rec.games.trading-cards.jyhad

Soul Gem Trio - Thoughts

18 messages from 10 participants · 13 January 2000 – 20 January 2000
original thread on Google Groups

Christopher Robert Woods

I am still getting back into V:TES, and I came up with a card trio that I think would work really well. I don't come up with good card combos, so I just wanted to share, sure that 99% of you have already thought of this. Soul Gem of Etrius on an Inner Circle member. Golconda Redeem the Lost Soul (Hope the next Vamp in your crypt is a 10, or know for sure with the Nosferatu that lets you look at the top card of your crypt) You basically pay 2 pool to get a 10 capacity vampire and get paid 5 blood for it. Any thoughts on this? Is this wrong for some reason? Is there a similar combo with better results, or that requires less cards? Also, is capacity the number at the bottom of the vampire card, or is it the number of blood counters on the vampire? Thanks! -- Christopher Robert Woods - MCSE fn...@mailroom.com Sent via Deja.com http://www.deja.com/ Before you buy.

Lasombra

In article <85kvm7$6b2$1...@nnrp1.deja.com>, Christopher Robert Woods <fn...@mailroom.com> wrote: > > Soul Gem of Etrius on an Inner Circle member. > Golconda > Redeem the Lost Soul Unfortunately this does not work because of Errata to Golconda from 6/23/98 reproduced below: Golconda: Removes the selected vampire from the game instead of burning him. # # A vampire finding Golconda isn't destroyed - he simply has chosen # not to participate in the Jyhad any further. Therefore, when you Golconda Etrius, he is not burned and the Soul Gem is not triggered. Also since he is not burned, you cannot play Redeem the Lost Soul. The Ruling was to prevent abuse in combination with cards like Return to Innocence and Soul Gem where you burn your vampire for extraordinarily good effects. Keep trying though and welcome back to the night. Carpe Noctem. Lasombra http://members.tripod.com/~Lasombra [ quoted text not captured ]

Derek S. Ray

On Thu, 13 Jan 2000 16:49:17 GMT, Christopher Robert Woods <fn...@mailroom.com> wrote: >I am still getting back into V:TES, and I came up with a card trio that >I think would work really well. I don't come up with good card combos, >so I just wanted to share, sure that 99% of you have already thought of >this. > >Soul Gem of Etrius on an Inner Circle member. >Golconda >Redeem the Lost Soul Errata has been issued so that Golconda no longer "burns" the vampire, it just removes them from the game. so if you Golconda your Soul Gem'd vamp, the Gem doesn't kick in. I think RtLS would fail as well, since it specifies "ash heap". -- Derek Deafness never kept composers from hearing the music. It only stopped them hearing the distractions.

LSJ

Christopher Robert Woods wrote: > > I am still getting back into V:TES, and I came up with a card trio that > I think would work really well. I don't come up with good card combos, > so I just wanted to share, sure that 99% of you have already thought of > this. > > Soul Gem of Etrius on an Inner Circle member. > Golconda > Redeem the Lost Soul > > (Hope the next Vamp in your crypt is a 10, or know for sure with the > Nosferatu that lets you look at the top card of your crypt) > > You basically pay 2 pool to get a 10 capacity vampire and get > paid 5 blood for it. > > Any thoughts on this? Is this wrong for some reason? Is there a > similar combo with better results, or that requires less cards? Golconda removes the vampire from play instead of burning him, so Soul Gem won't trigger and Redeem the Lost Soul can't target the removed vampire. (Golconda errata issued on 23-JUN-1998) A "similar" combo that works is Minion Tap (for all but one) followed by an action that costs one blood (Govern, for instance) modifiers by inferior Daring the Dawn (with the aggravated damage from the Draing the Dawn burning the acting vampire). > Also, is capacity the number at the bottom of the vampire card, or is > it the number of blood counters on the vampire? The number on the card [1.5.2] -- LSJ (vte...@wizards.com) V:TES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and tournament rules: http://www.wizards.com/VTES/rules.asp

