rec.games.trading-cards.jyhad

Finally Got My Bloodlines! (Some Spoilers)

13 messages from 10 participants · 05 December 2001 – 07 December 2001
original thread on Google Groups

Halcyan 2

Well, as the heading says, I finally got my Bloodlines box! A handful of thoughts, questions, and spoilers (don't have my cards out at the moment so I'm recalling from memory): Doesn't Absorb the Mind seem a bit powerful (esp. at superior)? I know it's not uber-powerful or anything, but a ranged strike that steals discipline cards (as well as a blood methinks), all for free? Surely that must annoy lots of decks since you steal away all those discipline cards! BTW: Question #1: What happens if Absorb the Mind (superior) is used on a discipline that the Kiasyd already has at superior? Is the Kiasyd not allowed to choose that card in the first place (not a legal target so can't use that strike)? Or is it stolen and then burned? Or does it just go on the vampire and increases his/her capacity? On a different note, do other people think that Temporis and even some Obeah cards are a bit overpowered? I suppose White Wolf might have tried to justify it with "since each clan only has 3 vampires, it probably won't be abused" but... In any case, people shouldn't really be whining about 5th Tradition now. Temporis, Obeah, and even the Daughters of Cacophony have their own versions now. And what about that Temporis card that's placed on the acting vampire and let's you Freak Drive all the time (for a blood)? Isn't that a bit powerful, especially since the Trujah can just use their 5th's to fill up? I can't recall if it's a "during minion phase do whatever" template or if it's usable after each action. And superior Clio's Kiss is extremely powerful as well. Causing someone to yield a vampire card is like an X pool bleed (where X is the capacity). If I spend 8 pool on a vampire, and it gets contested, a simple Clio's Kiss means I lose my entire investment! At least with Praxis: Solomon, you have to deal with intercept *and* votes...maybe it's time to make a Betrayer Trujah deck? Contest your prey's vampires and force him to yield? In addition, some disciplines seem to be getting a bit screwed. Thaumaturgy and Potence comes to mind. Thaumaturgy seems to be getting a lot of wussy cards. The 1-point Blood Fury on that Valeren card comes to mind, as well as some pathetic strikes on Viscertika(sp). I am glad that they finally do get a dodge (with an optional press, for a blood). And maybe Apportations will devalue a bit now that inferior thaumaturgy has a press (w/ no strings attached, for a blood). Similarly, Potence seems to be getting a whole bunch of ranged strikes that it really doesn't need. Resurrection isn't really all that. It seems like just a version of Compel the Spirit. Question #2: Could be wrong but I don't think Resurrection says to add any life counters to the retainer or the ally it brings back (i.e. for superior, it just says to move the ally in the ash heap to your ready region). I assume allies get their starting life? But what about retainers? What level (if they need disciplines) are they at? I'm guessing they default to inferior and get the appropriate amount of life as well? I'm surprised and intrigued that there's a Kiasyd Archbishop. Unfortunately, Mark V is just a gun, not a Hit-Mark. =(. It's like a 2 pool gun, does 4R, only usable once a round or combat (not sure), and only usable at long range. A lot of restrictions, but 4R for 2 pool is pretty cool (though the picture kinda sucks). ::sigh:: Maybe the unique Hit-Mark ally will come out in the Technocracy expansion. Condemnation: Languid sucks. And so does Gift of Bellona. Blessing of the Name is pretty cool. It's a !Salubri action card where the acting minion and two other minions you control are untapped and Blessing is put into play. The three vamps get like +1 strength and +1 intercept or something while the card is in play. And the card is burned and the three vamps tapped during your next untap phase. Sort of like borrowing three minion actions now and paying later. Basilisk's Touch seems a bit powerful. You can torporize a vampire or burn an ally if you successfully deal any damage with your hands (bye, bye War Ghoul or Renegade Garou). And the Herald of Topheth is a nifty Baali demon ally (5 life, can play cards from three disciplines, and a bunch of other stuff, though you have to pay a pool a turn to keep it alive). I thought all the Tremere/!Tremere cards dealing with Gargoyles was interesting, though I'm not sure exactly how useful it will all be. Other people have discussed Defender of the Haven and Conscripted Statue (vic card). Soul of the Earth is kinda lame. Just lowers the cost next time the Gargoyle who it was played on employs a retainer or recruits an ally that requires Gargoyle (though the Gargoyle retainers are hideously expensive, though cool). And Create Gargoyle is like a super-Embrace (for 2 pool). Ferox turned out to be rather wussy. A 7-cap Gargoyle (with all in-clans superior I think and an out-of-clan inferior). Independent. Can attack Nosferatu. Can't commit diablerie. Something else. I guess he joins Dylan in the ranks of the lame Anathema. Kemintiri is an okay Anathema, while Tariq is just plain scary. Luma has a lovely picture IMHO. And Pugfar is a really cool !Tremere slave. He's a 5-cap with either (aus FOR pot vic) or (aus for POT vic). Flight, and he can burn a blood to give a !Tremere you control a press. Neato! I don't suppose someone could give a recap of what gargoyles are out there, which sect they belong to, and which ones are slaves? Thus far, I've only found one !Tremere slave (Pugfar), though Erinyi is a Sabbat Gargoyle (non-slave). I hope there are more !Tremere slaves! Well, that's it for now. I'll try to post more later (along with more accurate notes). Halcyan 2

