LSJ#
On VTES-L, David Pontes wrote:
> Sorry to keep on beating on the dead (or at least badly wounded)
> horse, but I found this one lying in my mailbox and I think the discussion
> didn't end right. Please bear with me on this one :)
>
> On Fri, 26 Mar 1999, LSJ wrote:
>
> > > What *isn't* covered by the rules is the event of
> > > mid-game occurences. My point in my previous email is that things *can* go
> > > bad and the rules aren't ready for it. My experiences ended up more or
> > > less the way they should, but I was *lucky* (and therefore wno't help to
> > > set any precedence, like I said). If at some point I was required to evict
> > > a player from his table in mid-game, or if someone pure and simply decided
> > > to leave, I'm not sure I'd react in the better way because the SFR don't
> > > cover that event propperly. Obviously I'd come up with something in order
> > > to go on with it, but that sounds awfully bad to me. Makes me wonder what
> > > the hell SFR are for.
> >
> > There are no "general rules" for mid-game ejections, because there are no
> > "general" mid-games. The tourney Judge is supposed to handle this kind of
> > (infrequent) situation as he sees fit, since he knows more about the
> > mid-game state of affairs than the DCI rules can possibly know.
>
> Are you trying to say that leaving the table at mid-game should
> have separate consequences for the game depending the case?
Yes. The consequences should fit the state of the game prior to the
ejection/absence of the player.
> > If anyone has a suitable suggestion for how to handle all possible
> > mid-game ejections appropriately, I'm sure the DCI would be very
> > happy to consider including it in the DCI floor rules.
>
> I don't want a suggestion, I'd only like examples. What happens if
> a player choses to abandon his table for the following apparent reasons:
>
> - Frustration
> - Collusion
> - Need
> - Punished for cheating
>
> I understand it rarely is this simple, but just imagine it is.
> What I can take of your previous answers is, "it depends on the game". If
> that's still what you think, please tell me in what way it should depend
> on the game.
All of those reasons for a player leaving the game in the middle should
produce the same result - it is not the reason for leaving that is important,
it is the state of the game at the time of the leaving that is.
Exception: If a player is ejected for cheating, and that cheating caused
a major impact on the game (causing another Methuselah to lose too much
pool or a minion or whatever), then you could undo that impact, as
appropriate - but that is a response to the cheating, not the ejection.
If Player X is ejected or chooses to leave for whatever reason, the impact
on the players remaining in the game should be based on their positions at
that time.
Some spurious examples, possibly not suitable for your situations, are:
If Player X was about to be ousted in the current turn, then go ahead and
reward her Predator with a VP and 6 pool, and possibly require her to tap
whatever minions and discard whatever cards she would've needed to play to
achieve the oust, or require her to simply take no further actions this
turn, or allow Player X's prey to untap a minion or two to attempt to
block her new predator, or whatever.
If not, the make a judgement call as to how long Player X would've been
able to hold on and award an appropriate amount of pool (even zero)
and/or VPs (fractional VP or even zero). Or, if you're up to it (it may
cause rulings trouble), place a "dummy" Methuselah in the place of player
X with the same minions, pool, etc. and have it take one defined action
each turn and block as it is able (or whatever other "status quo"
activity you care to define) until it is ousted.
If player X was in no danger of being ousted in the foreseeable future,
then you could just collapse the hole and play on (possibly making a
temporary injunction on Player X's predator taking any actions against
Player X's prey for one turn - depending on the set-up).
--
None of those suugestions/examples are official, and none have they been
reviewed by anyone. They're just ideas I have about how I would handle
things as a Judge. Use them or ignore them as you see fit.
--
LSJ (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and DCI (tournament) rules:
http://www.wizards.com/VTES/VTES_Rules.html
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