Madman2001

Folks: A similar and very aggravating (so to speak) combo I've run up against is: Large vampire (of course) Minion Tap Golconda Now, of course, since MT and Golconda are both Masters, it helps if you have the Parthenon or Anson or whatever-that-political-card-is for two Master phases a turn. However, this does not seem to be necessary. The 5th Tradition adds nicely to the mix and Info Highway also helps since, of course, you simply use the blood gain from MT &/or Golconda to influence another vampire, etc. I have seen opponents average a 5-blood-a-turn gain with this trick. The only way to stop this seems to be a heavy bleed deck or lots of Sudden Reversals. Am I missing something, or am I just too wimpy? Madman (looking for advice) -- Free audio & video emails, greeting cards and forums Talkway - http://www.talkway.com - Talk more ways (sm)

ne...@doughty-engineering.co.uk

On Fri, 14 Jan 2000 04:37:15 GMT, "Madman2001" <Mad...@madman.com> wrote: [ quoted text not captured ] If you are that annoyed with the Minion Tap Golconda issue then just build a rush deck and kill him before they get to do the combo, or mind rape and then hiedelburg all the blood off them, hostile takeovers you know there are lots of ways but golconda is a bitch but you just have to live with it...

James Coupe

In article <%Jxf4.28574$Mg.4...@c01read03-admin.service.talkway.com>, Madman2001 <Mad...@madman.com> writes >I have seen opponents average a 5-blood-a-turn gain with this trick. >The only way to stop this seems to be a heavy bleed deck or lots of >Sudden Reversals. Am I missing something, or am I just too wimpy? Options - some viable, some less so: Rush the vampires with potence weenies. Kill, crush, destroy. Intercept the Fifth Tradition. Direct Intervention the Fifth Tradition. Banishment on the vampires he's using. Sudden Reversal the Minion Tap. Place an Anathema on the vampire he's using, so that everyone wants to kill it - better 8 pool to someone, than 48 pool to him, maybe. Derange the vampire - they cannot play Fifth Tradition if they are not Princes/Justicars, and they cannot be either if they are !Malks. Command of the Harpies on any of his princes, to stop the 5th. Corrupt his vampires away from him. Use Temptation on the vampires he's using - if at any point you, or others, can stop his Fifth Tradition, you'll have a vampire on very low blood, and can use the Temptation counters to get him briefly. Maybe try committing diablerie with it, or something similar, or clan impersonate him to a non-camarilla clan, to delay the use of Fifth Tradition. Pentex subversion on it, if it's doing the Fifth Tradition trick itself. Derange with Malkavian Derangement: Paranoia - stop it taking actions. Fear of Mekhet to hurt a Justicar briefly. Seeds of Corruption - if it's a twosome doing the thing, one Fifth Traditioning the other, he'll have to waste an action refilling the acting one if you hit it with that. Not sure exactly when Seeds of Corruption hits - it may hit after the refilling of a vampire, so even if he's doing it himself it may go - Act - Successful Action - Refill - Burn some blood. Alternatively, it may go - Act - Successful Action - Burn some blood - Refill - which is a pity, if it is. However, it will hurt a two-some doing it. Kindred Restructure yourself away from them - you don't care then. Play them at their own game - if you can't beat them, join them. Place Vampiric Disease on them - one less blood is still one less blood Play Claw/Amaranth - if you can't beat them, eat them. Use semi-permanent rush cards - like Haven Uncovered and Blood Hunt. Let other people kill them, if they see it as a problem. Use vampires like Francois Villon to steal their blood - less blood on a vampire is less blood to go to their pool. Rush them any other way you can think of. -- James Coupe (Prince of Mercia, England) Vampire: Elder Kindred Network http://madnessnetwork.hexagon.net http://www.obeah.demon.co.uk

X_Ze...@email.msn.com

The best combo I have seen using the soul gem was posted earlier on the list. First you embrace then don't put a skill card on it. Equip it with the soul gem. Have it commit diablerie. Burn it with a bloodhunt; POOF! instant vampire at the cost of one of your opponents vampires. [ quoted text not captured ]

Derek S. Ray

On Fri, 14 Jan 2000 18:53:33 GMT, X_Ze...@email.msn.com wrote: >The best combo I have seen using the soul gem was posted earlier on the >list. First you embrace then don't put a skill card on it. Equip it with >the soul gem. Have it commit diablerie. Burn it with a bloodhunt; POOF! >instant vampire at the cost of one of your opponents vampires. Soul Gem requires that the vampire on top of your crypt be younger than the current vampire. An Embraced vampire is a capacity 1 vampire, and therefor an age 1 vampire ... making this trick not work ever. =) [ quoted text not captured ]

