating otherwise, nor was I previously aware
of such a statement being made. Has the text of the VTES Taste of Vitae
been changed to effect this so called ruling? It shall be interesting to
find out nonetheless....
----------------------------------------
There is an errata that states that Theft of Vitae can't be stopped by
damage prevention cards because it is not damage.
Taste would not work in this situation because you have already gained the
blood from the opposing vampire, you can't steal it twice.
Eric
okay, once again, it does not state anything about *how* you lose the
blood on the Taste of Vitae card, just as long as you do. You use Theft
to steal two blood. They just lost two blood, which qualifies under the
Taste of Vitae guidelines on the card. Just because the errata states
that there is no "damage" from Theft because it is stealing blood, that
does not mean it does not count as "loss of blood during current round."
I geuss I failing to see where the jump from the errata to the
theft-taste combo is being made in a justifiable way...
Once again, Taste of Vitae has errata such that it *does* care how blood
is lost. Specifically, it only gives your vampire blood based on the damage
successfully dealt to the opposing vampire. It will not, for example, grant
blood for blood that was lost due to "steal blood" effects, or to paying
a cost of some kind.
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@cats.ucsc.edu Wizards of the Coast, Inc.
On Tue, 28 May 1996, Woody Carey wrote:
> okay, once again, it does not state anything about *how* you lose the
> blood on the Taste of Vitae card, just as long as you do.
<Sigh>
Hence the idea of _errata_. They have officially changed the text of the
card. It will not say it on your old cards. It does say it on the new
ones. Even before it was stated on the new cards, it was _errata_d to
work so that blood lost to _damage_ is what taste of vitae works off of.
>You use Theft
> to steal two blood. They just lost two blood, which qualifies under the
> Taste of Vitae guidelines on the card. Just because the errata states
> that there is no "damage" from Theft because it is stealing blood, that
> does not mean it does not count as "loss of blood during current round."
Theft of Vitae has no errata to it. There is a general ruling that steal
X blood does not qualify as damage.
In any case, it is unimportant whether or not steal X blood is erratad.
_Taste_of_Vitae_ was erratad to be effective against blood lost to damage.
> I geuss I failing to see where the jump from the errata to the
> theft-taste combo is being made in a justifiable way...
See above
[ quoted text not captured ]
[ quoted text not captured ]
They might have some snot left if they don't clean out their nose when
they die, but likely it will all dissipate away over time...
Anyway, I have to disagree on your assessment of Thadius. Certainly he
is a high cost ally, but his ability is invaluable. With it, you can
easily keep down a large vampire. Once any vampire arrives at 1 or 0
blood, they are yours to control (barring blood for vampire cards like
Gird Minions, Blood Doll (giving blood) or the correct hunting ground).
For the rest of the game, until they get one of the above cards, that
minion will be stuck hunting. Its similar to having a society of leopold
on someone, with the drawback being it is blockable and killable, and the
advantage being it is changeable to targets of your choice. Thadius is
well worth it.
[ quoted text not captured ]
Woody Carey (wca...@gladstone.uoregon.edu) wrote:
: okay, once again, it does not state anything about *how* you lose the: blood on the Taste of Vitae card, just as long as you do. You use Theft: to steal two blood. They just lost two blood, which qualifies under the
: Taste of Vitae guidelines on the card. Just because the errata states
: that there is no "damage" from Theft because it is stealing blood, that
: does not mean it does not count as "loss of blood during current round.": I geuss I failing to see where the jump from the errata to the: theft-taste combo is being made in a justifiable way...
Because there have ALSO been rulings made for Taste. Sorry you didn't hear.
I snagged these rulings from L. Scott Johnson's excellent site:
Official Rulings Taste of Vitae - combat:
#Counts all blood burned to any cause (healing, card cost, etc.) [RTR]
Only counts damage successfully inflicted on the opposing vampire. It
will not, for example, give blood for blood spent playing combat cards or
stolen blood. [RTR]
May be played after any strike resolution step, but will not count
blood lost during future strikes in the same round. [TOM 951217]
The blood is gained immediately, and can be used to heal damage from
future strikes, even in the same round. [TOM 951217]
Only counts blood lost to damage inflicted by the opposing minion.
