rec.games.trading-cards.jyhad

[Deck] I Can Always Withdraw!

22 messages from 14 participants · 23 September 2003 – 25 September 2003
original thread on Google Groups

Peter D Bakija

So on the way up to the storyline tournament this last weekend, Jon, Sackett, and I were trying to come up with the best possible "I Withdraw As Soon as Possible!" deck. What we came up with, this time was: 6x March Halcyon (1) for 6x Isabel de Leon (3) AUS 1x Dummy Corporation 54x Freak Drive 2x Telepathic Counter 2x My Enemy's Enemy 1x Wake Turn 1: Influence out March. Turn 2: Hunt 54 times. Influence out Isabel. Turn 3: Declare withdrawl (as you only have 6 cards in your hand). Play Dummy Corp. Use Telepathic Counter, Dummy Corp, and My Enemy's Enemy as necessary to avoid losing pool. Turn 4: Withdraw! And take your 1 VP with you! So obviously, the big flaws are: -If someone has the intercept (and wherewithall to stop the hunting on T2. -If someone has a Rush card after your T3. -If someone decides to, like KRC you after your T3. But it is semi likely that you could pull it off, and you can stop between T3 and T4 a bleed of 4, a bleed of 2, and then 2 bleeds of any size at all. Strikes me as reasonable. So what might be a better selection for the 6 non Freak Drive cards? Anyone? -Peter

John P.

How are you getting that first blood off of March so that you can hunt? Or can you hunt when you have full blood? -JTP "Peter D Bakija" <pd...@lightlink.com> wrote in message news:aadbb36b.03092...@posting.google.com... [ quoted text not captured ]

The Lasombra

On Tue, 23 Sep 2003 01:03:02 GMT, "John P." <verg...@hotmail.com> wrote: >How are you getting that first blood off of March so >that you can hunt? No need. >Or can you hunt when you have full blood? Absolutely. Carpe noctem. Lasombra http://www.TheLasombra.com

vermillian

Here in columbus I call this the Icconu deck. Get your one VP and win, because you left the probably crappy game and got pizza instead (see Blaze of Glory combo in A game of thrones). ~SV

dancingmummy

pd...@lightlink.com (Peter D Bakija) wrote in message news:<aadbb36b.03092...@posting.google.com>... > So on the way up to the storyline tournament this last weekend, Jon, > Sackett, and I were trying to come up with the best possible "I > Withdraw As Soon as Possible!" deck. So much for the element of surprise! :) -Jon

evil_poot_cat

pd...@lightlink.com (Peter D Bakija) wrote in message news:<aadbb36b.03092...@posting.google.com>... > 1x Dummy Corporation > 54x Freak Drive > 2x Telepathic Counter > 2x My Enemy's Enemy > 1x Wake > <snip> > So what might be a better selection for the 6 non Freak Drive cards? > Anyone? For grins, I'd replace four Freak Drives with four Burn Option cards of any kind. I'd also throw in a Leather Jacket for Isabel, due to its untap ability.

salem

On 23 Sep 2003 12:08:57 -0700, evilp...@yahoo.com (evil_poot_cat) scrawled: [ quoted text not captured ] Leather Jacket's no good. once you are in combat, your withdraw attempt fails. you don't need to actually lose blood in the combat. salem domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm

Jeff Kuta

pd...@lightlink.com (Peter D Bakija) wrote in message news:<aadbb36b.03092...@posting.google.com>... > So obviously, the big flaws are: > -If someone has the intercept (and wherewithall to stop the hunting on > T2. > -If someone has a Rush card after your T3. > -If someone decides to, like KRC you after your T3. > > But it is semi likely that you could pull it off, and you can stop > between T3 and T4 a bleed of 4, a bleed of 2, and then 2 bleeds of any > size at all. Strikes me as reasonable. > > So what might be a better selection for the 6 non Freak Drive cards? > Anyone? 1x Secret Passage in place of the Dummy Corporation (which is unique). Dealing with 3 bleeds should be sufficient and this allows you to deal with 1 rush. I guess it's up to you to play the metagame right: Will you be faced with weenie Presence or weenie Potence? :)

Pepijn

pd...@lightlink.com (Peter D Bakija) wrote in message news:<aadbb36b.03092...@posting.google.com>... [ quoted text not captured ] with 4 AUS bounce cards that tap your vampire I think that 1 wake is not enough. I would suggest dropping 1 of both and replace them with 1 direct intervention to counter a rush card, and one with a Delaying tactics to counter a vote. March can play the DT, and Isabel can bounce twice. That should be sufficient to with draw I guess. By T3 I guess 1 rush, 1 bleed one bounced bleed and 1 vote will be more then to be expected. my two cts Pepijn

Timlagor

Pepijn expounded: [ quoted text not captured ] DT costs blood. (stops you withdrawing) You are guaranteed to have the wake in hand when you need it. Secret Pssage would be good though -replace 1 T Counter. That gives 4 Reuction, 2 bounces, and safety from one rush. Still nothing to protect from votes but I don't think that can be done easily -you'd need DOM or something.