X_Ze...@email.msn.com

In article <56E3EB01963517B6.07392B51...@lp.airnews.net>, lor...@yahoo.com (Derek S. Ray) wrote: > On Fri, 14 Jan 2000 18:53:33 GMT, X_Ze...@email.msn.com wrote: > > >The best combo I have seen using the soul gem was posted earlier on the > >list. First you embrace then don't put a skill card on it. Equip it with > >the soul gem. Have it commit diablerie. Burn it with a bloodhunt; POOF! > >instant vampire at the cost of one of your opponents vampires. > > Soul Gem requires that the vampire on top of your crypt be younger > than the current vampire. An Embraced vampire is a capacity 1 > vampire, and therefor an age 1 vampire ... making this trick not work > ever. =) > Damn your infernal number counting. Warning this trick is for experienced vampires only. Do not and I repeat do not put this in a deck loaded with Caitiff. Otherwise it works everytime (yes, I know the bloodhunt could fail, and that would prevent it from working). [ quoted text not captured ]

Madman2001

> OR mind rape and then Heidelberg all the blood off them, Well, this is difficult since Mind Rape requires the raped vampire to be younger than the acting vampire. Madman [ quoted text not captured ]

Rob Grau

James Coupe wrote: > On Sat, 15 Jan 2000 X_Ze...@email.msn.com wrote: > > Otherwise it works everytime (yes, I know the bloodhunt could fail, > > and that would prevent it from working). > > Not with an embraced weenie it doesn't. The vampire in *your* crypt has > to be younger than the vampire of *yours* that you burn. With a 1 point > weenie, there will never, ever be a 0 point weenie in your crypt to come > out. That is why it is routinely played with a big vampire with a skill > card on them, so that they are bigger than the other vampires in your > crypt. Well, I for one think that even if Norman's explanation wasn't perfect, the concept is still pretty cool. Consider the following: Crypt: 2 Capacity Vampires (So they can pay for embrace) Vampire embraces. You _will_ have to play a skill card on it. Then equip the soul gem like Norman suggested, and diablerize an older vampire. (At 2 capacity older vamps aren't hard to find) Before the blood hunt is called, you get a Master: Discipline Card. You suddenly have a three capacity vampire, and a crypt full of two capacity vampires. Burn the vampire in the blood hunt and, viola! a new weanie appears at your service, and you have rid the underworld of someone else's torporized vampire. I think it's pretty clever. Normally it takes a master phase action to throw a skill card on a vamp. This does not require a Master Phase Action, that adds coolness right there. On the other hand, I don't really see a good way to abuse this. Rob Grau rfg...@eos.ncsu.edu

James Coupe

On Sat, 15 Jan 2000 X_Ze...@email.msn.com wrote: > Otherwise it works everytime (yes, I know the bloodhunt could fail, > and that would prevent it from working). Not with an embraced weenie it doesn't. The vampire in *your* crypt has to be younger than the vampire of *yours* that you burn. With a 1 point weenie, there will never, ever be a 0 point weenie in your crypt to come out. That is why it is routinely played with a big vampire with a skill card on them, so that they are bigger than the other vampires in your crypt. -- James Coupe

Derek S. Ray

On Sat, 15 Jan 2000 00:51:42 GMT, X_Ze...@email.msn.com wrote: >In article ><56E3EB01963517B6.07392B51...@lp.airnews.net>, > lor...@yahoo.com (Derek S. Ray) wrote: >> On Fri, 14 Jan 2000 18:53:33 GMT, X_Ze...@email.msn.com wrote: >> >> >The best combo I have seen using the soul gem was posted earlier on >the >> >list. First you embrace then don't put a skill card on it. Equip it >with >> >the soul gem. Have it commit diablerie. Burn it with a bloodhunt; >POOF! >> >instant vampire at the cost of one of your opponents vampires. >> >> Soul Gem requires that the vampire on top of your crypt be younger >> than the current vampire. An Embraced vampire is a capacity 1 >> vampire, and therefor an age 1 vampire ... making this trick not work >> ever. =) >> >Damn your infernal number counting. >Warning this trick is for experienced vampires only. >Do not and I repeat do not put this in a deck loaded with Caitiff. >Otherwise it works everytime (yes, I know the bloodhunt could fail, >and that would prevent it from working). Still missing it. Embraced vamps are capacity/age 1. No vamp is younger than 1. It's totally failing to work, currently. If you slap a skill card on it, that'd be neat as it'd then be age 2 and could Soul Gem out some 1 caps, although why you'd want to get 1 caps for free I don't know. Not to mention you have to put someone in torpor first. And have diablerie be SUCCESSFUL and not intercepted. [ quoted text not captured ]