Thomas Pichler

Halcyan 2 wrote: > A handful of thoughts, questions, and spoilers (don't have my cards out at the > moment so I'm recalling from memory): > > Doesn't Absorb the Mind seem a bit powerful (esp. at superior)? I know it's not > uber-powerful or anything, but a ranged strike that steals discipline cards (as > well as a blood methinks), all for free? Surely that must annoy lots of decks > since you steal away all those discipline cards! > No, doesn't seem overpowered to me... the discipline card that seems to be most frequently played is obf, and honestly, if a non-auspex non-2nd-broken fattie deck (which Kyasid basically must be) successfully blocks one obfuscated computer-hacking weenie, taking away that critter's edge doesn't seem like too much of a reward. > On a different note, do other people think that Temporis and even some Obeah > cards are a bit overpowered? I suppose White Wolf might have tried to justify > it with "since each clan only has 3 vampires, it probably won't be abused" > but... In any case, people shouldn't really be whining about 5th Tradition now. > What annoyed me the most was seeing that some extremely powerful new discipline cards have a very popular and reasonably powerful effect at the "other discipline" level. Does anyone else just hate Domain of Evernight? [Side note: explain how the "card utility" thingy justifies Muricia's Call being R1. Anyone here who has never ever tried an animalism deck using ravens, raptors and crows? That one, it's a rare-ified power card (well I for one always seem to draw the crows when being preyed on by stealth and the ravens when I need extra firepower vs. for, and this card solves that problem right well).] > Resurrection isn't really all that. It seems like just a version of Compel the > Spirit. > Yes... but at least that one fits the "low utility = R1" bill. > > Question #2: Could be wrong but I don't think Resurrection says to add any life > counters to the retainer or the ally it brings back (i.e. for superior, it just > says to move the ally in the ash heap to your ready region). Yes it does : starting life (inf), and the sup is "as above". > I'm surprised and intrigued that there's a Kiasyd Archbishop. And he does look like an asset for Lasombra vote decks, too, sharing all their disciplines... one of the good ones. Thomas

LSJ

Halcyan 2 wrote: > BTW: Question #1: What happens if Absorb the Mind (superior) is used on a > discipline that the Kiasyd already has at superior? Is the Kiasyd not allowed > to choose that card in the first place (not a legal target so can't use that > strike)? Or is it stolen and then burned? Or does it just go on the vampire and > increases his/her capacity? No. Like Lucian on a Sport Bike cannot steal a Hawg. [LSJ 06-FEB-1998] [LSJ 18-JUN-2000] > Question #2: Could be wrong but I don't think Resurrection says to add any life > counters to the retainer or the ally it brings back (i.e. for superior, it just > says to move the ally in the ash heap to your ready region). I assume allies > get their starting life? But what about retainers? What level (if they need > disciplines) are they at? I'm guessing they default to inferior and get the > appropriate amount of life as well? Card text is explicit on these points. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/

James Coupe

In message <20011204234437...@mb-fc.aol.com>, Halcyan 2 <halc...@aol.com> writes: >Doesn't Absorb the Mind seem a bit powerful (esp. at superior)? I know it's not >uber-powerful or anything, but a ranged strike that steals discipline cards (as >well as a blood methinks), all for free? Surely that must annoy lots of decks >since you steal away all those discipline cards! Well: a) you need to get into combat with them b) not everyone plays Discipline cards (so it's going to sit there) c) Sanguine Instruction 0wnz j00r 455 (I assume) d) play it once and everyone re-adjusts around you (Okay, this is the important vampire, so I'll always, always stealth his actions past) >On a different note, do other people think that Temporis and even some Obeah >cards are a bit overpowered? I suppose White Wolf might have tried to justify >it with "since each clan only has 3 vampires, it probably won't be abused" >but... They're also scarce. Even with 3 vamps, you still have the kernel of a good deck, potentially, assuming the vamps do what you want. (A number of good 1/2 vamp decks exist.) >In any case, people shouldn't really be whining about 5th Tradition now. >Temporis, Obeah, and even the Daughters of Cacophony have their own versions >now. This is, personally, what I want. Personally, I feel that Horse Brutality is simply the 'next in line' for griping, along with a fairly unique ability. A few similar style cards, a few middle of the section options (cheaper but less effective or whatever) and a few more counters a la Blood Clots. This stops the Camarilla having exclusive jurisdiction on it and stops them being so effective with it. >I'm surprised and intrigued that there's a Kiasyd Archbishop. Unfortunately, >Mark V is just a gun, not a Hit-Mark. Campaign for one in the Camarilla set! -- James Coupe When correctly viewed PGP Key: 0x5D623D5D Everything is lewd EBD690ECD7A1FB457CA2 I could tell you things about Peter Pan 13D7E668C3695D623D5D And the Wizard of Oz, there's a dirty old man

