rec.games.trading-cards.jyhad

Q: Starting life of corrupt construction

4 messages from 4 participants · 27 September 2006
original thread on Google Groups

chromeboy

Corrupt Construction ally, 1pool, Vicissitude Ghoul with 1 life. 0 strength, 0 bleed. [vic] When the Construction enters play, you may remove from the game any number of ally, retainer, or vampire cards from your ash heap or hand. The Construction gains one life for each card removed in that way. The Construction gets +1 strength for each life counter it has. During your untap phase, the Construction burns 1 life. [VIC] As above, and the Construction has an additional life. Am I correct when assuming that the starting life of CC is 1 vis/ 2 VIS regardeless of how many allies i burn to add life to it when it enters play? (for the purpose of Vagabond Mystic for example) Thx in advance

John Flournoy

[ quoted text not captured ] Yes, you are correct - when the Construction enters play, it has 1 or 2 life (i.e. it's starting life), and then you get to add more life to it (not its starting life.) (Note that you don't have to declare how many cards you'll be burning when you announce the action, either; only if you're playing it at inferior or superior.) > Thx in advance -John Flournoy

kula...@gmail.com

[ quoted text not captured ] I'm not sure about that? It says it has an additional life. Doesn't set a new starting life like in Shambling hordes. If I ghouled a mortal ally, the ghouled card says get an additional life as well, but doesn't increase the starting life. I don't think it's starting life is increased at all.

LSJ

[ quoted text not captured ] You are all three in agreement (and you are all three correct). The starting life is 1 at normal or 2 at superior. It is not affected by the amount of additional life the construction gains from bodies removed.