Daz

> 6x March Halcyon (1) for > 6x Isabel de Leon (3) AUS > > 1x Dummy Corporation > 54x Freak Drive > 2x Telepathic Counter > 2x My Enemy's Enemy > 1x Wake How about either using Maldavis, or getting a secret passages (for some rush protection) and a daring the dawn or a day op, to get an empty vamp in torpor, so you only have to protect one vamp.

Timlagor

Daz expounded: [ quoted text not captured ] Need to BURN that second vampire I think. (otherwise they don't need to rush: they can just diablrise) How about 6x March Halcyon (1) for 6x Isabel de Leon (3) AUS 1x Dummy Corporation 54x Freak Drive 1x Telepathic Counter 1x My Enemy's Enemy 1x Wake 1x Secret Passage 1x Force of Will This has the added benefit of coming unexpectedly after 54 Freak Hunts. You'd have to choose between the Dummy Corp and the Secret Passage but I reckon it would be good to have the option. Weakens the bleed defence somewhat but it ought to be enough in the 3rd turn -only our predator wants to stop you withdrawing after all and you should be able to see whether they are likely to rush by the time you have to choose between SP and DC -3 weenie potence or a vote will still stuff you of course.

Timlagor

Peter D Bakija expounded: > So on the way up to the storyline tournament this last weekend, Jon, > Sackett, and I were trying to come up with the best possible "I > Withdraw As Soon as Possible!" deck. What we came up with, this time > was: > > 6x March Halcyon (1) for > 6x Isabel de Leon (3) AUS Alternatively you can do it with DOM: 6x March Halcyon (1) for 6x Ingrid Russo (4) DOM for 1x Dummy Corporation 54x Freak Drive 1x Secret Passage 2x Redirection 1x Wake 1x Force of Will 2 Bounces 1 Reduce by 2 1 Rush cancellation And you get to pass all those bleeds to your prey ;) Don't forget to ask your grandpredator not to bleed if your predator has any AUS or Dom out. Anyone done a deck that aims to get a VP before withdrawing?

LSJ

Timlagor wrote: > Daz expounded: >>How about either using Maldavis, or getting a secret passages (for >>some rush protection) and a daring the dawn or a day op, to get an >>empty vamp in torpor, so you only have to protect one vamp. > > Need to BURN that second vampire I think. (otherwise they don't need to > rush: they can just diablrise) If the victim is empty, diablerie will not thwart a withdrawal attempt. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

Peter D Bakija

Jeff wrote: > 1x Secret Passage in place of the Dummy Corporation (which is unique). > Dealing with 3 bleeds should be sufficient and this allows you to deal > with 1 rush. Hmm. That is certainly a solid idea. Between 2 Counter and 2 My Enemy's Enemy, I should be able to survive any bleeds that come my way, even without the Dummy Corp. The Secret Passage keeps me safe from a Rush as well. The real question is "Will I get Rushed *twice* on turn 3?" I could also use Secure Haven instead, but that might get contested. But probably not on T3. Oh, wait. I'll have 2 Minions out. Secret Passage only protects one of them. Doh. It seemed like a very solid idea. -Peter

Peter D Bakija

Pepijn wrote: > with 4 AUS bounce cards that tap your vampire I think that 1 wake is > not enough. Telepathic Counter doesn't tap you. You can Counter twice (each reducing a bleed by 2), then bounce with MEE, and then Wake and do it again. With Dummy Corp, you are saved a bleed of 4, a bleed of 2, and 2 bleeds of any size at all. Pure overkill, but I don't think other cards will be particularly useful. Maybe a Delaying Tactics too. -Peter