Daniel Figueiredo

halc...@aol.com (Halcyan 2) wrote in message news:<20011204234437...@mb-fc.aol.com>... Could you post the text for these new 2nd traditions please? And the temporis card that lets you untap all the time. Most, if not all, the secondary discipline powers are mostly useless or very inferior versions of stuff they could already do with other cards (nose of the hound being the sole expection until now). Come on, how many more cards that tap a minion do we need? i had enought at Jar the Soul and Mind Numb!! Now practically every dicsipline can do that, some can with more than one card... it愀 like strike:combat ends... before it was a presence/protean thing basically, now, 90% of the disciplines do that in some way or another! If every discipline does everything it knid of gets boring... You said Condemnation: Languid and Gift of Bellona suck, could you put their texs here as well, I think that those two cards haven愒 been posted yet. And Kemintiri is most definalety NOT an okay anathema... she was an okay vampire when there was only her and Saqqaf with all three in-clan superiors.. now she is vastly inferior to almost every setite with a capacity of 7 or more... plus you see less and less Ventrue with each expansion, maybe after the camarilla set comes out she will be once again barely usefull. Come on, a 10cap with absolutely NO special unless 1 specific clan is in play??? 9sorry fot the rant, it愀 just that I love Kemintiri as a vampire NPC, and they really butchered her in jyhad :) > Well, as the heading says, I finally got my Bloodlines box! > > A handful of thoughts, questions, and spoilers (don't have my cards out at the > moment so I'm recalling from memory): > > Doesn't Absorb the Mind seem a bit powerful (esp. at superior)? I know it's not > uber-powerful or anything, but a ranged strike that steals discipline cards (as > well as a blood methinks), all for free? Surely that must annoy lots of decks > since you steal away all those discipline cards! > > BTW: Question #1: What happens if Absorb the Mind (superior) is used on a > discipline that the Kiasyd already has at superior? Is the Kiasyd not allowed > to choose that card in the first place (not a legal target so can't use that > strike)? Or is it stolen and then burned? Or does it just go on the vampire and > increases his/her capacity? > > On a different note, do other people think that Temporis and even some Obeah > cards are a bit overpowered? I suppose White Wolf might have tried to justify > it with "since each clan only has 3 vampires, it probably won't be abused" > but... In any case, people shouldn't really be whining about 5th Tradition now. > Temporis, Obeah, and even the Daughters of Cacophony have their own versions > now.And what about that Temporis card that's placed on the acting vampire and [ quoted text not captured ]

Halcyan 2

>What annoyed me the most was seeing that some extremely powerful new >discipline >cards have a very popular and reasonably powerful effect at the "other >discipline" >level. Does anyone else just hate Domain of Evernight? >[Side note: explain how the "card utility" thingy justifies Muricia's Call >being >R1. Anyone here who has never ever tried an animalism deck using ravens, >raptors >and crows? That one, it's a rare-ified power card (well I for one always seem >to >draw the crows when being preyed on by stealth and the ravens when I need >extra >firepower vs. for, and this card solves that problem right well).] Muricia's Call is going to make Raptor decks that much more annoying... >> Question #2: Could be wrong but I don't think Resurrection says to add any >life >> counters to the retainer or the ally it brings back (i.e. for superior, it >just >> says to move the ally in the ash heap to your ready region). > >Yes it does : starting life (inf), and the sup is "as above". You're right. I'm bad. That's what you get for skimming over the cards! =) Halcyan 2

Thomas Pichler

Halcyan 2 wrote: > >[Side note: explain how the "card utility" thingy justifies Muricia's Call > >being > >R1. Anyone here who has never ever tried an animalism deck using ravens, > >raptors > >and crows? That one, it's a rare-ified power card (well I for one always seem > >to > >draw the crows when being preyed on by stealth and the ravens when I need > >extra > >firepower vs. for, and this card solves that problem right well).] > > Muricia's Call is going to make Raptor decks that much more annoying... > Would make, if anyone could manage to get hold of more than 3. Would make also if it's rarity indeed fit it's utility, but hey, I guess playtesters don't do animalism decks? Thomas