[TOM 960302]
The ruling with the "#" before it reflects an OVERTURNED ruling. You will
note that TWO subsequent rulings, including one from _this year_ indicate
that taste "only counts blood lost to damage".
It isn't so much a jump from the errata to theft as it is a reading of the
errata to taste.
Again, I am sorry.
-spongy
On Tue, 28 May 1996, The Corrupter wrote:
> Anyway, I have to disagree on your assessment of Thadius. Certainly he
<<<<SNIP>>>>>
> advantage being it is changeable to targets of your choice. Thadius is
> well worth it.
I think Thadius is quite valuable, but not the Outcast Mage....
On 28 May 1996, Thomas R Wylie wrote:
>
> Once again, Taste of Vitae has errata such that it *does* care how blood
> is lost. Specifically, it only gives your vampire blood based on the damage
> successfully dealt to the opposing vampire. It will not, for example, grant
> blood for blood that was lost due to "steal blood" effects, or to paying
> a cost of some kind.
CONGRATS!!! You have just hosed Tremere and made them completely
worthless as a combat deck in VTES. I won't play them ever again... and
we wonder why people are starting to think WOTC is a bunch of lamers in
mass quantities......
On Tue, 28 May 1996, Woody Carey wrote:
> On 28 May 1996, Thomas R Wylie wrote:
[The errata to Taste of Vitae]
> CONGRATS!!! You have just hosed Tremere and made them completely
> worthless as a combat deck in VTES. I won't play them ever again... and
> we wonder why people are starting to think WOTC is a bunch of lamers in
> mass quantities......
Oh, come on. The Tremere are still wonderful. Before the errata,
Theft/Taste was really out of line. After it, the Tremere are a
wonderful clan. If you really have opposition to this, at least be
cordial about it.
[ quoted text not captured ]
On Tue, 28 May 1996, Woody Carey wrote:
> On 28 May 1996, Thomas R Wylie wrote: > > > > > Once again, Taste of
Vitae has errata such that it *does* care how blood > > is lost.
Specifically, it only gives your vampire blood based on the damage > >
successfully dealt to the opposing vampire. It will not, for example,
grant > > blood for blood that was lost due to "steal blood" effects, or
to paying > > a cost of some kind. > > CONGRATS!!! You have just hosed
Tremere and made them completely > worthless as a combat deck in VTES. I
won't play them ever again... and > we wonder why people are starting to
think WOTC is a bunch of lamers in > mass quantities......
It seems to me that, if the changing of one card makes a clan completely
useless, you are not playing the clan (or perhaps the game) correctly.
Tremere are a powerful combat deck but they have to be used properly and
they cannot get by on the use of one card. Don't look for a deck that
will win everytime. Look for a deck that can survive toward the endgame
in a 5 player game 30% of the time.
>
>
>
On Wed, 29 May 1996, The Corrupter wrote:
> Oh, come on. The Tremere are still wonderful. Before the errata,
> Theft/Taste was really out of line. After it, the Tremere are a
> wonderful clan. If you really have opposition to this, at least be
> cordial about it.
Like I said before saracasm does not translate well on the net...
sorry. I really don't see the Tremere combat deck recovering from that
kind of blow... I just took mine apart because of this kind of wacky
ruling... but then, the group I play with knows that some of the rulings
made here are kinda goofy anyway, so I geuss I'll just take it with a
grain of salt.... <sigh>
[ quoted text not captured ]
I still can't imagine what kind of Tremere combat deck you are playing if
this errata is such a blow to your deck. Post it for us, or send me a
copy for my deck archive (at <http://cslab.uwlax.edu/~sulli_al/jyhad>
under the Blood Bound Dealer). If your deck is that reliant on
_Taste_of_Vitae_, what exactly are you focusing on. While your at it,
let us know what kind of environment you are playing in (house rules, etc.)
