The Corrupter#
After a recent Jyhad game, several people in my playgroup were discussing
the card. In general, we had quite different opinions on it (varying
from it being a horribly broken card to it being a useful, but not
overly-powerful card). The only thing that we agreed upon was that its
ability to _completely_ disallow any card-in-hand response is pretty
ludicrous. There should always be some semblance of struggle, and TB
pretty much removes that.
From LSJ's card index:
Thoughts Betrayed *** Combat Dominate 2 blood
Normal: Only usable before combat begins. Opposing minion takes an
additional 1 damage in the first round of combatduring strike
resolution.
Superior: Only usable before combat begins. Opposing minion cannot {play}
any cards until after combat.
Official
Rulings
-May (must) be played outside of combat (before combatbegins). [TOM 951209]
-The superior version only prevents cards from being played. Cards already
in play may be used as appropriate (errata). [RTR]
-If the acting vampire uses Thoughts Betrayed, then the Blocking minion is
prohibited from doing so. [TOM 951214]
-Is played "as combat is enetred" - will not prevent reaction cards from
being played. [RTR]
---
My friend's solution is simple: Change the timing of TB thru its text:
Inferior: Play before range is determined. Opposing minion takes an
additional 1 damage in the first round of combat during strike
resolution.
Superior: Play before range is determined. Opposing minion cannot {play}
any cards while range is being determined until after combat.
(The second sentence could use some rewording)
A TB deck will still be able to get the jump on most offensive moves its
opponents may make. On the other hand, its opponents, after catching on
to a TB deck, will be able to do a number of things:
Aura Reading, Backstab, Claws of the Dead, Conquer the Beast,
Disease, Disguised (Concealed) Weapon, Drawing Out the Beast, Fists of
Death, Flesh of Marble, Horrid Reality, Illusions of the Kindred,
Increased Strength, Infernal Pursuit (last ditch), Shadow of the Wolf,
Silence of Death, Skin of Night, Thoughts Betrayed, Torn Signpost, Trap
(why?), Weather Control, Wolf Claws, and Zip Gun.
Of all the clans only Toreador is really limited in its choices (Aura
Reading, Infernal Pursuit, Trap, Zip Gun), and if the Toreador are in a
combat deck, they are likely to be using permanents.
We thought it was an extremely elegant solution. Other opinions? We'd
love to hear them.
@ The Corrupter - Adrian Lee Sullivan @ GAT/CS/WS R+++* r(+)>++
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