X_Ze...@email.msn.com

> >> >The best combo I have seen using the soul gem was posted earlier on > >the > >> >list. First you embrace then don't put a skill card on it. Equip it > >with > >> >the soul gem. Have it commit diablerie. Burn it with a bloodhunt; > >POOF! > >> >instant vampire at the cost of one of your opponents vampires. > >> > >> Soul Gem requires that the vampire on top of your crypt be younger > >> than the current vampire. An Embraced vampire is a capacity 1 > >> vampire, and therefor an age 1 vampire ... making this trick not work > >> ever. =) > >> > >Damn your infernal number counting. > >Warning this trick is for experienced vampires only. > >Do not and I repeat do not put this in a deck loaded with Caitiff. > >Otherwise it works everytime (yes, I know the bloodhunt could fail, > >and that would prevent it from working). > > Still missing it. Embraced vamps are capacity/age 1. No vamp is > younger than 1. It's totally failing to work, currently. If you slap > a skill card on it, that'd be neat as it'd then be age 2 and could > Soul Gem out some 1 caps, although why you'd want to get 1 caps for > free I don't know. I believe I explained it incorrectly. You embrace then you put a skill card on the embrace. You are supposed to use a crypt full of size 2 vampire. Then get a skill card making the embrace a size 3, which in turn makes them older than the vamps in the crypt. In my play group people hit torpor on a regular basis, and it is not unusual for them to get diablerized if they stay there for more than the current turn. In response to Rob Grau above the above example is difficult at best to abuse, but, in the interum, I was thinking about a cap 3 potence deck, that would use the soul gem. There are nine cap 3's with potence and 3 cap 2's. In theory you would build a potence rush deck with about 6 or 7 potence skill cards. Use the soul gem on a cap 3( either a normal cap 3, a cap 2 with a skill card or a embrace with two skill cards) to diablerize a vamp in torpor. POOF! It gains a generation and gets burned, and the soul gem does its thing. If the soul gem comes out on a size two then you transfer it to a size three. Rinse wash and repeat. I was thinking of using a standard potence rush a the backbone of this deck (bum's rushes,undead strength, torn signposts, and disarm) and maybe throwing in a few amaranths just to make it faster. Any opinions? (like I need to ask) Norman S. Brown Jr. X_Zealot Archon of the Swamp [ quoted text not captured ]

radiophonic oddity

On Mon, 17 Jan 2000 X_Ze...@email.msn.com wrote: > In response to Rob Grau above the above example is difficult at best > to abuse, but, in the interum, I was thinking about a cap 3 potence > deck, that would use the soul gem. [ snip ] In theory you would build > a potence rush deck with about 6 or 7 potence skill cards. Use the > soul gem on a cap 3( either a normal cap 3, a cap 2 with a skill card > or a embrace with two skill cards) to diablerize a vamp in torpor. Why would a potence rush deck want to commit diablerie? Why not go beat up another vampire instead? If all yer vamps have 0 blood, they tend to stay in torpor... -davey!

James Coupe

On Tue, 18 Jan 2000, radiophonic oddity wrote: > Why would a potence rush deck want to commit diablerie? Why not go beat > up another vampire instead? If all yer vamps have 0 blood, they tend to > stay in torpor... It does indeed seem like a lot of time and wasted actions for something that you could do a rush action instead of. -- James Coupe

X_Ze...@email.msn.com

> > Why would a potence rush deck want to commit diablerie? Why not go beat > > up another vampire instead? If all yer vamps have 0 blood, they tend to > > stay in torpor... > > It does indeed seem like a lot of time and wasted actions for something > that you could do a rush action instead of. My thought on that is to prevent them from coming back out of torpor and refilling themselves. A vampire in torpor in only temporarily out of play whilst a burned vamp is a gone pecan (unless necromancy is involved). I have on occasion seen people rescue someone elses vampire from torpor to slow an aggressive rush deck down. [ quoted text not captured ]