Boggled minds want to know. ;)
[ quoted text not captured ]
On Tue, 28 May 1996, Woody Carey wrote: > On Tue, 28 May 1996, The Corrupter wrote: > > Anyway, I have to disagree on your assessment of Thadius. Certainly he > <<<<SNIP>>>>> > I think Thadius is quite valuable, but not the Outcast Mage.... Imagine 12 outcast mages in play. Thadius is unique. With 1 bleed, 2R and an optional manuver, I couldn't think of a better ally to have 12 of in play at one time ;> Combine that with KRCG News Radio and London Tabloid Evening Newspaper and maybe a few sport bikes, and well... Andre [4;31mM [34mi [35ms [36mt [0;37me [4;31mr [34mB [35mu [36mn [4;31mg [34ml [35me [Goth Code Version 2.0]: GoJu+ TJt(AnIn) B5/10Bk! cDBRw-- PSa(GSh) V++s M+D ZGo(InGn) C+2u a20= n-3 b-:-- H173 gA m-- w+! r+3 D--~% h+TAn s10 k- Rn)m( SsYy N0993WPnlw LusAZ+HzM*2WA++HdS)$(
On Tue, 28 May 1996, The Corrupter wrote:
>
> Anyway, I have to disagree on your assessment of Thadius. Certainly he
<<<<<SNIP!>>>>>
> advantage being it is changeable to targets of your choice. Thadius is
> well worth it.
Damn skippy Thadius Zho is worth it! I wasn't questioning his value
though. I have an issue with the value of Outcast Mages
On Wed, 29 May 1996, Woody Carey wrote:
> On Wed, 29 May 1996, The Corrupter wrote:> > Oh, come on. The Tremere are still wonderful. Before the errata,
> > Theft/Taste was really out of line. After it, the Tremere are a
> > wonderful clan. If you really have opposition to this, at least be
> > cordial about it.> Like I said before saracasm does not translate well on the net...
> sorry. I really don't see the Tremere combat deck recovering from that
> kind of blow... I just took mine apart because of this kind of wacky
> ruling... but then, the group I play with knows that some of the
rulings
> made here are kinda goofy anyway, so I geuss I'll just take it with a
> grain of salt.... <sigh>
I'm really at a loss to see this as a "goofy" ruling. What could possibly
be goofier than Tasting stolen blood? How can you slurp it up when it's
already inside you? There's some goofy rulings, but this ain't one of
them.
P.S. Tom, can you still (officially) play multiple Tastes in a round?
Curt Adams (curt...@aol.com)
In article <Pine.SOL.3.91.960528214313.6982B-100000@gladstone>, Woody
Carey <wca...@gladstone.uoregon.edu> wrote:
> On 28 May 1996, Thomas R Wylie wrote:
>
> >
> > Once again, Taste of Vitae has errata such that it *does* care how blood
> > is lost. Specifically, it only gives your vampire blood based on the damage
> > successfully dealt to the opposing vampire. It will not, for example, grant
> > blood for blood that was lost due to "steal blood" effects, or to paying
> > a cost of some kind.
>
> CONGRATS!!! You have just hosed Tremere and made them completely
> worthless as a combat deck in VTES. I won't play them ever again... and
> we wonder why people are starting to think WOTC is a bunch of lamers in
> mass quantities......
Ever heard of Cauldron of Blood?
BTW, I have a question: suppose you play Taste after hitting with a
Cauldron, but your victim only had 2 blood. Do you get 2, or 3/5
depending on the level of the Cauldron?
J. Andrew Lipscomb <ew...@chattanooga.net, them...@delphi.com>
PGP keys by request
I have made two decks that do pretty well, utilising Tremere as the main
components, although both decks utilise a secondary clan to some extent.
(these decks, you must understand, were designed under 4CL, 1CL uniques -
including vampires. Also note that thoughts betrayed is a banned card in
our group.)
The first I created was basically Toreador / Tremere. The crypt included 7
Tremere, 4 Toreador and anvil. The deck was basically auspex intercept
combat, using thaumaturgy and celerity to beat people up in combat. Celerity
comes with a lot of manoeuvres and presses, so it is a brilliant addition to
a thaumaturgy deck.