The Nosferatu Stuff

"Thomas Pichler" <tom.p...@aon.at> wrote in message news:3C0E614D...@aon.at... [ quoted text not captured ] I would guess, playtesters have little to do with what rarities cards are. I really don't think they get any insight at all. I mean, it't not like it would help them figure out if a card was broken or not? -- Aaron The Nosferatu Stuff

Derek Ray

In message <7nAP7.34340$cU4.3...@typhoon.mw.mediaone.net>, "The Nosferatu Stuff" <roans...@yahoo.com> mumbled something about: >I would guess, playtesters have little to do with what rarities cards are. >I really don't think they get any insight at all. I mean, it't not like it >would help them figure out if a card was broken or not? I can just visualize it now... "Hmm, ok, what's this card? Let's see... it reads 'Usable by a tapped vampire. +2 stealth action. Gain 5 pool and tap a ready minion of your prey.' wow, doesn't that seem a bit strong?" "Well, it's going to be an R1." "Oh, that's all right then. Next?" -- Derek ...Vampire Squirrel has come to bite your nuts!

Thomas Pichler

The Nosferatu Stuff wrote: > > > >[Side note: explain how the "card utility" thingy justifies Muricia's > Call > > > >being > > > >R1. Anyone here who has never ever tried an animalism deck using > ravens, > > > >raptors > > > >and crows? That one, it's a rare-ified power card (well I for one > always seem > > > >to > > > >draw the crows when being preyed on by stealth and the ravens when I > need > > > >extra > > > >firepower vs. for, and this card solves that problem right well).] > > > > > > Muricia's Call is going to make Raptor decks that much more annoying... > > > > > > > Would make, if anyone could manage to get hold of more than 3. Would make > also if > > it's rarity indeed fit it's utility, but hey, I guess playtesters don't do > > animalism decks? > > I would guess, playtesters have little to do with what rarities cards are. > I don't know... according to the legend of utility-based rarity, they should have, they'd be the ones to know about a card's utility ("there's about two decks that can use this card at all", "everyone and their grandmother is gong to play this baby", "it blows so hard that if you're actually going to print it it should be about a R0.1", etc.). If they don't, at least it explains why some of the rarities in BL are, uhm, a bit peculiar. Thomas

Raille

Thomas Pichler wrote: > > I would guess, playtesters have little to do with what rarities cards are. > > > > I don't know... according to the legend of utility-based rarity, they should > have, they'd be the ones to know about a card's utility ("there's about two > decks that can use this card at all", "everyone and their grandmother is gong to > play this baby", "it blows so hard that if you're actually going to print it it > should be about a R0.1", etc.). > > If they don't, at least it explains why some of the rarities in BL are, uhm, a > bit peculiar. Playtesters have abssolutely zero impact on the rarity of cards. The job for the playtesters is to determine if a card is actually broken, or over powered. They can also get those sucky cards dropped to, so you don't see anything like Mummify. However, WW holds the power on what finally is printed and how often (*rarity*) its printed. Raille

The Fanboy

> Would make, if anyone could manage to get hold of more than 3. Because, of course, nobody ever manages to get 4 copies of a rare. Much less 12. Rarity has never been much of a problem for a dedicated trader. If you want ten copies of a card bad enough, you can get them -- there are always people who don't have a use for that particular card. Fanboy

Reyda

"James Coupe" <ja...@zephyr.org.uk> wrote in message news:ZBxibKX0...@gratiano.zephyr.org.uk... > In message <20011204234437...@mb-fc.aol.com>, Halcyan 2 > <halc...@aol.com> writes: > >Doesn't Absorb the Mind seem a bit powerful (esp. at superior)? I know it's not > >uber-powerful or anything, but a ranged strike that steals discipline cards (as > >well as a blood methinks), all for free? Surely that must annoy lots of decks > >since you steal away all those discipline cards! In fact i always likde weakness, the assamite original version of absorb mind : you simply burn the disc card and a blood. It can make the difference for damage prevention or additional thingy on the next card played by opponent in combat ;) Now you can even steal the discipline, i cant wait to see absorb the mind in action ! > Well: > a) you need to get into combat with them this is not the difficult part : you have to avoir immortal grapples, or dodges, or entombment or all sort of thing to use it efectively. > b) not everyone plays Discipline cards (so it's going to sit there) true. it also needs to be discipline you can use otherwise you would prefer ranged aggravated to "fire for effect". (+1 capacity for the purpose of obedience or mind rape maybe ?) > c) Sanguine Instruction 0wnz j00r 455 (I assume) U ll4m4 ! > d) play it once and everyone re-adjusts around you (Okay, this is the > important vampire, so I'll always, always stealth his actions > past) I won't say that. People can't change their way to play for a card of this caliber. Now, when i see a ToGP or a hostile takeover, that makes me change my decisions about the player who played them... (snip other arg for other topics) reyda