Peter D Bakija

Ok. A lot of good ideas. As I don't think you can spend blood and still withdraw (this is correct, da? So no Delaying Tactics), hows about: 6x March Halcyon 6x Isabel de Leon 1 Secret Passage (to avoid a rush) 54 Freak Drive 1 Daring the Dawn (to get March in torpor at the end of T2 so she can't be rushed) 1 My Enemy's Enemy 1 Telepathic Counter 1 Wake 1 Surprise Influence That would protect you from 1 rush, 1 weak vote, up to 2 bleeds. Surprise Influence is kind of a prayer card, as it only saves you from 2 votes, and even a vamp with pre using Bewitching is going to have 3. Maybe a Telepathic Vote Counting instead? This strikes me as probably covering all angles necessary on turn 3. -Peter

Matthew T. Morgan

On 24 Sep 2003, Peter D Bakija wrote: <snip deck> > That would protect you from 1 rush, 1 weak vote, up to 2 bleeds. > Surprise Influence is kind of a prayer card, as it only saves you from > 2 votes, and even a vamp with pre using Bewitching is going to have 3. > Maybe a Telepathic Vote Counting instead? This strikes me as probably > covering all angles necessary on turn 3. Telepathic Vote Counting is an action modifier. That won't help you. Pulling Strings is about the only card you might find use for. You could use Ingrid Russo or Gloria Giovanni and replace your My Enemy's Enemy with Redirection. Not really as good, but it's probably your best vote defense. But if March bleeds with Daring the Dawn, then you might have the edge, which might be enough to kill that pre vote. Or maybe you'll be my prey. Most of the time I'd probably just let you withdraw. Number one, if you don't want to play, I don't want to play with you. Number two, if I don't have a deck that can rapidly (and I mean rapidly!) chew through 26 pool, then you're going to be a giant speedbump that will probably allow my grandprey to sweep the table. Of course your prey won't want you gone. He might try to stop you from withdrawing. Probably best to prevent you from withdrawing and Dramatic Upheaval with you. Okay, I know you're just kidding. I apologize for taking it too seriously for a moment there. :) Matt Morgan

salem

On 24 Sep 2003 12:43:14 -0700, pd...@lightlink.com (Peter D Bakija) scrawled: [ quoted text not captured ] Delaying Tactics costs a blood, foiling the withdraw attempt. now to answer the bit from the other end of the thread about secret passage, it'd be ok if you managed to get March burnt. maybe a force of will/daring the dawn after her final hunt? although that's two more cards from your final 7... so: secret passage TCx1 MEEx2 WwEFx1 FoWx1 DtDx1 and a bunch of freak drives. if you wanted to branch out a bit more, maybe drop the 2nd MEE for some random PA card. between it and the edge, you might be able to fail a turn 3 vote..? presumably the person frantically calling the vote to stop your oust would only have little title-less vamps at that point. sure, it's no guarantee, but it's a shot. [ quoted text not captured ]

DaveB

can you count on having the dummy corp in your hand on turn 2? It's a master card correct? You would have to play it before you got all freaky.

salem

On Thu, 25 Sep 2003 06:27:29 GMT, "DaveB" <Brer...@shaw.ca> scrawled: >can you count on having the dummy corp in your hand on turn 2? It's a >master card correct? You would have to play it before you got all freaky. turn 1 you get march, and maybe Isabel depending on transfers. turn 2 you play all your freaks, and drop to torpor (or burned) with march. then get out Isabel if you don't have her already. turn 3 you announce withdraw attempt and play dummy corp (or secret passage, or whatever) so it's 'armed' for when people are trying to foil your withdraw attempt. you don't care if you get bled _before_ you announce your withdraw attempt. [ quoted text not captured ]

Peter D Bakija

"DaveB" <Brer...@shaw.ca> wrote in message news:<lVvcb.6100$O85.683@pd7tw1no>... > can you count on having the dummy corp in your hand on turn 2? It's a > master card correct? You would have to play it before you got all freaky. Nah--you need to play it at the start of T3: T1: Influence out March. T2: Hunt 54 times. By the 53rd hunt, you have a Daring the Dawn in your hand (or maybe a Force of Will to just get burned). Your last 6 cards will be your 1 master card and your 5 defensive cards. Influence out Isabel. T3: You have a hand size of 6, so you can declare intention to withdraw. You then play the Dummy Corp (or Secret Passage)and hunker down and attempt to avoid getting bled, rushed, or voted to death. T4: You withdraw. At the end of turn 2, you have played every card in your deck except for the 5 or 6 that you have left in your hand. -Peter