The next deck I made (the one I play with now) is a thaumaturgy / fortitude
deck. It works along bruise and bleed principles for getting in to combat.
the vampires are basically 6 tremere and 4 ventrue with Darius Styx and
Gwendolyn added. There's a nice little combo for this deck: Dawn operation
and blood rage/blood fury - 2 or 3 unpreventable aggro damage! This works
especially well as nearly everyone in our group utilises fortitude combat.
one person uses chimerstry as well, but this just means that he'll have to
use up an apparition, which he normally likes to keep for the trap combo to
torporise a vampire - and on apparition isn't always good enough!
Are there any AH vampires that fit either of these decks (we haven't got AH
in Britain yet).
cheerio,
Ben,
>BTW, I have a question: suppose you play Taste after hitting with a
>Cauldron, but your victim only had 2 blood. Do you get 2, or 3/5
>depending on the level of the Cauldron?
You cannot get more blood than the vampire possessed before the strike. Taste
of Vitae can be thought of as turning a strike into a steal blood strike
except fortitude can still be used and it sends people to torpor.
ew...@chattanooga.net (J. Andrew Lipscomb) writes:
>BTW, I have a question: suppose you play Taste after hitting with a
>Cauldron, but your victim only had 2 blood. Do you get 2, or 3/5
>depending on the level of the Cauldron?
Taste only counts blood lost due to damage - not damage inflicted nor
blood lost to other things. So, in your example, you'd only gain 2.
--
L. Scott Johnson (sjoh...@math.sc.edu) | Make it idiot proof and
http://www.math.sc.edu/~sjohnson | someone will make a better
Graphics Specialist and V:tES Rulemonger. | idiot.
> The next deck I made (the one I play with now) is a thaumaturgy / fortitude
> deck. It works along bruise and bleed principles for getting in to combat.
> the vampires are basically 6 tremere and 4 ventrue with Darius Styx and
> Gwendolyn added. There's a nice little combo for this deck: Dawn operation
> and blood rage/blood fury - 2 or 3 unpreventable aggro damage! This works
> especially well as nearly everyone in our group utilises fortitude combat.
> one person uses chimerstry as well, but this just means that he'll have to
> use up an apparition, which he normally likes to keep for the trap combo to
> torporise a vampire - and on apparition isn't always good enough!
>
> Are there any AH vampires that fit either of these decks (we haven't got AH
> in Britain yet).
Bindusara (Ventrue-9) has superior Fortitude and basic Thaumaturgy. If
you do any politics in that deck, Kemintiri (FOS-10) will serve well,
although she doesn't have fortitude.
[ quoted text not captured ]
On 5 Jun 1996, L. Scott Johnson wrote:
> ew...@chattanooga.net (J. Andrew Lipscomb) writes:
>
> >BTW, I have a question: suppose you play Taste after hitting with a
> >Cauldron, but your victim only had 2 blood. Do you get 2, or 3/5
> >depending on the level of the Cauldron?
>
> Taste only counts blood lost due to damage - not damage inflicted nor
> blood lost to other things. So, in your example, you'd only gain 2.
I say WOTC should put this card out of print in the next edition of
VtES. It's too dang confusing. Different people have different
interpretations, different authorities have different rulings...AARGH!
Sorry, it's just that I hate not being able to play with a good card
because whenever it comes out, it starts arguments.
--
mal...@macatawa.org
Peter Lowe +=+=+ Edmonton, AB
VtES web page available soon!
In article <Pine.SOL.3.91.960610171502.5965A-100000@freenet> mal...@macatawa.org writes:
>I say WOTC should put this card out of print in the next edition of
>VtES. It's too dang confusing. Different people have different
>interpretations, different authorities have different rulings...AARGH!
Even more confusing is using ToV on retainers and allies. The ferryman can
only take agg damage but ToV isn't damage. Nevermind that the ferryman
doesn't have vitae. One ToV and the ferryman is toast.
[ quoted text not captured ]
On Mon, 10 Jun 1996, Daniel Hoffman wrote:
> >I say WOTC should put this card out of print in the next edition of
> >VtES. It's too dang confusing. Different people have different
> >interpretations, different authorities have different rulings...AARGH!
>
> Even more confusing is using ToV on retainers and allies. The ferryman can
> only take agg damage but ToV isn't damage. Nevermind that the ferryman
> doesn't have vitae. One ToV and the ferryman is toast.
I actually meant Taste of Vitae, not Theft of Vitae.
> >Sorry, it's just that I hate not being able to play with a good card
> >because whenever it comes out, it starts arguments.
--
[ quoted text not captured ]
Daniel Hoffman (dhof...@cris.com) wrote:
: In article <Pine.SOL.3.91.960610171502.5965A-100000@freenet> mal...@macatawa.org writes:: >I say WOTC should put this card out of print in the next edition of: >VtES. It's too dang confusing. Different people have different
: >interpretations, different authorities have different rulings...AARGH!: Even more confusing is using ToV on retainers and allies. The ferryman can
: only take agg damage but ToV isn't damage. Nevermind that the ferryman
: doesn't have vitae. One ToV and the ferryman is toast.
I fail to see what is so confusing about Taste of Vitae as a card.
Perhaps it is the V:TES version that is causing this, as I only have the
original Jyhad version. It is played after the strike resolution part of
a combat round, once each vampire has taken damage. The amount of damage
taken by the opposing vampire is added to the blood pool of the vampire
using this card. Note also that Taste of Vitae can only be used upon
another vampire, not allies and retainers. Even if the above situation
with the ferryman was possible, you still have to damage the ferryman in
combat before you would have gotten any use with Taste of Vitae. Perhaps
someone could post the description of the V:TES version of the card to
help me understand the problem.
Here is the Jyhad version
Taste of Vitae (Combat card)
This vampire gains all the blood lost during the current round of combat
by the opposing vampire. Play after the strike resolution. Not usable by
a vampire going into torpor.
: >Sorry, it's just that I hate not being able to play with a good card: >because whenever it comes out, it starts arguments.
Hope that helps. I quite like the card, and it almost always finds it's
way into my decks.
Chris, lover of Tremere and Thaumaturgy
yu12...@yorku.ca (Julianne Jolie) writes:
>Daniel Hoffman (dhof...@cris.com) wrote:
>: In article <Pine.SOL.3.91.960610171502.5965A-100000@freenet>
mal...@macatawa.org writes:
>: >I say WOTC should put this card out of print in the next edition of
>: >VtES. It's too dang confusing. Different people have different
>: >interpretations, different authorities have different rulings...AARGH!>: Even more confusing is using ToV on retainers and allies. The ferryman
can
>: only take agg damage but ToV isn't damage. Nevermind that the ferryman>: doesn't have vitae. One ToV and the ferryman is toast.>I fail to see what is so confusing about Taste of Vitae as a card.
>Perhaps it is the V:TES version that is causing this, as I only have the
>original Jyhad version. It is played after the strike resolution part of
>a combat round, once each vampire has taken damage. The amount of damage
>taken by the opposing vampire is added to the blood pool of the vampire
>using this card. Note also that Taste of Vitae can only be used upon
>another vampire, not allies and retainers. Even if the above situation
>with the ferryman was possible, you still have to damage the ferryman in
>combat before you would have gotten any use with Taste of Vitae. Perhaps
>someone could post the description of the V:TES version of the card to
>help me understand the problem.
The ally/retainer question came up due to a slight misunderstanding of
Taste and Theft of Vitae, both abbreviated ToV.
>Here is the Jyhad version>Taste of Vitae (Combat card)>This vampire gains all the blood lost during the current round of combat
>by the opposing vampire. Play after the strike resolution. Not usable
by
>a vampire going into torpor.
Problems:
What does "lost" mean? Only blood lost to heal damage? (thankfully now
the official version). What about blood spent on disciplines? (No) What
about stolen blood? (No) What about the opposing minion's zip gun? (Yes)
What about damage in excess of the minion's ability to heal (No).
The current positions on all of these are logical, but there have been
other rulings in the past.
You can still (officially) do things with Taste that don't make much
sense. Taste at range is really stretching it. Tasting multiple times is
really silly, e.g.:
Dimple, with 2 blood, Bum's Rushes Ulugh Beg, with 1 blood, intending to
Torporize and Amaranth ( who cares if he's burnt). He puts out Trap to
secure torpor. He biffs Ulugh for 1, Ulugh biffs him for 1. Things look
bad for Ulugh, but -
Ulugh now plays TEN Taste of Vitae. Ulugh now has 10 blood.
Technically, this is legal. But imagine the arguments from a stunt like
that! Obviously this is an exaggeration, but I have seen someone try to
Taste 3 times in a round.
Curt Adams (curt...@aol.com)
CurtAdams (curt...@aol.com) wrote:
: yu12...@yorku.ca (Julianne Jolie) writes:: >Daniel Hoffman (dhof...@cris.com) wrote:
: >: In article <Pine.SOL.3.91.960610171502.5965A-100000@freenet>
: mal...@macatawa.org writes:: >: >I say WOTC should put this card out of print in the next edition of
: >: >VtES. It's too dang confusing. Different people have different
: >: >interpretations, different authorities have different rulings...AARGH!: >: Even more confusing is using ToV on retainers and allies. The ferryman
: can
: >: only take agg damage but ToV isn't damage. Nevermind that the ferryman: >: doesn't have vitae. One ToV and the ferryman is toast.: >I fail to see what is so confusing about Taste of Vitae as a card.
: >Perhaps it is the V:TES version that is causing this, as I only have the
: >original Jyhad version. It is played after the strike resolution part of
: >a combat round, once each vampire has taken damage. The amount of damage
: >taken by the opposing vampire is added to the blood pool of the vampire
: >using this card. Note also that Taste of Vitae can only be used upon
: >another vampire, not allies and retainers. Even if the above situation
: >with the ferryman was possible, you still have to damage the ferryman in
: >combat before you would have gotten any use with Taste of Vitae. Perhaps
: >someone could post the description of the V:TES version of the card to
: >help me understand the problem.: The ally/retainer question came up due to a slight misunderstanding of
: Taste and Theft of Vitae, both abbreviated ToV.
I should have caught that one ... sorry if I added to the confusion.
: >Here is the Jyhad version: >Taste of Vitae (Combat card): >This vampire gains all the blood lost during the current round of combat
: >by the opposing vampire. Play after the strike resolution. Not usable
: by
: >a vampire going into torpor.: Problems:: What does "lost" mean? Only blood lost to heal damage? (thankfully now
: the official version). What about blood spent on disciplines? (No) What
: about stolen blood? (No) What about the opposing minion's zip gun? (Yes)
: What about damage in excess of the minion's ability to heal (No).: The current positions on all of these are logical, but there have been
: other rulings in the past.
I see. I haven't seen any of the previous rulings. And I can sort of see
how things could get confusing. My friends and I are casual players, so
we'd be lucky if we have one Taste of Vitae each, but I'm sure we have
played it as the above.
: You can still (officially) do things with Taste that don't make much: sense. Taste at range is really stretching it. Tasting multiple times is
: really silly, e.g.:: Dimple, with 2 blood, Bum's Rushes Ulugh Beg, with 1 blood, intending to
: Torporize and Amaranth ( who cares if he's burnt). He puts out Trap to
: secure torpor. He biffs Ulugh for 1, Ulugh biffs him for 1. Things look
: bad for Ulugh, but -: Ulugh now plays TEN Taste of Vitae. Ulugh now has 10 blood.: Technically, this is legal. But imagine the arguments from a stunt like
: that! Obviously this is an exaggeration, but I have seen someone try to
: Taste 3 times in a round.: Curt Adams (curt...@aol.com)
I personally detest when the rules are used to break the spirit of the
game. It is quite obvious (at least to me) that this card indicates that
your vamp is sucking up the blood from the opposing vamp. Using more than
one Taste is just like trying to use it on damage in excess of the vamps
blood. You can't drink what isn't there. I'm hoping we never come across
this kind of card playing, or it'll turn us off as we have been from
Magic.
Thanks for clearing that up for me,
Chris, wanting more and more Tremere